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Pylon Damage Thread


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3 hours ago, Pzn said:

I think you'll get better results with a 2nd ablating in that chain.  So a 4 attack chain of Blinding>Ablating>Sweeping>Ablating.  There's almost a full second gap on BF with that slotting and chain.  I would try assault core too.  I almost always get better results with core on stalker and scrapper since the damage buffs also increase your critical damage.

Good point.  Got it down to 1.25-1.28 with Assault T4 left side and the BF-AS-SS-AS chain.  Open to further suggestions to reach those mythical <1.15 times. Is it possilbe on /Stone (no /Bio)?

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7 hours ago, brasilgringo said:

 

Any tips on making a better time?  I thought fast-chain DB would be da bomb with Brimstone (which can crit, btw - fun things i learned in combat logs).

 

 

 

 

What @Pzn said. BF-AS-SS-AS. Pop a Recovery Serum before your run if end is an issue. Think of putting the Gaussian BU Proc in BF. Is the ATO1 proc not anywhere on this build or did I miss it? Think of putting it in Typoon's Edge and moving what you can of Arma to SS.

 

Maybe this build might give some ideas:

 



This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Nimble Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(45), Mk'Bit-Dam%(45), TchofDth-Dam%(45), GldStr-%Dam(46)
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def(40), ShlWal-ResDam/Re TP(43)
Level 2: Ablating Strike -- SprCrtStr-Acc/Dmg/Rchg(A), SprCrtStr-Dmg/EndRdx/Rchg(3), SprCrtStr-Acc/Dmg(3), TchofDth-Dam%(34), GldStr-%Dam(37), AchHee-ResDeb%(37)
Level 4: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/Rchg(5), Prv-Heal/EndRdx(46)
Level 6: Typhoon's Edge -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(34)
Level 8: Blinding Feint -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(9), Hct-Dmg/EndRdx(9), TchofDth-Dam%(33), GssSynFr--Build%(33), SprCrtStr-Rchg/+50% Crit(33)
Level 10: Mud Pots -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(25), Erd-%Dam(31), IceMisTrmt-+ColdDmg(31)
Level 12: Stone Skin -- Rct-ResDam%(A), Rct-Def(13), Rct-Def/EndRdx(13), RctArm-ResDam(15), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(25)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 16: Rooted -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(21)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(27), Arm-Dmg/EndRdx(27), Obl-%Dam(29), Erd-%Dam(29), FuroftheG-ResDeb%(31)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A)
Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(49)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48)
Level 35: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37)
Level 38: Zapp -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(47), ShlWal-Def(47)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 22: Double Jump
Level 50: Musculature Core Paragon
------------

 

Edited by SomeGuy
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13 hours ago, Microcosm said:

It gets under two minutes while having the most utility of any primary and being paired with a secondary that provides no +dam, -res, -regen or +rech, just good defenses. I took that same character through the first mission of a vicious Aeon solo and it did fine. If it were in the 3 min mark I would agree it's bad, but I don't think it's reasonable to expect it to compete with the top most sets with that much utility. On a scrapper? Well I wouldn't play it there. On a brute or tank it is bad dps but has some other synergies.

 

 

That's the thing. It takes a good player like you to do this. It's definitely not the norm and an exception to the set,

 

*I'm gonna give a proc build of Staff a go and see if it reacts like BS (ie. massively). When? No clue.

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9 hours ago, SomeGuy said:

What @Pzn said. BF-AS-SS-AS. Pop a Recovery Serum before your run if end is an issue. Think of putting the Gaussian BU Proc in BF. Is the ATO1 proc not anywhere on this build or did I miss it? Think of putting it in Typoon's Edge and moving what you can of Arma to SS.

ATO1 is already in mud pots.  I was helping tweak the build and slotted the arma set for the ultimate accuracy bonus.  So you'll have capped accuracy against 54s before counting BF.  I didn't want to lower the proc chances on fury but couldn't figure out how to get everything else right on the build without the full purple set.  I always forget about gaussian's going there I bet that makes a difference.

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14 hours ago, SomeGuy said:

 

 

What @Pzn said. BF-AS-SS-AS. Pop a Recovery Serum before your run if end is an issue. Think of putting the Gaussian BU Proc in BF. Is the ATO1 proc not anywhere on this build or did I miss it? Think of putting it in Typoon's Edge and moving what you can of Arma to SS.

 

Maybe this build might give some ideas:

 

 

  Hide contents

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Nimble Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(45), Mk'Bit-Dam%(45), TchofDth-Dam%(45), GldStr-%Dam(46)
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def(40), ShlWal-ResDam/Re TP(43)
Level 2: Ablating Strike -- SprCrtStr-Acc/Dmg/Rchg(A), SprCrtStr-Dmg/EndRdx/Rchg(3), SprCrtStr-Acc/Dmg(3), TchofDth-Dam%(34), GldStr-%Dam(37), AchHee-ResDeb%(37)
Level 4: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/Rchg(5), Prv-Heal/EndRdx(46)
Level 6: Typhoon's Edge -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(34)
Level 8: Blinding Feint -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(9), Hct-Dmg/EndRdx(9), TchofDth-Dam%(33), GssSynFr--Build%(33), SprCrtStr-Rchg/+50% Crit(33)
Level 10: Mud Pots -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(25), Erd-%Dam(31), IceMisTrmt-+ColdDmg(31)
Level 12: Stone Skin -- Rct-ResDam%(A), Rct-Def(13), Rct-Def/EndRdx(13), RctArm-ResDam(15), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(25)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 16: Rooted -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(21)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(27), Arm-Dmg/EndRdx(27), Obl-%Dam(29), Erd-%Dam(29), FuroftheG-ResDeb%(31)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A)
Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(49)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48)
Level 35: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37)
Level 38: Zapp -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(47), ShlWal-Def(47)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 22: Double Jump
Level 50: Musculature Core Paragon
------------

 
 

 

 

 

Thanks.  I like the slotting of Ablating and BF, good stuff.

 

Couple of questions. 

- Does this build have enough recharge (142.5%) to run BF-AS-SS-AS?

- Do you use Nimble Slash in your regular chain? 

- Do you use Zapp in your chain?  

(Both Nimble & Zapp seem to have been proc'd for use vs. set bonuses).

- Is the Unbreakable +7.5% IO worth it if Earth's Embrace basically is perma and caps HP?  Theoretically could pull it out and use the slot for a Kismet +Accuracy in a def power or CJ?

 

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3 hours ago, brasilgringo said:

 

Thanks.  I like the slotting of Ablating and BF, good stuff.

 

Couple of questions. 

- Does this build have enough recharge (142.5%) to run BF-AS-SS-AS?

- Do you use Nimble Slash in your regular chain? 

- Do you use Zapp in your chain?  

(Both Nimble & Zapp seem to have been proc'd for use vs. set bonuses).

- Is the Unbreakable +7.5% IO worth it if Earth's Embrace basically is perma and caps HP?  Theoretically could pull it out and use the slot for a Kismet +Accuracy in a def power or CJ?

 

 

 

Oh! Sorry, this is definitely a DB proc build It might have enough recharge for that chain (but I think it does)? I haven't tried. It's the same amount as my DB/ENA and I'd be surprised if it wasn't. I actually do the Empower combo for DB procced out (NS-AS-BF) then SS and Snipe (Zapp). I skip snipe every other rotation. But I forget if it is my DB/ENA also, or just my DB/BIO but it's not uncommon to be damage capped (solo) doing this with procs lighting up.

 

Be careful with Mid's telling you EE caps your HP. What Mid's and real game show are different. It actually takes more slots in EE in-game to cap then what it does in Mid's.

Edited by SomeGuy
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4 hours ago, SomeGuy said:

 

 

Oh! Sorry, this is definitely a DB proc build It might have enough recharge for that chain (but I think it does)? I haven't tried. It's the same amount as my DB/ENA and I'd be surprised if it wasn't. I actually do the Empower combo for DB procced out (NS-AS-BF) then SS and Snipe (Zapp). I skip snipe every other rotation. But I forget if it is my DB/ENA also, or just my DB/BIO but it's not uncommon to be damage capped (solo) doing this with procs lighting up.

 

Be careful with Mid's telling you EE caps your HP. What Mid's and real game show are different. It actually takes more slots in EE in-game to cap then what it does in Mid's.

 

Well, I swapped in the Gaussiaan's proc (in BF) in place of the Mako lethal proc, and honestly it doesn't seem to have made that much of a difference - i thought it would make like a 10+ second difference but i'm still getting 1.23-1.30 times (maybe avg 1.25).  Unless I look at rebuilding attacks like yours, not sure what else I can do here.  Was really hoping DB would be sub 1.15 on /Stone. 

 

Here's a Carnifax combat log of my last Pylon run - what's interesting is that Brimstone and Mudpots add so much dmg, more than the procs (even purple procs).

The log doesn't show the Gaussian procs, but it seems to be going off a lot less than I would have expected (given BF has very low recharge slotting). I wonder if working in a proc'd snipe would be better than SS on alternate rotations of BF-AS-SS-AS, at least when Snipe is up - though perhaps any dmg increase is offset by the cast time.

 

image.thumb.png.dab81b23dca15fbe2cfdb25bb4543d3b.png

 

Obviously I'm not running Assault, so maybe that helps on times.  Any DB/Stones with other suggestions?  Cheers,

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3 hours ago, brasilgringo said:

 

Beautiful bean footage (data)

 

 

Brimstone is an answer little power. Brimstone and Mudpots did as much total damage together as BF did itself. Those two are baller.

 

I do BF-Snipe-SS-AS-BF-AS-SS-Snipe-BF-AS-SS-AS when I do my snipe chain. I still want that SS attack in there cause it hit's like a dump truck and it gives a chance for some -RES. But I'd consider seeing how weaving in a snipe for you works cause it's cast time is 1.33 (don't recall arcana time)

 

Cause yeah, AS did more damage than SS total, but look at the difference in amount of attacks. It had 32% of the attacks that AS did but did 66% as much damage.

 

Umm, those are really good times for DB. I get times with my RM/SA similar to my RM/BIO. Literal two second difference in average time.

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13 hours ago, SomeGuy said:

 

 

Brimstone is an answer little power. Brimstone and Mudpots did as much total damage together as BF did itself. Those two are baller.

 

I do BF-Snipe-SS-AS-BF-AS-SS-Snipe-BF-AS-SS-AS when I do my snipe chain. I still want that SS attack in there cause it hit's like a dump truck and it gives a chance for some -RES. But I'd consider seeing how weaving in a snipe for you works cause it's cast time is 1.33 (don't recall arcana time)

 

Cause yeah, AS did more damage than SS total, but look at the difference in amount of attacks. It had 32% of the attacks that AS did but did 66% as much damage.

 

Umm, those are really good times for DB. I get times with my RM/SA similar to my RM/BIO. Literal two second difference in average time.

 

Thx bro. Good stuff.  If I move to work the Snipe in, I'll probably need to reslot for higher proc dmg in the snipe which currently is just a set mule.

 

1) I think Carnifax parser counts the 2 hits of AS as separate attacks, so really the number is closer to double the attack-button-presses of SS, which makes sense if you think of the chain as BF-AS-SS-AS .. but your point still stands about the damage of SS.

 

2) RM is rad melee?  What kind of times?

 

3) For some reason I thought DB would be down closer to 1.15 times or better, may just have been my expectations (I thought it could perform as good or better than Katana).  I didn't optimize the build for ST (still no Assault), so it's decent on teams. 

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3 hours ago, brasilgringo said:

2) RM is rad melee?  What kind of times?

 

3) For some reason I thought DB would be down closer to 1.15 times or better, may just have been my expectations (I thought it could perform as good or better than Katana).  I didn't optimize the build for ST (still no Assault), so it's decent on teams. 

 

2. Yeah. 1:27 and 1:29 average, that order for RM/BIO and RM/STN

 

3. I went back and did some runs with my DB/BIO and DB/ENA and they were still getting in the 1:10-1:15 and 1:30-1:40 ranges (that order). I literally just did some averages for DB/STN on Brainstorm and averaged 1:22. Best run was 1:15 after I changed some slotting. BF-SNP-SS-NS-AS-BF-SS-SNP-NS-AS-BF-SS that's my opener. And you end up doing a Snipe every other rotation. Assault IS equipped, but NOT active. Also, dualing two Black Knight swords and doing Sweeping Strikes with a huge model looks dope.

 

DB/STN is good stuff from a damage perspective. I'd love to head @Linea's opinion of the scrapper version in regards to NOT DYING.

 

Scrapper     DB/STN     1:22 (Degen/Zapp/Proc)

 

Build:

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Nimble Slash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(45), TchofDth-Dam%(45), GldStr-%Dam(46)
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def(40), ShlWal-ResDam/Re TP(43)
Level 2: Ablating Strike -- HO:Nucle(A), Dmg-I(3), TchofLadG-%Dam(3), TchofDth-Dam%(34), GldStr-%Dam(37), AchHee-ResDeb%(37)
Level 4: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/Rchg(5), Prv-Heal/EndRdx(46)
Level 6: Typhoon's Edge -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(34)
Level 8: Blinding Feint -- HO:Nucle(A), Hct-Dmg/EndRdx(9), Hct-Dam%(9), GldStr-%Dam(33), GssSynFr--Build%(33), SprCrtStr-Rchg/+50% Crit(33)
Level 10: Mud Pots -- HO:Nucle(A), DS:DSyncDamEnd(11), ImpSwf-Dam%(11), Obl-%Dam(25), Erd-%Dam(31), IceMisTrmt-+ColdDmg(31)
Level 12: Stone Skin -- Rct-ResDam%(A), Rct-Def(13), Rct-Def/EndRdx(13), RctArm-ResDam(15), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(25)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 16: Rooted -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(21)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- HO:Nucle(A), Arm-Dmg/Rchg(27), Arm-Dmg/EndRdx(27), Obl-%Dam(29), Erd-%Dam(29), FuroftheG-ResDeb%(31)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A)
Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(49)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48)
Level 35: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37)
Level 38: Zapp -- HO:Nucle(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(47), ShlWal-Def(47)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 22: Double Jump
Level 50: Musculature Core Paragon
------------

 
 

 

Edited by SomeGuy
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4 hours ago, SomeGuy said:

I'd love to head @Linea's opinion of the scrapper version in regards to NOT DYING.

It's really one of those things you just have to do to find out.  

I've been running mostly 6 and higher for the last, year?  so my feeling for lower difficulties and builds is a bit dated.

Assuming +4x8, Total WAG:

On a DPS build: I'd try 801.0-Static and 801.3-Static, in that order, and call it good with whatever it shakes out. 

On an Armored build: I would think at least 801.2, and at most 801.5.  I'd start with the 801.3-Static for a quick test to narrow it down for this one.

801.6 will eat you for breakfast.  But if you want to try it anyway, try 801.6-Static.

 

Search '801 Static'.  The Static versions are the shortest quickest tests, they aren't comprehensive, but they are predictable and you can narrow things down more quickly than running the longer versions.

Edited by Linea
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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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I thought I saw a 500 or 600 dps Kat/Ena recently, but now I can't find it.  If anyone has a build for that, I'd like to see it.

 

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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1 hour ago, Linea said:

I thought I saw a 500 or 600 dps Kat/Ena recently, but now I can't find it.  If anyone has a build for that, I'd like to see it.

 

Was it maybe this DB/EnA? I don't recall the math at the moment to translate 1:32 into dps, but it is fast to be sure.

 

 

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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11 hours ago, Linea said:

I thought I saw a 500 or 600 dps Kat/Ena recently, but now I can't find it.  If anyone has a build for that, I'd like to see it.

 

 

I literally got curious about just this combo, made a build, and did a thing on Brainstorm. It actually caught me off guard a few runs. I had a 1:15 and 1:17.

 

Average. No lore. Hybrid assault equipped, not active.

 

Scrapper     Kat/ENA     1:27 (Degen/Zapp/Proc)

 

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Gambler's Cut -- HO:Nucle(A), DS:DSyncDamEnd(15), TchofLadG-%Dam(17), TchofDth-Dam%(17), GldStr-%Dam(23), AchHee-ResDeb%(23)
Level 1: Kinetic Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15), Ksm-ToHit+(48)
Level 2: Dampening Field -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(3), Ags-ResDam(3), StdPrt-ResDam/Def+(11)
Level 4: Power Shield -- Rct-ResDam%(A), Rct-Def(5), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11)
Level 6: Build Up -- GssSynFr--Build%(A), AdjTrg-Rchg(7), AdjTrg-ToHit/Rchg(7), RechRdx-I(48)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Entropic Aura -- EndRdx-I(A), PrfZng-Dam%(49)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Energy Protection -- GldArm-3defTpProc(A), GldArm-ResDam(31), GldArm-End/Res(43)
Level 18: The Lotus Drops -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 22: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(46), AbsAmz-Stun/Rchg(46), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(47)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Soaring Dragon -- HO:Nucle(A), Hct-Dmg/EndRdx(27), Hct-Dam%(27), SprCrtStr-Rchg/+50% Crit(36), FrcFdb-Rechg%(37), AchHee-ResDeb%(37)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(45)
Level 32: Golden Dragonfly -- HO:Nucle(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), FrcFdb-Rechg%(33), AchHee-ResDeb%(34), FuroftheG-ResDeb%(34)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 38: Zapp -- HO:Nucle(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Overload -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), NmnCnv-Heal(47)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(43)
Level 14: Double Jump
Level 49: Quick Form
Level 50: Musculature Core Paragon
------------

 
 

 

 

So, that build is capable of doing 500-600 pretty consistently.

 

This one isn't much different, just geared a little bit less squish. Either way, EA is a power house and the build above would be hard to kill regardless.

 

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Gambler's Cut -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(17), GldStr-%Dam(23), AchHee-ResDeb%(23)
Level 1: Kinetic Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15), Ksm-ToHit+(46)
Level 2: Dampening Field -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(3), Ags-ResDam(3), StdPrt-ResDam/Def+(11)
Level 4: Power Shield -- Rct-ResDam%(A), Rct-Def(5), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(49)
Level 16: Energy Protection -- GldArm-3defTpProc(A), GldArm-ResDam(31), GldArm-End/Res(43)
Level 18: The Lotus Drops -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(48)
Level 22: Boxing -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx(46)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Soaring Dragon -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/EndRdx(27), Hct-Dam%(27), SprCrtStr-Rchg/+50% Crit(36), FrcFdb-Rechg%(37), AchHee-ResDeb%(37)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(45)
Level 32: Golden Dragonfly -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), FrcFdb-Rechg%(33), AchHee-ResDeb%(34), FuroftheG-ResDeb%(34)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 38: Zapp -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Overload -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(48)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), NmnCnv-Heal(46), RgnTss-Regen+(47)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(43)
Level 14: Double Jump
Level 49: Quick Form
Level 50: Musculature Core Paragon
------------

 
 

 

Edited by SomeGuy
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9 hours ago, SomeGuy said:

... did a thing on Brainstorm ...   Either way, EA is a power house

Thanks.    and yes, EnA is a beast.

 

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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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Got it down to 1.08-1.16 times with the rebuilt build. Still open to suggestions. I think the difference largely comes from the extra chance for Build Up in Zapp.  Chain remains BF-AS-SS-AS with Zapp substituting for AS when it's up.

 

Amazing how sensitive the times are to misses or proc chances; a couple of misses and I'm at 1.22. 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Power Slice -- Empty(A)
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3)
Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), AchHee-ResDeb%(11)
Level 4: Earth's Embrace -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(11), Prv-Heal/EndRdx(13), Prv-Heal(13), Prv-Absorb%(15), Prv-Heal/Rchg/EndRdx(15)
Level 6: Stone Skin -- UnbGrd-ResDam(A), UnbGrd-Max HP%(17), ShlWal-ResDam/Re TP(17), ShlWal-Def(19), Ksm-Def/EndRdx(19), Ksm-ToHit+(21)
Level 8: Blinding Feint -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), GssSynFr--Build%(23), GldStr-%Dam(23), TchofDth-Dam%(25), SprCrtStr-Rchg/+50% Crit(25)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(27)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(29), Pnc-Heal(29), Pnc-Heal/EndRedux/Rchg(31)
Level 18: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33)
Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34), PrfShf-End%(34), PrfShf-EndMod(34), EndMod-I(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A)
Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), Obl-%Dam(36), Erd-%Dam(37), Arm-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- Rct-Def(A), Rct-Def/Rchg(39), Rct-EndRdx/Rchg(39), Rct-Def/EndRdx(39), Rct-ResDam%(40), Rct-Def/EndRdx/Rchg(40)
Level 32: Mud Pots -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(40), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(43)
Level 35: Brimstone Armor -- GldArm-3defTpProc(A)
Level 38: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dam%(43), Dcm-Build%(45), Apc-Dam%(45), GldJvl-Dam%(45)
Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50)
Level 44: Geode -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5)
Level 12: Speed Phase
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 50: Ageless Radial Epiphany
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
------------

 

 

Edited by brasilgringo
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Played around on Test Server today with an Energy Melee/Bio Armor Scrapper concept I've been toying around with. Pre-battle was click Ageless Core + Hasten, timer started when I pressed Build Up:

Try 1: 1:55
Try 2: 1:08 (partially damaged? didn't see)
Try 3: 1:52 w/Hasten
Try 3: 2:14
Try 4: ~1:00 w/ Longbow Core + Assault Radial (didn't get an exact time but it was stupid fast)
Try 5: 1:45 w/ Hasten
Try 6: 2:07 w/ Hasten

 

Missing a few Energy Transfers here and there was pretty detrimental to overall damage. Attack priority went Energy Transfer (Focused) -> Total Focus -> Bone Smasher -> Moonbeam -> and because I have a slight gap every few rotations, Energy Punch. I had a few unfocused ETs in there here and there, too. Probably not the best build that could be put together, tbh, but it has everything I want on a toon and I'm not too unhappy with these times; gonna try the same build with War Mace/Bio, Electric Melee/Bio, Martial Arts/Bio and Street Justice/Bio before finally settling on the concept, but I actually really like the concept and sort of like the execution of the Energy Focus mechanic. If anyone can make the build better, though, I'm all ears:

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1512;714;1428;HEX;|
|78DA6593594F135114C7EF9481D2D2524A295076CA5268B1809FC0054C145092263|
|EB8D5A1BDE084B11D678A916FE112E30B8BEB038FFA2D64F3D117C53DF105355113|
|0CCB783AE75C3AC649A6BF9EFD3F67EE4CDC1AF14D4F9F3AC6A4EA939A629AE954C|
|650749D1BEEB34A61CE503456BCDC70378B487A826B9C274773DC989947237A181B|
|E1D33C67F2E409359F3E67CC283935933E6E5CCF1BCC3B99CF6BC994CE79D667FF1|
|DE78AAEE66682B6713A775335D52955530BF30111CE72C3BCA6EA91515DCD245305|
|459B8509A9FC9C969E50CC0237E61B41573FDC8B71F8916CA9968BAD963136EC61A|
|E4DE22BE49BAE525239FB854EF937B10122AD1E567114ED8A3FC8CA1DE4024C90C4|
|04690D9DDE75E206720992CAC484B25E173865E68B11FB90D5FDC438B226815C86E|
|27231A17CC56577AC5900863CAC7611F91092DC62827B17936AF79075FBC40364BD|
|456428EF1D2CC043C5D65B30AAC4B8AA0798D978063C31E079C9B6B720C92F92FC6|
|3D8A6699FD9AB6A0AE3CA3E4052809258601B931E83D0A0101A24A12D24B48584B6|
|91D03612DA46423F42C790280EE531D89123EAC41BC84E836822A37058C3542C851|
|30C83C47A083608AD0D617CCA27A03522C645AECAF6EBE8528853C40CB23B4BE4C8|
|4FA0B5591437EFE2BBECDE43F6EE130F881632663FA8CCFC20A755C869FD89CEA72|
|0A75D746C9F6558715BB6B5F6DF21DE25DE43C6EF233F839C2815CBD1050A2E1297|
|9003CBC447C82F50D42356D6436761A00357560D1AFB84C63E5AD957909A101A132|
|F31F3C82A718DB88E1CDC206E22777C8C2519754C52C7208C19126386C8D92E973E|
|59AB45767EBF170031D8CB45E4E025E4F065E295E22105A6D11E9799B8AC6233CB6|
|293B268072EC9766D7B4B2328EB9BF7BFC2EFFF6475E299FDE1704A8C7658493B7C|
|162F35B1C6C0183A344290208C481D18E2715F3B23B561476425EA883C2F7ED4C27|
|8EF345E388DBFF596F9D7|
|-------------------------------------------------------------------|

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2 hours ago, relentlessimp said:

timer started when I pressed Build Up:

 

 

 

Try: TF - THEN BUILD UP - ET. This normally let's me go TF-BU-ET-MB-TF-ET. The animation time on BU activating is just enough to roll in to that just fine. On rotations when I don't use BU it's just the same as everyone else.

 

Build Up's boost last for 10s, the BU proc last for 5s. TF has a long animation and that absolutely eats into BU time.

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Somewhere, once upon a time, one of the devs mentioned that for some odd reason, BU and/or Aim were not a full 10.0 seconds, but instead it was something like 9.3 seconds.  But that was years and years and years ago, so I don't remember the exact decimal.

  • Thanks 1

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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2 hours ago, Linea said:

Somewhere, once upon a time, one of the devs mentioned that for some odd reason, BU and/or Aim were not a full 10.0 seconds, but instead it was something like 9.3 seconds.  But that was years and years and years ago, so I don't remember the exact decimal.

 

 

Looking at the aracana time and animation time before effect this looks to be definitely true. 9.18 is what I get.

 

image.png.aa1d9e9ac64fc603b87a9cb2efba47cc.png

 

1.32 - 0.5 = 0.82

 

10.0 - 0.82 = 9.18

Edited by SomeGuy
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4 hours ago, SomeGuy said:

Looking at the aracana time and animation time before effect this looks to be definitely true. 9.18 is what I get.

 

image.png.aa1d9e9ac64fc603b87a9cb2efba47cc.png

 

1.32 - 0.5 = 0.82

 

10.0 - 0.82 = 9.18

 

Shouldn't we be using arcanatime on the .5 seconds? Since we're still talking about something that supposedly activates .5 seconds after the server registers that it's been clicked, using arcanatime would then calculate that .5 seconds up to .632 seconds for an uptime post click value for buildup of 9.312.

 

Edit: Side note on arcanatime. There's been mentions here and there that .132 is no longer an accurate value due to back end configuration changes. I've long wondered if the added overhead of virtualization is playing a role but I've no clue how to test it or how Arcana came to the conclusions she did all those years ago.

Edited by Bill Z Bubba
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On 5/5/2022 at 5:50 PM, relentlessimp said:

Energy Melee/Bio Armor Scrapper

 

shoot I thought you said Stalker.

 

I was messing around today.

Stalker EM/Rad
[12:11:15] You activated the Assassins Strike Stealth power.
[12:13:01] You received 3 units of Vanguard Merit.

 

I think someone a bit more specialized with pylons could drive that down a good bit. (yes, I started with long AS)

 

 

Pylon Stalker - Energy Melee - Radiation Armor.mxd

Edited by Troo
added rough build
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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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9 minutes ago, Troo said:

 

shoot I thought you said Stalker.

 

I was messing around today.

Stalker EM/Rad
[12:11:15] You activated the Assassins Strike Stealth power.
[12:13:01] You received 3 units of Vanguard Merit.

 

I think someone a bit more specialized with pylons could drive that down a good bit. (yes, I started with long AS)

 

 

 

Why did I never think to measure times this way...

 

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51 minutes ago, SomeGuy said:

 

Why did I never think to measure times this way...

 

 

wait, how do you do it?

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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