Juggerobb Posted October 12 Posted October 12 Early Game leveling - especially when playing in a team - is entirely too fast. I'm often out-leveling contacts faster than I can complete their mission arc. I am aware that there is an option to turn off XP gain. However, this is not a rewarding gameplay experience. I suggest creating a "buff" that allows for only 1/2 xp gain (similar to the 2x xp gain at the Start Vendors). 1 1
Greycat Posted October 13 Posted October 13 *looks up at "Double XP is active on all shards."* ... yep. Would love it. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Rudra Posted October 13 Posted October 13 12 minutes ago, Greycat said: *looks up at "Double XP is active on all shards."* ... yep. Would love it. Any idea how long double xp is supposed to last? Want to know how long to avoid the game.
srmalloy Posted October 13 Posted October 13 20 minutes ago, Rudra said: Any idea how long double xp is supposed to last? Want to know how long to avoid the game. Supposed to run until Tuesday, from what I understand. Probably turn off with the Tuesday maintenance. 1
srmalloy Posted October 13 Posted October 13 1 hour ago, srmalloy said: Supposed to run until Tuesday, from what I understand. Probably turn off with the Tuesday maintenance. Unfortunately, Cipher's post on the Discord states "We've also enabled Double XP on all shards until at least Tuesday (duration TBD)." so the actual duration may be longer. 1
Ghost Posted October 13 Posted October 13 (edited) 10 hours ago, Rudra said: Any idea how long double xp is supposed to last? Want to know how long to avoid the game. You misunderstood. It wasn’t turned on for 3 days - it was turned on for 3 days of playing time. 🤭 Hide for as long as you like, for it will be there for you upon your return. 😈😈 Instead of being emotional and punishing yourself, why not just turn off your XP? Edited October 13 by Ghost
Rudra Posted October 13 Posted October 13 4 hours ago, Ghost said: Instead of being emotional and punishing yourself, why not just turn off your XP? Because there is a floor plan I am working on and a few other games I can play that I enjoy for that time instead. And if I feel like I don't want to wait that long after all, I will. Until my desire to play overcomes my hatred of attempts to shove xp down my throat though, I'm going to be taking a pause on playing.
Jacke Posted October 13 Posted October 13 For those wanting to turn off XP for their Toon (like most times running a Completionist Toon), I suggest this macro: /macro oXP "optiontoggle noxp" 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Ghost Posted October 13 Posted October 13 1 hour ago, Rudra said: Because there is a floor plan I am working on and a few other games I can play that I enjoy for that time instead. And if I feel like I don't want to wait that long after all, I will. Until my desire to play overcomes my hatred of attempts to shove xp down my throat though, I'm going to be taking a pause on playing. But aren’t you now just piling up PatrolXP ?
Rudra Posted October 13 Posted October 13 37 minutes ago, Ghost said: But aren’t you now just piling up PatrolXP ? Yes. On every one of my characters in the game. Nothing I can do about that.
MsSmart Posted 10 hours ago Posted 10 hours ago Would cautious use of the option/general/disable exp help with the leveling too quick?
srmalloy Posted 9 hours ago Posted 9 hours ago On 10/13/2025 at 11:53 AM, Ghost said: But aren’t you now just piling up PatrolXP ? To a point; you can only accumulate 10 bars of Patrol XP before it stops. And as a corrollary to this, the change where exploration badges stopped awarding XP directly and started awarding Patrol XP changed how my characters approach exploring the city. Previously, I would run around completing the badge and plaque sets for zones as soon as I could expect the character to survive getting them; now, I only run around enough to accumulate ten bars of patrol XP, then play through enough content to run that down to a bar or two, then explore more to build up the reserve of patrol XP again, rinse and repeat -- and as a result, I have characters at 50 who have not fully explored all the zones even just blueside, much less changing alignment to vigilante and running through redside, or going goldside for those zones. 1
tidge Posted 8 hours ago Posted 8 hours ago I really miss the option to disable XP and earn Inf, specifically because I would do this at low levels to get that at-launch feel. Sadly, this option made it too easy to earn ridiculous amounts of Influence with even less effort than it takes today... so I accept that I simply must disable XP.
Scarlet Shocker Posted 33 minutes ago Posted 33 minutes ago On 10/13/2025 at 12:00 AM, Juggerobb said: Early Game leveling - especially when playing in a team - is entirely too fast. I'm often out-leveling contacts faster than I can complete their mission arc. I am aware that there is an option to turn off XP gain. However, this is not a rewarding gameplay experience. I suggest creating a "buff" that allows for only 1/2 xp gain (similar to the 2x xp gain at the Start Vendors). I would be greatly in favour of this if it were optional. I learned early on that chemistry is just like cooking. From there I worked out that a mixture of Barium, Carbon and Nitrogen between two slices of bread gives you a delicious BaCoN sandwich
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