Mezicus Posted 18 hours ago Posted 18 hours ago Are Masterminds going to be playable for the first time in 20 years?!!! Haven't gotten to test it out yet, but i am excited to play one for the first time since City of Villains came out. Them dev's be cookin! 1 1
Maelwys Posted 17 hours ago Posted 17 hours ago (edited) 17 minutes ago, kelika2 said: I was afraid of this, but still its a great change even if single bonuses were allowed it would translate to global 4% pet def, and not-doing-the-math for the scaling resist one+glad proc Interestingly, the 40% inheritance JUST ABOUT allows a single instance of 3x Gladiators Armor to make henchmen functionally immune to most enemy "Knockdown" powers. 40% of Mag 3 (Gladiator's Armor) is 3*0.4=Mag 1.2 protection. KnockBACK becomes KnockDOWN at Mag 0.75 or below IIRC... and a fair number of enemies possess Mag 0.67-0.75 Knockback powers. vs +3 foes the Purple Patch will make a Mag 0.75 KB become Mag 0.75/0.65=1.154... which is still a smidge below the Mag 1.2 protection you're giving your henchmen. (sure, vs the new level 55 "+4" foes; anything over Mag 0.576 will be able to knock them over, but STILL... 😁 ) Edited 17 hours ago by Maelwys 1
Jiro Ito Posted 17 hours ago Posted 17 hours ago I love the +5-6-7, can't wait to try it out! Also very excited to see my girl Zoe with a TF. I'm still stinging from the tank nerfs but very much looking forward to this one. 1 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Triumphant Posted 17 hours ago Posted 17 hours ago What can I say? You guys are amazing! The new Kallisti Wharf stuff is still fresh you you're already adding to it. Love it! And while I don't play Masterminds (heck, I even find the minions running around kind of distracting/annoying), I always hear people saying that they wish MM pets would get a buff to make them more useful. Serously, I hear it everywhere: On the forums, in the Discord, on PUGs and in farms. It shows that despite what some people claim, you guys DO listen to feedback and sometimes make changes in response to that feedback when you feel it is warranted. I just wanted to say thanks and tell you that it is noticed and appreciated.
Maelwys Posted 17 hours ago Posted 17 hours ago 20 minutes ago, Zephoma said: This particular run I was testing against 4/8 Arachnos in PI radios. I did also hop back into live to make sure I wasn't gaslighting myself, and sure enough, on live she was handling it easily. Can I encourage you to please put this feedback (ideally with a brief like-for-like Combat Log snippet showing a bit of henchmen damage dealt/taken on Live and Test) here: There is a lot to like about the MM changes, but there's also a little bit of poop in the pool. (the main headache IMO is the effectively unchanged T1/T2 henchmen Hit Rates; although the vastly lowered damage from Interface procs/Assault Radial procs is painful too!)
TauntingMonk Posted 17 hours ago Posted 17 hours ago I'm totally against P.E.A.C.E. Keeper being in the Fog. I feel it's to soon, seeing as how we just meet the Blackwing and concerned if he will spawn the other Mobs during it's health % triggers and if the pilot would also spawn in at the end. would all those count to the kill meter? The Blackwing being another concern if they are added to fog mobs, already OP as is. Would much rather see War Walker instead. Of course the Lusca will be amazing! Would be insane to see Babbage and Paladin fighting together against us!
Catalyze Posted 17 hours ago Posted 17 hours ago (edited) Glad to check my MM builds and see nothing needs changing beyond swapping End Reduction for a level 50 crafted Heal enhancement or something similar in Training Pets. Definitely not taking any personal attacks to "build street cred" on thugs. Tired of Builder/Spender attacks. I have perma Gang War and am not interested in "Adds" from changing my builds around. As someone older than cordless phones, middle of the road MM player is perfect for me. Min/Max has sort of lost out compared to just mellow game play. Good Job Devs in leaving my builds alone for MM toons!! The 40% buff from my set bonuses does seem interesting since all my toons are "set bonus" toons and not proc based. Again, Good Job Devs in buffing my MM pets and leaving my builds alone!! I am saddened to see that the game gets "Shiny Things" instead of Revamped. Kinetic Melee ...... Archery with its terrible random waves of Rain of Arrows for a nuke..... and existing powers and sets languish. Forum posts, data sheets, and Beta play point out the below par problems. We keep getting the New I-Phone 23XL with Sparkle Case instead of making poor sets popular (looking at Axe ....Dark Armor with KB and End Recovery...things you Devs outdid yourselves on). Have a nice upcoming Holiday Season Developers and Players! Edited 17 hours ago by Catalyze Clarification "In Training Pets"
Sypher Vendetta Posted 17 hours ago Posted 17 hours ago Personally I would love to see more Mastermind sets, there hasn't been a new set for over 13 years at this point, major QoL changes which were sorely needed but other than that no new sets whatsoever, the amount of options there could possibly be are staggering at this point. Clockwork pets, Carnival pets, Psionic type pets, Wizard and Mage pets like a Cultist Leader, Toxic Plant-like pets, hell, even a funny Christmas themed Snowman pet set would be hilarious and fun! 3
StarkWhite Posted 17 hours ago Posted 17 hours ago 9 minutes ago, Sypher Vendetta said: Personally I would love to see more Mastermind sets, there hasn't been a new set for over 13 years at this point, major QoL changes which were sorely needed but other than that no new sets whatsoever, the amount of options there could possibly be are staggering at this point. Clockwork pets, Carnival pets, Psionic type pets, Wizard and Mage pets like a Cultist Leader, Toxic Plant-like pets, hell, even a funny Christmas themed Snowman pet set would be hilarious and fun! If you or a friend have the right 3D artist skillsets, please apply to the dev team and be the change you want to see. 🙂 2 1
brass_eagle Posted 17 hours ago Posted 17 hours ago On 8/14/2025 at 5:24 AM, The Curator said: New Expanded +5 & Incarnate +6/+7 Difficulty Options Additions New higher difficulty options +5/+6/+7 have been added. +6 and +7 difficulty will only function when on Incarnate content such as Dark Astoria or Cimerora Incarnate repeatables, otherwise it will default to +5 anywhere else. Difficulty change options have been moved from the chat pop-menu to the Mission/Task tab found under the Navigation window. Visibility of the new higher difficulties require the following: +5 - if you have Apha, Destiny or Lore + Well Drinker or Incarnate +6 - if you have Destiny or Lore + Well Drinker or Incarnate +7 - if you have Destiny + Well Drinker or Incarnate You can still use /setdifficultylevel 7 to ignore those checks, but don't say we didn't warn you! (Not been able to test this) Is there any clarification on how this will work for Dark Astoria & Cimerora or other new incarnate considered arcs teams sidekicking? There's always been a weird mesh between 49(minus) and 50(incarnate+++)... I'd love to run these with lowbies still (even though it ends up at 5+ for them). The mission can be turned up, but I can see tension. As a perpetual team leader, I see it (no one seems to want to lead). It's unlikely I will run+5-7 often, and form a team specifically for that, that's where my concern comes in. I'm fine if it's a hardline "no". I can mentally prepare for "y don't u turn it up bro?!?".
Nathic69 Posted 17 hours ago Posted 17 hours ago (edited) Please make MM pets immune to knockback it straight up griefs teams when this happens and feels awful in general T1-2 pets get 1 shot already and reducing their HP even more regardless of the 40% IO will not solve this. I suggest either giving T1-2 the same HP as T3 or give pets a perma 90% AoE damage reduction. If you've ran MMs in advanced difficulty you know this is why they get 1 shot constantly. Supremacy radius is pretty low and forces you to be in melee with melee MM sets and with this patch Supremacy is a MUST and punishes the player if they let their pets go too far, I'd suggest making the radius much much larger or just making it a baseline passive buff thats on constantly, its outdated and punishing in its current state. I think its time to remove the weaker support sets modifiers that only MMs have, it feels bad and outdated and I see no reason for MMs to still have higher end cost and weaker support sets Also please give MMs the same HP as other ATs as they have the lowest HP pool and this only hurts newer or inexperienced MM players and forces MMs to baby sit in bodyguard mode just to survive Necromancy's power Soul Extraction spawns the ghosts as level 49 will they be scaled to 50 ? Edited 16 hours ago by Nathic69 2
Bionic_Flea Posted 17 hours ago Posted 17 hours ago (edited) 34 minutes ago, Sypher Vendetta said: * * * hell, even a funny Christmas themed Snowman pet set would be hilarious and fun! 2-3 snowmen, 2 Jack Frosts, 1 Yeti! As for the need to earn costumes, I can sympathize with both camps. It's nice to have goals to reach and rewards to obtain, but grinding to get your look just right can be a pain. I just hope that not every new costume needs an unlock and that those that do not be too grindy. There's a huge difference in killing 50 critters or 5,000 critters (or more!) to earn a badge or other reward. Also . . . damn, that's a lot of notes! Edited 16 hours ago by Bionic_Flea 1 1 1
Derek Icelord Posted 16 hours ago Posted 16 hours ago For Carnie Illusionists/Master Illusionists and Council Ascendants, does losing their power mean it effectively removes it so they can't cast it again at all? Or just that they can't cast it while held? Where are we going, and why am I in this hand basket? Be sure you're using the Homecoming Wiki and not Fandom or ParagonWiki for Homecoming information. Guide to Using Mids' Hero Designer
Developer Cobalt Arachne Posted 16 hours ago Developer Posted 16 hours ago 2 minutes ago, Derek Icelord said: removes it so they can't cast it again at all? This one. It revokes the power entirely. 1 1 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
StarkWhite Posted 16 hours ago Posted 16 hours ago 1 minute ago, Derek Icelord said: For Carnie Illusionists/Master Illusionists and Council Ascendants, does losing their power mean it effectively removes it so they can't cast it again at all? Or just that they can't cast it while held? Getting mezzed basically removes their "you can't touch me" power. Having mez (yourself or on your team) makes these enemy types *hugely* less annoying. 2
Derek Icelord Posted 16 hours ago Posted 16 hours ago Oooh! That's amazing. Where are we going, and why am I in this hand basket? Be sure you're using the Homecoming Wiki and not Fandom or ParagonWiki for Homecoming information. Guide to Using Mids' Hero Designer
High_Beam Posted 16 hours ago Posted 16 hours ago There is a lot of tasty goodness in these notes. Two MM sets to evaluate changes to (Demons and Thugs), One new power set to test. I will deal with the story stuff later because. Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Automag Babes of War - Excelsior - High Beam (Yay), Gullet Girl, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
KaizenSoze Posted 16 hours ago Posted 16 hours ago 6 minutes ago, Derek Icelord said: Oooh! That's amazing. This is also true of Paragon Protector as of last page. Their T9 cannot fire. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
StarkWhite Posted 16 hours ago Posted 16 hours ago I *think* that Fake Nems also got this cancel mechanic for their PFF (in addition to a general nerf of it), but I can't be bothered to go look it up in the patch notes to make sure that change made it to Open Beta.
MTeague Posted 16 hours ago Posted 16 hours ago 2 hours ago, DrunkFlux said: Also masterminds being given the ability to apply the set IO bonuses to henchmen means this'd be a huge buff for me, as I tend to go almost all-in on sets as a player in general anyways. Just remember, it's only while they're in range of Supremacy. So I think about 20 or 25 feet away? I don't remember the exact radius, but we'll definitely notice is FAST if Ninja Bob runs too far away from us to get in a spinning kick. We really will want to charge right in two steps behind our pets most of the time. And if they're split, you're gonna have to pick one group. Still. We kinda already do that for the ATO auras, so maybe not so bad. .
KaizenSoze Posted 16 hours ago Posted 16 hours ago 6 minutes ago, MTeague said: Just remember, it's only while they're in range of Supremacy. So I think about 20 or 25 feet away? I don't remember the exact radius, but we'll definitely notice is FAST if Ninja Bob runs too far away from us to get in a spinning kick. We really will want to charge right in two steps behind our pets most of the time. And if they're split, you're gonna have to pick one group. Still. We kinda already do that for the ATO auras, so maybe not so bad. Supremacy range is 60. https://cod.uberguy.net/html/power.html?power=inherent.inherent.supremacy&at=mastermind 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
detour Posted 16 hours ago Posted 16 hours ago I'm not following the Galaxy City part. Is there a place in Kings Row where I should be to see it?
Sypher Vendetta Posted 16 hours ago Posted 16 hours ago 1 hour ago, StarkWhite said: If you or a friend have the right 3D artist skillsets, please apply to the dev team and be the change you want to see. 🙂 They wont accept me, I can make powersets no problem but they require people with scripting or C# knowledge which I don't have otherwise I would happily make powersets for them.
KaizenSoze Posted 16 hours ago Posted 16 hours ago 2 minutes ago, detour said: I'm not following the Galaxy City part. Is there a place in Kings Row where I should be to see it? It's along, if I remember right, the west edge of the KR map. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
StarkWhite Posted 16 hours ago Posted 16 hours ago 2 minutes ago, Sypher Vendetta said: They wont accept me, I can make powersets no problem but they require people with scripting or C# knowledge which I don't have otherwise I would happily make powersets for them. They have people who make powersets. 😄 What they need are people who can (A) create new 3D assets, in (B) the correct antiquated format for this ancient game engine.
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