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Alternate Farming specs


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3 hours ago, krj12 said:

I'm curious if anyone has tried a Fire/Fire brute for farming?   Just took a rad/fire through a couple dfb's - I'm just not feeling it.

 

 

Pretty much any random primary along with /Fire can farm fire farms.  Much of the damage comes from Fiery Embrace, Burn and patron AoEs.  You could be an effective farmer with Energy/Fire if you really wanted to, its just that most everything will be faster.  

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  • 3 weeks later

Got bored with my spines fire so I'm leveling a Rad/Fire right now (through comic con farm). It felt slow until you unlocked the final PBAOE attack from Rad, now it is disgusting. I'm running +4/8 without bosses at level 34. Just have 6 purples on me to start and the rest reds. 3 purps take you to defense cap and resistance is already capped. +1 to rad/fire

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1 hour ago, Giocondi said:

Got bored with my spines fire so I'm leveling a Rad/Fire right now (through comic con farm). It felt slow until you unlocked the final PBAOE attack from Rad, now it is disgusting. I'm running +4/8 without bosses at level 34. Just have 6 purples on me to start and the rest reds. 3 purps take you to defense cap and resistance is already capped. +1 to rad/fire

 

 

 I hear ya. That is exactly why I started a rad/fire as well. I like it soooo much better than spines. No need to position myself to maximize damage,just stand there in the middle of the swarm and go nuts.

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Nice little concept for those with infinitely deep pockets. 503% damage when the stars align, 217% haste when +recharge proc and hasten are used simultaneously, getting you super close to perma hasten, capped s/l, e, psi, and a few other quality of life things. Decent defense, too. mid to high 20% without hybrid. 30's with. Endurance management seems to be great as well.

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(3), SprUnrFur-Acc/Dmg/Rchg:50(3), SprUnrFur-Dmg/EndRdx/Rchg:50(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(5), SprUnrFur-Rchg/+Regen/+End:50(7)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(11)
Level 2: Haymaker -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(13), FrcFdb-Rchg/KB:50(13), FrcFdb-Dmg/EndRdx/KB:50(15), FrcFdb-Rechg%:50(15), OvrFrc-Dam/KB:50(17)
Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(17), FuroftheG-Dam/End/Rech:50(19), FuroftheG-ResDeb%:50(19), PrfShf-End%:50(21), SprBrtFur-Rech/Fury:50(21)
Level 6: Conductive Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(23), Ags-EndRdx/Rchg:50(23), Ags-ResDam/EndRdx/Rchg:50(25), Ags-ResDam:50(25), Ags-Psi/Status:50(27)
Level 8: Knockout Blow -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(27), Hct-Acc/Dmg/Rchg:50(29), Hct-Acc/Rchg:50(29), Hct-Dmg/EndRdx:50(31), Hct-Dam%:50(31)
Level 10: Static Shield -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(31), GldArm-End/Res:50(33), GldArm-3defTpProc:50(33), GldArm-RechEnd:50(33), GldArm-RechRes:50(34)
Level 12: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-Def/Rchg:50(34), Rct-ResDam%:50(36)
Level 14: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(36), ShlWal-EndRdx/Rchg:50(36), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(37)
Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(39)
Level 18: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--ToHit/EndRdx:50(40), GssSynFr--Build%:50(40)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/Rchg:50(40), TtnCtn-EndRdx/Rchg:50(42), TtnCtn-ResDam/EndRdx/Rchg:50(42), TtnCtn-ResDam:50(42), ResDam-I:50(43)
Level 26: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(43), LucoftheG-EndRdx/Rchg:50(43), LucoftheG-Def/EndRdx/Rchg:50(45), LucoftheG-Def:50(45), LucoftheG-Rchg+:50(45)
Level 28: Energize -- Prv-Heal/Rchg:50(A)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Foot Stomp -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(46), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48)
Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A)
Level 38: Superior Conditioning -- EndMod-I:50(A)
Level 41: Physical Perfection -- NmnCnv-Heal:50(A), Mrc-Rcvry+:40(48), EndMod-I:50(50)
Level 44: Rage -- RechRdx-I:50(A)
Level 47: Hasten -- RechRdx-I:50(A)
Level 49: Super Speed -- Qck-EndRdx/RunSpd:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Clr-Stlth:50(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTss-Regen+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
Level 50: Cardiac Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Support Core Embodiment 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

 

 

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On 8/23/2019 at 10:40 AM, Bloodofcaine said:

 

 

 I hear ya. That is exactly why I started a rad/fire as well. I like it soooo much better than spines. No need to position myself to maximize damage,just stand there in the middle of the swarm and go nuts.

It's more than just positioning. Force Feedback in Radioactive Smash has ~50% proc rate due to the Contamination mechanic triggering off nearby enemies as well as the target. Irradiated Ground does ridiculous amounts of damage when slotted with procs due to triggering every 5 seconds rather than every 10. The -def on Radiation also allows slotting Achilles' Heel to amplify the rest of your damage.

 

My current build is designed for fire farms, but with the ability to function outside of them as well:\

Spoiler

Villain Plan by Hero Villain Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Mu Mastery

 

Villain Profile:

Level 1: Contaminated Strike

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
     
  • (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
     
  • (3) Superior Blistering Cold - Accuracy/Damage
     
  • (5) Superior Blistering Cold - Damage/Endurance
     
  • (5) Superior Blistering Cold - Accuracy/Damage/Endurance
     
  • (7) Superior Blistering Cold - Accuracy/Damage/Recharge
     

Level 1: Fire Shield

  • (A) Steadfast Protection - Resistance/+Def 3%
     
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
     
  • (9) Unbreakable Guard - +Max HP
     
  • (9) Unbreakable Guard - Resistance
     
  • (11) Unbreakable Guard - Resistance/Endurance
     

Level 2: Radioactive Smash

  • (A) Hecatomb - Damage
     
  • (13) Hecatomb - Damage/Endurance
     
  • (13) Accuracy IO
     
  • (15) Force Feedback - Chance for +Recharge
     
  • (15) Touch of Lady Grey - Chance for Negative Damage
     
  • (17) Hecatomb - Chance of Damage(Negative)
     

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
     

Level 6: Blazing Aura

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
     
  • (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
     
  • (23) Superior Unrelenting Fury - Accuracy/Damage
     
  • (23) Superior Unrelenting Fury - Damage/RechargeTime
     
  • (25) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
     
  • (25) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
     

Level 8: Healing Flames

  • (A) Aegis - Resistance/Endurance/Recharge
     
  • (27) Aegis - Resistance/Recharge
     
  • (27) Aegis - Resistance
     
  • (11) Preventive Medicine - Chance for +Absorb
     
  • (42) Preventive Medicine - Heal
     

Level 10: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
     

Level 12: Taunt

  • (A) Mocking Beratement - Recharge
     
  • (37) Mocking Beratement - Taunt/Range
     
  • (39) Mocking Beratement - Taunt
     
  • (39) Mocking Beratement - Taunt/Recharge
     
  • (39) Mocking Beratement - Taunt/Recharge/Range
     
  • (40) Mocking Beratement - Accuracy/Recharge
     

Level 14: Kick

  • (A) Empty
     

Level 16: Plasma Shield

  • (A) Aegis - Resistance/Endurance/Recharge
     
  • (31) Aegis - Resistance/Endurance
     
  • (31) Aegis - Resistance
     

Level 18: Irradiated Ground

  • (A) Fury of the Gladiator - Chance for Res Debuff
     
  • (31) Armageddon - Chance for Fire Damage
     
  • (33) Armageddon - Damage/Endurance
     
  • (33) Obliteration - Chance for Smashing Damage
     
  • (33) Touch of Lady Grey - Chance for Negative Damage
     
  • (34) Achilles' Heel - Chance for Res Debuff
     

Level 20: Tough

  • (A) Aegis - Resistance
     
  • (29) Aegis - Resistance/Endurance
     
  • (29) Aegis - Psionic/Status Resistance
     

Level 22: Weave

  • (A) Luck of the Gambler - Recharge Speed
     
  • (34) Reactive Defenses - Scaling Resist Damage
     
  • (34) Reactive Defenses - Defense
     
  • (36) Reactive Defenses - Defense/Endurance
     

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
     
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
     
  • (36) Shield Wall - Defense/Endurance
     
  • (37) Shield Wall - Defense
     

Level 26: Devastating Blow

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
     
  • (45) Superior Brute's Fury - Accuracy/Damage
     
  • (46) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
     
  • (46) Superior Brute's Fury - Damage/Recharge
     
  • (46) Superior Brute's Fury - Accuracy/Damage/Recharge
     
  • (48) Superior Brute's Fury - Damage/Endurance/RechargeTime
     

Level 28: Burn

  • (A) Obliteration - Chance for Smashing Damage
     
  • (40) Obliteration - Damage
     
  • (40) Obliteration - Accuracy/Recharge
     
  • (42) Obliteration - Damage/Recharge
     
  • (42) Obliteration - Accuracy/Damage/Recharge
     

Level 30: Hasten

  • (A) Recharge Reduction IO
     
  • (48) Recharge Reduction IO
     

Level 32: Atom Smasher

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
     
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
     
  • (43) Superior Avalanche - Accuracy/Damage
     
  • (43) Superior Avalanche - Damage/Endurance
     
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
     
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
     

Level 35: Electrifying Fences

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
     
  • (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
     
  • (48) Superior Frozen Blast - Accuracy/Damage
     
  • (50) Superior Frozen Blast - Damage/Endurance
     
  • (50) Superior Frozen Blast - Accuracy/Damage/Endurance
     
  • (50) Superior Frozen Blast - Accuracy/Damage/Recharge
     

Level 38: Acrobatics

  • (A) Endurance Reduction IO
     

Level 41: Fusion

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
     

Level 44: Fiery Embrace

  • (A) Recharge Reduction IO
     

Level 47: Tactics

  • (A) Endurance Reduction IO
     

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed


Level 1: Sprint

  • (A) Celerity - +Stealth
     

Level 2: Rest

  • (A) Empty
     

Level 4: Ninja Run 

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (17) Numina's Convalesence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (19) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge

 

Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 

 

 

Level 50: Degenerative Radial Flawless Interface 

Level 50: Knives of Vengeance Radial Superior Ally 

Level 50: Barrier Core Epiphany 

Level 50: Assault Radial Embodiment 

------------

 

Edited by Hjarki
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On 8/25/2019 at 4:42 AM, dreadzor said:

Nice little concept for those with infinitely deep pockets. 503% damage when the stars align, 217% haste when +recharge proc and hasten are used simultaneously, getting you super close to perma hasten, capped s/l, e, psi, and a few other quality of life things. Decent defense, too. mid to high 20% without hybrid. 30's with. Endurance management seems to be great as well.

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(3), SprUnrFur-Acc/Dmg/Rchg:50(3), SprUnrFur-Dmg/EndRdx/Rchg:50(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(5), SprUnrFur-Rchg/+Regen/+End:50(7)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(11)
Level 2: Haymaker -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(13), FrcFdb-Rchg/KB:50(13), FrcFdb-Dmg/EndRdx/KB:50(15), FrcFdb-Rechg%:50(15), OvrFrc-Dam/KB:50(17)
Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(17), FuroftheG-Dam/End/Rech:50(19), FuroftheG-ResDeb%:50(19), PrfShf-End%:50(21), SprBrtFur-Rech/Fury:50(21)
Level 6: Conductive Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(23), Ags-EndRdx/Rchg:50(23), Ags-ResDam/EndRdx/Rchg:50(25), Ags-ResDam:50(25), Ags-Psi/Status:50(27)
Level 8: Knockout Blow -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(27), Hct-Acc/Dmg/Rchg:50(29), Hct-Acc/Rchg:50(29), Hct-Dmg/EndRdx:50(31), Hct-Dam%:50(31)
Level 10: Static Shield -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(31), GldArm-End/Res:50(33), GldArm-3defTpProc:50(33), GldArm-RechEnd:50(33), GldArm-RechRes:50(34)
Level 12: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-Def/Rchg:50(34), Rct-ResDam%:50(36)
Level 14: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(36), ShlWal-EndRdx/Rchg:50(36), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(37)
Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(39)
Level 18: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--ToHit/EndRdx:50(40), GssSynFr--Build%:50(40)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/Rchg:50(40), TtnCtn-EndRdx/Rchg:50(42), TtnCtn-ResDam/EndRdx/Rchg:50(42), TtnCtn-ResDam:50(42), ResDam-I:50(43)
Level 26: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(43), LucoftheG-EndRdx/Rchg:50(43), LucoftheG-Def/EndRdx/Rchg:50(45), LucoftheG-Def:50(45), LucoftheG-Rchg+:50(45)
Level 28: Energize -- Prv-Heal/Rchg:50(A)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Foot Stomp -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(46), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48)
Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A)
Level 38: Superior Conditioning -- EndMod-I:50(A)
Level 41: Physical Perfection -- NmnCnv-Heal:50(A), Mrc-Rcvry+:40(48), EndMod-I:50(50)
Level 44: Rage -- RechRdx-I:50(A)
Level 47: Hasten -- RechRdx-I:50(A)
Level 49: Super Speed -- Qck-EndRdx/RunSpd:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Clr-Stlth:50(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTss-Regen+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
Level 50: Cardiac Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Support Core Embodiment 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

 

 

That is interesting. Looks like it would do well in either Fire or SL farms. Hmmm, maybe my next uber expensive alt project. I am thinking of making a farmer for my melee toons for vet level grinding. That way I can two box one (this build you provided probably) and then have something like an MA/WP toon on /follow and a PBAoE on autofire and just plow through SL farms 

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Rad/ can potentially be faster than spines, but like spines, in order to get max speed, you have to actually pay ATTENTION to your attack chain.


First rule, ALWAYS fire off atom smasher right after you hit fusion. That will irradiate pretty much every single mob around you that you connect with. Atom Smasher's damage is okay, and like burn you drop it whenever it pops, but if have to wait a second or two to get off fusion before atom smasher, it's worth it for the secondary effect.

Radiation contamination- Now, from what I have seen, contamination damage is 20% of the attack's damage in an explosion. That means (as far as I know) an 8 foot radius around the target, up to 5 targets. When you follow up after the atom smasher,  you do an average of 80% of it's damage to targets around the primary target. After a fusioned atom smasher, pretty much any target you randomly picked is extremely likely to be contaminated.

You can often get off a radioactive smash and then a radiation siphon, OR a devastating blow, in between atom smashers and burns. This makes up for the lack of  a decent cone like spines, except that against bosses, MY devastating blow does almost a thousand damage and recharges in 5 seconds, as well as putting down -15% defense for the next hit. When you are down to a boss or two and too far from the next spawn, you drop the 'leftover' bosses with your ST attack chain.

And, of course, once you get your defense up, you can set your burn on auto and afk farm while you type on the forums, like I am doing. Speed is gonna be the same for any fire armor brute.

S/L farms might rarely require a hint of attention, but not often

 

Here's my build, as it stands:
 

 

 


Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Holly Caust: Level 50 Natural Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(45), SprBlsCol-Rchg/HoldProc:50(50)
Level 1: Fire Shield -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(5), Ags-ResDam/EndRdx/Rchg:50(7)
Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(7), SprBrtFur-Acc/Dmg/Rchg:50(9), SprBrtFur-Dmg/EndRdx/Rchg:50(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(11), SprBrtFur-Rech/Fury:50(11)
Level 4: Healing Flames -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(15), Prv-EndRdx/Rchg:50(17), Prv-Heal/Rchg:50(17), Prv-Heal/Rchg/EndRdx:50(19), Prv-Absorb%:50(19)
Level 6: Super Speed -- Clr-Stlth:50(A)
Level 8: Radiation Siphon -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(21), MckBrt-Taunt/Rchg/Rng:50(21), MckBrt-Acc/Rchg:50(23), MckBrt-Taunt/Rng:50(23), MckBrt-Rchg:50(25)
Level 10: Temperature Protection -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(25)
Level 12: Combat Jumping -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(27), Krm-ResKB:30(27), ShlWal-ResDam/Re TP:50(29), Ksm-ToHit+:30(29)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 16: Plasma Shield -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(31), Ags-Psi/Status:50(31)
Level 18: Irradiated Ground -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(34)
Level 20: Consume -- MckBrt-Taunt:50(A), MckBrt-Rchg:50(34), MckBrt-Taunt/Rng:50(36), MckBrt-Taunt/Rchg:50(36), MckBrt-Taunt/Rchg/Rng:50(36), MckBrt-Acc/Rchg:50(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(37), Ags-ResDam/EndRdx/Rchg:50(37)
Level 26: Weave -- LucoftheG-Rchg+:50(A), Rct-Def:50(39), Rct-Def/EndRdx:50(39), Rct-Def/EndRdx/Rchg:50(39)
Level 28: Burn -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(40), SprUnrFur-Acc/Dmg/Rchg:50(40), SprUnrFur-Dmg/EndRdx/Rchg:50(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(42), SprUnrFur-Rchg/+Regen/+End:50(42)
Level 30: Fusion -- RechRdx-I:50(A)
Level 32: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 38: Devastating Blow -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(43), KntCmb-Dmg/Rchg:35(43), KntCmb-Dmg/EndRdx/Rchg:35(43)
Level 41: Atom Smasher -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(45), Arm-Acc/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(46), Arm-Dmg/Rchg:50(46), AchHee-ResDeb%:20(46)
Level 44: Taunt -- MckBrt-Taunt/Rng:50(A), MckBrt-Taunt/Rchg/Rng:50(48), MckBrt-Rchg:50(48), MckBrt-Taunt/Rchg:50(48), MckBrt-Taunt:50(50), MckBrt-Acc/Rchg:50(50)
Level 47: Rise of the Phoenix -- RgnTss-Regen+:30(A)
Level 49: Tactics -- GssSynFr--Build%:21(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(13), Pnc-Heal/+End:50(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)
Level 50: Ageless Core Epiphany
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Warworks Radial Superior Ally
Level 50: Assault Core Embodiment
Level 50: Agility Core Paragon
------------

 
 

 

 


Now, I will admit that it could probably be tweaked a little, but the build has served me well for 87 Veteran levels, through fire farming, MSR, ITF's, Lambdas, Stealthing ouro arcs, Katie Hannons, s/l farming, and lots of TF's.

 

Edited by Frostweaver
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9 hours ago, dmaker said:

That is interesting. Looks like it would do well in either Fire or SL farms. Hmmm, maybe my next uber expensive alt project. I am thinking of making a farmer for my melee toons for vet level grinding. That way I can two box one (this build you provided probably) and then have something like an MA/WP toon on /follow and a PBAoE on autofire and just plow through SL farms 

Gonna concoct a rad/elec version. Will post in a bit =). I like /elec because it's great on end. Especially when you slot in +end on the lightning aura.

Here is the rad/elec build quoted in the spoiler. You can ad more +recharge by replacing the 4 stat ATO slot with the Force Feedback proc in radioactive smash, if needed, but it reduces s/l resistance from cap, slightly.

 

Spoiler

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(3), SprUnrFur-Acc/Dmg/Rchg:50(3), SprUnrFur-Dmg/EndRdx/Rchg:50(5), SprUnrFur-Rchg/+Regen/+End:50(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(7)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(11)
Level 2: Lightning Field -- FuroftheG-Dam/End/Rech:50(A), FuroftheG-Acc/End/Rech:50(13), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(15), PrfShf-End%:50(15), SprBrtFur-Rech/Fury:50(17)
Level 4: Conductive Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(17), Ags-EndRdx/Rchg:50(19), Ags-ResDam/EndRdx/Rchg:50(19), Ags-ResDam:50(21), Ags-Psi/Status:50(21)
Level 6: Fusion -- RechRdx-I:50(A)
Level 8: Radiation Siphon -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(23), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(25), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(27)
Level 10: Static Shield -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(27), GldArm-End/Res:50(29), GldArm-3defTpProc:50(29), GldArm-RechEnd:50(31), GldArm-RechRes:50(31)
Level 12: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(46), Rct-Def/Rchg:50(48), Rct-ResDam%:50(48)
Level 14: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(31), ShlWal-EndRdx/Rchg:50(33), ShlWal-Def/EndRdx/Rchg:50(33), ShlWal-Def:50(33), ShlWal-ResDam/Re TP:50(34)
Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(34)
Level 18: Irradiated Ground -- AchHee-ResDeb%:20(A), TchofLadG-DefDeb:50(34), TchofLadG-DefDeb/Rchg/EndRdx:50(36), TchofLadG-Rchg/EndRdx:50(36), TchofLadG-DefDeb/EndRdx:50(36), TchofLadG-%Dam:50(37)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(37), GssSynFr--Rchg/EndRdx:50(37), GssSynFr--ToHit/EndRdx:50(39), GssSynFr--Build%:50(39)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/Rchg:50(39), TtnCtn-ResDam/EndRdx/Rchg:50(40), TtnCtn-ResDam:40(40), TtnCtn-EndRdx:50(40), ResDam-I:40(42)
Level 28: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(42), LucoftheG-EndRdx/Rchg:50(42), LucoftheG-Def/EndRdx/Rchg:50(43), LucoftheG-Def:50(43), LucoftheG-Rchg+:50(43)
Level 30: Energize -- RgnTss-Heal/Rchg:30(A)
Level 32: Atom Smasher -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(45), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46)
Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A)
Level 38: Superior Conditioning -- EndMod-I:50(A)
Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(48), EndMod-I:50(50)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Super Jump -- Spr-EndRdx/Jump:50(A)
Level 49: Hasten -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Clr-Stlth:50(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTss-Regen+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
Level 50: Cardiac Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Support Core Embodiment 
------------

 

Edited by dreadzor
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Here is a scrap version, just because. Possibly a boatload of crit:

 

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(3), SprScrStr-Acc/Dmg/Rchg:50(3), SprScrStr-Dmg/EndRdx/Rchg:50(5), SprScrStr-Rchg/+Crit:50(5), FrcFdb-Rechg%:50(7)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(11)
Level 2: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/End/Rech:50(13), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(15), PrfShf-End%:50(15), SprCrtStr-Rchg/+50% Crit:50(17)
Level 4: Conductive Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(17), Ags-EndRdx/Rchg:50(19), Ags-ResDam/EndRdx/Rchg:50(19), Ags-ResDam:50(21), Ags-Psi/Status:50(21)
Level 6: Fusion -- RechRdx-I:50(A)
Level 8: Radiation Siphon -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(23), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(25), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(27)
Level 10: Static Shield -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(27), GldArm-End/Res:50(29), GldArm-3defTpProc:50(29), GldArm-RechEnd:50(31), GldArm-RechRes:50(31)
Level 12: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-Def/Rchg:50(33), Rct-ResDam%:50(33)
Level 14: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(33), ShlWal-EndRdx/Rchg:50(34), ShlWal-Def/EndRdx/Rchg:50(34), ShlWal-Def:50(34), ShlWal-ResDam/Re TP:50(36)
Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(50)
Level 18: Irradiated Ground -- AchHee-ResDeb%:20(A), TchofLadG-DefDeb:21(36), TchofLadG-DefDeb/Rchg/EndRdx:50(36), TchofLadG-Rchg/EndRdx:50(37), TchofLadG-DefDeb/EndRdx:50(37), TchofLadG-%Dam:50(37)
Level 20: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--ToHit/EndRdx:50(39), GssSynFr--Build%:50(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(40), ImpArm-ResDam/EndRdx/Rchg:40(40), ImpArm-EndRdx/Rchg:40(42), ImpArm-ResDam:40(42), ImpArm-ResPsi:40(42)
Level 26: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(43), LucoftheG-EndRdx/Rchg:50(43), LucoftheG-Def/EndRdx/Rchg:50(43), LucoftheG-Def:50(45), LucoftheG-Rchg+:50(45)
Level 28: Lightning Reflexes -- Run-I:50(A)
Level 30: Energize -- Prv-Heal/Rchg:50(A)
Level 32: Atom Smasher -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(48)
Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A)
Level 38: Conserve Power -- RechRdx-I:50(A)
Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(48), EndMod-I:50(48)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Hasten -- RechRdx-I:50(A)
Level 49: Super Jump -- Spr-EndRdx/Jump:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Clr-Stlth:50(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTss-Regen+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
Level 50: Cardiac Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Support Core Embodiment 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

 

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I created an alt last night based on the ss/elec brute build suggested by dreadzor. I used my main to two box and PL the alt to mid 30's. My main is a MA/WP brute at vet level 23 with T4 Alpha, T4 Judgement and the rest Tier3. I have superior ATO in two powers and the rest are all slotted based on advice given here. It's a very expensive build, but it rocks. I can do a large SL farm at 4x8 and never take a scratch and my end bar never moves. It's very solid and easy to grind 4x8 SL, but it's slow as I have one primary aoe and one from the T4 judgement. So it takes a long time. That is why I was interested in creating an alt better suited for SL farming. 

 

I took the ss/elec alt out of AE for a spin. I slotted endurance reduction level 35 generic IOs. One in each attack and two in each defensive toggle and one in the ancillary powers like tough, weave, manouvers, combat jumping. I counted, I think, about 15 endurance reduction. Each defensive toggle also had 2 or 3 level 35 IO for resist damage, and my attacks have similarly level 35 IOs for attack and accuracy. Not impressive slotting, but good enough for a test drive, pre-50 kind of thing.  It did not perform well at all. I could barely do two attack chains before running out of endurance and my health bar was constantly going very low. I was only fighting +1 or +2 groups of maybe 3 mobs in the upper right corner of Croatoa. I was disappointed in the build at that point. 

 

It must be a build that only really shines when level 50 and decked out with ATO and other expensive sets? I only have about 100 million on hand, so I just used generic level 35 IOs to see if I could get a feel for it. I will either have to plow on and gain more levels and hundreds of million more influence, or possibly abandon the experiment. 

 

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8 hours ago, dmaker said:

I created an alt last night based on the ss/elec brute build suggested by dreadzor. I used my main to two box and PL the alt to mid 30's. My main is a MA/WP brute at vet level 23 with T4 Alpha, T4 Judgement and the rest Tier3. I have superior ATO in two powers and the rest are all slotted based on advice given here. It's a very expensive build, but it rocks. I can do a large SL farm at 4x8 and never take a scratch and my end bar never moves. It's very solid and easy to grind 4x8 SL, but it's slow as I have one primary aoe and one from the T4 judgement. So it takes a long time. That is why I was interested in creating an alt better suited for SL farming. 

 

I took the ss/elec alt out of AE for a spin. I slotted endurance reduction level 35 generic IOs. One in each attack and two in each defensive toggle and one in the ancillary powers like tough, weave, manouvers, combat jumping. I counted, I think, about 15 endurance reduction. Each defensive toggle also had 2 or 3 level 35 IO for resist damage, and my attacks have similarly level 35 IOs for attack and accuracy. Not impressive slotting, but good enough for a test drive, pre-50 kind of thing.  It did not perform well at all. I could barely do two attack chains before running out of endurance and my health bar was constantly going very low. I was only fighting +1 or +2 groups of maybe 3 mobs in the upper right corner of Croatoa. I was disappointed in the build at that point. 

 

It must be a build that only really shines when level 50 and decked out with ATO and other expensive sets? I only have about 100 million on hand, so I just used generic level 35 IOs to see if I could get a feel for it. I will either have to plow on and gain more levels and hundreds of million more influence, or possibly abandon the experiment. 

 

A couple guildies have SS/Elec mains, the only thing I've ever seen tougher is x/stone, but that's like molasses.  They're quite well IOed.

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On 7/22/2019 at 8:29 AM, HelenCarnate said:

 

Spines fire can be better than Rad but it requires the user to line up throw spines to hit more targets.  For lazy people like me Rad ends up being better.

 

And yes it takes out bosses faster as you will likely only have 1 single target melee attack on either and Lunge does less damage than Radioactive Smash

If you just jump vertically and activate Throw Spines, it hits everything. Had been doing that since issue 5 with my Spines/Regen.

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