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New Version of Darkir's Kintank, blow **** up and survive (hardcap+softcap s/l and ranged def, 200%+ rech)


Darkir

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Ok, rune of protection has been nerfed into the ground and is no longer worth the 3 power investment (3 power investment and the Dev's still didn't listen to us smh). So, we now have several options: 1. go S/L/R with scorpion shield and get more recharge, but less resistance 2. go M/R defense with armor from Mu allowing us to get a lot of s/l/e resistance. 3. Go psychic mastery for world of confusion and gain a bit of psy res with confusion dmg mitigation 4. Go dark mastery and get a self res. 5. Whirlwind with Mu m*therf**ka
 

Of these, psychic is the best all around choice I think.  Still working on all of these.

1. Scorpion shield
 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(15)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(34)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(7), Rgn-Dmg/EndRdx(7), Rgn-Knock%(13)
Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(5), LucoftheG-Def/Rchg+(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40), Ksm-ToHit+(47)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Rain of Fire -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tactics -- HO:Cyto(A)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(21)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(23), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)
Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(45), PreOptmz-EndMod/End/Rech(46)
Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(40), RedFrt-EndRdx(46)
Level 24: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(47), LucoftheG-Def/Rchg+(48)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29)
Level 28: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(39)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FuroftheG-ResDeb%(37)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(46)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 44: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(45), FrcFdb-Rechg%(45)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(49), BslGaz-EndRdx/Rchg/Hold(49), BslGaz-Slow%(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), Prv-Absorb%(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(3), PwrTrns-+Heal(11), PrfShf-End%(13)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
------------

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2. Mu Mastery

 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(9)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 4: Hasten -- RechRdx-I(A)
Level 6: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(7), ShlWal-ResDam/Re TP(23), Rct-ResDam%(34)
Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(37)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(45), TchofDth-Acc/Dmg/EndRdx(45), TchofDth-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(46)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(43)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(19)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(36), SprMlcoft-Acc/Dmg/EndRdx/Rchg(48), SprMlcoft-Rchg/Dmg%(48)
Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
Level 24: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(31)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(31)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Transference -- PrfShf-EndMod/Acc(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-EndRdx/Rchg(42), StdPrt-ResDam/Def+(43)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(47), BslGaz-EndRdx/Rchg/Hold(47), BslGaz-Slow%(48)
Level 49: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(49), SprAvl-Acc/Dmg/Rchg(49), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
------------

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3. Psychic Mastery

 

 

V2

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(34)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(7)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(13)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(46)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(31), GldArm-3defTpProc(31)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23)
Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
Level 24: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(31)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29)
Level 28: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(49)
Level 30: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
Level 35: Transference -- PrfShf-EndMod/Acc(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(47), CrcPrs-Acc/Conf/Rchg(47), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
------------

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		|-------------------------------------------------------------------|

 

V1

 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(3)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(36)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(46)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(34)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(19)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(36), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(37)
Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(43)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
Level 24: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(31)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(31)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Transference -- EndMod-I(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-Slow%(42)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: World of Confusion -- Obl-Dmg(A), Obl-Acc/Rchg(47), Obl-Dmg/Rchg(47), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 49: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(49), SprAvl-Acc/Dmg/Rchg(49), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

4. Dark Mastery

 


5. Whirlwind bitches (because lol)
 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(15)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(34)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(7), Rgn-Dmg/EndRdx(7), Rgn-Knock%(13)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39), Ksm-ToHit+(40)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Rain of Fire -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9)
Level 10: Siphon Speed -- Empty(A)
Level 12: Boxing -- Empty(A)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(21)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(23), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)
Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(21)
Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(40), RedFrt-EndRdx(46)
Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(47)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29)
Level 28: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(39)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FuroftheG-ResDeb%(37)
Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)
Level 38: Fulcrum Shift -- Empty(A)
Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 44: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(45), FrcFdb-Rechg%(45)
Level 47: Whirlwind -- EndRdx-I(A), SuddAcc--KB/+KD(47), FrcFdb-Rechg%(48)
Level 49: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(49), BslGaz-EndRdx/Rchg/Hold(49), BslGaz-Slow%(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), Prv-Absorb%(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(3), PwrTrns-+Heal(11), PrfShf-End%(13)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Darkir
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  • Thanks 3
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Very good show, Darkir, I've been looking at this combo for a while. Soul Drain doing almost as much damage as Fireball does not hurt either. But I keep being sidetracked by using archery instead just because the nuke coincides with FS recharge times. It does exactly half damage of Inferno, but we can use three times as much.

 

(And there's my archery blaster looking at me doing almost the same damage of FS and Soul Drain saturated Rain of Arrows with just Aim and Build-Up who also share the same recharge time of the nuke, ergo every 25 seconds, and no shenanigans of running into melee).

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Very good show, Darkir, I've been looking at this combo for a while. Soul Drain doing almost as much damage as Fireball does not hurt either. But I keep being sidetracked by using archery instead just because the nuke coincides with FS recharge times. It does exactly half damage of Inferno, but we can use three times as much.

 

(And there's my archery blaster looking at me doing almost the same damage of FS and Soul Drain saturated Rain of Arrows with just Aim and Build-Up who also share the same recharge time of the nuke, ergo every 25 seconds, and no shenanigans of running into melee).

 

Yes, but the blaster won't make your whole team into dmg gods too.  ;D Plus aim and build up cant be on all the time enhancing all your other powers. 10/10 would recommend trying this build (but probably with consumption instead of oppressive gloom and put a -res debuff proc into consumption just to eek out a bit more dmg every 100 seconds or so with inferno...because you can).  8)

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New build is in the original post. This is the old build with old comments.

 

"Ok, so I have updated my fire/kin in order to use dark mastery. This allows you to hardcap s/l res, while maintaining softcap def, and allowing you to instasnipe when solo. You will need to maintain two siphon speeds in order to perma souldrain (very easy to do) and have instasnipe. Personally I take oppressive gloom with a immobilize proc in there because I run with other corruptors and defenders that also run it and its hilarious to have whole mobs disoriented/immobilized, but in general a -res proc on consumption will better serve most people. I can farm +4x8 with bosses/elite bosses solo with this (but as a kin I prefer always to be in teams, but this does highlight the strength of the build). I prefer the ageless core destiny slot for farming, but for all other content take clarion as mez protection is a glaring hole in most corruptors builds as well as this one. Definitely take the radial assault hybrid as it allows you to circumvent the dmg cap in a way. Should be at dmg cap with one fulcrum shift+souldrain (but because you can keep two fulcrum shifts up on teams the souldrain is mostly for the instasnipe). You will need to add enhancement boosters to dark embrace so no attuned there, but all the others can be without missing much except in stamina where the +5 is quite helpful there also. Also, feel free to switch out stealth for combat jumping, but I like stealth because in combination with the celerity IO in sprint it allows me to stealth through missions easily. Oh! And no super speed because with sprint+ninja run+siphon speed you are at the runspeed cap (so when travelling find a mob, siphon speed, and run to your destination) and you know, make sure you have a jetpack/rocketboard (rocketboard for chantry etc.). Agility alpha is required. The one other thing I will say is that it nice to be at dmg cap immediately on the first mob with just one soul drain+fulcrum shift and then you just inferno and watch everything die. If anyone has any improvements or comments, I'd love to hear them.

 

edit: Ok, I checked. With a fully saturated fulcrum shift+soul drain you are at +363% dmg buff add a power siphon and it hits 383%, so you either need two fulcrum shifts or 1 fulcrum shift+1 soul drain + 2 siphons to hit the cap. (reminder: dmg buff cap is 400% for corruptors, total dmg% is 500% 100% of which is your normal dmg). BUT! you are getting around 80%-100% dmg from enhancements already, so you are actually at the cap with just fulcrum shift+soul drain. Sorry, had to think this out for myself. "

 

Old build post comments

 

Old build:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Kinetics

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Concealment

Power Pool: Speed

Ancillary Pool: Dark Mastery

 

Villain Profile:

Level 1: Flares

  • (A) Apocalypse - Damage
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (19) Apocalypse - Damage/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Chance of Damage(Negative)

Level 1: Transfusion

  • (A) Healing IO

Level 2: Fire Ball

  • (A) Ragnarok - Damage/Recharge
  • (5) Ragnarok - Accuracy/Damage/Recharge
  • (9) Ragnarok - Accuracy/Recharge
  • (9) Ragnarok - Damage/Endurance
  • (11) Ragnarok - Chance for Knockdown

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 6: Rain of Fire

  • (A) Superior Scourging Blast - Damage/RechargeTime
  • (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (7) Superior Scourging Blast - Damage/Endurance/RechargeTime

Level 8: Siphon Power

  • (A) Recharge Reduction IO

Level 10: Siphon Speed

  • (A) Recharge Reduction IO

Level 12: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (13) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (15) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 14: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (15) Rectified Reticle - To Hit Buff/Recharge

Level 16: Vengeance

  • (A) Rectified Reticle - To Hit Buff
  • (17) Rectified Reticle - Increased Perception
  • (17) Luck of the Gambler - Recharge Speed

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (42) Superior Malice of the Corruptor - Damage/Recharge
  • (43) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (43) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (43) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Speed Boost

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (42) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (40) Reactive Defenses - Scaling Resist Damage

Level 26: Blazing Bolt

  • (A) Executioner's Contract - Accuracy/Damage
  • (39) Executioner's Contract - Damage/Endurance
  • (39) Executioner's Contract - Disorient Bonus
  • (40) Executioner's Contract - Damage/Range
  • (40) Executioner's Contract - Damage/Recharge

Level 28: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge

Level 30: Stealth

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed

Level 32: Inferno

  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage

Level 35: Transference

  • (A) Performance Shifter - EndMod/Recharge

Level 38: Fulcrum Shift

  • (A) Recharge Reduction IO

Level 41: Oppressive Gloom

  • (A) Razzle Dazzle - Chance of Immobilize

Level 44: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - +Max HP
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection

Level 47: Soul Drain

  • (A) Superior Avalanche - Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Avalanche - Recharge/Chance for Knockdown

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (42) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - Chance for +End

Level 0: Marshal

Level 0: Invader

Level 0: High Pain Threshold

Level 0: Born In Battle

Level 50: Agility Core Paragon

------------

 

 

 

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I changed it again, because after messing with repel on my fire farming build, I decided I wanted to incorporate it into my build somehow too. I updated the original post. Here is the old build that retains vengeance for the 7.5% recharge and power siphon for single target.

 

"2nd Edit, new build: Ok, so I have messed with this a lot and it turns out I don't need soul drain to hit instasnipe at all. I simply take power mastery, add some slots to tactics and add a kismet and then I always have instasnipe. I also have more defense and more global recharge, overall this is a huge improvement in my opinion. I will leave both though so people can choose whatever they wish (maybe they want dark mastery for thematic reasons? meh). You can still get to dmg cap in two powers power build up+fulcrum shift, but this is only useful on the first group of enemies in a mission after that power build up serves only to give us just a little more def to prevent a def debuff cascade death. You could go spiritual alpha if you wanted more recharge and you'd still be at the softcap and going spiritual radial would allow you to save one slot, I'd only consider this if using ageless destiny though. For me, I like agility. 185% global recharge  with only 2 siphon speeds, this build can keep 3 up all of the time and 4 up for all but 6 seconds, but you need to blast things away too, just maintain two and call it good. You can replace stealth with combat jumping if you like in order to have better endurance management, but you won't be able to stealth past missions.

 

As always, you are at the run speed cap with siphon speed+sprint+ninja run. Oh, and for most content you are going to want the clarion destiny slot as it provides mez protection which is hard to come by on a corruptor. For farming I use ageless and for itrials I use barrier (and I switch to the support hybrid). Yes, that is a lot of situational incarnate powers, worth it though."

 

Build:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Kinetics

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Concealment

Power Pool: Speed

Ancillary Pool: Power Mastery

 

Villain Profile:

Level 1: Flares

  • (A) Apocalypse - Damage
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (19) Apocalypse - Damage/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Chance of Damage(Negative)

Level 1: Transfusion

  • (A) Healing IO

Level 2: Fire Ball

  • (A) Ragnarok - Damage/Recharge
  • (5) Ragnarok - Accuracy/Damage/Recharge
  • (9) Ragnarok - Accuracy/Recharge
  • (9) Ragnarok - Damage/Endurance
  • (11) Ragnarok - Chance for Knockdown

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 6: Rain of Fire

  • (A) Superior Scourging Blast - Damage/RechargeTime
  • (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (7) Superior Scourging Blast - Damage/Endurance/RechargeTime

Level 8: Siphon Power

  • (A) Recharge Reduction IO

Level 10: Siphon Speed

  • (A) Recharge Reduction IO

Level 12: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (13) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (15) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 14: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (15) Rectified Reticle - To Hit Buff/Recharge
  • (37) To Hit Buff IO
  • (37) To Hit Buff IO

Level 16: Vengeance

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Rectified Reticle - To Hit Buff
  • (46) Rectified Reticle - To Hit Buff/Recharge

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (37) Superior Malice of the Corruptor - Damage/Recharge
  • (42) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (42) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (43) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Speed Boost

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (39) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (40) Reactive Defenses - Scaling Resist Damage

Level 26: Blazing Bolt

  • (A) Executioner's Contract - Accuracy/Damage
  • (39) Executioner's Contract - Damage/Endurance
  • (39) Executioner's Contract - Damage/Interrupt
  • (40) Executioner's Contract - Damage/Range
  • (40) Executioner's Contract - Damage/Recharge

Level 28: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge

Level 30: Stealth

  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
  • (50) Kismet - Accuracy +6%

Level 32: Inferno

  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage

Level 35: Transference

  • (A) Performance Shifter - EndMod/Recharge

Level 38: Fulcrum Shift

  • (A) Recharge Reduction IO

Level 41: Power Build Up

  • (A) Rectified Reticle - To Hit Buff
  • (43) Rectified Reticle - To Hit Buff/Recharge

Level 44: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - +Max HP
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection

Level 47: Flurry

  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (17) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - Chance for +End

Level 0: Marshal

Level 0: Invader

Level 0: High Pain Threshold

Level 0: Born In Battle

Level 50: Void Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Banished Pantheon Radial Superior Ally

Level 50: Ageless Core Epiphany

Level 50: Assault Radial Embodiment

Level 50: Agility Core Paragon

------------

 

 

 

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I see where your going with the build.

I have a DP KIN I just reworked and will be posting, but I know you haven't actually run this yet and I will explain.

Range attacks are gonna kill you every time. Why ? Because again my DP KIN had similar numbers..

Oppressive gloom get rid of it.. Works great on full defense capped players.. I had it and I go so much aggro I was dying in seconds after turning it on and this was with Incarnate powers and being T3. 

I think the build can definitely be reworked and re-tuned. 

5 slotting luck in stealth is wasted. Actually having stealth is wasted.

2 slotting hasten might be wasted. 

Vengeance pretty much useless end game. Its great for AE farming scam to PL.

 

 

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26 minutes ago, plainguy said:

I see where your going with the build.

I have a DP KIN I just reworked and will be posting, but I know you haven't actually run this yet and I will explain.

Range attacks are gonna kill you every time. Why ? Because again my DP KIN had similar numbers..

Oppressive gloom get rid of it.. Works great on full defense capped players.. I had it and I go so much aggro I was dying in seconds after turning it on and this was with Incarnate powers and being T3. 

I think the build can definitely be reworked and re-tuned. 

5 slotting luck in stealth is wasted. Actually having stealth is wasted.

2 slotting hasten might be wasted. 

Vengeance pretty much useless end game. Its great for AE farming scam to PL.

 

 

So, I updated the build with power mastery. I do run this all the time. The only issues I've had is on an  ITF surrounded by nictus alone, where they are doing energy and negative dmg. I have run all the other TFs for accolades without issues. I also took repel with the FF recharge proc. I no longer have vengeance, again please check the original post for the current build.

Edited by Darkir
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9 hours ago, Darkir said:

So, I updated the build with power mastery. I do run this all the time. The only issues I've had is on an  ITF surrounded by nictus alone, where they are doing energy and negative dmg. I have run all the other TFs for accolades without issues. I also took repel with the FF recharge proc. I no longer have vengeance, again please check the original post for the current build.

 

Sorry still getting error on your original post for the build.  

Have you updated pines ? 

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I'm pretty sure it is the sudden acceleration kb to kd io that is doing it. My pines version is 2.21 I think (maybe 2.12). I'll remove it from the original post and make a note about it in the comments. Is there a newer version of pines? (Link please 😁)

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Ok, can you load this one? The kb to kd proc is missing from repel.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Flares -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Acc/Dmg(19)
Level 1: Transfusion -- NmnCnv-Heal(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Regen/Rcvry+(50)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Knock%(11)
Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(27), LucoftheG-Rchg+(31), ShlWal-ResDam/Re TP(31)
Level 6: Rain of Fire -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(7)
Level 8: Repel -- EndRdx-I(A), FrcFdb-Rechg%(17), Empty(21)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15)
Level 14: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(15), ToHit-I(34), ToHit-I(42)
Level 16: Aim -- GssSynFr--Build%(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(19), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg(43)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25), GldArm-3defTpProc(39)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Rchg+(36), Rct-ResDam%(40)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(39), ExcCnt-Dmg/ActRdx(39), ExcCnt-Dmg/Rng(40), ExcCnt-Dmg/Rchg(40)
Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31)
Level 30: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def(37), LucoftheG-Rchg+(46)
Level 32: Inferno -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 35: Transference -- PrfShf-EndMod/Rchg(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46), StdPrt-ResKB(46)
Level 47: Total Focus -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Void Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Agility Core Paragon 
------------

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A friend of mine in my SG asked me to retool this for ice/kin and so here is the build for it. I have updated my pines to 2.23 and will be reposting the builds using that. So, please get that on this forum, when you download it, it may say 2.22, but it is 2.23 when you use it. 

 

build ICEY KINTANK:

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Ice Bolt -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(7)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(9), SuddAcc--KB/+KD(9)
Level 6: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def(15), LucoftheG-Rchg+(15), ShlWal-ResDam/Re TP(17)
Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(19)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Ice Storm -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg(13), SprScrBls-Dmg/EndRdx/Rchg(13)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-EndRdx/Rchg(34), GldArm-3defTpProc(43)
Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Rchg+(31), Ksm-ToHit+(33)
Level 18: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27), LucoftheG-Rchg+(27), Rct-ResDam%(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Bitter Freeze Ray -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(39)
Level 28: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39)
Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40)
Level 32: Blizzard -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43)
Level 35: Transference -- RechRdx-I(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46), StdPrt-ResKB(46)
Level 47: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 49: Flurry -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 50: Agility Core Paragon 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
Level 50: Void Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited by Darkir
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Maybe...this was built to get the absolute maximum I could out of my fire/kin and it is the most fun I have ever had on a toon (with a fire/time corruptor coming in second). Lets see what I can come up with, most of the defenses are based around kinetic melee, but for a true budget build it would be far easier to just take scorpion shield. You won't have the resists though. Let's see how a build with scorpion shield can do. So, your resists are around 20% less to s/l with this but you have some more s/l def to prevent a defense cascade death. You do get more recharge, but I still would only do +3x8 with this solo as that 20% more dmg is very significant especially if there are EBs and bosses around. Overall, I'd say this is pretty good. You retain both siphon power and aim, so your AV killing potential is better. I have avoided purples with the exception of the superior ATOs as those are just too damn good to pass up and the corruptor ATOs aren't that expensive. I guess I'd call this a mid-budget build instead of a true budget build.

 

First try at a fire/kin/mace budget build:

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9)
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(48)
Level 2: Fire Ball -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(13), Ann-ResDeb%(48)
Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(15), SuddAcc--KB/+KD(15)
Level 6: Rain of Fire -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Dmg/EndRdx/Rchg(17)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21), LucoftheG-Rchg+(21), ShlWal-ResDam/Re TP(23)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31), StdPrt-ResDam/Def+(31), StdPrt-ResKB(31)
Level 16: Increase Density -- GldArm-3defTpProc(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(23), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Rchg/Dmg%(27)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Rchg+(34), Rct-ResDam%(34)
Level 24: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(34), ToHit-I(36), ToHit-I(36)
Level 26: Vengeance -- LucoftheG-Rchg+(A)
Level 28: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(36), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(37), ExcCnt-Dmg/Rchg(37)
Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(40), LucoftheG-Rchg+(40), Ksm-ToHit+(40)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 35: Transference -- PrfShf-EndMod/Rchg(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Rchg+(46)
Level 47: Siphon Power -- RechRdx-I(A)
Level 49: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50), GssSynFr--Build%(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Clr-EndRdx(A), Clr-RunSpd(46)
Level 1: Prestige Power Slide -- Clr-EndRdx(A), Clr-RunSpd(46)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(39)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(7), PrfShf-End%(48)
Level 50: Agility Core Paragon 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
------------

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Edited by Darkir
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This is the old version of the build with power mastery, its good on s/l farms and a lot of content. I found that there was too much pure energy dmg for me to be running into the middle of everything I wanted. So, I respec'd into mace shield and sorcery. This is still faster on s/l farms though or against s/l mobs because you have capped res at all times. 

 

Power mastery build:

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Flares -- SprScrBls-Rchg/+End(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg(19)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(43), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(50)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Knock%(11)
Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(27), LucoftheG-Rchg+(31), ShlWal-ResDam/Re TP(31)
Level 6: Rain of Fire -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(7)
Level 8: Repel -- EndRdx-I(A), FrcFdb-Rechg%(17), SuddAcc--KB/+KD(21)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15)
Level 14: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(15), ToHit-I(34), ToHit-I(42)
Level 16: Siphon Power -- RechRdx-I(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(19), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg(43)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(39)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Rchg+(36), Ksm-ToHit+(40)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(39), ExcCnt-Dmg/ActRdx(39), ExcCnt-Dmg/Rng(40), ExcCnt-Dmg/Rchg(40)
Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31)
Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(37), Rct-ResDam%(46)
Level 32: Inferno -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 35: Transference -- PrfShf-EndMod/Rchg(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46), StdPrt-ResKB(46)
Level 47: Total Focus -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Void Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Agility Core Paragon 
------------

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On 7/19/2019 at 2:17 AM, Darkir said:

I changed it again, because after messing with repel on my fire farming build, I decided I wanted to incorporate it into my build somehow too. I updated the original post. Here is the old build that retains vengeance for the 7.5% recharge and power siphon for single target.

 

"2nd Edit, new build: Ok, so I have messed with this a lot and it turns out I don't need soul drain to hit instasnipe at all. I simply take power mastery, add some slots to tactics and add a kismet and then I always have instasnipe. I also have more defense and more global recharge, overall this is a huge improvement in my opinion. I will leave both though so people can choose whatever they wish (maybe they want dark mastery for thematic reasons? meh). You can still get to dmg cap in two powers power build up+fulcrum shift, but this is only useful on the first group of enemies in a mission after that power build up serves only to give us just a little more def to prevent a def debuff cascade death. You could go spiritual alpha if you wanted more recharge and you'd still be at the softcap and going spiritual radial would allow you to save one slot, I'd only consider this if using ageless destiny though. For me, I like agility. 185% global recharge  with only 2 siphon speeds, this build can keep 3 up all of the time and 4 up for all but 6 seconds, but you need to blast things away too, just maintain two and call it good. You can replace stealth with combat jumping if you like in order to have better endurance management, but you won't be able to stealth past missions.

 

As always, you are at the run speed cap with siphon speed+sprint+ninja run. Oh, and for most content you are going to want the clarion destiny slot as it provides mez protection which is hard to come by on a corruptor. For farming I use ageless and for itrials I use barrier (and I switch to the support hybrid). Yes, that is a lot of situational incarnate powers, worth it though."

 

Build:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Kinetics

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Concealment

Power Pool: Speed

Ancillary Pool: Power Mastery

 

Villain Profile:

Level 1: Flares

  • (A) Apocalypse - Damage
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (19) Apocalypse - Damage/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Chance of Damage(Negative)

Level 1: Transfusion

  • (A) Healing IO

Level 2: Fire Ball

  • (A) Ragnarok - Damage/Recharge
  • (5) Ragnarok - Accuracy/Damage/Recharge
  • (9) Ragnarok - Accuracy/Recharge
  • (9) Ragnarok - Damage/Endurance
  • (11) Ragnarok - Chance for Knockdown

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 6: Rain of Fire

  • (A) Superior Scourging Blast - Damage/RechargeTime
  • (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (7) Superior Scourging Blast - Damage/Endurance/RechargeTime

Level 8: Siphon Power

  • (A) Recharge Reduction IO

Level 10: Siphon Speed

  • (A) Recharge Reduction IO

Level 12: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (13) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (15) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 14: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (15) Rectified Reticle - To Hit Buff/Recharge
  • (37) To Hit Buff IO
  • (37) To Hit Buff IO

Level 16: Vengeance

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Rectified Reticle - To Hit Buff
  • (46) Rectified Reticle - To Hit Buff/Recharge

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (37) Superior Malice of the Corruptor - Damage/Recharge
  • (42) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (42) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (43) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Speed Boost

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (39) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (40) Reactive Defenses - Scaling Resist Damage

Level 26: Blazing Bolt

  • (A) Executioner's Contract - Accuracy/Damage
  • (39) Executioner's Contract - Damage/Endurance
  • (39) Executioner's Contract - Damage/Interrupt
  • (40) Executioner's Contract - Damage/Range
  • (40) Executioner's Contract - Damage/Recharge

Level 28: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge

Level 30: Stealth

  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
  • (50) Kismet - Accuracy +6%

Level 32: Inferno

  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage

Level 35: Transference

  • (A) Performance Shifter - EndMod/Recharge

Level 38: Fulcrum Shift

  • (A) Recharge Reduction IO

Level 41: Power Build Up

  • (A) Rectified Reticle - To Hit Buff
  • (43) Rectified Reticle - To Hit Buff/Recharge

Level 44: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - +Max HP
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection

Level 47: Flurry

  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (17) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - Chance for +End

Level 0: Marshal

Level 0: Invader

Level 0: High Pain Threshold

Level 0: Born In Battle

Level 50: Void Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Banished Pantheon Radial Superior Ally

Level 50: Ageless Core Epiphany

Level 50: Assault Radial Embodiment

Level 50: Agility Core Paragon

------------

 

 

 

 


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how do you move around the city you must be slow as hell, ninja run is SLOW

 

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Nope, siphon speed+Sprint+ninja run puts you at the run speed cap (92.5 mph). So, I just find a mob, any mob, siphon speed and run to my destination. Not to mention ninja run increases jumping by quite a bit, so I routinely am the first into missions.

Edited by Darkir
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On 7/17/2019 at 1:19 AM, Darkir said:

Other iterations of the build are below in the comments. This is the latest version that maintains s/l/e softcap with mace shield ands gets to the s/l res cap with rune of protection. Running this in every part of the game, I've found that pure energy dmg is just too prevalent to ignore, so I took mace shield and slotted arcane bolt with superiors winter bite to get to the softcap. If you go into an s/l farm with this, you can totally do +4x8 with bosses but you need to watch your HP when rune of protection falls. Rune of protection is also nice to have as backup mez protection. We have 170% global recharge, permahasten, instansnipe, and the FF proc in repel. It is hard to quantify how much recharge the FF proc in repel gives you, it is somewhere between 50%-70% when you are in the middle of a mob, but the less things around you, the less beneficial it is. Still I feel it enables repel to provide some damage mitigation where none existed for kinetics before. Best AOE attack chain I've found is fulcrum>fireball>ROF>inferno>fireball>void incarnate>fireball. This will leave bosses with only a tiny bit of health left. The procs in RoF and Fireball don't proc very often, but when they do its great to be able to exceed the dmg cap a little. The procs in inferno are at the 90% cap. ST attack chain is Blaze>Blazing Bolt>Fireball>Flares (if the FF proc is on you can skip flares or just use one of your kinetics powers instead of flares, like FS or Siphon Power. You can maintain a +200=250% dmg buff for yourself and the team against a single target).

 

Build:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Acc/Dmg/Rchg(19)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15), Ann-ResDeb%(33)
Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(7), SuddAcc--KB/+KD(7)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11), LucoftheG-Def/Rchg+(11), Ksm-ToHit+(13)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Rchg/+End(21), Ann-ResDeb%(48)
Level 14: Tactics -- ToHit-I(A), ToHit-I(23), ToHit-I(23)
Level 16: Spirit Ward -- Prv-Absorb%(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Rchg/Dmg%(29)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40)
Level 24: Rune of Protection -- RctArm-ResDam(A), RctArm-ResDam/Rchg(34), RctArm-EndRdx/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RechRdx-I(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31), RctArm-EndRdx(31), StdPrt-ResDam/Def+(33)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 35: Transference -- PrfShf-EndMod/Rchg(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43), Rct-ResDam%(43)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Increase Density -- GldArm-3defTpProc(A)
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 50: Agility Core Paragon 
Level 50: Void Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
Level 50: Reactive Radial Flawless Interface 
------------


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Forgive my n00b-ness, The single enhancement in speed boost, is that whats giving this char total mez protection? how expensive is it? im sick of taking leaping for Acrobatics 

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1 hour ago, Bigimpin2 said:

Furthermore, how much does this build cost? I might have to resort to a budget build 

Depending on how much you can get the purples for, around 500-650 mil I think. I bought this so long ago though that I'm not sure.

Edited by Darkir
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On 8/29/2019 at 7:16 AM, Bigimpin2 said:

Forgive my n00b-ness, The single enhancement in speed boost, is that whats giving this char total mez protection? how expensive is it? im sick of taking leaping for Acrobatics 

No, that is rune of protection. It's up time is 90 seconds out of 140-150 seconds. I use it more as a break free more than anything else. Another option is the Clarion destiny incarnate. Rune of protection also increases your resistances by a lot, this is more useful on a farm or when facing more obscure damage types.

Edited by Darkir
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On 7/17/2019 at 3:32 AM, Sovera said:

Very good show, Darkir, I've been looking at this combo for a while. Soul Drain doing almost as much damage as Fireball does not hurt either. But I keep being sidetracked by using archery instead just because the nuke coincides with FS recharge times. It does exactly half damage of Inferno, but we can use three times as much.

 

(And there's my archery blaster looking at me doing almost the same damage of FS and Soul Drain saturated Rain of Arrows with just Aim and Build-Up who also share the same recharge time of the nuke, ergo every 25 seconds, and no shenanigans of running into melee).

I am curious do you get the benefit of fulcrum shift on all the ticks or just the first ?

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