WuTang Posted Wednesday at 06:52 PM Posted Wednesday at 06:52 PM Slotting to make Fold Space work for +4s, two +5 Acc? Or does it need more? I have it on a Scrapper, but only 1 slot of +5 Acc, and it fails more often than not at +4, basically pointless. I see others use it to great effect....and I'm left wondering. Thanks, -WT
Championess Posted Wednesday at 06:58 PM Posted Wednesday at 06:58 PM I think people slot it with some combination of 53 provocations and accuracy IOs 1
dukedukes Posted Wednesday at 07:28 PM Posted Wednesday at 07:28 PM The TP magnitude determines if something can be TP'd. I'm not privy to the exact math for this but assuming you're 50 and have a t3 alpha for the level shift you're up against +3's at most generally. At this level difference you can't TP bosses without an ultimate inspiration. The amount of accuracy you need depends on the rest of your character. You usually get some accuracy from set bonuses, kismet, tactics, etc. If you use mids you can check the accuracy of the power after setting the mob level to +3 with the dropdown at the top of the mids UI. 95% is the goal. In game you can check the combat tab to see what your hit chance was. 1 2
WuTang Posted Thursday at 10:23 AM Author Posted Thursday at 10:23 AM 14 hours ago, dukedukes said: At this level difference you can't TP bosses without an ultimate inspiration. So everything but a boss would be TP'd so long as I have 95% acc in the power? My Scrapper has more than that...maybe I'm using it poorly somehow.
dukedukes Posted Thursday at 10:50 AM Posted Thursday at 10:50 AM 16 minutes ago, WuTang said: So everything but a boss would be TP'd so long as I have 95% acc in the power? My Scrapper has more than that...maybe I'm using it poorly somehow. Yes, assuming the level difference is +3. As a general rule if the minions have a purple name you can't TP lieutenants, if the minions have a red name you can't TP bosses. Orange named minions is +2, you can TP bosses in this case. Keep in mind there is a 16 target limit, if there's 2 packs of enemies you won't be able to pull them together until you defeat a bunch. Keeping the target limit in mind should set your expectations right. 1
tidge Posted Thursday at 11:51 AM Posted Thursday at 11:51 AM The base 2 minutes demands some recharge, and the ToHit mechanics demand some Accuracy. Even on high recharge builds, for most mission content my experimentation with Fold Space has led me to believe that there is always a better use of both slots and power picks... because it requires 2 additional power picks from Teleport pool, and Combat Teleport does everything, and more(*1), that I want on the characters that would use Fold Space. It is (to me) a little like a sunk cost fallacy.. I was making very specific build choices to get Fold Space to work (or to optimize it) and I found that the builds (and clear times) improved when I redirected teh slots and power choices elsewhere in each build. I understand the appeal of the power, but it's never going to work on those +4 bosses, and RNG will cause you to miss some fraction of the ones you could otherwise effect. (*1) such as being able to BAMF directly to a teammate. 1 1
Uun Posted Thursday at 01:55 PM Posted Thursday at 01:55 PM It's a combination of magnitude and the Purple Patch. Bosses have mag -3 TP protection, lieutenants -2 and minions -1. Fold Space is mag 4.1, however this is reduced against higher level foes due to the Purple Patch (your powers are 90% effective against +1s, 80% against +2s, 65% against +3s and 48% against +4s). As a result, Fold Space is mag 3.69 against +1s, 3.28 against +2s, 2.66 against +3s and 1.97 against +4s. Excluding Incarnate level shifts, Fold Space can only TP bosses up to +2 and lieutenants up to +3. https://homecoming.wiki/wiki/Purple_Patch 2 1 Uuniverse
Yomo Kimyata Posted Thursday at 02:22 PM Posted Thursday at 02:22 PM Learning something new each day, thanks team HC! Tidge hit my feelings pretty well: 2 hours ago, tidge said: Even on high recharge builds, for most mission content my experimentation with Fold Space has led me to believe that there is always a better use of both slots and power picks... because it requires 2 additional power picks from Teleport pool, and Combat Teleport does everything, and more(*1), that I want on the characters that would use Fold Space. It is (to me) a little like a sunk cost fallacy.. I was making very specific build choices to get Fold Space to work (or to optimize it) and I found that the builds (and clear times) improved when I redirected teh slots and power choices elsewhere in each build. I understand the appeal of the power, but it's never going to work on those +4 bosses, and RNG will cause you to miss some fraction of the ones you could otherwise effect. Who run Bartertown?
lemming Posted Thursday at 04:21 PM Posted Thursday at 04:21 PM 1 hour ago, Yomo Kimyata said: Learning something new each day, thanks team HC! Tidge hit my feelings pretty well: It's a good summary. I have skipped it when I just don't have the room for it, but I tend to like TP as a travel power, and TP Target is useful for a lot of reasons. So many of my builds can use it and it works as an aggro tool as well. And for a niche case, it helps in the Font as long as you keep eating Draughts (which drop a lot there) 1 1
Snarky Posted Thursday at 04:33 PM Posted Thursday at 04:33 PM do not use Fold Space, use Dark Miasma Black Hole. New, Improved, so good it should be nerfed. you can trust me on that. 3
WuTang Posted Thursday at 05:02 PM Author Posted Thursday at 05:02 PM Thanks everyone! Looks like I'll pick Hasten back up.
WuTang Posted Thursday at 05:04 PM Author Posted Thursday at 05:04 PM 5 hours ago, tidge said: The base 2 minutes demands some recharge, and the ToHit mechanics demand some Accuracy. Even on high recharge builds, for most mission content my experimentation with Fold Space has led me to believe that there is always a better use of both slots and power picks... because it requires 2 additional power picks from Teleport pool, and Combat Teleport does everything, and more(*1), that I want on the characters that would use Fold Space. It is (to me) a little like a sunk cost fallacy.. I was making very specific build choices to get Fold Space to work (or to optimize it) and I found that the builds (and clear times) improved when I redirected teh slots and power choices elsewhere in each build. I understand the appeal of the power, but it's never going to work on those +4 bosses, and RNG will cause you to miss some fraction of the ones you could otherwise effect. (*1) such as being able to BAMF directly to a teammate. I was already picking up, TP, TPT, and CTP from the Teleport pool and thought it'd be fun to get Fold Space to work....but alas.... Hasten it will be.
Oklahoman Posted Thursday at 05:08 PM Posted Thursday at 05:08 PM 2 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
Greycat Posted Thursday at 08:32 PM Posted Thursday at 08:32 PM When using it when I went to MSRs regularly on a 50 +3 (both my 'shade and others,) to get the most effect and mobs I had to snag a Super inspriation, which bumps * your* level up by one. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
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