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Posted

The original sin of Inspirations, if there is one, is not the inspirations fault, it's that certain powers in the original game were inferior versions of inspirations, including some Armor T9s, and many original self-healing options. Long recharges, crashes, gatekeeping powers are all things that can be avoided by just using Inspirations.

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Posted
25 minutes ago, Snokle said:

 

Inspirations are in the game by default use them or not, that is choice of the player. For new people yes use inspirations, and just for normal gaming use inspirations. If you want to do a challenge (which you are doing for yourself) then go ahead. It does not trivialize the game, the game is 20+ years old and most of us are here just to have fun. There is enough out there for hard content if you want a challenge in AE if you look for it.

 

I would steer players to play how they want and use all mechanics that are available to them to enjoy the game the way they see fit, if it is solo, team, inspirations, or not.

 

Yes, I'm not saying don't use inspirations. I'm responding to the idea that you should not build for defense because you can just be routinely popping inspirations. If that's what floats your boat, more power to whoever wants to do that. But I don't think that was really the intent behind inspirations and I don't think that should be presented as some sort of standard. 

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Posted
19 minutes ago, battlewraith said:

 

Yes, I'm not saying don't use inspirations. I'm responding to the idea that you should not build for defense because you can just be routinely popping inspirations. If that's what floats your boat, more power to whoever wants to do that. But I don't think that was really the intent behind inspirations and I don't think that should be presented as some sort of standard. 

 

The note of this, is you should not just build up to 45% defence on all ATs, that is what a lot of people have been saying. All my ATs, that do not have DDR in them do not run 45% Def, as it is roughly not gonna help you in the long run.  While yes you will get 5% chance it hit at even level enemies, but you are usually sacrificing others things that that your AT could excel at. 

 

As it was mentioned here Dominators, we sit around 20% Def, then use Inspirations if needed or Incarnates, or other powers if there is issues not just using inspirations all the time. Old school Dom builds probably run 45% S/L/E but you are loosing a lot now, to just take advantage to the powers and mechanics in the game.

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted
5 minutes ago, Snokle said:

All my ATs, that do not have DDR in them do not run 45% Def, as it is roughly not gonna help you in the long run.

 

Sure, that might make sense with the content that you do and your general philosophy of playing the game.

In my experience, running with 45% in  general helps greatly with survivability. If there is a situation where I need DDR, I think I can get some from one of the destinies. If that doesn't work. then I can pop inspirations as needed. I understand that this less optimal, but I find that preferable to constantly monitoring and popping inspirations as the default mode. I do that when I'm farming, I really don't want to do that in general playing. Moreover, if I'm going to min/max a character for damage to the extent that I'm relying on inspirations to keep it alive--I'm going to min/max everything. Find that hardest hitting combo, on the hardest hitting AT, and clear as fast as possible if that's what is important. Why bother with anything else?

Posted

With respect to routine use of inspirations, it's also just, like...  not a lot of fun to commit to all that inspiration management, for me.

 

If you want to keep inspirations of very particular types (probably orange/purple, maybe breakfrees, maybe red) constantly available, it's clearly possible.  People do it.  But you need to fill your inspiration tray initially, then as you use inspirations keep it clear enough to get drops of your favored types and either combine or delete inspirations to make space continuously.  That's just not gameplay I enjoy.  In the same way that some people hate hate hate clicky armor sets or demand taunt auras on their melee characters, I think it's just not a ton of fun to spend my time and attention on that management.  I tried it recently with a blaster and breakfrees plus some defense insps, and it just wasn't enjoyable.

 

No shade on people who like that.  But consider it as a style-of-play thing.

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Posted
21 minutes ago, arcane said:

Not a lot of fun to me to have substandard damage and mobility. No shade on people who like that.

Suboptimal damage maybe? I think "standard" damage doesn't really entail popping inspirations constantly. At least I don't see it when I'm around other players. As soon as you team, you're also getting a variety of buffs from other players anyway, so I don't think that many people are worried about it.

Posted
4 minutes ago, battlewraith said:

Suboptimal damage maybe? I think "standard" damage doesn't really entail popping inspirations constantly. At least I don't see it when I'm around other players. As soon as you team, you're also getting a variety of buffs from other players anyway, so I don't think that many people are worried about it.

Procs bypass the damage cap so even with a couple of kins around one build style is doing more damage regardless. 
 

Does my character’s performance matter in the slightest on an 8 man team if I’m not speedrunning or doing a 4 star? No, probably not - agree with you there.

Posted
On 5/15/2025 at 7:47 AM, shortguy on indom said:

 

I like to hit the softcap, when I can, or go a little above it, since it's more a guideline than a rule.  If the cost isn't too high in other ways, I'l significantly overachieve it, since enemies have tricks to play too, and you'll get hit a lot more often than you expect if you believe "The Legend".

 

If possible, getting complementary resistances or ability to heal/regen can be more valuable that getting a few more defense points to match the technical softcap.

 

I find in regular content that being reasonably solid protection-wise is a big help to feeling like a "Superhero" -- which is key part of what I like about the game. Sure, defeat's not really painful, but "Superheroes" should be hard to defeat!  And good soft-cap-ish defenses are an achievable way to be tough like that for most builds.

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Posted
1 hour ago, Uncle Shags said:

The funny this is, despite multiple posts, lots of bullet points, and charts, in two threads, I'm still not sure what OPs point is. 

Shit Stirring GIFs | Tenor

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Posted
30 minutes ago, Murcielago said:

I like the soft cap, it makes me STRONG and PRETTY.


This is the answer. All that charts and numbers tomfoolery is just so much bawbaw soup.

screenshot1_01.jpg
 

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