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Pylon Damage Thread


Project_X

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10 hours ago, SomeGuy said:

I got bored.

 

Some sets I just couldn't figure out how to make a proc build work (looking at you EM...and calling BS that the ATO2 proc works going TF-ET). Katana seems to take to proccing out REALLY well. All times are averages. Hybrid is NOT turned on. These are NOT best runs.

 

Archetype     AT Combo     Time (Interface/Type of Snipe/Build Type)

 

Scrapper     DB/BIO               1:12 (Degen/Zapp/Proc)

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Nimble Slash -- HO:Nucle(A), CrsImp-Dmg/EndRdx(40), TchofDth-Dam%(43), Mk'Bit-Dam%(43), GldStr-%Dam(45)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 2: Ablating Strike -- SprScrStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), TchofDth-Dam%(3), GldStr-%Dam(5), TchofLadG-%Dam(23), AchHee-ResDeb%(23)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-Def(15), ShlWal-Def/EndRdx/Rchg(46)
Level 6: Typhoon's Edge -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15)
Level 8: Blinding Feint -- SprCrtStr-Acc/Dmg(A), Hct-Dmg/EndRdx(9), Hct-Dam%(9), GldStr-%Dam(11), SprCrtStr-Rchg/+50% Crit(11), GssSynFr--Build%(13)
Level 10: Adaptation
Level 12: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Super Jump -- Jump-I(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(34)
Level 24: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 26: Sweeping Strike -- HO:Nucle(A), Arm-Dmg/EndRdx(27), Arm-Dam%(27), Erd-%Dam(31), Obl-%Dam(33), FuroftheG-ResDeb%(33)
Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(33), Rct-Def(48), Rct-ResDam%(50)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), Obl-%Dam(36), ScrDrv-Dam%(36), Erd-%Dam(36), SprAvl-Dmg/EndRdx(37)
Level 38: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), GldJvl-Dam%(39), StnoftheM-Dam%(40), Dcm-Build%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(49), Rgn-Acc/Rchg(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(46)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(47)
Level 49: Quick Form
Level 20: Double Jump
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 
 

 

 

Scrapper     CLAWS/BIO            1:14 (Degen/Moonbeam/Proc)

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike -- HO:Nucle(A), CrsImp-Dmg/EndRdx(34), GldStr-%Dam(40), TchofDth-Dam%(40), Mk'Bit-Dam%(43)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(37)
Level 2: Slash -- SprBlsCol-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), GldStr-%Dam(3), TchofDth-Dam%(5), TchofLadG-%Dam(27), AchHee-ResDeb%(33)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(45), ShlWal-ResDam/Re TP(46)
Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), Hct-Dmg/EndRdx(9), Hct-Dam%(9), GldStr-%Dam(11), GssSynFr--Build%(11), SprCrtStr-Rchg/+50% Crit(13)
Level 10: Adaptation
Level 12: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), Apc-Dmg/EndRdx(19), Apc-Dam%(19), ExpStr-Dam%(21), Dcm-Build%(21), GldJvl-Dam%(23)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Jump -- Jump-I(A)
Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
Level 28: DNA Siphon -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(29), Obl-Dmg(29), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(48)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def(43)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(36), Obl-%Dam(37), FuroftheG-ResDeb%(45)
Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), StnoftheM-Dam%(39), CldSns-%Dam(39), GldJvl-Dam%(40)
Level 41: Parasitic Aura -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(42), DctWnd-Heal(42), DctWnd-Heal/Rchg(47), DctWnd-Heal/EndRdx/Rchg(48)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(49), Rct-ResDam%(49)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Rchg/HoldProc(33), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(37)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 24: Double Jump
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 
 

 

 

Scrapper     MA/BIO               1:14 (Degen/Zapp/Proc)

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- HO:Nucle(A), SprBlsCol-Dmg/EndRdx(9), GldStr-%Dam(11), TchofDth-Dam%(11), Mk'Bit-Dam%(13)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(9)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), ShlWal-ResDam/Re TP(5)
Level 6: Focus Chi -- GssSynFr--Build%(A), RctRtc-ToHit(7), RctRtc-ToHit/Rchg(7), RechRdx-I(48), RechRdx-I(49)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25)
Level 18: Crippling Axe Kick -- ScrStr-Acc/Dmg(A), Hct-Dmg/EndRdx(19), Hct-Dam%(19), IceMisTrmt-+ColdDmg(21), GldStr-%Dam(21), AchHee-ResDeb%(23)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 22: Tough -- GldArm-3defTpProc(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(31), Rct-Def(31), Rct-ResDam%(48)
Level 26: Dragon's Tail -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36)
Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(47), KntCmb-Dmg/Rchg(47), KntCmb-Dmg/EndRdx/Rchg(48)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33), GldStr-%Dam(33), TchofDth-Dam%(34), Mk'Bit-Dam%(34)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FuroftheG-ResDeb%(37), Erd-%Dam(40), Obl-%Dam(43)
Level 38: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 
 

 

 

Scrapper     Kat/BIO              1:15 (Degen/Zapp/Proc)

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), GldStr-%Dam(3), TchofDth-Dam%(5), TchofLadG-%Dam(5), AchHee-ResDeb%(37)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), ShlWal-ResDam/Re TP(13)
Level 6: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit(7), RctRtc-ToHit/Rchg(23), RechRdx-I(49)
Level 8: Divine Avalanche -- LucoftheG-Def/Rchg+(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Adaptation
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25)
Level 18: The Lotus Drops -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 22: Sting of the Wasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)
Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), Hct-Dam%(27), GldStr-%Dam(27), FrcFdb-Rechg%(29), AchHee-ResDeb%(29), SprCrtStr-Rchg/+50% Crit(31)
Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(34), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), FrcFdb-Rechg%(33), Erd-%Dam(34), FuroftheG-ResDeb%(34)
Level 35: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(36), Apc-Dam%(36), Dcm-Build%(36), StnoftheM-Dam%(37), GldJvl-Dam%(48)
Level 38: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx(A), Erd-%Dam(39), ScrDrv-Dam%(39), Obl-%Dam(39), SprAvl-Dmg/EndRdx(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(49)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(47), Rct-Def(47), Rct-ResDam%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(15), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
------------

 
 

 

 

Scrapper     RM/BIO               1:27 (Reactive/Zapp/proc build)

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Radioactive Smash -- HO:Nucle(A), CrsImp-Dmg/EndRdx(15), TchofLadG-%Dam(42), TchofDth-Dam%(43), Mk'Bit-Dam%(43), AchHee-ResDeb%(43)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), ShlWal-ResDam/Re TP(46)
Level 6: Fusion -- RechRdx-I(A), RechRdx-I(31), GssSynFr--Build%(48)
Level 8: Radiation Siphon -- SprScrStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), GldStr-%Dam(9), TchoftheN-%Dam(11), TchofDth-Dam%(11), AchHee-ResDeb%(13)
Level 10: Adaptation
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42)
Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), Erd-%Dam(19), Obl-%Dam(21), TchofLadG-%Dam(21), AchHee-ResDeb%(25)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Devastating Blow -- SprCrtStr-Acc/Dmg(A), Hct-Dmg/EndRdx(27), Hct-Dam%(27), GldStr-%Dam(34), AchHee-ResDeb%(34), SprCrtStr-Rchg/+50% Crit(37)
Level 28: DNA Siphon -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Dmg/Rchg(29), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(46), Rct-ResDam%(49)
Level 32: Atom Smasher -- Obl-Dmg(A), ShlBrk-%Dam(33), TchofLadG-%Dam(33), Erd-%Dam(33), Obl-%Dam(34), ScrDrv-Dam%(49)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(36), Obl-%Dam(37), FuroftheG-ResDeb%(37)
Level 38: Zapp -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), StnoftheM-Dam%(39), GldJvl-Dam%(40), Dcm-Build%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(47), Rgn-Dmg/Rchg(47), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(5), SprBlsCol-Rchg/HoldProc(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 
 

 

 

Scrapper     SM/RAD               1:30 (Degen/Moonbeam/Proc)

*MRB won't let me slot a lvl 50 to-hit debuff in Beta Decay then +5 it. I can in game.*

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Mallet -- HO:Nucle(A), CrsImp-Dmg/EndRdx(46), Mk'Bit-Dam%(46), TchofDth-Dam%(46), GldStr-%Dam(47)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45)
Level 2: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), Hct-Dmg/EndRdx(13), Hct-Dam%(13), FrcFdb-Rechg%(15), TchofDth-Dam%(40), GldStr-%Dam(40)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(11)
Level 6: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit(7), RctRtc-ToHit/Rchg(7), RechRdx-I(9)
Level 8: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)
Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Radiation Therapy -- Arm-Dam%(A), Erd-%Dam(17), Obl-%Dam(17), TchoftheN-%Dam(39), FuroftheG-ResDeb%(40), ScrDrv-Dam%(50)
Level 18: Seismic Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(19), GldNet-Dam%(21), UnbCns-Dam%(21), GldStr-%Dam(31)
Level 20: Beta Decay -- AchHee-ResDeb%(A), DS:DSyncEndDefDebuffToHitDebuff(47)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(29)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(29)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(27), Rct-Def(27), Rct-ResDam%(50)
Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(34), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31)
Level 32: Tremor -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(33), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Ground Zero -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37)
Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(48)
Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(42), Apc-Dam%(42), StnoftheM-Dam%(42), Dcm-Build%(43), GldJvl-Dam%(43)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Rchg/HoldProc(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(5)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 50: Musculature Core Paragon
------------

 
 

 

 

Scrapper     DB/ENA               1:32 (Degen/Zapp/Proc)

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Sir Leeford: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Nimble Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), Mk'Bit-Dam%(3), GldStr-%Dam(5), TchofDth-Dam%(5)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(7), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def(9)
Level 2: Ablating Strike -- SprScrStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), GldStr-%Dam(11), TchofDth-Dam%(13), TchofLadG-%Dam(13), AchHee-ResDeb%(15)
Level 4: Dampening Field -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam(17), StdPrt-ResDam/Def+(39)
Level 6: Typhoon's Edge -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)
Level 8: Blinding Feint -- SprCrtStr-Acc/Dmg(A), Hct-Dmg/EndRdx(23), Hct-Dam%(25), TchofDth-Dam%(25), GssSynFr--Build%(27), SprCrtStr-Rchg/+50% Crit(27)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Power Shield -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(39)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Energy Protection -- GldArm-3defTpProc(A), GldArm-End/Res(31), GldArm-ResDam(31)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 22: Super Jump -- Jump-I(A)
Level 24: Kick -- Empty(A)
Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(34), Arm-Dam%(34), FuroftheG-ResDeb%(34), Erd-%Dam(36), Obl-%Dam(36)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(47)
Level 35: Energy Drain -- ShlWal-ResDam/Re TP(A), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(47)
Level 38: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(48), StnoftheM-Dam%(48), Dcm-Build%(50)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(43), RgnTss-Regen+(46)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(39)
Level 18: Double Jump
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Assault Radial Embodiment
------------

 
 

 

Scrapper     MA/NIN               1:48 (Degen/Zapp/Proc)

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ti Kwan Leep: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), Mk'Bit-Dam%(46), TchofDth-Dam%(46), GldStr-%Dam(46)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(31)
Level 4: Shinobi-Iri -- Rct-ResDam%(A), Rct-Def(13), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(9)
Level 6: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(11), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(25), BlsoftheZ-Travel/EndRdx(31)
Level 10: Kuji-In Rin -- GldArm-3defTpProc(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(45), AbsAmz-Stun/Rchg(48), AbsAmz-Acc/Stun/Rchg(49), AbsAmz-Acc/Rchg(49)
Level 16: Seishinteki Kyoyo -- EndMod-I(A)
Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), Hct-Dmg/EndRdx(19), Hct-Dam%(19), GldStr-%Dam(21), IceMisTrmt-+ColdDmg(21), AchHee-ResDeb%(23)
Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal(40), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48)
Level 22: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(31)
Level 24: Tough -- GldArm-ResDam(A), GldArm-End/Res(25), GldArm-Res/Rech/End(37), UnbGrd-Max HP%(37)
Level 26: Dragon's Tail -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(37)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33), Mk'Bit-Dam%(34), TchofDth-Dam%(34), GldStr-%Dam(36)
Level 35: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), GldJvl-Dam%(39), StnoftheM-Dam%(40), Dcm-Build%(40)
Level 38: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(50), ShlWal-ResDam/Re TP(50)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Vengeance -- GifoftheA-Run+(A)
Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), NmnCnv-Heal(5), RgnTss-Regen+(13)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17)
Level 49: Quick Form
Level 14: Double Jump
Level 50: Musculature Core Paragon
------------

 
 

 

 

Scrapper     Kat/INV              1:53 (Degen/Zapp)

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), GldStr-%Dam(45), TchofLadG-%Dam(45), TchofDth-Dam%(46), AchHee-ResDeb%(46)
Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(43), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(45)
Level 2: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(15)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(15)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(50)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(17), RctArm-ResDam/EndRdx/Rchg(36)
Level 18: The Lotus Drops -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(23)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(29)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A)
Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), Hct-Dam%(27), FrcFdb-Rechg%(27), AchHee-ResDeb%(31), GldStr-%Dam(34), SprCrtStr-Rchg/+50% Crit(36)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Rct-ResDam%(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(37), ShlWal-ResDam/Re TP(47)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), AchHee-ResDeb%(33), FrcFdb-Rechg%(34), FuroftheG-ResDeb%(34)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), GldJvl-Dam%(39), Dcm-Build%(40), StnoftheM-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Unstoppable -- GldArm-3defTpProc(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(47)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), NmnCnv-Heal(29), RgnTss-Regen+(40)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(48)
Level 49: Quick Form
Level 14: Double Jump
Level 50: Musculature Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: The Atlas Medallion
------------

 
 

 

 

 

 

 

 

 

 

 

You’re doing the Lord’s work Guy.

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3 hours ago, Bopper said:

Out of curiousity, what were you doing with your build/slotting that wasn't working for you?

I've had the proc in TF with worse times and ANECDOTALLY the same amount of crits as when the proc is in ET. Obviously hard numbers back up my biased obersvation better. I get better times with the proc in ET. I could due a log parse, and see hard numbers, but I DEFINITELY am not noticing an improvement with the proc in TF.

 

Speaking of, is there an easy way to do that without having to manually dig through my combat log?

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34 minutes ago, SomeGuy said:

I could due a log parse, and see hard numbers, but I DEFINITELY am not noticing an improvement with the proc in TF.

 

You made me look. On my nrg/bio scrap, I have the +50% chance proc in TF. The full Crit Strike's set actually. ET has 5 Hecatomb and a ToD Neg proc. Could easily swap them but now I'm curious why I did that in the first place. Since my chain is ETlong-TF-ETshort-MB-BS-repeat, makes more sense to have it in ET, doesn't it?

 

And a side note, I think you're doin the Devil's work, mang, and he approves!

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1 minute ago, Bill Z Bubba said:

 

You made me look. On my nrg/bio scrap, I have the +50% chance proc in TF. The full Crit Strike's set actually. ET has 5 Hecatomb and a ToD Neg proc. Could easily swap them but now I'm curious why I did that in the first place. Since my chain is ETlong-TF-ETshort-MB-BS-repeat, makes more sense to have it in ET, doesn't it?

 

And a side note, I think you're doin the Devil's work, mang, and he approves!

 

 

❤️ I've got a EM/BIO and EM/SD. I definitely do better damage with the EM/BIO but omg it is so squishy compared to the EM/SD, and the EM/SD still does really really good damage. And shields look awesome.

 

That's actually how I have the slotting on one of the builds (5% AOE defense and 10% recharge? ok!). But unslotters are cheap so swapping the sets between the two is pretty easy.

 

I'm starting to wonder if ET doesn't "crit" as opposed to having the same chance as a crit to activate it's fast cast again or something. If so, this would mean the 3% from ATO1 is moot also.

 

If the proc does increase the chance of ET it makes perfect sense for the proc to be in TF (I ain't seeing it though). But if it doesn't, then yeah. Slap it in ET. ET (proc activates) Snipe BS.

 

I've been going through my logs and I can't find ET "critting". Everything else? Yeah.

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1 hour ago, SomeGuy said:

I've had the proc in TF with worse times and ANECDOTALLY the same amount of crits as when the proc is in ET.

I assumed this might be the case. Although TF will have the best chance to proc the ATO, the benefit isn't really there. The crit on ET isn't very strong (BS and your snipe will crit for more) and the power you want to crit the most can't benefit from it (TF). I would recommend slotting only the ATO proc into ET, then slot no other recharge in that power. Use it twice per rotation and I bet you'll find the performance to be pretty good.

 

Something to also consider, the animation time - hit time for TF is fairly large so you waste more of the crit buff window. Something to always keep in mind.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

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1 hour ago, Bopper said:

and the power you want to crit the most can't benefit from it

 

DOH! That makes perfect sense. Swapping the sets.

 

Edit: But wait one... won't the much lower base recharge of ET negatively affect the proc chance?

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7 minutes ago, Bill Z Bubba said:

 

DOH! That makes perfect sense. Swapping the sets.

 

Edit: But wait one... won't the much lower base recharge of ET negatively affect the proc chance?

Yes it will, which is why I say to only slot the ATO proc and no other recharge. You will have a 60.784% chance to proc when using ET(fast) and 71.917% chance to proc when using ET(slow). Assuming you're using it twice in your rotation, those odds are better than use TF once at 90% chance.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

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Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


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Just now, Bopper said:

Yes it will, which is why I say to only slot the ATO proc and no other recharge. You will have a 60.784% chance to proc when using ET(fast) and 71.917% chance to proc when using ET(slow). Assuming you're using it twice in your rotation, those odds are better than use TF once at 90% chance.

 

yea... I can't do that. Not with my chain.

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1 minute ago, Bill Z Bubba said:

 

yea... I can't do that. Not with my chain.

I assumed SomeGuy was aiming for a proc-centric build, which is why I was suggesting it. If you're using a very tight rotation that requires high ET recharge (likely you're doing ET > TF > ET), then this will not work for you. You would have to do something like ET > TF > BS/Snipe/EP > ET then probably throw in one more attack at the end. This will not work for everyone, but it can for some. I'll look at chain options and see if I can show an example of what I'm talking about.

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Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


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1 hour ago, Bopper said:

I assumed this might be the case. Although TF will have the best chance to proc the ATO, the benefit isn't really there. The crit on ET isn't very strong (BS and your snipe will crit for more) and the power you want to crit the most can't benefit from it (TF). I would recommend slotting only the ATO proc into ET, then slot no other recharge in that power. Use it twice per rotation and I bet you'll find the performance to be pretty good.

 

Something to also consider, the animation time - hit time for TF is fairly large so you waste more of the crit buff window. Something to always keep in mind.

 

 

This is just my opinion, but if ET got the chance increase from that proc it might make EM have the old TW problem. I loved old TW due to it's mechanics, but omg the damage just made it not-fun, cause it created the "whats the point?" feeling of playing other sets.

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2 minutes ago, Bopper said:

This will not work for everyone, but it can for some. I'll look at chain options and see if I can show an example of what I'm talking about.

 

For others, please yes! For me, I'm as much stuck in ETlong-TF-ETshort-<Gloom or Moonbeam>-BS as I am Followup-Focus-Slash. 🙂

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1 minute ago, SomeGuy said:

This is just my opinion, but if ET got the chance increase from that proc it might make EM have the old TW problem. I loved old TW due to it's mechanics, but omg the damage just made it not-fun, cause it created the "whats the point?" feeling of playing other sets.

 

Are you stating that you don't think ET gets its base Crit chance improved by the scrapper ATO procs? I'm not sure that's even possible.

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12 minutes ago, SomeGuy said:

 

 

This is just my opinion, but if ET got the chance increase from that proc it might make EM have the old TW problem. I loved old TW due to it's mechanics, but omg the damage just made it not-fun, cause it created the "whats the point?" feeling of playing other sets.

I'm not sure exactly what you're referring to, but the points I was making earlier had more to do with how much crit damage each attack does while also recognizing a TF crit results in double Energy Focus.

 

Crit Damage:

  • Snipe: 1.75 to 2.30 scale
  • Bone Smasher: 1.64 scale
  • Energy Transfer: 1.2768 scale
  • Total Focus: 1.00 scale (but you get double Focus)
  • Energy Punch: 1.00 scale

So slotting the proc into Energy Transfer will likely benefit you more as you will likely get some combination of TF, Snipe and BS into the crit window which will lead to bigger crit damage and/or double Focus


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4 hours ago, Bill Z Bubba said:

 

Are you stating that you don't think ET gets its base Crit chance improved by the scrapper ATO procs? I'm not sure that's even possible.

 

I was under the impression that if it "crit" it would get fast-cast and you could skip TF? Cause I'm not seeing it get an increase in that chance being increased with the proc in TF. I'm just wondering if the chance for that is the same % as a normal crit chance.

 

@Bopper and yeah, that's why I put the proc in ET. Get more bang for the buck.

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26 minutes ago, SomeGuy said:

 

I was under the impression that if it "crit" it would get fast-cast and you could skip TF? Cause I'm not seeing it get an increase in that chance being increased with the proc in TF. I'm just wondering if the chance for that is the same % as a normal crit chance.

 

@Bopper and yeah, that's why I put the proc in ET. Get more bang for the buck.

 

Negative. Crit on scrappers only means extra damage (not anywhere near =+100%) and it heals you instead of costing you health. I don't remember if TF *HAS* to hit to grant focus and turn ET to short animation.

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23 minutes ago, Bill Z Bubba said:

 

Negative. Crit on scrappers only means extra damage (not anywhere near =+100%) and it heals you instead of costing you health. I don't remember if TF *HAS* to hit to grant focus and turn ET to short animation.

It does not need to hit.

 

Currently playing a EM/EA scrapper and while I doubt I have it tuned to the gills, I'm pretty happy with the results. Haven't tried it out on a pylon though

Edited by lemming
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1 hour ago, lemming said:

It does not need to hit.

 

Currently playing a EM/EA scrapper and while I doubt I have it tuned to the gills, I'm pretty happy with the results. Haven't tried it out on a pylon though

 

I came *really* close to doing EM/ENA over EM/SD but the manhole cover as a shield won out. ENA is a ridiculously good armor set too.

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I got a 1:35 Pylon time with my EM/BIO using ET > TF > ET > Moonbeam > BS > Repeat, with Crit Proc in TF.  Besides Tier 4 Hybrid (not activated), Tier 4 Degen and Tier 4 Musc Radial, I happened to have the CoP +25% DMG buff at the time of testing.

 

I have ET 5 slotted with Hecatomb (all but the DMG/ENDRED IO and all are +5ed) and TF 6 slotted with SCS.  Seems like possibly switching could maybe work, but then ET can survive without ENDRED slotting, TF I'm going to want ENDRED slotting.  So, this way, I'm not wasting the ENDRED slotting.

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21 minutes ago, BrandX said:

I got a 1:35 Pylon time with my EM/BIO using ET > TF > ET > Moonbeam > BS > Repeat, with Crit Proc in TF.  Besides Tier 4 Hybrid (not activated), Tier 4 Degen and Tier 4 Musc Radial, I happened to have the CoP +25% DMG buff at the time of testing.

 

I have ET 5 slotted with Hecatomb (all but the DMG/ENDRED IO and all are +5ed) and TF 6 slotted with SCS.  Seems like possibly switching could maybe work, but then ET can survive without ENDRED slotting, TF I'm going to want ENDRED slotting.  So, this way, I'm not wasting the ENDRED slotting.

 

I average 1:16 with this build:

 

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(47)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 2: Bone Smasher -- SprCrtStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), TchofDth-Dam%(13), Mk'Bit-Dam%(15), GldStr-%Dam(45)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23)
Level 10: Adaptation
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45)
Level 18: Whirling Hands -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg(42)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(47)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(37), GldStr-%Dam(40)
Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(48)
Level 32: Energy Transfer -- GldStr-Acc/Dmg/End/Rech(A), GldStr-Acc/Dmg(33), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(33), GldStr-%Dam(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Genetic Contamination -- Arm-Dam%(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(37)
Level 38: Zapp -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), GldJvl-Dam%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-ResDam%(43)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(49), Rgn-Acc/Rchg(49), Rgn-Dmg/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(13)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(48)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 
 

 

 

It's gotten way lower for a best run. Under a minute with Assault activated a few times. Obviously everyone builds different, but maybe it gives some ideas. I open:

 

TF-BU-ET-Snipe-BS     And that's my chain the entire time, except if Fast ET activates or BU is ready (which is only cast after TF and before ET).

Edited by SomeGuy
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14 minutes ago, SomeGuy said:

 

I average 1:16 with this build:

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(47)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 2: Bone Smasher -- SprCrtStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), TchofDth-Dam%(13), Mk'Bit-Dam%(15), GldStr-%Dam(45)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23)
Level 10: Adaptation
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45)
Level 18: Whirling Hands -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg(42)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(47)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(37), GldStr-%Dam(40)
Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(48)
Level 32: Energy Transfer -- GldStr-Acc/Dmg/End/Rech(A), GldStr-Acc/Dmg(33), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(33), GldStr-%Dam(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Genetic Contamination -- Arm-Dam%(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(37)
Level 38: Zapp -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), GldJvl-Dam%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-ResDam%(43)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(49), Rgn-Acc/Rchg(49), Rgn-Dmg/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(13)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(48)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 
 

 

 

It's gotten way lower for a best run. Under a minute with Assault activated a few times. Obviously everyone builds different, but maybe it gives some ideas.

 

I will say, your build makes me think it's been a waste to slot up Evolving Armor, even for the 3 set bonuses.  I can move those slots else where, for better on the S/L Resist (still at 75% but slightly better still), a damage proc in Energy Transfer (It adds less extra damage than in Moonbeam, but it has 2 chances to go off versus Moonbeam's one chance, in the attacking string), and more END Reduction in Hardened Carapace to make up for Evolving losing it's ENDRED.

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11 hours ago, SomeGuy said:

 

I came *really* close to doing EM/ENA over EM/SD but the manhole cover as a shield won out. ENA is a ridiculously good armor set too.

The only drawback I find is that I keep having to turn off Energy Cloak when leading hostages, etc...

 

Manhole cover is my main draw to do another shield character. 😉

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Umm, EM/RAD is pretty good.

 

Average. Hybrid off.

 

Scrapper     EM/RAD     1:18

 



This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Energy Punch -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(7), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15)
Level 2: Bone Smasher -- HO:Nucle(A), SprBlsCol-Dmg/EndRdx(3), Mk'Bit-Dam%(3), TchofDth-Dam%(9), GldStr-%Dam(11)
Level 4: Proton Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(43), RechRdx-I(48)
Level 8: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)
Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(49)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(47)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Radiation Therapy -- FuroftheG-ResDeb%(A), Arm-Dam%(17), Erd-%Dam(17), TchoftheN-%Dam(23), Obl-%Dam(40), ScrDrv-Dam%(40)
Level 18: Whirling Hands -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg(46)
Level 20: Beta Decay -- AchHee-ResDeb%(A), SphIns-ToHitDeb(49)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(39)
Level 26: Total Focus -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Acc/Dmg/Rchg(34), Hct-Dam%(37), GldStr-%Dam(39)
Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 32: Energy Transfer -- GldStr-%Dam(A), GldStr-Acc/Dmg(33), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(33), GldStr-Acc/Dmg/End/Rech(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Ground Zero -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37)
Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(39)
Level 41: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dam%(43), GldJvl-Dam%(43)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus
Level 49: Quick Form
Level 50: Musculature Core Paragon
------------

 

 

TF-RT-BU-ET-Snipe-TF-ET-BS-Snipe

 

Always doing Total Focus - Radiation Therapy - Build Up - Energy Transfer -Snipe - Total Focus - Energy Transfer when Build Up is ready.

 

I got a :55s run but threw it out.

 

Rad Therapy and Meltdown make a nasty combo for Rad Armor.

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