Xion80 Posted 23 hours ago Posted 23 hours ago Nothing like quitters leaving in the middle of TF because they were defeated for being reckless. Their needs to be some kinda badge for that behavior. I'd like to know beforehand who is who. Badge title: The Quitter Description: "Your reputation has finally caught up with you. Many heroes are now reluctant to team with you. The stories about how you've deserted other heroes in crisis permeates at the mention of you codename. Badge symbol: A raccoon with its "tail" in the air. Ten quits will earn you the badge. That is more then enough wiggle room for an emergency. 4 1 7
BrandX Posted 21 hours ago Posted 21 hours ago 2 hours ago, Xion80 said: Nothing like quitters leaving in the middle of TF because they were defeated for being reckless. Their needs to be some kinda badge for that behavior. I'd like to know beforehand who is who. Badge title: The Quitter Description: "Your reputation has finally caught up with you. Many heroes are now reluctant to team with you. The stories about how you've deserted other heroes in crisis permeates at the mention of you codename. Badge symbol: A raccoon with its "tail" in the air. Ten quits will earn you the badge. That is more then enough wiggle room for an emergency. Wouldn't this just encourage the behavior as people will want the badge. 3 7 1
ZacKing Posted 19 hours ago Posted 19 hours ago So you want to penalize/discourage people from quitting TFs by providing them an incentive to quit a TF to get a badge? That seems self-defeating to me. You're also making a big assumption in that people quit TFs because they're jerks. I'm guessing you've never been on an exceptionally bad team who sets their Posi 1 to +4 with no support on the team? Maybe you'd like to slog that out, but not everyone will and I don't blame anyone for quitting a badly run team. So no, I personally don't support this quitter badge idea. 5
BrandX Posted 19 hours ago Posted 19 hours ago 10 minutes ago, ZacKing said: So you want to penalize/discourage people from quitting TFs by providing them an incentive to quit a TF to get a badge? That seems self-defeating to me. You're also making a big assumption in that people quit TFs because they're jerks. I'm guessing you've never been on an exceptionally bad team who sets their Posi 1 to +4 with no support on the team? Maybe you'd like to slog that out, but not everyone will and I don't blame anyone for quitting a badly run team. So no, I personally don't support this quitter badge idea. That said, some of those "badly run" teams seem to kick so much butt when that one "god's gift to teams" rage quits the team 😛 2 1
Excraft Posted 19 hours ago Posted 19 hours ago I don't think incentivizing bad behavior for a badge is a good idea. I agree, it penalizes people if they don't want to stay on badly run teams. 2
Uun Posted 19 hours ago Posted 19 hours ago Agree with not incentivizing bad behavior. In addition, there's already a Task Force Abandoner Badge (how Task Force Commander displays for villains and rogues). 2 Uuniverse
Xion80 Posted 19 hours ago Author Posted 19 hours ago 27 minutes ago, ZacKing said: So you want to penalize/discourage people from quitting TFs by providing them an incentive to quit a TF to get a badge? That seems self-defeating to me. You're also making a big assumption in that people quit TFs because they're jerks. I'm guessing you've never been on an exceptionally bad team who sets their Posi 1 to +4 with no support on the team? Maybe you'd like to slog that out, but not everyone will and I don't blame anyone for quitting a badly run team. So no, I personally don't support this quitter badge idea. That's a strong assumption, but I wouldn't bet on it if I were you. You could have saved all the "extra" commentary, and lead with last sentence. Thanks! 3
Xion80 Posted 19 hours ago Author Posted 19 hours ago 17 minutes ago, Excraft said: I don't think incentivizing bad behavior for a badge is a good idea. I agree, it penalizes people if they don't want to stay on badly run teams. That changes the narrative, but ok. 1
Xion80 Posted 19 hours ago Author Posted 19 hours ago 1 hour ago, BrandX said: Wouldn't this just encourage the behavior as people will want the badge. I personally don't think so. Many in game are not badge hunter extremists. Most folks are in the 300 to 500 badge range. To many alts on deck. I get what your saying though. Ty
Uun Posted 17 hours ago Posted 17 hours ago 1 hour ago, Xion80 said: I personally don't think so. Many in game are not badge hunter extremists. Most folks are in the 300 to 500 badge range. To many alts on deck. I get what your saying though. Ty There is a sizeable contingent of badge hunters that are completionists and must have EVERY badge. 2 Uuniverse
Enamel_32 Posted 17 hours ago Posted 17 hours ago Indeed, people will go for the badge because you gotta catch 'em all. What if we flipped it? Have something like a "TF quitter survivor" badge?
Xion80 Posted 17 hours ago Author Posted 17 hours ago 31 minutes ago, Uun said: There is a sizeable contingent of badge hunters that are completionists and must have EVERY badge. Interesting.. I can count on my hand how many folks I've seen over 1k in badges. They're out there, but not like that. I've seen the community actually shun badge hunters in the chat. 1 2
Xion80 Posted 17 hours ago Author Posted 17 hours ago 24 minutes ago, Enamel_32 said: Indeed, people will go for the badge because you gotta catch 'em all. What if we flipped it? Have something like a "TF quitter survivor" badge? If it falls in line with anti griefing I'm all for it.
Techwright Posted 15 hours ago Posted 15 hours ago I had assumed the OP idea was tongue-in-cheek, then I read the rest of the thread. 😮 I've played on a couple of other MMOs where the devs addressed rage-quitting by enacting a timed penalty blocking entrance to another dungeon, say an hour (or something significant enough to ruin an evening), on a player if they quit a dungeon team before the end. Note I didn't say "if they rage quit". That's the problem: any number of reasons would have a player suddenly leaving a team. I've observed many over the years where the character stops, then starts again and the player apologizes but states a family emergency, sometimes with more details, and leaves. I've done that, too. I watch over an elderly relative, and have had to apologize and leave suddenly when something dangerous and unexpected happens to them and the situation needs addressing before I can get back into the game. I've even had those other-MMO penalties applied to me when the local power company has a blip and my computer suddenly goes off and back on. The problem is, no MMO has an ability to distinguish that the player left for a legitimate reason and therefore not enact the penalty, or reward, as the OP suggests. Until game A.I. can develop to the point where it can read text or hear Discord dialog to make a good ruling, having a reaction to any form of quitting is bound to label all as rage-quitting. 1 1
Xion80 Posted 14 hours ago Author Posted 14 hours ago 38 minutes ago, Techwright said: I had assumed the OP idea was tongue-in-cheek, then I read the rest of the thread. 😮 I've played on a couple of other MMOs where the devs addressed rage-quitting by enacting a timed penalty blocking entrance to another dungeon, say an hour (or something significant enough to ruin an evening), on a player if they quit a dungeon team before the end. Note I didn't say "if they rage quit". That's the problem: any number of reasons would have a player suddenly leaving a team. I've observed many over the years where the character stops, then starts again and the player apologizes but states a family emergency, sometimes with more details, and leaves. I've done that, too. I watch over an elderly relative, and have had to apologize and leave suddenly when something dangerous and unexpected happens to them and the situation needs addressing before I can get back into the game. I've even had those other-MMO penalties applied to me when the local power company has a blip and my computer suddenly goes off and back on. The problem is, no MMO has an ability to distinguish that the player left for a legitimate reason and therefore not enact the penalty, or reward, as the OP suggests. Until game A.I. can develop to the point where it can read text or hear Discord dialog to make a good ruling, having a reaction to any form of quitting is bound to label all as rage-quitting. I figured 10 was reasonable, but hey it's only a suggestion. 1
macskull Posted 14 hours ago Posted 14 hours ago Quitting a TF isn’t griefing. 3 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
ZacKing Posted 14 hours ago Posted 14 hours ago 4 hours ago, Xion80 said: That's a strong assumption, but I wouldn't bet on it if I were you. You could have saved all the "extra" commentary, and lead with last sentence. Thanks! It's no less a strong assumption than the one you're making. You've no idea why people may be quitting a TF. You're just assuming they're doing it to grief you. You could have given your idea a little more thought and came to the conclusion that it's just going to further incentivize people to quit TFs by giving them even more of a reason to do it. 1 1
ZacKing Posted 14 hours ago Posted 14 hours ago 1 hour ago, Techwright said: I had assumed the OP idea was tongue-in-cheek, then I read the rest of the thread. 😮 I've played on a couple of other MMOs where the devs addressed rage-quitting by enacting a timed penalty blocking entrance to another dungeon, say an hour (or something significant enough to ruin an evening), on a player if they quit a dungeon team before the end. Note I didn't say "if they rage quit". That's the problem: any number of reasons would have a player suddenly leaving a team. I've observed many over the years where the character stops, then starts again and the player apologizes but states a family emergency, sometimes with more details, and leaves. I've done that, too. I watch over an elderly relative, and have had to apologize and leave suddenly when something dangerous and unexpected happens to them and the situation needs addressing before I can get back into the game. I've even had those other-MMO penalties applied to me when the local power company has a blip and my computer suddenly goes off and back on. The problem is, no MMO has an ability to distinguish that the player left for a legitimate reason and therefore not enact the penalty, or reward, as the OP suggests. Until game A.I. can develop to the point where it can read text or hear Discord dialog to make a good ruling, having a reaction to any form of quitting is bound to label all as rage-quitting. STO has both an AFK Penalty and Leaver Penalty for TFOs (TFs here). If you're AFK and don't contribute any damage, then you're considered AFK and are prevented from joining any further TFs for a time. Same thing if you quit one after it started. The AFK Penalty has proven to be problematic because people hop into them with uber-DPS ships that wipe the entire map in a matter of seconds, leaving others with little to no time to contribute sufficient DPS, so they're hit with a penalty. We don't need badges or any kind of penalty thing here IMO, especially given reasons as you have. Not everyone who quits a TF does so out of malice or to intentionally grief others.
Championess Posted 14 hours ago Posted 14 hours ago I'm on the fence about this one. If its just your run of the mill quitting a TF just because, no badge title should be given for low effort. Now I've had someone on a MoMisLib quit the TF just after they yanked the seedling from the tree. The audacity to play along with the team to not die knowing they are planning to subvert our efforts after we were most the way through. Yes that kind of effort and villainy deserves its reward.
golstat2003 Posted 14 hours ago Posted 14 hours ago Nope. We should not incentivize quitting a TF. This idea sounds like it's opening the door to giving griefers a reason to grief. Aka "I was just trying to get the badge that's why I quite that many times". Sounds like a horrible idea.
lemming Posted 13 hours ago Posted 13 hours ago 3 hours ago, Xion80 said: Interesting.. I can count on my hand how many folks I've seen over 1k in badges. They're out there, but not like that. I've seen the community actually shun badge hunters in the chat. Which community are you in? I see people look at low badge count as something that may speak to not doing as much content. My current chars, I only have a few over 1k, Median number at 495, but that includes counting some chars that are just starting out. Once they hit 50, they're in the 600-900 range In any case, ZacKing is correct, you'd just be incentivizing bad behaviour. And how does this effect people that decide to reform a TF? Say they're going for a Master with no deaths, and someone dies due to some mistake in the first mission. (Or an ambush lands on them, etc...) Everyone get penalized or what?
TheMoneyMaker Posted 13 hours ago Posted 13 hours ago 6 hours ago, ZacKing said: So you want to penalize/discourage people from quitting TFs by providing them an incentive to quit a TF to get a badge? That seems self-defeating to me. You're also making a big assumption in that people quit TFs because they're jerks. I'm guessing you've never been on an exceptionally bad team who sets their Posi 1 to +4 with no support on the team? Maybe you'd like to slog that out, but not everyone will and I don't blame anyone for quitting a badly run team. So no, I personally don't support this quitter badge idea. Maybe what's needed is a badge system for negative "accomplishments." They wouldn't be badges of honor but representations of shame. Play through to 50 without accumulating any to be a legend, or otherwise as few as possible to avoid having people scrutinize your character and realize just how horrible a player you are.
Rudra Posted 13 hours ago Posted 13 hours ago Just now, TheMoneyMaker said: Maybe what's needed is a badge system for negative "accomplishments." They wouldn't be badges of honor but representations of shame. Play through to 50 without accumulating any to be a legend, or otherwise as few as possible to avoid having people scrutinize your character and realize just how horrible a player you are. So door sit in a farm until 50+3 so the world can check your character and see how good a player you are for not having gotten any of these negative accomplishment badges? (For clarification, this is "you" in the general sense.)
TheMoneyMaker Posted 12 hours ago Posted 12 hours ago (edited) 8 minutes ago, Rudra said: So door sit in a farm until 50+3 so the world can check your character and see how good a player you are for not having gotten any of these negative accomplishment badges? (For clarification, this is "you" in the general sense.) Lack of good badges for just being farmed up should be just as bad as having a bunch of badges of shame. Maybe even get one of those shame badges for every 10 levels acquired without having achieved a certain number of standard badges to show for it. Edited 12 hours ago by TheMoneyMaker 2
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