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New Version of Darkir's Kintank, blow **** up and survive (hardcap+softcap s/l and ranged def, 200%+ rech)


Darkir

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5 hours ago, Nightwatch said:

This thread and the FIRE/KIN and ICE/KIN builds are very  interesting.  But it reminded me that back on live RAD/KINs used to be a thing.  They seem to have gone the way of fire/kin controllers only more so as at least you see one of those every so often on Homecoming.  Are Rad/Kins no longer viable?  

So the advantage of rad/kin is that they get another pbaoe instead of rain of fire and that they can slot the achilles -res proc in their powers. I still think that fire/kin will be superior to ice/kin or rad/kin because having all your damage frontloaded beats out blizzard's better damage over time and the fire dots beat rads extra pbaoe and -res proc. 

 

That being said, rad/kin is absolutely viable. 

 

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: X-Ray Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Acc/Dmg/Rchg(9), Thn-Dmg/EndRdx(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15)
Level 2: Irradiate -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Rchg/+End(11), AchHee-ResDeb%(39)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(7), SuddAcc--KB/+KD(7)
Level 8: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(15), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(33), Ksm-ToHit+(33)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46)
Level 16: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(17), RctArm-EndRdx(19), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(21)
Level 18: Cosmic Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(37), LucoftheG-Def/Rchg+(39)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(25)
Level 26: Neutron Bomb -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Dmg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(29), AchHee-ResDeb%(36)
Level 28: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Atomic Blast -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34), AchHee-ResDeb%(36)
Level 35: Transference -- EndMod-I(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(43), LucoftheG-Def/Rchg+(43)
Level 44: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(46)
Level 47: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 50: Agility Core Paragon 
------------

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		|-------------------------------------------------------------------|

 

 

Edited by Darkir
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  • 4 weeks later
3 hours ago, Ice_Warden said:

Hey would you mind sharing the optimum incarnate choices for a Rad/Kin?

Alpha: Agility

Interface: Reactive radial

Hybrid: Assault radial

Lore: up to you, I use Banished radial for the -res

Judgement: Pyrronic because it has the lowest cast time

Destiny: Ageless for farming or on a support heavy team. Clarion for harder content solo. Ageless is the most fun.

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This is the previous iteration of the build. I made a new one and updated the original post. I found that with the new sets added in march we have some other great options. You know how when you go up against a different damage type and their ranged attacks hit you, making you need to use heal (gross)? Well now we can fix all that.

 

 

This is the old iteration:

 

 

 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Acc/Dmg/Rchg(19)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15), Ann-ResDeb%(33)
Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(7), SuddAcc--KB/+KD(7)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11), LucoftheG-Def/Rchg+(11), Ksm-ToHit+(13)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Rchg/+End(21), Ann-ResDeb%(36)
Level 14: Tactics -- HO:Cyto(A), HO:Cyto(23)
Level 16: Spirit Ward -- Prv-Absorb%(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Rchg/Dmg%(29)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(27), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40)
Level 24: Rune of Protection -- RctArm-ResDam(A), RctArm-ResDam/Rchg(34), RctArm-EndRdx/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31), RctArm-EndRdx(31), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(40)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 35: Transference -- PrfShf-EndMod/Rchg(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43), Rct-ResDam%(43)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Aim -- GssSynFr--Build%(A)
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 50: Agility Core Paragon 
Level 50: Void Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
------------

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  • 2 weeks later
13 hours ago, ThatsFatal said:

I just made a Fire/Kin to level with some friends who are also playing Corruptors. How will this perform while leveling and is there any new updates than can be applied to the original or is it still pretty current?

So this will absolutely work well as a leveling build, but you will want to take siphon power as you are leveling up and then replace it at lvl 38 when you get fulcrum shift. You won't be very tanky until you get rune of protection and scorpion shield, but once you do it will work very well.

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  • 2 weeks later
9 hours ago, Zer0 Hour said:

@Darkir what would you swap siphon power in for until 38? Or would you just add it early and then grab everything else 1 power selection late?

I would get siphon power as early as possible and then just not take the sorcery powers until the lvl 38 Respec.

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14 hours ago, Zer0 Hour said:

Thanks! Also, what does your attack attack chain look like? I think I may be over prioritizing some of the kin powers. 

I keep two stacks of siphon speed up, I keep myself at +300% dmg with fulcrum shift (it's mostly capped at 400%), I prioritize blaze and blazing bolt on ST and throw in fireballs when they are on CD, fireball+RoF+inferno for AoE and use the ST attacks against bosses and runners. Mostly I just try to kill all the things as quickly as possible.

 

St chain: blaze>blazing bolt>fireball or blaze>blazing bolt>flares

 

AoE: fireball>RoF>inferno>fireball or something like that, maybe throw in some at attacks on an EB or boss

 

 

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I'm in love with the build! Having so much fun!

 

Sorry to keep picking your brain, but I have another question. Do you keep all toggles up all the time? Or are some of them situational?

Edited by Zer0 Hour
Forgot something...
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15 hours ago, Zer0 Hour said:

I'm in love with the build! Having so much fun!

 

Sorry to keep picking your brain, but I have another question. Do you keep all toggles up all the time? Or are some of them situational?

I keep tough, weave, scorpion shield, and maneuvers up at all times. The others are situational.

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10 minutes ago, Zer0 Hour said:

Ok, I can't for the life of me figure out where you get the superior blistering cold that is able to be boosted? Everything in AH is attuned. Do you have to buy the winter packs?


You can't.  Apparently there's some bounds checking problems in his version of Mids.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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8 hours ago, Stromaeyl said:

I been playing around with Mids and wonder if a psychic blast/kinetics would be viable.  Any comments or cautions?

It should work, maybe something like this?

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Subdue -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(15)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11)
Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(3), StnoftheM-Dmg/ActRdx/Rchg(3), StnoftheM-Dmg/EndRdx/Rchg(5), StnoftheM-Dam%(5)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(11), SuddAcc--KB/+KD(13)
Level 8: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Acc/Dmg/Rchg(46), Thn-Dmg/EndRdx/Rchg(48)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(33), Rct-ResDam%(36), Ksm-ToHit+(40)
Level 14: Spirit Ward -- Prv-Absorb%(A)
Level 16: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17)
Level 18: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(40), SprMlcoft-Acc/Dmg/Rchg(43), SprMlcoft-Dmg/EndRdx/Rchg(45), SprMlcoft-Acc/Dmg/EndRdx/Rchg(45), SprMlcoft-Rchg/Dmg%(45)
Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(25), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 22: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(50)
Level 24: Boxing -- Empty(A)
Level 26: Psionic Tornado -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(27), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), OvrFrc-Dam/KB(29), FrcFdb-Rechg%(29)
Level 28: Tough -- GldArm-End/Res(A), GldArm-RechRes(31), GldArm-RechEnd(31), GldArm-Res/Rech/End(31), GldArm-ResDam(33), GldArm-3defTpProc(34)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(40)
Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
Level 49: Inertial Reduction -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(19)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 50: Agility Core Paragon 
------------

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Similar to my final build (leveling build is a bit different :)  ).  I did not take inertial reduction (cuz you know flight packs), but added assault--a lil moar damage never hurts--and moved the xtra slot to health for a Numina's +rec +regen. 

 

The fire/kin is more powerful but just want to be different.  Against anything but machines/robots, psychic hits like a ton of bricks.  Wanted to up the damage with FS.  Increase Density is for those times when you jump in the middle of a pack and just wanna Psychic Wail/FS/"arrest".

 

Thank you very much for taking the time to add a sample build.  Much appreciated.

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20 minutes ago, Stromaeyl said:

Increase Density is for those times when you jump in the middle of a pack and just wanna Psychic Wail/FS/"arrest".

Increased density is a team buff and does not apply to you, so what do you mean by this?

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On 7/18/2020 at 3:21 AM, rshacklef0rd said:

Just wondering why you would slot 5 red fortunes in weave, you need 6 to get the ranged defense bonus.  just slotting 5 doesn't seem worth it.

That slotting gets you 12.5% global recharge for 6 slots. Basically just maximizing the recharge you get out of the build, if you want to change it to 2-3 +5 lotgs to utilize those slots elsewhere go for it. Just make sure you maintain the softcap and don't give up too much recharge when playing with the build.

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  • 2 weeks later
On 7/16/2019 at 11:19 PM, Darkir said:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Mace Mastery


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this latest version is really quite good.

i built mine for Fire Farming quite a long time ago, & recently decided to have a 2nd build for all content. wanted to use Mu's Charged S/L/E Res for late-game durability, but struggling to cap Melee or S/L Def so far (Ranged wasn't hard). i honestly don't think it's possible for M/R/A or SLENFC (close! but not as good as my Water/Atom/Mu Blaster) ...will revisit the attempt until i'm sure.

for a break, i worked on a 3rd build with Scorp.Shield, which easily fixed the Def issue (SLE & Ranged softcap)... but can no-longer Res cap itself. i got everything i wanted for low-lvl teaming (Ranged softcap, Rune, Siphons, -KB, SB/ID, Hasten, Tough/Weave, Kismet, Absorb, Scaling Res, fantastic End Ratio), and for late-game it's solid (SLENT Res near 30%, Tactics, Veng, SS for stealth). pretty happy with it as an early pass, so i decided to see what this thread had been up to, figuring your build was still the benchmark... 

i traded 13% F/C Res for 20% E/N, sip nearly half the End, & got that last 1.1% to Ranged, but...welp... ya got me by 30% +Rech, which is huge. there are a few small things that mean i won't be using it myself, but hard-numbers-wise, your build very impressive. it's rare that i see a build that meets or exceeds, so i wanted to be sure to say you deserve a ton of credit for this one. great job.
:)

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  • 4 weeks later

I'm running a Rad/Kin, closing in on level 50, and using Darkfir's build in this thread as my starting point. I mostly pair with brother's Sav/Shield Brute (duo or team), and we both prioritize AoEs, clumping and nuking mobs, before switching to STs with Scourge to finish B, EBs, AVs, etc. So far it's a crazy fun character, has incredible dmg output and buffs/debuffs, but very busy and clicky, and I need help finishing the build.

 

I'd appreciate any advice you all could share 😃

 

Here is what doesn't make sense:

(1) I don't understand Repel. Other than solo, when wouldn't a team be upset that someone is flinging foes all over. Clumping is generally preferred, no?

(2) Is Vengeance that useful? Seems rarely valuable, would something else more consistently valuable be better?

(3) I see Mace Mastery a lot of Kin builds. Is that because it's the only Def toggle (not Res)? And I should prioritize soft capping my Def, right?

(4) Is Siphon Power + Fulcrum Shift redundant, or helpful? Seems like 50/50, half take both and half say don't bother. Personally, it's a super clicky build, so less powers the better...

(5) Is Rune of Protection something you would drop on auto, firing it when its up for routine Res, or just use for Boss fights, etc?

(6) No one seems to take Aim on any of the X/Kin sets. Why not? Coming from a Stalker, Aim/BU is the shit. Does it not bring the same value to a Corruptor, especially since our big dmg via Scourge comes at the closing attacks, not the opening attacks? Or is it because Tactics already adds ToHit?

(7) Does Stealth add value for the speed runs? Right now I use Super Speed which helps a bit, I just read someone recommended putting a Stealth IO in Sprint, so both on adds enough. Is that helpful or unnecessary for not dying running around speed TFs?

(8) Right now my single biggest weakness is Mez protection. I'm popping BFs like Skittles these days. Which powers are helping to mitigate this?

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