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Posted (edited)

So one of the big things about Praetoria were the factions and the moral choices, but when it came down to the end of the praetoria arc, you had to basically pick one of the classic alignments and head to Paragon.  And that makes sense, mechanically, content-wise, etc.  Praetoria's time in the narrative is limited, after all.  But a lot of us made characters that we feel would have refused to leave their home until absolutely forced to.  People have been playing Praetorians to 50 through the architect, but once you're over 40, there's not much to do with them outside of the Architect system.

 

It makes sense that Recluse and the Paragon City government would be hesitant to let Praetorians wander the streets.  (Although Primal Heroes and villains get to run around Praetoria all they want, getting exploration badges and doing ouro arcs, but balancing that equation is a seperate thread.)

 

But what about Vanguard?  They're the ones that spearheaded the evacuation and the praetorian defense efforts.  They evacuated the refugees, and they have a stated willingness to work with *anyone* if it helps defend the Earth.  The RWZ seems like an obvious place that Loyalist and Resistance types could continue their stories as vanguard mercenaries.  Just give them a little intro contact, First Ward/Doorman style, maybe tweak some of the dialogue in the RWZ arcs for Loyalist or Resistance factions, or, if that's too much of a pain, at least give us access to Borea for repeatables.

Meanwhile, Kallisti Wharf is dotted with Praetorian refugees.  Why not let our characters hang out amongst them, doing odd jobs for Blackwing?  There could even, perhaps, at some point in the future, maybe be an arc or two for those that have chosen to remain in their previous faction?  Or at least some of the hero or villain arcs could be made compatible with Praetorian characters.

I mean, I have all kind of thoughts about how the Praetorian story could continue, but this feels like relatively low hanging fruit.  RWZ and Kallisti are *already* high level co-op zones that allow both heroes and villains to navigate.  Each faction has their own exclusive content in Kallisti, and RWZ is written to work for everybody, which should work pretty well for Praetorian refugees as well.  I honestly have no idea how much tweaking would be needed to make them compatible with Loyalist and Resistance toons, but at the very least it's gotta be less than a new zone?

The only thing on the RWZ arc is that I don't think the timeline quite syncs up for praetorian refugees, but you could still have Borea's repeatables. and if the Vanguard base ends up being a hub for the Batallion invasion, if the devs ever tackle that, it would be something that the refugee mercenaries could be in on the ground floor for.

 

Anyway, these are my thoughts that I've been mulling over while exploring the cool new content in KW.  Thank you for reading my ramblings.

Edited by Heavensrun
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Been in the game and in the community since closed beta in 2004.  Am currently interested in producing and experiencing player-created story content for Praetoria that focuses on the level 40-50 range.
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Posted

I think this is a good idea. And, additionally, it's painful for a gold sider to use merits to fund their characters because there's not many merits to earn, compared to blue or red. Vig or rogue can grab quick easy explorations for merits in a lot of different zones: Atlas, Mercy, Sewer Network, Kings Row, Steel, Skyway, Cap, Port Oakes, Faultline, Plus the ones in Praetoria, all before they hit level 20 relatively safely. (some zones might be tough without some kind of stealth) 

Let's do away with all these silly zone restrictions. 

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  • 2 weeks later
Posted
On 8/16/2025 at 9:22 PM, Heavensrun said:

But what about Vanguard?  They're the ones that spearheaded the evacuation and the praetorian defense efforts.  They evacuated the refugees, and they have a stated willingness to work with *anyone* if it helps defend the Earth.  The RWZ seems like an obvious place that Loyalist and Resistance types could continue their stories as vanguard mercenaries.  Just give them a little intro contact, First Ward/Doorman style, maybe tweak some of the dialogue in the RWZ arcs for Loyalist or Resistance factions, or, if that's too much of a pain, at least give us access to Borea for repeatables.

 

 

Gold siders would need their own faction portal at RWZ as well.  While I was initially going to suggest something down the hall from the RWZ AE or Portal Corp, I took a look, and the room behind Serpent Drummer still has a visual setup of equipment and guards from where a portal of some kind used to be. (I forget what portal that was, and I'm assuming it is not used in any current mission.)  I'd suggest that spot could act as a Gold Side portal, though the vendor and their display case next to Serpent Drummer may need to be moved to clear the pathway.  Alternatively, the target dummies are no longer on the platform in the room with Serpent Drummer, and the other two faction portals have steps up, so I suppose putting a Gold faction portal over the raised steps where the targeting dummies were would not be amiss.

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Posted

If you want your Praetorian character to have access to Primal Earth co-op zones other than Pocket D which is already linked, then go Primal. The choice is available at level 20 and does not go away until it is made. The Praetorians have their own concerns to deal with. Most of them don't even know Primal Earth even exists. The extent of their story gold side is they start learning Primal Earth exists, either as invaders (for Loyalists) or supporters (for Resistance). Praetorians already have their own Hamidon to worry about, and their Hamidon has all but taken over their planet. Why would they go to co-op zones to fight Hamidon? The Rikti have no influence on their world and they are struggling against Hamidon and his Devouring Earth, as well as the opposed faction to their own on Praetoria, as well as the partial collapse of First Ward into the spirit realm. Why should they care to go to Primal Earth and help fight the Rikti when they are already more than neck deep in their own problems? Why should they care about the politics and goings on of Kallisti Wharf when there is already so much for them to deal with on Praetoria? Why should they be able to go to Ouroboros when Ouroboros exists solely to save Primal Earth from Battalion? There is no reason for Praetorian characters to access Primal Earth co-op zones.

 

Now if your Praetorian character were to finally progress to where they in their story line are caught up to Primal Earth, and they choose to go New Praetorian, then okay, access Primal Earth co-op zones. Because now they are part of Primal Earth and have reason to be involved.

 

I don't care if they get access to the Shadow Shard with Praetorian specific content because the Praetorians already had a presence to some degree in the pre-war content of the Shadow Shard, but the co-op zones make no sense given the story.

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Posted

Praetoria was always intended to just be an alternate start, not a completely alternate path.

 

Honestly, there are times I think allowing access to First Ward without having to first go to Primal Earth was a design mistake.

 

First Ward being accessible from Praetoria and it being followed by Night Ward for another 5 levels of content gave people the impression that it could make sense for them to still be a loyalist or resistance until the end of time.

 

They ignore that the First Ward arc has both Scott’s resistance and Cole’s loyalists openly hostile to you during the arc for abandoning the respective cause.

 

The final arcs of Neutropolis are all about putting your character where the only sensible next step is to go on to Primal Earth and your inclination towards heroism or villainy (and soon enough vigilante or rogue if it suits) should be obvious from your final moral choices there. In completing those arcs… you have chosen some combination of heroism, duty or self-interest that makes staying in what anyone can tell is a regime on the verge of collapse not a logical course.

 

If you care about Praetoria from either faction you need to leave… prove that Praetorians can be heroes to to the people of Primal Earth.

 

If you don’t care about Praetoria you should be happy for a way off the sinking ship and into the Rogue Isles.

 

“I care about my home too much to leave” is like a WW2 soldier ignoring their orders to go fight in Europe or the Pacific while claiming you’re first concern is your home.

 

Good for you. You’ve deserted. You are no longer a member of the Resistance or the Loyalists. You had a mission, soldier, and you refused it.

 

And the game supports this… if you go to First Ward you’re treated as an outsider to both factions.

 

Honestly? The REAL solution to all this is that, if you’re still a Praetorian alignment when you click the door to First Ward your alignment immediately flips to Rogue (since you’re choosing your interests over following orders from the leaders of the Praetorian factions).

 

That would fit the lore. If you aren’t going to Primal Earth when the mission comes up, then you’re AWOL from whichever faction you held loyalty to.

 

You’re still a Praetorian; all Praetorians keep their specialized level-up badges regardless of what alignment button they’re wearing; but you’re not aligned with either the Resistance or the Loyaltists if you don’t follow orders.

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Posted

The simple counter narratively to this is there are dedicated members of all of the factions who do not leave Praetoria but stay to fight on "their" side. 

 

4 hours ago, Chris24601 said:

The final arcs of Neutropolis are all about putting your character where the only sensible next step is to go on to Primal Earth and your inclination towards heroism or villainy (and soon enough vigilante or rogue if it suits) should be obvious from your final moral choices there. In completing those arcs… you have chosen some combination of heroism, duty or self-interest that makes staying in what anyone can tell is a regime on the verge of collapse not a logical course.

Except Praetoria ISN'T on the verge of collapse.  This is not known in character at this level so it isn't "logical" to go.  It's an option given.  And especially if you're Responsibility Loyalist, dedicated to serve the citizens as best as you can then "running away" is nonsense.  The same goes definitely for Crusader Resistance.  Stay and stick it to the regime any way you can.

 

Out of character was the move to First Ward well executed?  No it wasn't.  It was badly done. But should Praetorians be able to go to somewhere else in Praetoria?  Yes.

 

Deserting?  Neither Marchand nor Sheridan is your boss.  You don't answer to them.

 

Do both sides in First Ward mistrust you?  Of course they do.  Regular citizens of Praetoria "proper" aren't supposed to know what the regime is up to in First Ward. As for the Resistance, it's not like they're your friend in Nova to Neutropolis anyway.

 

 

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Posted
8 hours ago, Chris24601 said:

And the game supports this… if you go to First Ward you’re treated as an outsider to both factions.

 

Seems dystopian ... oh, wait .. that was the whole point of Praetoria.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
8 hours ago, Darmian said:

The simple counter narratively to this is there are dedicated members of all of the factions who do not leave Praetoria but stay to fight on "their" side. 

 

Except Praetoria ISN'T on the verge of collapse.  This is not known in character at this level so it isn't "logical" to go.  It's an option given.  And especially if you're Responsibility Loyalist, dedicated to serve the citizens as best as you can then "running away" is nonsense.  The same goes definitely for Crusader Resistance.  Stay and stick it to the regime any way you can.

 


I have a 50 Praetorian Loyalist with all incarnates unlocked and who occasionally joins iTrials if they are running out of Echo Plaza. (He wants to sabotage the Praetors so he can advance ) He’ll never leave Praetoria, despite players in these forums suggesting that he must. Nope.

 

I’m hoping to get a Resistance to 50 for exactly the reasons you mentioned. I want to stick it to Cole as a Resistance member joining in iTrials (if they are launched from Pocket D, Echo Plaza, or … my dream scenario, from within Praetoria itself.

 

anyway, anything added to Praetoria to help me advance to 50 is welcome. 

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Posted (edited)
1 hour ago, sponazgul said:


I have a 50 Praetorian Loyalist with all incarnates unlocked and who occasionally joins iTrials if they are running out of Echo Plaza. (He wants to sabotage the Praetors so he can advance )

There is a world of difference between a "loyalist" undermining his/her/their/its superiors to advance and full on fighting against Praetoria like in the iTrials. Use whatever justification you want to do the iTrials on a Loyalist, but I feel compelled to point that out.

 

1 hour ago, sponazgul said:

He’ll never leave Praetoria, despite players in these forums suggesting that he must.

Then by the same token he will never leave Praetoria for Primal Earth content either. Such as to access Primal Earth co-op zones to defend Primal Earth from their Hamidon or fend off the Rikti or bother with the intrigues of Kallisti Wharf or bother with Ouroboros' efforts to save Primal Earth from Battalion or give two shakes about Mot and Dark Astoria. Edit: Hells, you shouldn't even be going to Echo Plaza or Pocket D since neither is part of Praetoria and you have to leave Praetoria to be there. (Edit again: That also means your character would never have reason to do the Number Six Last Bastion arc because you have to leave Praetoria to do so and work for those filthy Primals.)

 

Edited by Rudra
Posted
36 minutes ago, sponazgul said:


I have a 50 Praetorian Loyalist with all incarnates unlocked and who occasionally joins iTrials if they are running out of Echo Plaza. (He wants to sabotage the Praetors so he can advance ) He’ll never leave Praetoria, despite players in these forums suggesting that he must. Nope.

 

It's not 'people on the forums' suggesting it, it's the overall story of the game stating 'this is what happened.' That a player can choose to ignore that doesn't mean the game's progression won't keep running with it, or that the players who continue to ignore a choice the game requires be made consequently remain locked out of content they can't reach without making it. Someone can choose to never run Who Will Die but that won't change Statesman having canonically been dead since 2012.

 

Though to touch on the idea of 'adding Praetorian level 50 content' - Homecoming actually has. Recently, in fact. It's in Kallisti Wharf, where every instance of Praetorian mobs are all post-iTrial and post-refugee status. Hell, they have the UPA in there. That group doesn't even exist properly without the timeline and progression being exactly what everyone else has been saying it is. For direct credence, here's Calvin Scott's bio.

 

Quote

Calvin Scott was formerly one of the leaders of the Praetorian Resistance. During the events of the Praetorian War, the Resistance became fractured after the rescue of Aurora Borealis, Calvin Scott's purported wife. After her rescue from the Seer Network, it was revealed that her rescue, which was his main motivation in provoking the war against Emperor Cole , was only the delusions of a mad man, as Aurora was not his wife, but his psychiatrist. Despite the revelation, however, there were many who remained loyal to Calvin Scott, for even though his original goals were delusions, what he stood for was very real and very right. The Unified Praetorian Army was formed in the aftermath of his split from the Resistance, fighting against Cole in the late stages of the Praetorian War. When he and his loyalists escaped to Primal Earth, the name changed to the Unified People's Army, to better reflect their belief that all of humanity should rally to his cause. Calvin Scott now commands a combined army of Resistance and Imperial forces, along with a small number of Primal citizens. He, and they, seek to change Primal Earth and bring about a better tomorrow.

 

That Homecoming allows a minor avenue to grind to 50 Goldside doesn't mean it's actually the course the game and storyline are going with. It's not a sign that there's some secret, alternate story path or hint at dev approval for future content. The fact that doing so locks that character out of participating in many other aspects of the game should be enough to make 'this is not the intended path' clear. If someone found a way to hit level 50 without leaving Outbreak, the devs wouldn't entertain requests of 'make co-op zones accessible from the tutorial' either, though they'd probably want to know what exploit the player used.

Global is @El D, Everlasting Player, Recovering Altaholic.

Posted
1 hour ago, Rudra said:

 

 

Then by the same token he will never leave Praetoria for Primal Earth content either. Such as to access Primal Earth co-op zones to defend Primal Earth from their Hamidon or fend off the Rikti or bother with the intrigues of Kallisti Wharf or bother with Ouroboros' efforts to save Primal Earth from Battalion or give two shakes about Mot and Dark Astoria. Edit: Hells, you shouldn't even be going to Echo Plaza or Pocket D since neither is part of Praetoria and you have to leave Praetoria to be there. 

 


We’ll have to agree to disagree on what it means when I say to Leave Praetoria.

 

When I say Leaving Praetoria, I usually mean completing the Crossing Over mission or whatever it’s called, where I choose a Prime Earth hero/villain alignment and leave behind my Praetorian status. I think that is clear in context, but I don’t mind clarifying when people misunderstand my shorthand for the character dimension transition process.

 

 

Posted
34 minutes ago, El D said:

 

It's not 'people on the forums' suggesting it, it's the overall story of the game stating 'this is what happened.' That a player can choose to ignore that doesn't mean the game's progression won't keep running with it, or that the players who continue to ignore a choice the game requires be made consequently remain locked out of content they can't reach without making it. Someone can choose to never run Who Will Die but that won't change Statesman having canonically been dead since 2012.

 

Though to touch on the idea of 'adding Praetorian level 50 content' - Homecoming actually has. Recently, in fact. It's in Kallisti Wharf, where every instance of Praetorian mobs are all post-iTrial and post-refugee status. Hell, they have the UPA in there. That group doesn't even exist properly without the timeline and progression being exactly what everyone else has been saying it is. For direct credence, here's Calvin Scott's bio.

 

 

That Homecoming allows a minor avenue to grind to 50 Goldside doesn't mean it's actually the course the game and storyline are going with. It's not a sign that there's some secret, alternate story path or hint at dev approval for future content. The fact that doing so locks that character out of participating in many other aspects of the game should be enough to make 'this is not the intended path' clear. If someone found a way to hit level 50 without leaving Outbreak, the devs wouldn't entertain requests of 'make co-op zones accessible from the tutorial' either, though they'd probably want to know what exploit the player used.


I appreciate all that - I just want more content to be able to grind to 50 Goldside. I honestly don’t need all co-op zones to be available to Goldside as this thread proposes, but I support people wanting more Goldside content so I support threads like these.

 

For example, I don’t know why Halloween tip missions don’t drop for Praetorians. We get the trick or treating door events, and the tip mission location is presumably in Praetorian tunnels overrun by Prime Earth circle of thorns invaders.

Posted (edited)
18 minutes ago, sponazgul said:


We’ll have to agree to disagree on what it means when I say to Leave Praetoria.

 

When I say Leaving Praetoria, I usually mean completing the Crossing Over mission or whatever it’s called, where I choose a Prime Earth hero/villain alignment and leave behind my Praetorian status. I think that is clear in context, but I don’t mind clarifying when people misunderstand my shorthand for the character dimension transition process.

 

 

Okay, thank you for the clarification.

 

Still denies you post-war Praetorian content like Number Six's Last Bastion arc because there is no such thing as Loyalist or Resistance after the war. With the fall of Praetoria, Praetorians are either simply refugees, New Praetorians, or UPA. (Except per the KW arcs, UPA doesn't really exist after the initial refugee waves and is absorbed into the Council.) So even Praetorian content says you have to lose your current Praetorian status just to progress the story.

 

(Edit: With the New Praetorians apparently being Hero alignment and the UPA being Villain alignment. So near as I can tell, even the new Praetorian factions aren't Praetorian 'alignments' like Loyalist and Resistance were/are. Just basically NPC SGs.)

 

Edited by Rudra
Posted

I’m not the original poster for this suggestion, so I don’t have to answer for or justify anything I’m not explicitly advocating for.

 

I’m not really asking for Last Bastion access, or even RWZ access - I just generally want more Goldside content to get to 50, even if it was merely boosting the repeatable contacts in Night Ward to support level 46 enemies in maps, so I can +4 it and have level 50 Praetorians work on incarnate unlocks against level 50 mobs without having to use AE. 

 

Since you’re bringing up Number Six, in my opinion Belladonna Vetrano’s arc should be available to Goldside incarnates since my Resistance blaster would love to fight Chimera

 

i still say I’d love to abduct Positron as part of a Goldside TF as a connection to Maria J’s arc, but I know that there are much higher priorities for the player base at large, but I will always mention it in a pro-Praetorian suggestion thread.

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Posted (edited)
33 minutes ago, sponazgul said:

 

Since you’re bringing up Number Six, in my opinion Belladonna Vetrano’s arc should be available to Goldside incarnates since my Resistance blaster would love to fight Chimera

Your character may love to fight Chimera, but your Praetorian's access to Belladonna Vetrano's arc would make no sense. Belladonna Vetrano's arc takes place late in the Praetorian war. The fall of Praetoria is looming in that arc, the IDF has been pushed back, and Emperor Cole is running out of support. Your Praetorian character is still at the build up and information gathering stage for both sides before the war. The war hasn't even started yet for you, so how would you be able to be involved with the late/end war content?

 

(Edit: And like all the other post-war content with Praetorians, it even looks at your character originating from Praetoria and makes appropriate dialogue changes based on it. So, you don't lose your Praetorian status when you go Primal, just your Loyalist/Resistance tag and ability to change it. Which you lose the ability to change your Loyalist/Resistance tag with the last morality choice in Neutropolis anyway. [Edit again: Except through Ouroboros, which you can't access until you go Primal either.] [Edit yet again: So you are denying your character the content you hold your character would participate in by refusing to progress the story.])

 

Edited by Rudra
Posted
3 hours ago, Rudra said:

Your character may love to fight Chimera, but your Praetorian's access to Belladonna Vetrano's arc would make no sense. Belladonna Vetrano's arc takes place late in the Praetorian war. The fall of Praetoria is looming in that arc, the IDF has been pushed back, and Emperor Cole is running out of support. Your Praetorian character is still at the build up and information gathering stage for both sides before the war. The war hasn't even started yet for you, so how would you be able to be involved with the late/end war content.

 

 

I don't know why it matters to justify how I'd be involved, since my Loyalist Tyrant Junior has joined a Magisterium iTrial ,  and regularly robs Emperor Cole's casino. It's a game and I'm having fun. Just like people visiting Praetoria now are visiting it in the past before it is destroyed, my doing BV missions to fight Chimera is happening sometime in the future. I just haven't Left Praetoria (and by that, I mean I'm still tagged as a Praetorian, much like the Praetorian NPCs who are guarding Sinclair's tower.)

Posted (edited)
14 minutes ago, sponazgul said:

 

I don't know why it matters to justify how I'd be involved, since my Loyalist Tyrant Junior has joined a Magisterium iTrial ,  and regularly robs Emperor Cole's casino. It's a game and I'm having fun. Just like people visiting Praetoria now are visiting it in the past before it is destroyed, my doing BV missions to fight Chimera is happening sometime in the future. I just haven't Left Praetoria (and by that, I mean I'm still tagged as a Praetorian, much like the Praetorian NPCs who are guarding Sinclair's tower.)

Praetorian characters aren't supposed to be able to do the iTrials until they go Primal. The fact you and others have found workarounds to bypass that does not change how the story goes. And asking to ignore the story is something I will always oppose.

 

I'm fine with more Praetorian content being added. I'm not fine with simply ignoring the story or skipping past it.

 

(Edit: And as a side note, your Loyalist isn't the moment (s)he/they/it do any iTrial against Praetoria. That character is a traitor to the Loyalist cause.)

 

Edited by Rudra
Posted

I am pleased that you are not opposed to more goldside content - would that include content that a Praetorian can ride to 50, or just alternative 1 - 40 mission content?

14 minutes ago, Rudra said:

Praetorian characters aren't supposed to be able to do the iTrials until they go Primal. The fact you and others have found workarounds to bypass that does not change how the story goes. And asking to ignore the story is something I will always oppose.

 

I'm fine with more Praetorian content being added. I'm not fine with simply ignoring the story or skipping past it.

I am pleased that you are not opposed to more goldside content - would that include content that a Praetorian can ride to 50, or just alternative 1 - 40 mission content?

 

I'm not sure what workarounds you are talking about. The LFG literally allows me to organize and start an iTrial as a Praetorian.

Posted
18 minutes ago, Rudra said:

 

 

(Edit: And as a side note, your Loyalist isn't the moment (s)he/they/it do any iTrial against Praetoria. That character is a traitor to the Loyalist cause.)

 

 

I think I remember my Loyalists doing double-agent stuff all the time in the 1-20 and remained a Loyalist. When the IDF arrests me, I'll worry about that then.

Posted (edited)
15 minutes ago, sponazgul said:

 

I think I remember my Loyalists doing double-agent stuff all the time in the 1-20 and remained a Loyalist. When the IDF arrests me, I'll worry about that then.

The Praetoria story arcs have nothing major going on in them. Just like the vast majority of red side and blue side content. The iTrials are major undertakings that directly affect the war effort. This is a major action. In attacking the BAF, preventing the conditioned Resistance from accomplishing their assigned actions and shutting down Siege's and Nightstar's work, you crippled Praetoria's response to the growing Resistance effort and the Primal's support of them. In attacking the Lambda facility, you destroyed assets that had been carefully prepared to prevent the Primals from being able to fight back. In going into the Underground past the normally accessible regions of it, you broke Tyrant's truce with Hamidon. And in attacking the Magisterium, you directly challenged what was left of Praetorian power and destroyed it. Not to mention you attacked and took down the emperor himself, ending Praetoria, leaving it defenseless against Hamidon. Do you really think any of that is as easily swept under the rug as your character placing some bombs to damage a single building that you probably warned Provost Marchand in advance over? And in all those iTrial assaults, you didn't even warn anyone, position yourself to take over any part of the Praetorian plan, or recover any assets to be able to say "Yeah, Praetor X failed, but look! I salvaged the operation!" to get your promotion.

 

Edited by Rudra
Edited to add "Not to mention you attacked and took down the emperor himself, ending Praetoria, leaving it defenseless against Hamidon.".
Posted
3 hours ago, sponazgul said:

Since you’re bringing up Number Six, in my opinion Belladonna Vetrano’s arc should be available to Goldside incarnates since my Resistance blaster would love to fight Chimera

The BellaDonna arc is perfectly fine to run as a level 50 Praetorian.  It's all via the Night Ward.

 

And of course, you can do Ouro stuff as long as you access a crystal via a base.  You can probably tag along on a Mr G arc since those will have their doors wherever the mission holder calls Mr G from.

Posted

I want more Praetorian content because I want more Praetorian content. Simple. If I had my druthers I'd like to see the level ranges of the initial zones expanded so as to hit maybe 30 by the end of Neutropolis. To offset complaints about 'I am now stuck in bloody Praetoria' I'd open up Null to allow an instant change if needed. With obviously the same ramifications of no true return. You're out. Plus no escapist badge unless you later do it via ouro.

Shift First Ward/Ward up too to match, why not?

There's two entire zones of Praetoria we never see beyond some instances in missions, Underground FW and NW. I mean the UG iTrial happens somewhere, and I've screenshot that entire thing, it isn't in Nova, Imperial or Neutropolis.

Plus there's notes in the code for a planned but not built Praetorian fight against the DE. 

Lots of things that could be done but probably won't be.

So for me as a Solid Gold, the things I would want that could be achieved without breaking timeline is access to the Shadow Shard for a Praetorian TF. Pre War stuff.

Sort out the bloody valentine's tips. We get them but because they're random if they are from a Primal we can neither do them nor dismiss them. Not even being able to get rid of them is annoying.

At the moment I content myself with writing pre War AEs. 

  • Like 1

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

Posted
35 minutes ago, Rudra said:

The Praetoria story arcs have nothing major going on in them. Just like the vast majority of red side and blue side content. The iTrials are major undertakings that directly affect the war effort. This is a major action. In attacking the BAF, preventing the conditioned Resistance from accomplishing their assigned actions and shutting down Siege's and Nightstar's work, you crippled Praetoria's response to the growing Resistance effort and the Primal's support of them. In attacking the Lambda facility, you destroyed assets that had been carefully prepared to prevent the Primals from being able to fight back. In going into the Underground past the normally accessible regions of it, you broke Tyrant's truce with Hamidon. And in attacking the Magisterium, you directly challenged what was left of Praetorian power and destroyed it. Not to mention you attacked and took down the emperor himself, ending Praetoria, leaving it defenseless against Hamidon. Do you really think any of that is as easily swept under the rug as your character placing some bombs to damage a single building that you probably warned Provost Marchand in advance over? And in all those iTrial assaults, you didn't even warn anyone, position yourself to take over any part of the Praetorian plan, or recover any assets to be able to say "Yeah, Praetor X failed, but look! I salvaged the operation!" to get your promotion.

 

Yeah, I'm not reading all that.

Pick whichever response is appropriate:

1) Congratulations

or

2) I'm sorry that happened.

 

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