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Posted

I love my MM's but for some of my ideas I would really love for them to have the weapons that one of the other MM types has.

e.g.

I would have loved it if my Thug/Pain MM could have chosen the whip that the Demon MM gets. 

I tend to hate the archery feel for my Ninja MM (so I fully skipped all the weapon powers on that toon....) so I would have loved it if I could choose any of the other MM weapon types.

 

Is there a way that we can make MM's choose a 'weapon set' at creation? (Maybe like the code used for the VEATS once they reach the level to make a choice of how to 'evolve')

 

AP

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Posted

It’d be a nightmare for programming, but I’ve suggested something similar, though the idea was also that the extra effects would be appropriately added to the right “main set”, so assault rifle would still summon wraiths on Necromancer MMs as whips would give pack mentality for beasts.

 

and as an aside, I would enjoy the idea of Archery on Beast Mastery for a whole “hunting pack master” thing.

Posted
1 hour ago, Annapuma said:

I love my MM's but for some of my ideas I would really love for them to have the weapons that one of the other MM types has.

Here's the problem - no other power set has the kind of interchangeability you are asking for.  It's not that I am against the idea, but it doesn't have any precedent and it unlikely to be something that is easily implemented.  I think a better approach would be to add a series of MM-primary-inspired APPs with those attacks/powers, (though those might be better suited to other ATs)...

Posted
36 minutes ago, TheMoneyMaker said:

Bow and arrow ninjas make no sense at all in a game that has shurikens available.

It is weird, considering the Ninja henchmen use shuriken attacks, (though only a single animation, IIRC)...

Posted (edited)
1 hour ago, TheMoneyMaker said:

Bow and arrow ninjas make no sense at all in a game that has shurikens available.

Bow and arrow ninjas makes perfect sense since that was one of the weapons used by ninjas according to the tradition and shuriken as in throwing stars rather than blades/darts are not lethal weapons, lacking the ability to penetrate things like bone (the skull).

 

(Edit: Now if you just want to argue Rule of Cool, throwing stars are nicer for the AT than bow and arrow? That's fine. Claiming bow and arrows for ninjas makes no sense though? It makes more sense than Rule of Cool throwing stars, but aren't as theatrically nice.)

 

Edited by Rudra
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Posted
32 minutes ago, Rudra said:

Bow and arrow ninjas makes perfect sense since that was one of the weapons used by ninjas according to the tradition and shuriken as in throwing stars rather than blades/darts are not lethal weapons, lacking the ability to penetrate things like bone (the skull).

 

(Edit: Now if you just want to argue Rule of Cool, throwing stars are nicer for the AT than bow and arrow? That's fine. Claiming bow and arrows for ninjas makes no sense though? It makes more sense than Rule of Cool throwing stars, but aren't as theatrically nice.)

Not that I'm against allowing shuriken attacks as an option, but at the same time, the way the Ninja primary is setup implies to me that your character is not, themselves, a ninja, so I can also see why a longer ranged support weapon, like a bow, would be chosen.  Maybe MMs could stand to gain some themed APPs, (like a "Ninja" one with some shuriken and katana attacks, any maybe some kind of defense toggle that also grants stealth, (think Shinobi from Blasters' Ninja Training)...

Posted
1 hour ago, Rudra said:

Bow and arrow ninjas makes perfect sense since that was one of the weapons used by ninjas according to the tradition and shuriken as in throwing stars rather than blades/darts are not lethal weapons, lacking the ability to penetrate things like bone (the skull).

 

(Edit: Now if you just want to argue Rule of Cool, throwing stars are nicer for the AT than bow and arrow? That's fine. Claiming bow and arrows for ninjas makes no sense though? It makes more sense than Rule of Cool throwing stars, but aren't as theatrically nice.)

 

Don't you make sense at me

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Posted

It'd definitely be great customization to be able to select your attack options... But I imagine the code wouldn't make it possible at least in character creation.

One option would be take out the 3 attacks in every one of the MM power sets, and then make them into small Power Pools that only MMs can take, and possibly mutually exclusive with each other.

Though if they went through that, it would be possible to then later on implement new attacks and new henchmen separately.

Posted (edited)
58 minutes ago, FrozenSolid said:

It'd definitely be great customization to be able to select your attack options... But I imagine the code wouldn't make it possible at least in character creation.

One option would be take out the 3 attacks in every one of the MM power sets, and then make them into small Power Pools that only MMs can take, and possibly mutually exclusive with each other.

Though if they went through that, it would be possible to then later on implement new attacks and new henchmen separately.

That would penalize MMs for power pools. We can only have 4 power pools and 1 ancillary/patron, so MMs that want their own attacks back would have to forego another power pool. (Edit: And if MMs were allowed 5 power pools to compensate? Then MMs could simply skip grabbing their native attacks and just grab 5 regular power pools instead, which goes from penalizing MMs to bolstering them but not their pets.)

 

Edited by Rudra
Posted (edited)
12 minutes ago, Rudra said:

That would penalize MMs for power pools. We can only have 4 power pools and 1 ancillary/patron, so MMs that want their own attacks back would have to forego another power pool.

Well then the follow up question would be how hard coded the limit of 4 pools is and could it be increased to 5 for MMs?

 

  

12 minutes ago, Rudra said:

 (Edit: And if MMs were allowed 5 power pools to compensate? Then MMs could simply skip grabbing their native attacks and just grab 5 regular power pools instead, which goes from penalizing MMs to bolstering them but not their pets.)

 

There is that, and there is really no going around that... Except maybe making it worth more than a standard pool. But that might not be entirely the best option, unless MMs desperately need a buff.

Edited by FrozenSolid
Posted
27 minutes ago, FrozenSolid said:

Well then the follow up question would be how hard coded the limit of 4 pools is and could it be increased to 5 for MMs?

 

  

There is that, and there is really no going around that... Except maybe making it worth more than a standard pool. But that might not be entirely the best option, unless MMs desperately need a buff.

Even if a separate series of pools that aren't classified as power pools but rather as MM pools with only 3 powers each were made available and only available to MMs, that would still leave MMs unable to start with an attack rather than a pet during character creation.

Posted
1 hour ago, Wavicle said:

I think the best you're gonna get is taking the Epic attacks instead.

 

And I came here just to gripe about the weapon redraw animation for MM's Patron Pool Mace Mastery!

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