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Posted

One life per character. It would change everything! Carefully selecting teammates, more necessary planning. No more zergers. It would bring more life into your City of Heroes Experience!

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Posted

I mean... the game isn't balanced around permadeath, it'd make a fair number of powers pointless, and a LOT of the lore would need rewritten...
...but if you want to make those tweaks and then host the result just for poops and giggles?
image.png.165291010685e94a9923c304b9a02b5f.png

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Posted

Its the future, I'm positive its going to happen! So many other games are adding Hardcore servers as well, despite it being "against the lore" and what not. People now adays join teams, barely chat, no thought process, zerging through missions without a care. This will incite people to chat more, use more teamwork and feel their actions! Would it not!?

Posted
40 minutes ago, sshazaam1 said:

One life per character. It would change everything! Carefully selecting teammates, more necessary planning. No more zergers. It would bring more life into your City of Heroes Experience!

 

Is it that time of year again, already?  🙄

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Posted
5 minutes ago, Techwright said:

Is it that time of year again, already?  🙄

 

It's sorta ironic that folk keep reviving the idea every so often...

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Posted
4 minutes ago, Maelwys said:

 

It's sorta ironic that folk keep reviving the idea every so often...

I wasn't aware this has been brought up before. However if there is a hardcore server made, guarantee it would be the most populated by far!

Posted
15 minutes ago, sshazaam1 said:

Its the future, I'm positive its going to happen! So many other games are adding Hardcore servers as well, despite it being "against the lore" and what not. People now adays join teams, barely chat, no thought process, zerging through missions without a care. This will incite people to chat more, use more teamwork and feel their actions! Would it not!?

 

Zerging through missions is the core gameplay loop, though. We're playing superheroes - even with the adjusted enemy mobs and damage types, people still speed blitz content all day every day because that's how the game's mechanics encourage people to play. The only real outliers are the explicitly challenging instances like Master Of runs or Hard Mode TFs. Said explicitly challenging instances are still built around characters readily being able to die and immediately respawn and keep going, so even the content closest to a 'Hardcore' mode the game has still encourages players to try and try again vs any sort of permadeath.

 

CoX is literally not made for any sort of Hardcore arrangement beyond a player choosing to delete their character upon their first defeat.

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Global is @El D, Everlasting Player, Recovering Altaholic.

Posted (edited)
7 minutes ago, sshazaam1 said:

I wasn't aware this has been brought up before. However if there is a hardcore server made, guarantee it would be the most populated by far!

 

It has.

There is.

And it isn't.

 

Edited by Maelwys
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Posted
Just now, Maelwys said:

 

No.

Homecoming is by far the most popular adaptation of COH so, it definitely wouldn't be the same as a "sub par" one creating a hardcore server IMO ofc

Posted (edited)
7 minutes ago, sshazaam1 said:

Homecoming is by far the most popular adaptation of COH so, it definitely wouldn't be the same as a "sub par" one creating a hardcore server IMO ofc

 

It would, however, still be a total ghost town.

 

HC already makes it totally possible for you to play in "Iron Man" mode if that's your kink. There are even supergroups committed to the idea. It doesn't need a dedicated server for it. Just watch that honour system.

 

Edited by Maelwys
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Posted
5 minutes ago, sshazaam1 said:

Homecoming made one?!

 

I see at this writing that you've only 6 posts and all in this thread.  I'll assume you're a new player or at least one unaccustomed to these forums.  My apologies if my assumption is incorrect.

 

I suggest you take the time to search the forums' history on the topic.  The idea of hardcore has often been discussed.  It is not a well-received idea, and I think some of that has to do with the presentation coming across as driven "this is the way", rather than a considered "I think several of us would be interested in".    But regardless, it's been pointed out elsewhere that people generally are not interested in it, and additionally, there are too many variables that a player cannot control whereby their character could suddenly be taken out.  Maelwys is correct.  It would not be a popular server, but another ghost town.

 

Those that are interested in the prospect have, in time past, formed groups to attempt to do this within the confines of the servers already active.  The development teams, both original and Homecoming, have given us many tools for modifying instance missions to a player's content.   I'm sure if you are interested in pursuing this course, you'll likely be able to find a team, league, or possibly super group willing to go along for the ride. 

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Posted
5 minutes ago, Techwright said:

 

I see at this writing that you've only 6 posts and all in this thread.  I'll assume you're a new player or at least one unaccustomed to these forums.  My apologies if my assumption is incorrect.

 

I suggest you take the time to search the forums' history on the topic.  The idea of hardcore has often been discussed.  It is not a well-received idea, and I think some of that has to do with the presentation coming across as driven "this is the way", rather than a considered "I think several of us would be interested in".    But regardless, it's been pointed out elsewhere that people generally are not interested in it, and additionally, there are too many variables that a player cannot control whereby their character could suddenly be taken out.  Maelwys is correct.  It would not be a popular server, but another ghost town.

 

Those that are interested in the prospect have, in time past, formed groups to attempt to do this within the confines of the servers already active.  The development teams, both original and Homecoming, have given us many tools for modifying instance missions to a player's content.   I'm sure if you are interested in pursuing this course, you'll likely be able to find a team, league, or possibly super group willing to go along for the ride. 

I appreciate the feed back! I've seen a lot on this forum over the few years I've played on homecoming but was never compelled to post until today! Dungeon and Dragon's Online, World of Warcraft, Runescape and more have implanted this idea into their games. Despite the unfairness of disconnecting, or getting killed in one shot. All of which arguably "out of their control" these servers have been flooded by players where other wise most of the areas were "ghost towns". Its a "formula" that has show time and time again to work. It's not the same to set "self rules" or even group rules. A server that makes your character immediately unplayable upon death is completely different, especially if every person you see has followed the survived thus far. Seeing lvl 50s actually would mean something  

Posted
11 minutes ago, sshazaam1 said:

Seeing lvl 50s actually would mean something  

So what? Why does it need to mean anything? Other games make that important, let that be a thing there. Players can try those other games out if they want that experience. What benefit would that have to the Homecoming community by bringing it here; where players can already individually do this, on their own volition, without changing anyone elses game play experience?

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Posted (edited)
21 minutes ago, sshazaam1 said:

Dungeon and Dragon's Online, World of Warcraft, Runescape and more have implanted this idea into their games.

 

Homecoming is intentionally low effort and high reward.

People aren't here for a grind, they're here for the fun of playing the game.

(Sure, PUGs may be quieter about it. But join a SG or hang out on Discord...)

That's why it has a comparatively high population. Also the whole NCSoft legitimacy thing, but that's still a relatively recent development.

 

On live you had to grind for Incarnate stuff, IOs were far pricer, and stuff like START and at-will Triple Exp wasn't a thing.

 

There are still grindy servers out there. And some of them even have caked-in Iron Man Mode.

But the players here generally aren't the right target audience for that stuff.

 

So to recap:

 

(i) It's been asked for before on multiple occasions.

(ii) It didn't go down well then and unsurprisingly nobody has since warmed up to the idea.

(iii) This is General Chat. The "Suggestions" subforum is --> thataway.

 

Edited by Maelwys
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Posted

What's stopping you from self-imposing it via honor system? Make a character, you die, delete everything and start over. You could even keep a log in the forums for people who might be interested in a hardcore ironman start to finish. I bet it would be a good read.

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