Dnyd Posted Saturday at 06:17 PM Posted Saturday at 06:17 PM (edited) Fixed title as it seemed to confuse people. Removed some power sets that were a little bit of a stretch conceptually. As some of the armors don't have neither a DoT power or proc (Rad and Regen) when it would make thematic sense. We could add a damage proc effect applied to all other damaging abilities similar to the Bio: Offensive Adaptation or Stone: Brimstone. I was thinking how it would be applied and what DMG it would be based on the concept of the power. E.G.: Rad: Gamma Boost - Proc toxic DMG (remove the DMG from the team heal to balance - since radiation hurting an enemy and healing an ally doesn't really make sense anyway) Regen: Integration - Proc energy (heal for % of the proc) The heal might bring the set back into viability Edited Sunday at 05:35 AM by Dnyd Fixed title as it seemed to confuse people. Removed some power sets that were a little bit of a stretch conceptually. 4
Chris24601 Posted Saturday at 07:33 PM Posted Saturday at 07:33 PM Not everyone wants to be proc-ing damage on everything around us all the time. That’s why we pick sets that don’t do that. 2 2
Dnyd Posted Saturday at 08:11 PM Author Posted Saturday at 08:11 PM 34 minutes ago, Chris24601 said: Not everyone wants to be proc-ing damage on everything around us all the time. That’s why we pick sets that don’t do that. The powers I listed as examples don't do a constant AoE DoT. They only proc when another power deals damage. 1
Stormwalker Posted Sunday at 12:12 AM Posted Sunday at 12:12 AM 5 hours ago, Dnyd said: As some of the armors don't have a DoT power (SR, Rad, Regen, ETC), what if there was a damage proc effect applied to all other damaging abilities similar to the Bio: Offensive Adaptation or Stone: Brimstone. I was thinking how it would be applied and what DMG it do would be based on the concept of the power. E.G.: Rad: Gamma Boost - Proc toxic DMG SR: Dodge - Proc psi DMG (Melee attack for melee Def) Will: Rise to the challenge - Proc psi DMG Invul: Invincibility - Proc Smash DMG Regen: Integration - Proc energy (heal for % of the proc) The heal might bring the set back into viability **Shield . . . already has a damage buff** Most of those powersets have no conceptual justification for a damage aura. That's why they don't have one. For example: Adding a damage aura to Dodge would mean that suddenly my Natural Martial Arts/SR scrapper who is merely a very skilled martial artist and has no superpowers whatsoever would suddenly be doing damage to enemies that just happen to be standing there next to her. This would pretty much break her character concept. Also, from a balance perspective, the sets that have damage auras are weaker in other ways to compensate. 3
biostem Posted Sunday at 12:57 AM Posted Sunday at 12:57 AM Variety is the spice of life, or so they say; Let's not homogenize every power set... 8 2
lemming Posted Sunday at 01:24 AM Posted Sunday at 01:24 AM If you really want to have a Damage Proc to add, Perfect Zinger. (Hey, which is what a WP tank of mine has... Might be the only one I've done that with) 2
biostem Posted Sunday at 01:27 AM Posted Sunday at 01:27 AM 2 minutes ago, lemming said: If you really want to have a Damage Proc to add, Perfect Zinger. (Hey, which is what a WP tank of mine has... Might be the only one I've done that with) Yeah - I similarly put a touch of lady grey damage proc in my rad armor's taunt aura, for a bit of damage, but I can certainly see why someone may not want that...
TheMoneyMaker Posted Sunday at 03:03 AM Posted Sunday at 03:03 AM 6 hours ago, Dnyd said: The powers I listed as examples don't do a constant AoE DoT. They only proc when another power deals damage. This. Exactly this. The sets that have damage auras have them because it suits them. Fire burns, ice freezes, electric shocks, and bio armor specifically interact with the environment of the user. What would be the justification for a damage aura for stone armor? Sweating stone bullets or erupting lava? Why would super reflexes damage someone else because you are evading them? Willpower, despite what it sounds like, is not psionic armor.....it shouldn't poke people with psi dmg. The sets without a damage aura typically get something else in exchange. Invulnerability, for example, has its taunt aura on Invincibility which ramps up your +DEF when you are surrounded by foes. If they gave it some kind of damage aura, they would have to take something away, probably some of that DEF bonus. No thanks.
tidge Posted Sunday at 11:16 AM Posted Sunday at 11:16 AM This sounds like another suggestion that is a long-ago leftover thought from a completely different era of the game... like from when Fire Tankers could get XP from DE Swarms by just standing around but Inv Tankers could not do the same. 2
megaericzero Posted Sunday at 03:40 PM Posted Sunday at 03:40 PM 12 hours ago, TheMoneyMaker said: What would be the justification for a damage aura for stone armor? Sweating stone bullets or erupting lava? Am... am I missing context? The set already has Mud Pots.
Uun Posted Sunday at 03:57 PM Posted Sunday at 03:57 PM Radiation Armor is currently one of the top performing sets. There is no justification whatsoever for buffing it. You can already slot multiple %dmg procs in Radiation Therapy, Beta Decay and Ground Zero. Regeneration is another story. It performs poorly and needs a rework to make it viable. Adding %dmg would do nothing to improve its defensive capabilities. Changes to the set should be handled wholistically, not by one-off tinkering on the edges. 1 Uuniverse
Dnyd Posted Sunday at 06:44 PM Author Posted Sunday at 06:44 PM 1 hour ago, Uun said: Radiation Armor is currently one of the top performing sets. There is no justification whatsoever for buffing it. You can already slot multiple %dmg procs in Radiation Therapy, Beta Decay and Ground Zero. Regeneration is another story. It performs poorly and needs a rework to make it viable. Adding %dmg would do nothing to improve its defensive capabilities. Changes to the set should be handled wholistically, not by one-off tinkering on the edges. Rad armor: Your reply is a straw man because I didn't say to just buff it. They could remove the damage from the Ground Zero as it doesn't make sense anyway. I did add that regen could heal for a % of the damage dealt by the proc. Another option for regen, you could tie the heal to the Archetype. Brute: as rage increases, the rate of heal increases. e.g At 100 rage your heal is at 75% of the original time can vary for PVP just like res does. scrapper: the heal can "crit" when your attack crits. Like a moral boost. % of the crit value can vary for PVP Stalker: Heal has buffed numbers or rate while in Hide. Stalkers haven't been all that viable in PVP (I'm told) 2
arcane Posted Sunday at 06:48 PM Posted Sunday at 06:48 PM 3 minutes ago, Dnyd said: They could remove the damage from the Ground Zero as it doesn't make sense anyway. Lol what do you think Ground Zero does?
Dnyd Posted Sunday at 07:16 PM Author Posted Sunday at 07:16 PM 6 minutes ago, arcane said: Lol what do you think Ground Zero does? How about reading what Ground zero does before replying. I checked all 5 variants just in case you were talking about the stalker or something . . . they all DMG enemies and heal allies with the same mixture of radiation. How does that work?
Rudra Posted Sunday at 07:45 PM Posted Sunday at 07:45 PM (edited) 33 minutes ago, Dnyd said: How about reading what Ground zero does before replying. I checked all 5 variants just in case you were talking about the stalker or something . . . they all DMG enemies and heal allies with the same mixture of radiation. How does that work? It makes far more sense to strip the heal from Ground Zero than the damage since radiation is far more recognized for the harm it does. And considering we use radiation therapy in modern medicine to fight cancer, the heal component is still justified in a comic book reality where we see characters like Hulk being healed by radiation. Edit: It also makes sense in the same vein as Tide Pool. A power that increases your team's damage while at the same time hampering your foes' damage, speed, movement, and stealth. All from the same pool of water. Edited Sunday at 07:51 PM by Rudra
arcane Posted Sunday at 08:24 PM Posted Sunday at 08:24 PM 1 hour ago, Dnyd said: How about reading what Ground zero does before replying. I checked all 5 variants just in case you were talking about the stalker or something . . . they all DMG enemies and heal allies with the same mixture of radiation. How does that work? I asked the question because you proposed stripping the damage from a power that is 99% used for damage. Sure some people mention the heal without realizing it’s way too tiny to be effective for anything. So basically you’re advocating that the power should do nothing. 1
mistagoat Posted Sunday at 09:33 PM Posted Sunday at 09:33 PM Let's not mess with Rad armor, it's perfect and wants for nothing. It's a Lightning Bolt mixed with a Polar Bear and blessed by the flying spaghetti monster! 1 SPOON!
TheMoneyMaker Posted Sunday at 10:23 PM Posted Sunday at 10:23 PM Why would regen proc energy damage? Make it make sense
PoptartsNinja Posted Sunday at 10:29 PM Posted Sunday at 10:29 PM (edited) 5 minutes ago, TheMoneyMaker said: Why would regen proc energy damage? Make it make sense Oh, that makes perfect sense to me. Except it should be psychic damage, to represent the sympathetic pain the mobs feel for the poor Regen user. It should also cause them to do the cringe animation every so often. Yes, that is a joke. Edited Sunday at 10:29 PM by PoptartsNinja 1 1
TheMoneyMaker Posted Sunday at 10:31 PM Posted Sunday at 10:31 PM 1 minute ago, PoptartsNinja said: Yes, that is a joke. A day and a half too early.
srmalloy Posted Sunday at 11:19 PM Posted Sunday at 11:19 PM 21 hours ago, lemming said: If you really want to have a Damage Proc to add, Perfect Zinger. (Hey, which is what a WP tank of mine has... Might be the only one I've done that with) It's eternally funny to do this, then see mobs fall over when you taunt them to death.
Dnyd Posted yesterday at 03:23 AM Author Posted yesterday at 03:23 AM 4 hours ago, TheMoneyMaker said: Why would regen proc energy damage? Make it make sense Fair question. I was thinking of that saying. "That guy has so much energy, just watching him is making me tired." That being said, the damage could be smashing because the regen has so much more endurance than most he is able to fight with greater force without getting tired. it could be the same damage as the attack power set. 1
TheMoneyMaker Posted yesterday at 03:52 AM Posted yesterday at 03:52 AM Instead of a damage aura/proc, I'd rather see regen give a damage boost to your attacks like you know regen doesn't avoid or stop damage and you heal faster, so you lean into the enemy attacks to hit them harder.
Uun Posted yesterday at 02:39 PM Posted yesterday at 02:39 PM There are LOTS of armor sets that don't have damage auras (Energy, Invulnerability, Ninjitsu, Radiation, Regeneration, Shield, Super Reflexes, Willpower). Most of them perform quite well. Regeneration does not. Adding a damage aura or damage boost won't fix its primary issue - it doesn't keep you alive. 1 Uuniverse
Doc_Scorpion Posted 23 hours ago Posted 23 hours ago 2 hours ago, Uun said: There are LOTS of armor sets that don't have damage auras (Energy, Invulnerability, Ninjitsu, Radiation, Regeneration, Shield, Super Reflexes, Willpower). Most of them perform quite well. Regeneration does not. Adding a damage aura or damage boost won't fix its primary issue - it doesn't keep you alive. Well, they say "offense is the best defense" and "death is the ultimate debuff"... But yah, a damage aura or boost doesn't fix the set's actual problems or even fit the theme of the set. So, hard no from me too. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
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