WhiteNightingale Posted yesterday at 11:41 AM Posted yesterday at 11:41 AM (edited) That man isn't a reporter, he is a TERRORIST. He isn't pursuing truth, or justice, he's on a petty personal vendetta against Altruist Division and is willing to get any bystanders maimed or killed to see it trough. Even Frank Castle (hell, even 90's Wolverine) would have brough him in the moment he suggested getting posers murdered by the Column. Also, just hear him talking, that man. Is not. Right. In the head (let's weaponize Devouring Earth and pull an Arcturus Mengsk IN THE MIDDLE OF A POPULATE ISLAND! WHAT COULD EVER GO WRONG?) Maybe re-label the alignment of this mission to "Rogue," because only a psychopath would play along with that terrorist (Or maybe Rogue/villain, since this rather felt as petty as Silver Mantis' SF). Edited yesterday at 11:48 AM by WhiteNightingale AE ARCS: Most Dangerous Game (ongoing): 16058, 16059, 16060, 4363, 15230, 22386, 23645 * The God Machine (finished): 26365 * Family Reunion (finished): 18920 * Remnants (finished): 5405, 5408, 5411, 5597 * Ball and Chain (finished): 33690 * The Scroll of the Spirit Dragon (finished): 37070 * Prime Real Estate (finished): 43979 * Lord of War (finished): 49034 * Euthanatos (ongoing): 41945, 54307, 54312, 50727
Rudra Posted yesterday at 05:21 PM Posted yesterday at 05:21 PM From your description (since I have not bothered with anything KW yet), nope, it makes no sense to change him to rogue alignment. The rogue alignment missions has the character doing good things, not terrorist acts, as they work towards redemption. Almost all the vigilante tips on the other hand have the character doing unnecessarily cruel acts. Like the vigilante tip mission where you blow up an entire building without evacuating it first so the tabloid magazine that is officed in that building has all the negative data they were going to publish on you for their next edition wiped out. Sounds like the new arc fits the theme. 1
Lazarillo Posted yesterday at 06:17 PM Posted yesterday at 06:17 PM (edited) 6 hours ago, WhiteNightingale said: Even Frank Castle (hell, even 90's Wolverine) would have brough him in the moment he suggested getting posers murdered by the Column. I mean, look at Magneto and the Joker and we've seen what villains do to nazis, but devs seemed to think being the 5th Column's obedient toady was acceptable for redsiders of any and all stripes, so having people in the blueside spectrum thinking that working with them is okay is just the next step in the "no, guys, you should really think these guys are cool" approach that the writers seem to want to be taking lately. Edited yesterday at 06:19 PM by Lazarillo 1
TheMoneyMaker Posted yesterday at 06:40 PM Posted yesterday at 06:40 PM Alignments Hero - the good guys, they do good things to be good and helpful Villain - the bad guys, they do bad things for fun, profit, or any number of bad reasons Rogue - sorta bad guys, they usually do bad things but are known to cross the line and do good things.....so not all bad Vigilante - sorta the good guys, they want good guy results but are more than willing to engage in bad guy tactics and acts to achieve them Rogue and Vigilante don't fit neatly into something like a classic D&D alignment architecture. They aren't the neutral alignments between the good and evil ones. Instead, they are a gray area of good guys willing to be bad and bad guys willing to do good, but they cover a pretty wide spectrum. What one vigilante does might be too far over the line for another. Like your vigilante might be willing to murder villains for the sake of justice while others might just be willing to break lesser laws (commit arson or robbery) to either target the villains or even frame them for doing it in light of hard evidence of the villain's plans. The key is not whether or not the action itself is good or evil but rather what end goal does it serve? 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
PresidentDSG Posted yesterday at 08:03 PM Posted yesterday at 08:03 PM The City of Heroes vigilante is generally the "the ends justify any means" sort, full of missions where you'll sacrifice or endanger innocents if it gets you one wtep closer to killing the criminal. They're not just Batman or Wolverine, they're specificially riding a sled down the slippery slope. This is just based on tip missions, actual story arcs tend to lean into this idea even more. The fall to villainy kind of needs you to start being a jerk before that point. 1
Vanden Posted yesterday at 09:57 PM Posted yesterday at 09:57 PM 3 hours ago, Lazarillo said: I mean, look at Magneto and the Joker and we've seen what villains do to nazis, but devs seemed to think being the 5th Column's obedient toady was acceptable for redsiders of any and all stripes, so having people in the blueside spectrum thinking that working with them is okay is just the next step in the "no, guys, you should really think these guys are cool" approach that the writers seem to want to be taking lately. Well I can tell from this post you haven't run the arc, but you sure were eager to jump to conclusions about it. For anyone wondering, no, Robert Kogan's arc doesn't have you working with the 5th Column. You manipulate them to sic them on another group, the same sort of thing that's all over the Power arcs in Praetoria. 1 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Lazarillo Posted yesterday at 10:27 PM Posted yesterday at 10:27 PM (edited) 30 minutes ago, Vanden said: You manipulate them to sic them on another group, the same sort of thing that's all over the Power arcs in Praetoria. Sounds like you should just skip the middle man and wreck both groups yourself. HC's track record with original arcs, honestly, has pretty much turned me off to making further attempts. The very first two (I think it was the first, the level 25 Rogue and Vigilante arcs) were good and all the rest have been overcomplicated, letdowns, or overcomplicated letdowns. And the kinda feeble reassurance on this one doesn't really make it sound better. Edited yesterday at 10:28 PM by Lazarillo 1
Vanden Posted yesterday at 10:34 PM Posted yesterday at 10:34 PM (edited) 25 minutes ago, Lazarillo said: Sounds like you should just skip the middle man and wreck both groups yourself. Sounds like you shouldn't be drawing conclusions about things you have no experience with. I'm not here to defend Homecoming's honor or demand you like their content or anything, but this sort of thing just makes you look ignorant. Edited yesterday at 10:53 PM by Vanden A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
PeregrineFalcon Posted yesterday at 11:22 PM Posted yesterday at 11:22 PM 4 hours ago, Lazarillo said: I mean, look at Magneto and the Joker and we've seen what villains do to nazis, but devs seemed to think being the 5th Column's obedient toady was acceptable for redsiders of any and all stripes, so having people in the blueside spectrum thinking that working with them is okay is just the next step in the "no, guys, you should really think these guys are cool" approach that the writers seem to want to be taking lately. I am not certain that you understand what villains really are, or that not all villains are the same. My VG on Homecoming, originally formed on the retail servers before the 5th Column came back, is The Fifth Column: Wehrwolf Division. "Die Fünfte Kolonne wird wieder aufsteigen!" A surviving remnant of the Fifth Column, the original Nazi Supergroup. My villains would have no problem working with this guy, so long as it benefited them or the VG. Hannibal Lector is another example of a villain that I do not believe would have an issue working with Nazis, so long as they allowed him to play his games. So would Freddy Kruger. So would many other villains. Now Magneto? Sure, he won't work with the Fifth Column, even during those times in his career where he's actually a villain, because that's his thing, but I doubt he'd have a problem doing those same things as long as he was working with a different villain group. If you truly believe that all villains would refuse to work with the Fifth Column then I submit to you sir that you do not truly understand the term 'villain.' 1 June: Men's Health Awareness Month Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
WhiteNightingale Posted 23 hours ago Author Posted 23 hours ago Since I really don't care for a semantics debate. I'll just add: Last mission is BUGGED: If you select "I owe you no explanations" and then "Attack them and save everyone" the next objectives no longer spawn. 1 AE ARCS: Most Dangerous Game (ongoing): 16058, 16059, 16060, 4363, 15230, 22386, 23645 * The God Machine (finished): 26365 * Family Reunion (finished): 18920 * Remnants (finished): 5405, 5408, 5411, 5597 * Ball and Chain (finished): 33690 * The Scroll of the Spirit Dragon (finished): 37070 * Prime Real Estate (finished): 43979 * Lord of War (finished): 49034 * Euthanatos (ongoing): 41945, 54307, 54312, 50727
Rudra Posted 23 hours ago Posted 23 hours ago Funny thing, I just did that arc. And I never worked with the 5th Column. I attacked them, spared their leader, convinced him to gather more 5th Column and fight me in a challenge where I wasn't at so they fought the Council instead, and that was it. So where did anyone get the impression you go all buddy buddy with the 5th Column in this arc? The arc even gives you control over how it progresses. For instance, you can not kill people when you blow up that building. How is this a terrorist arc? It's a definite vigilante arc, letting you push the boundaries or step past them however far you want in the name of justice against Crey.
WhiteNightingale Posted 19 hours ago Author Posted 19 hours ago 2 hours ago, Rudra said: How is this a terrorist arc? Call me old fashioned, but setting a beacon that will flood Kalisti Warf with Devouring Earth and siccing the Fifth Column to massacre paid stooges who weren't even real Council just so Becky from cheer squad is no longer elected as homecoming queen is where I draw the line. In 20 years, not even Lord Recluse has crossed the Arcturus Mengsk line (let alone for such petty reasons). AE ARCS: Most Dangerous Game (ongoing): 16058, 16059, 16060, 4363, 15230, 22386, 23645 * The God Machine (finished): 26365 * Family Reunion (finished): 18920 * Remnants (finished): 5405, 5408, 5411, 5597 * Ball and Chain (finished): 33690 * The Scroll of the Spirit Dragon (finished): 37070 * Prime Real Estate (finished): 43979 * Lord of War (finished): 49034 * Euthanatos (ongoing): 41945, 54307, 54312, 50727
Rudra Posted 19 hours ago Posted 19 hours ago (edited) 52 minutes ago, WhiteNightingale said: Call me old fashioned, but setting a beacon that will flood Kalisti Warf with Devouring Earth and siccing the Fifth Column to massacre paid stooges who weren't even real Council just so Becky from cheer squad is no longer elected as homecoming queen is where I draw the line. In 20 years, not even Lord Recluse has crossed the Arcturus Mengsk line (let alone for such petty reasons). This is actually pretty tame for vigilante content. And definitely not appropriate for rogue content, especially in Paragon City (even if Kallisti Wharf is a co-op zone) where all the rogue missions are decidedly heroic. Edit: Remember, for a vigilante, as long as the bad guy(s) get theirs, the ends justify the means. No matter how many innocents may get hurt along the way. They are just one more step away from becoming villains themselves. They have become the monsters they are fighting and quite possibly are on the edge of joining them. Edited 18 hours ago by Rudra
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