Erratic1 Posted Wednesday at 10:29 PM Posted Wednesday at 10:29 PM 35 minutes ago, Hopestar said: If the reason to play Brute was having a couple exclusive power sets, I think you can agree there's something very wrong there. That said, this thread is just full of silly opinions just like the start. It was more than a couple back before Proliferation Madness. And to this day, you do not get to play Titan Weapon Stalkers, Ninjitsu Brutes, or Super Strength Scrappers.
tidge Posted 3 hours ago Posted 3 hours ago On 8/6/2025 at 9:51 PM, Hopestar said: If the reason to play Brute was having a couple exclusive power sets, I think you can agree there's something very wrong there. That said, this thread is just full of silly opinions just like the start. The above may be ignoring that there is a helluva lot of content where different ATs don't have access to the same (or similar) tier powers because of when powers can be chosen... so it wasn't as if the game was designed to have primaries and secondaries (or Epics) be interchangeable.(*1)... i.e. level 50-only play. By my estimate, 99% of all "but balance!" arguments are predicated on level 50 builds (and what can be slotted at level 50, and what Incarnate powers can do for a level 50 build, etc.) I haven't forgotten that it was (on Live) the subscriber/prestige attacks that made early levels bearable, especially for ATs that might not even be able to string together enough attacks to face a classic 2-minions-and-1-LT spawn. (*1) I can understand why a lot of the sets "ported" from one AT to another look indistinguishable, the same goes for certain Epic/Patron pools. The HC (power) devs appear to have settled on an approach that does most of what they want... but we have seen that the core mechanics of the ATs will cause slight but measurable differences in *solo* performance at some extreme settings. I appreciate when the HC devs tweak power sets to bring balance to over-performing sets and powers (so Dark/Soul changes, Seeds of Confusion, etc.) Why the devs (and players... but at least players share their thoughts) care about the miniscule differences in solo play between three melee ATs at level 50 is a legit mystery to me... It seems clear to me that the devs have some clever ideas to implement for other ATs with powers that demonstrably under-perform... for example the adaptive recharge for (previously) long recharge AoE holds... abilities that should have always been on par with Blaster nukes but never came close. There are bigger fish/crabs/lobsters to fry with Kheldians (for example) and I still think there are a handful of Inherents that merit deeper consideration (specifically VEATs). 2
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