Bubbles232 Posted July 2, 2019 Posted July 2, 2019 I have decided on titan weapon. Not sure what's better rad armour or bio armour. Any suggestions?
Bubbles232 Posted July 2, 2019 Author Posted July 2, 2019 The debuffs on rad don't make up for it? I also figured rad had a bit better regen
jack_nomind Posted July 2, 2019 Posted July 2, 2019 /rad also has better +recharge. I think tw/rad is probably the easier build; I'm not sure what the average difference in dps would be, but I'd be very surprised if it's terribly large. No-Set Builds: Tanker Scrapper Brute Stalker
Frostweaver Posted July 22, 2019 Posted July 22, 2019 both are pretty close, /rad seems to keep things a little closer and has fewer 'click to not die' defenses that interrupt tw/ momentum, while Bio just has moar damage overall. IMO, Rad is a slightly better general set, but Bio's ability to adapt to various types of teams/farming makes it selectively more useful in the hands of a skilled player. They both have obnoxious graphics.
Kruunch Posted July 22, 2019 Posted July 22, 2019 both are pretty close, /rad seems to keep things a little closer and has fewer 'click to not die' defenses that interrupt tw/ momentum, while Bio just has moar damage overall. IMO, Rad is a slightly better general set, but Bio's ability to adapt to various types of teams/farming makes it selectively more useful in the hands of a skilled player. They both have obnoxious graphics. Agree ... both are good sets and play similarly, but Rad is a tad less fiddly which I would think would be important when paired with TW.
Pyatra Posted July 22, 2019 Posted July 22, 2019 Bio will give you at least 25% more damage usually more. Recharge is better in Rad. Survivability? On my WM/bio I kill things so fast solo mission leveling that I barely take damage, on a TW/Bio build... the mobs may just kill themselves when they see you coming. I think both are ok, Cheaper endgame for Rad, more killtastic for Bio. Bio is probably a good bit more expensive to build end game sets for. Rad: Good Resistance set Heals/absorb/Rcovery T8 group utility +Recharge Cheaper to get sets for than Bio from what I am told. BIO: Res S/L and Defence and the main others. Mixed set. Heals/absorb/Recovery -Res and -DMG toggles at least 25% more damage than RAD Honestly most people never even use any stance other than Offensive, at least from what I can gather from other forum posts. I know I don't even have the other 2 slotted. 1
Bionic_Flea Posted July 22, 2019 Posted July 22, 2019 Agree with the general consensus: Better damage on Bio, Better recharge and, IMO, easier survival, on Rad.
Gahzirra Posted July 23, 2019 Posted July 23, 2019 I would go TW/Bio because Scrapper... Tanks/Brutes can do the tanking, so can focus more on damage but still very survivable should I get attention. 1
marcussmythe Posted July 23, 2019 Posted July 23, 2019 Have TW/Bio. Damage is dumb, as is regen. However, its a mixed resist/def/regen set with no defense debuff resistance and very limited resist to psy and energy, the main endgame damage types of concern (toxic also gets an nod) Rad is a res set with heals and a lot of utility, and solid resists against the Endgame Damage Types. Truely awful stuff (Tin Mage Bobcat, Goliath Walkers, Banished +4/x8) will debuff your Bio defense to nothing, pour in exotic damage you cant deal with, or just hit like 5 lined up trucks (screw you, Bobcat) (Funny note - if you have hover, you can ‘hoverblast’ Bobcat with TW - your TW barely outranges her normal attacks, leaving just focus and shockwave. She can and will still kill you with those...) Rad will probably be more survivable - but then your a resist set with scrapper resist caps.. and we might end up chasing survivability off into brute/tank land. Either could be great. I like my TW/Bio for All The Damage, but Rad will outtank even defensive stance bio. 1 Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
Jaegernault Posted January 2, 2020 Posted January 2, 2020 Scrappers benefit from the best soul mastry powers in epic tho. Shadow meld. 22 second recharge and 15s duration that pushes every degence up. Mine can run happily at 54% defence to psionic virtually continually, the 10 seconds its down is when your either running to next mob or using a clickie. Can cut through any mob or AV at lvl 54, some AVs have tough regen mind! But praetorians, defence force, malta, nemesis, council, cimeroras, parthenon, all just cant stand up. Canaries bosses do a auto hit -33% defence attack so if 3 of those are in 1 mob it stings, bit but having 3k hp sponge will hold you up for the few seconds it tales to cut them down!
lokpyrite Posted January 8, 2020 Posted January 8, 2020 An extra 1300 or more HP's at the start of every fight really helps push Bio over the top
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