Ukase Posted Friday at 11:24 PM Posted Friday at 11:24 PM Short version: Revisit the drop rate of the D-Syncs and Hamidon enhancements (as well as the Hydra/Titan-Os for the Abandoned Sewer trial and Eden Trial) so the AH can at least have enough to satisfy more characters than just me. My suggestion is to have them all evenly distributed. No idea what the current drop rate for each is - but some of them need to be increased a smidge. Longer version: Spoiler So, apparently at some time, a new HO or three was created. The HC Wiki doesn't mention them, but there are some of them for sale. This is by no means an exhaustive list, but it's at least a couple: Chloroplast and Amlyoplast Now, sure, there are patient bidders. Maybe some folks will sell these more cheaply. Clearly, the demand is not terribly high for these, given the relatively low number of bids. But, the supply is also terribly low. I have at least this many acc/mez and dam/mez in my hami characters trays, let alone what's crammed in my sg storage. I even made a dom and a controller to clear some of those lesser used HOs out of that storage. I'm not suggesting it all be evenly distributed, because for all I know it is - but given the low number of these, I suspect they're not. 1
Psyonico Posted Saturday at 12:11 AM Posted Saturday at 12:11 AM I was just thinking about drop distribution for HOs yesterday. I have no idea whether there’s a weight to them or not. The thought I was having was “is it worth taking the 40 merits for the second round instead of the HO if all I care about is inf” since I don’t know the drop rates, I can’t actually calculate the answer to that question. My gut says “take the merits” because I feel like there are a lot more HOs that sell for < 3million inf than there are that sell for > ~8 million inf that i could turn the merits into. well that was a long indeed way of saying HO drop rates should be looked it. 1 What this team needs is more Defenders
Ukase Posted Saturday at 01:35 PM Author Posted Saturday at 01:35 PM Well, for me, the math says always take the merits based loosely on the number of HOs available to drop, and which ones sell for more than what 40 merits of some other widget will provide. But, when you're using converters, the math can be evasive and inconsistent. So, over time, I can generally turn 15 converters into about 2M net, on average. But it's a tedious effort. It is generally something I enjoy, the crafting, converting, and the raking in the piles of inf from the AH. So, if 40 reward merits = 120 converters, that comes to about 16M net for me. How many sell for more than that? It's a safe bet the Nucleolus, the Microfilament, the Cytoskeleton will consistently sell for more. Quite a bit more. I usually take the merits the first run, every time. And, because I'm very eccentric, I tend to take the HO on the run's where I use my lore pet. The rest of the time, take the merits. Especially the first run when it's 80 merits.
lemming Posted Saturday at 04:34 PM Posted Saturday at 04:34 PM Huh. I was looking at the D-Sync reconstruction the other day since it fits in well with a non-IO build I'm doing. Wonder if that is just the D-Sync being in a bucket. Checking the AH, they are both listed with the same number of bids and for sale. Wonder why the synthetic ones aren't? I know D-Sync introducted a few more combos. Though there are a few more combos I'd like to see.
arcane Posted Saturday at 06:31 PM Posted Saturday at 06:31 PM I actually like that there’s one single class of things on the market where the price ranges haven’t been completely flattened by converters. If you want a drop pool to yield a more consistent and predictable reward, isn’t the entire rest of the game already doing that for you?
Psyonico Posted Sunday at 01:54 AM Posted Sunday at 01:54 AM 9 hours ago, lemming said: Wonder if that is just the D-Sync being in a bucket. Checking the AH, they are both listed with the same number of bids and for sale. Wonder why the synthetic ones aren't? I’m pretty sure corresponding HO/Synthetics/D-syncs are all considered the same by the AH 2 1 What this team needs is more Defenders
tidge Posted Sunday at 10:43 AM Posted Sunday at 10:43 AM 16 hours ago, arcane said: I actually like that there’s one single class of things on the market where the price ranges haven’t been completely flattened by converters. If you want a drop pool to yield a more consistent and predictable reward, isn’t the entire rest of the game already doing that for you? My feelings (about the availability of HO/DS/Titans) are in the exact opposite direction, but I can appreciate the above sentiment. My personal desire is that HO/DS/Titan pieces would be available for purchase via merits (perhaps at a cost of something in the 150 merit range) simply so that for the "really useful, highly desired" pieces that folks want in their builds they wouldn't be restricted to membership in either the churches of RNGesus or AH. 1
Jacke Posted Monday at 10:43 PM Posted Monday at 10:43 PM (edited) Welp, there's something I recently found out. On a Hamidon Raid, if all 4 Mito Blooms are defeated, there's a better reward table for the HO. Yes, there are 4 Blooms: Initial, Hamidon 75% HP, 50% HP, and 25% HP. Zerg through and not defeat all 4 Booms, then it's a lesser reward table for the HO. Welp, I misread a comment from a dev. Good thing that @macskull caught it. Maybe some day.... Edited yesterday at 01:16 AM by Jacke Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
macskull Posted yesterday at 12:23 AM Posted yesterday at 12:23 AM 1 hour ago, Jacke said: On a Hamidon Raid, if all 4 Mito Blooms are defeated, there's a better reward table for the HO. This is not, and has never been, true. It's an idea that was floated by one of the devs. More on-topic: the ASF D-Sync rewards table was tweaked slightly sometime last year(?) so that the D-Sync enhancements which previously did not have a corresponding Hami/Titan/Hydra-O had roughly double the chance to drop compared to the ones that have the equivalent. When the hard mode LGTF was added the corresponding Hami-O's were created and those also have a higher weighting. It's part of why Provocations have dropped from 500m to 300m - there's more content that drops them and the weighting has gone up. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
srmalloy Posted yesterday at 03:22 AM Posted yesterday at 03:22 AM 2 hours ago, macskull said: This is not, and has never been, true. It's an idea that was floated by one of the devs. And it sounds a lot like another case of "you're not having fun the way we want you to have fun, so we're going to change the way rewards are handed out to encourage you to have fun the right way." I'm glad it went nowhere; I would have to think back a long way to a Hami raid that defeated all four blooms; even in the raids in the Hive, the most common was two blooms, with three blooms rarely. 1
macskull Posted yesterday at 05:03 AM Posted yesterday at 05:03 AM 1 hour ago, srmalloy said: And it sounds a lot like another case of "you're not having fun the way we want you to have fun, so we're going to change the way rewards are handed out to encourage you to have fun the right way." I'm glad it went nowhere; I would have to think back a long way to a Hami raid that defeated all four blooms; even in the raids in the Hive, the most common was two blooms, with three blooms rarely. Eh, I’m not opposed to the idea at face value, or at least the idea of a better potential reward for spending more time on the content. I’d rather see that happen than have the encounter’s rewards nerfed, which to be entirely honest I’m surprised hasn’t happened by now. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
tidge Posted yesterday at 11:42 AM Posted yesterday at 11:42 AM 6 hours ago, macskull said: Eh, I’m not opposed to the idea at face value, or at least the idea of a better potential reward for spending more time on the content. I’d rather see that happen than have the encounter’s rewards nerfed, which to be entirely honest I’m surprised hasn’t happened by now. I am simultaneously surprised and not surprised that certain things that brush up against the idea of 'farming for rewards disproportionate with effort/time' haven't been touched. Hami raids are at least somewhat social. The social aspect(*1) is IMO the only reason why SNS is still accepted, otherwise the idea of flooding a zone with players and GMs was something that used to result in caps on the number of players in a zone. (*1) unfortunately, SNS has long been showing signs of 'this is something we're owed, so conform'. I think it was a cool proof-of-concept idea, but it generates some amount of groupthink that isn't always pleasant.
lemming Posted yesterday at 01:37 PM Posted yesterday at 01:37 PM 1 hour ago, tidge said: I am simultaneously surprised and not surprised that certain things that brush up against the idea of 'farming for rewards disproportionate with effort/time' haven't been touched. Hami raids are at least somewhat social. The social aspect(*1) is IMO the only reason why SNS is still accepted, otherwise the idea of flooding a zone with players and GMs was something that used to result in caps on the number of players in a zone. (*1) unfortunately, SNS has long been showing signs of 'this is something we're owed, so conform'. I think it was a cool proof-of-concept idea, but it generates some amount of groupthink that isn't always pleasant. Yea, the big social aspect makes it more acceptable to "farm" stuff from there. The idea of spending the time to do all four blooms is kinda intriguing, but all I'd do is make it make the drops higher level so clearing all four would result in level 53 drops for the level 50s. It would be a bonus for "Slow" hami, but wouldn't change the current method at all.
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