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Posted

This would probably be an unlock at the START vendor alongside the other inspiration options.

 

It would only apply to normal inspirations, not Team Inspirations, Dual Inspirations or any Special Inspirations.

 

I imagine it probably wouldn't cause an Awaken in your tray to be automatically consumed when defeated, but I suppose it could.

 

The options would be:

 

Automatically consume Small Inspirations.

Automatically consume Medium Inspirations.

Automatically consume Large Inspirations.

 

You could have any and all of the options selected, so it's totally optional and customizable.

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Posted

What criteria would you set for the inspirations o be consumed? I think the only two inspirations I'd consider being auto are heal and endurance and even then you'd have to decide what level to use them at....

 

Difficult to action if you ask me.

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Posted
17 minutes ago, Rudra said:

Why?

IMO, it kind of sounds like a "have your cake and eat it too" option;  You don't have small insp's taking up slots, but you do get the benefit of them.  Obviously you'd have to totally refuse awakens, as they can't be used while alive...

Posted
29 minutes ago, biostem said:

IMO, it kind of sounds like a "have your cake and eat it too" option;  You don't have small insp's taking up slots, but you do get the benefit of them.  Obviously you'd have to totally refuse awakens, as they can't be used while alive...

That still doesn't make sense. Players can disable small inspirations at the START vendor as is and simply auto-consuming inspirations as you get them means you can't combine them to make something you need and you won't have them on hand for when you actually need them.

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Posted (edited)
2 hours ago, Rudra said:

That still doesn't make sense. Players can disable small inspirations at the START vendor as is and simply auto-consuming inspirations as you get them means you can't combine them to make something you need and you won't have them on hand for when you actually need them.

 

Personally, if these options were implemented, I would only enable the first one, to auto consume Small Inspirations. I would still combine medium and large ones to get the ones I want, but small ones I wouldn't have to deal with and would simply get cast on me in the moment. I don't want to forego their buffs entirely, but I don't care enough about them to save them up. I'd rather just get them randomly and use them immediately without having to do it manually.

 

Heck, if the option was ONLY for Small Inspirations, that would be good enough for me, but I figured some other folks might want it for Medium and Large ones as well.

Edited by Wavicle
Posted

Considering how much inspirations already skew gameplay, I don't think this is a good idea.

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Posted

I know this isn't exactly what you're looking for but as a temp fix you can make a macro that will consume small inspirations and bind it to a key you use all the time like your targeting key or the W, A, S, D keys. You'd have to specify what inspirations to consume by name (gets around the wakie issue) and it would prioritize what gets used by the order in which you wrote the macro.

 

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Posted
2 minutes ago, Wavicle said:

This wouldn't actually increase anything about them at all.

 

If inspirations were inconsequential, players wouldn't have bothered to create complex collections of rotating binds to consume them without going to the effort of stretching their fingers to the Function keys.  If inspirations weren't very useful or strong, players wouldn't be cramming their e-mail with them.  There's already too little oversight in how inspirations are used, and abused, the game doesn't need to make it even more convenient.

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Posted
20 minutes ago, mistagoat said:

I know this isn't exactly what you're looking for but as a temp fix you can make a macro that will consume small inspirations and bind it to a key you use all the time like your targeting key or the W, A, S, D keys. You'd have to specify what inspirations to consume by name (gets around the wakie issue) and it would prioritize what gets used by the order in which you wrote the macro.

 

That's not bad, thanks.

Posted
6 hours ago, Wavicle said:

It would apply to ALL inspirations of the size in question, and it would happen automatically when the inspiration drops.

 

3 hours ago, Wavicle said:

 

Personally, if these options were implemented, I would only enable the first one, to auto consume Small Inspirations. I would still combine medium and large ones to get the ones I want, but small ones I wouldn't have to deal with and would simply get cast on me in the moment. I don't want to forego their buffs entirely, but I don't care enough about them to save them up. I'd rather just get them randomly and use them immediately without having to do it manually.

 

Heck, if the option was ONLY for Small Inspirations, that would be good enough for me, but I figured some other folks might want it for Medium and Large ones as well.

 

3 hours ago, Wavicle said:

 

This wouldn't actually increase anything about them at all. Just a QoL change, really. 

 

How would you feel if the option was ONLY allowed for Small Inspirations?

 

Sorry, but immediately getting the buffs from all those inspirations as they drop is just too overpowered.  People will certainly use it for the medium and large inspirations as well to make the exploit even greater.  (Additionally, there is no way to consume (auto or otherwise) an awaken or other rez insp unless you're dead.  So, there is a technical issue there as well.)

 

If your goal is to just not get any small inspirations (or other sizes) so they don't fill up your tray - go to the START vendor and you can reject receiving any of the various sizes and types.  You'll even get badges for rejecting them!

 

I am greatly opposed to this suggestion.

 

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Posted
5 hours ago, Wavicle said:

 

Personally, if these options were implemented, I would only enable the first one, to auto consume Small Inspirations. I would still combine medium and large ones to get the ones I want, but small ones I wouldn't have to deal with and would simply get cast on me in the moment. I don't want to forego their buffs entirely, but I don't care enough about them to save them up. I'd rather just get them randomly and use them immediately without having to do it manually.

 

Heck, if the option was ONLY for Small Inspirations, that would be good enough for me, but I figured some other folks might want it for Medium and Large ones as well.

But why is my question? You would just be burning inspirations when you don't need to, so why not just disable the ones you don't want? That's what I don't understand.

Posted
2 hours ago, Frozen Burn said:

(Additionally, there is no way to consume (auto or otherwise) an awaken or other rez insp unless you're dead.  So, there is a technical issue there as well.)

Seems like no harm no foul, depending on how it's coded. If it only fires once on each inspiration when they're created, it would just try and fail. There's no penalty for clicking an awaken while alive.

Posted
1 hour ago, megaericzero said:

Seems like no harm no foul, depending on how it's coded. If it only fires once on each inspiration when they're created, it would just try and fail. There's no penalty for clicking an awaken while alive.

 

Right, but it defeats the purpose of the OP where they want no small insps (incl awakens) in their tray at all.  But this is all moot anyway as auto-consumption is overpowered and I don't see the devs ever implementing it as an option.

Posted
1 minute ago, Wavicle said:

I honestly don't see what makes it overpowered. The claim has been made a couple times here, but I don't think a real argument has been put forth supporting the claim. It literally doesn't let  you do something you can't already do. What makes it so overpowered?

 

Inspires are there to help, yes, but as you defeat things and get more inspire drops, you get buffed more and more and more and more with every defeat and without having to stop, react, and manually eat that inspire or two or five.  Soon, you'd be at capped defense and resists, max health and end, and squishies could never get mezzed.  Even though you might only auto-consume small insps, most everyone would auto-consume all sizes just because it would be greater buffs and you'd reach incarnate level buffs without even being an incarnate the more you defeat.  

 

Additionally, our inspire trays are limited for a reason.  We start out with only a few slots in the early levels so we aren't overpowered for that content, but we gain more slots as we level and content gets harder.  Auto-consumption negates that and provides an unlimited amount of inspires. 

 

So yeah, exploitative and overpowered.  

 

Again, if you hate small insps so much - reject them at the START vendor, get a few badges for it, and enjoy only the medium and large insp drops.  🙂  

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Posted (edited)
4 minutes ago, Frozen Burn said:

 

Inspires are there to help, yes, but as you defeat things and get more inspire drops, you get buffed more and more and more and more with every defeat and without having to stop, react, and manually eat that inspire or two or five.  Soon, you'd be at capped defense and resists, max health and end, and squishies could never get mezzed.  Even though you might only auto-consume small insps, most everyone would auto-consume all sizes just because it would be greater buffs and you'd reach incarnate level buffs without even being an incarnate the more you defeat.  

 

Additionally, our inspire trays are limited for a reason.  We start out with only a few slots in the early levels so we aren't overpowered for that content, but we gain more slots as we level and content gets harder.  Auto-consumption negates that and provides an unlimited amount of inspires. 

 

What? That doesn't make any sense at all. It wouldn't increase the number of inspiration drops. Nor would they last longer than previously. The level of power you can get from inspirations would literally be unchanged. I feel like you are imagining some change as part of this that I did not suggest.

Edited by Wavicle
Posted
9 minutes ago, Wavicle said:

I honestly don't see what makes it overpowered.

 

Have you seen those posts with people yelling, "Barrier Barrier Barrier everything's too easy and it's boring and my <support archetype> is useless and and Judgement Judgement Judgement everything's too easy and everything dies too fast and my <damage dealer archetype> is useless and RRRRRAAAAAAAHHHHH!"?

This would extend that all the way down to level 1.  Everyone would have the equivalent of Limitless Radial Freem, all of the time.

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Posted
3 minutes ago, Wavicle said:

How so?? The number of inspirations you get would be unchanged. This is literally no different from if you just hit each inspir when they drop.

 

In the interest of science, I logged into my Bane, set the difficulty to x8, emptied my inspiration tray completely, and went into a mission to discern how quickly it would refill.

 

It took me 27 seconds to fill half of the slots.  We can extrapolate that it would take less than 60 seconds to completely fill the tray.  Solo.

 

Now divide that by 8 to reflect the frequency of drops on a full team, because you get drop rolls when your teammates defeat foes.  That would equate to a full tray of inspirations used every ~7.5 seconds.

 

And that's not even remotely as fast as it would actually be, since I was only collecting those inspirations, not using them, and testing on a character with comparatively poor AoE potential.  I expect that something on the order of 5 seconds would be far more common.

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Posted (edited)
5 minutes ago, Luminara said:

 

In the interest of science, I logged into my Bane, set the difficulty to x8, emptied my inspiration tray completely, and went into a mission to discern how quickly it would refill.

 

It took me 27 seconds to fill half of the slots.  We can extrapolate that it would take less than 60 seconds to completely fill the tray.  Solo.

 

Now divide that by 8 to reflect the frequency of drops on a full team, because you get drop rolls when your teammates defeat foes.  That would equate to a full tray of inspirations used every ~7.5 seconds.

 

And that's not even remotely as fast as it would actually be, since I was only collecting those inspirations, not using them, and testing on a character with comparatively poor AoE potential.  I expect that something on the order of 5 seconds would be far more common.

 

Ok, thanks, I see what you're saying now.

So my response would be, in the same way that the Double XP booster requires you give up Influence gain, this option would also come with a sacrifice.

If this option was enabled, there would be some kind of internal cooldown so that your inspiration drops were limited to something closer to normal solo levels (like x2 or 3 at best) Would that fix the problem?

Edited by Wavicle

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