Cloudy Posted Tuesday at 07:08 PM Posted Tuesday at 07:08 PM Hello. I played some back on live and I am just coming back to CoH. I would like to play a techy pew pew sort of character with guns. I am on the fence between going with a blaster or a sentinel and I either want to go with Dual Pistols or Assault Rifle. My question is would I be better going with a sentinel or blaster for solo end game content? and depending on which one what would be a good secondary to complement dp or ar? I don't mind if I die a lot getting used to the blaster play, I know it's a glass cannon. I just didn't want to level up and be gimped when I hit end game.
Championess Posted Tuesday at 07:40 PM Posted Tuesday at 07:40 PM (edited) Dual Pistols is a very cool looking set. Damage-wise its okay, the aoe damage is fine, single target can be lacking though if you know the invention system and slot damage procs in certain powers it can be fine to play. Blaster survivability has increased greatly since live, I'd just blast and kill things faster than they can you. I have a Dual Pistols/Ninja/Arsenal Mastery blaster. Very cool looking holstering the pistols, katana and rifle. I also bought a cosmetic item the targetting drone to finish off the look. It can be made to look very techy and looks super sweet in general on top of being an effective fighter. Edited Tuesday at 07:41 PM by Championess 1
Clave Dark 5 Posted Wednesday at 06:38 AM Posted Wednesday at 06:38 AM I only have a couple, but generally I've found sentinels to be tough to kill as roaches, so that might be a safer way to get back into the game ha ha. Blasters are better these days, but can still get squished. AR has been improved as well since Live, but I haven't tried the new version. Pistols is pretty nice just for the cool factor, although some thing it gets too theatrical. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Lusiphur Malache Posted Wednesday at 06:43 AM Posted Wednesday at 06:43 AM The only prerequisite for endgame is just getting to it. Blasters aren't such glass cannons anymore, some like my dark/martial/soul blaster loves blapping and showing the tank how its done. Sentinels got a rework couple years ago and do better as dps, but pale in comparison to blasters. Make both and see which one you like more is the only real way.
Frozen Burn Posted Wednesday at 04:32 PM Posted Wednesday at 04:32 PM 19 hours ago, Cloudy said: Hello. I played some back on live and I am just coming back to CoH. I would like to play a techy pew pew sort of character with guns. I am on the fence between going with a blaster or a sentinel and I either want to go with Dual Pistols or Assault Rifle. My question is would I be better going with a sentinel or blaster for solo end game content? and depending on which one what would be a good secondary to complement dp or ar? I don't mind if I die a lot getting used to the blaster play, I know it's a glass cannon. I just didn't want to level up and be gimped when I hit end game. Welcome back to the game!! Despite the Blaster vs Sentinel decision, there are things to consider when deciding between Dual Pistols or AR.... AR is cone heavy and lends itself better to staying at range while DP is more PBAOE / mixed playstyle. So, depending on your playstyle preference that will impact your choice there. Both are viable and can be successful either as a Blaster or Sent in end game. Given AR lends itself better to staying at range - it does have M30 grenade, Buckshot, and Slug that KB which can be useful. However, they won't entirely help with being swarmed as you sometimes can get with certain mob types. Blaster secondaries have a wide variety of tools, controls, and damage powers to deal with swarming mobs, but you'll have to be comfortable with being armorless until you get up in levels and get your epic shield and/or Fighting, Leadership, or other pools for more defenses - as well as slots for getting those Def/Resist set bonuses. Blasters can be built to be very survivable which is why I hate the term "glass cannon" - they are not as fragile as they used to be back in the day. Blaster deaths are usually by player error / misjudgment. So, I prefer to think of them as "living on the edge of a cliff" - you're fine doing your thing as long as you don't mess up and walk off that cliff plummeting you to your death. 😄 AR/Devices Blaster is a classic combo and can be devastating to pull mobs into your ambush of trip mines and gun drones - so much fun! ...but can be slower gameplay. AR/Energy is also classic and has great melee tools and stuns for those pesky swarmers, and boost range really helps the cones. Sentinel secondaries (armors) can help you stay alive, and some might have some PBAOE powers to help (like Bio, Rad, etc), but you're still faced with attacking foes at point blank range with cones and blasts. That's not a big deal, but for some, it may be. Dual Pistols lends itself to being up close to mobs due to the nuke being PBAOE. Then targeting a foe near you with Bullet Rain, it's like another PBAOE despite it being a Targeted AOE. (And Executioner's Shot (ST) just looks awesome at point blank range - especially when it really is the kill shot. 😄) Pretty much all Blaster Secondaries can greatly enhance the Melee / PBAOE playstyle of DP. I would stay away from /Devices as it lends itself to being at range and ambushing. Sentinel Secondaries will of course offer you your shields with things for being up close and personal with mobs. Some things to note about Sentinel vs. Blaster when choosing.... Sentinels are considered (by the Devs) as "ranged scrappers" and they are based off that model. So, given that... Sentinels, while they have vastly improved in recent years, still have a lower damage modifier versus a Blaster. Sentinels have a lower target cap than Blasters. Sentinels have a shorter range on their attacks than Blasters. ....the shields / armors are the trade-off. Personally, for me... I have a Beam Rifle/Rad Sentinel. It's a beast and I took Provoke for taunting so i can tank - and i do. It's that sturdy and good. But I still prefer my Blasters. 🙂 I kill faster and AOE more mobs, and I am just as survivable (even though you're living on the edge of cliff). I tend to blap with my Blasters, so the shorter range of the Sent is not an issue for me. But I have friends who play nothing but Sents and love them to death. So, hopefully all this will help you with narrowing down your choices. here are some of my DP builds that I Blap with: DP/Mental - a PBAOE juggernaut DR/Ninjitsu - a Melee kill machine DP/Sonic - complete with Fold Space to bring more into PBAOE range! Kiska Nikolaevna - Blaster (Dual Pistols).mbd Phantom's Sting - Blaster (Dual Pistols).mbd Johnnie Hertz - Blaster (DP-Sonic).mbd
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