Mercurias Posted August 31, 2019 Share Posted August 31, 2019 Heya. I’ve decided to dip my toe back into Blasters, and I figured the ideal choice would be finally playing a Water Blaster to 50. if my goal is to softcap defense and play at all ranges, would I have an easier time pairing Water Blast with /Temporal, /Atomic, or /Energy? Link to comment Share on other sites More sharing options...
Heraclea Posted August 31, 2019 Share Posted August 31, 2019 Devices seems to have many powers that work to keep mobs at range and stay out of melee. Made an archery/devices blaster that seems pretty safe for a blaster. And Halloween is coming. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291 Link to comment Share on other sites More sharing options...
Bossk_Hogg Posted August 31, 2019 Share Posted August 31, 2019 I'd go tac arrow if you can deal w the redraw. No blaps, all ranged, plus some hold protection. Atomic is amazing, but really rewards close play. Link to comment Share on other sites More sharing options...
Mercurias Posted September 1, 2019 Author Share Posted September 1, 2019 IS here an anything in particular that time does which Atomic doesn’t? Link to comment Share on other sites More sharing options...
Seale Posted September 1, 2019 Share Posted September 1, 2019 5 minutes ago, Mercurias said: IS here an anything in particular that time does which Atomic doesn’t? IF you mean temporal : - Passive absorb on top of the recovery ability - highest absorb of all sets (due to the mechanics of the set that may get extra absorb by using chronos which is his buildup) - inner -regen (which is quite nice if you run MO tf's Atom currently while has on paper great stuff, it really is kinda behind dps wise (aside beta decay mechanics the best part of atom set it's his holds both pbaoe and single) Link to comment Share on other sites More sharing options...
HelenCarnate Posted September 1, 2019 Share Posted September 1, 2019 1 hour ago, Seale said: IF you mean temporal : - Passive absorb on top of the recovery ability - highest absorb of all sets (due to the mechanics of the set that may get extra absorb by using chronos which is his buildup) - inner -regen (which is quite nice if you run MO tf's Atom currently while has on paper great stuff, it really is kinda behind dps wise (aside beta decay mechanics the best part of atom set it's his holds both pbaoe and single) It also does melee just as well. The DPA on Future Pain is a little less than Positronic Fist, but the other melee ranged attack and PBAoE are both better DPA. Atomic though can get much higher recharge if you build them to hang out in melee range. Link to comment Share on other sites More sharing options...
oedipus_tex Posted September 2, 2019 Share Posted September 2, 2019 I rolled Water/Fire and was impressed by the sheer damage potential and survivability. /Fire does cause Water/ to move into melee-ish range, but in practice its not so bad. What I like about /Fire is the heal over time in the sustain power which stacks beautifully with the HP restoration of Dehydrate. Neither power on its own is a life saver, but together they account for some impressive healing potential. /Fire also has an impressive number of PBAoE damage abilities that allow a complete rotation of AoE attacks with minimal slotting. Link to comment Share on other sites More sharing options...
Frostweaver Posted September 2, 2019 Share Posted September 2, 2019 (edited) /ice is a really solid choice, as well as thematic, but ice is a pretty solid choice for just about any blaster. Not really any special synergy except a heck of a lot of survivability to get your water chains running well, and the time you need to soak health from opponents. energy is weird, especially when all of your knockdown suddenly turns into knockback again. but with dehydrate, you can fill a good chunk of your health bar. Edited September 2, 2019 by Frostweaver Link to comment Share on other sites More sharing options...
natewest1987 Posted September 4, 2019 Share Posted September 4, 2019 Temporal will serve you well. The absorb toggle is insane mitigation when paired with water. Between knock ups, it basically means that the majority of hits you take will be reduced by up to 118 ( on my blaster ), more so if Chrono enabled. Throw in the absorb proc and the +hp/end procs and you’re tanky AF. Plus you get recharge from chronos and r timelord. Combined with the +recharge proc options in water, you’ll sit at really high recharge rates. In my opinion Time takes everything water does good and makes it even better. Link to comment Share on other sites More sharing options...
Volcanic92 Posted October 9, 2020 Share Posted October 9, 2020 anyone have a water/plant blaster build Link to comment Share on other sites More sharing options...
Coyote Posted October 10, 2020 Share Posted October 10, 2020 3 hours ago, Volcanic92 said: anyone have a water/plant blaster build Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sargasso: Level 50 Magic BlasterPrimary Power Set: Water BlastSecondary Power Set: Plant ManipulationPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: ConcealmentAncillary Pool: Flame Mastery Hero Profile:Level 1: Aqua Bolt -- Thn-Acc/Dmg/EndRdx(A)Level 1: Entangle -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7)Level 2: Water Burst -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(7), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11)Level 4: Strangler -- Dvs-Acc/Dmg(A), Dvs-Hold%(13), GldNet-Dam%(13), GhsWdwEmb-Dam%(15), NrnSht-Dam%(15), UnbCns-Dam%(17)Level 6: Whirlpool -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(17), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21)Level 8: Tidal Forces -- GssSynFr--Build%(A)Level 10: Toxins -- RechRdx-I(A)Level 12: Dehydrate -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(23), Apc-Dam%(25), ThfofEss-+End%(25), AchHee-ResDeb%(27)Level 14: Boxing -- Empty(A)Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)Level 18: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(29), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31)Level 20: Wild Fortress -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(33), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34)Level 22: Weave -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37)Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-End/Rech/Rng(39), HO:Centri(39), Ann-ResDeb%(39), AchHee-ResDeb%(40)Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40), Ksm-ToHit+(42)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 32: Geyser -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(42), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43)Level 35: Vines -- Lck-Acc/Rchg(A), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-%Hold(45), Lck-Acc/Hold(45), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(46)Level 38: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(46)Level 41: Char -- Dvs-Hold%(A), Dvs-Acc/Dmg(48), GhsWdwEmb-Dam%(48), NrnSht-Dam%(48), GldNet-Dam%(50), GldJvl-Dam%(50)Level 44: Spore Cloud -- EndRdx-I(A)Level 47: Fire Shield -- UnbGrd-Max HP%(A)Level 49: Stealth -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 1: Quick FormLevel 4: Ninja RunLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 50: Clarion Core EpiphanyLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Assault Core EmbodimentLevel 50: Intuition Radial Paragon------------ Link to comment Share on other sites More sharing options...
brasilgringo Posted October 12, 2020 Share Posted October 12, 2020 (edited) On 10/9/2020 at 8:28 PM, Volcanic92 said: anyone have a water/plant blaster build This is what I'm toying with, but as I posted in other thread, looking for feedback. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Water The Plant: Level 50 Technology BlasterPrimary Power Set: Water BlastSecondary Power Set: Plant ManipulationPower Pool: SpeedPower Pool: FlightPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(43), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(46)Level 1: Entangle -- Acc-I(A)Level 2: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Whirlpool -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)Level 8: Tidal Forces -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48), GssSynFr--Build%(50)Level 10: Toxins -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(50)Level 12: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Acc/Dmg/EndRdx(13), Apc-Dmg/EndRdx(15), ThfofEss-+End%(15), AchHee-ResDeb%(17)Level 14: Hover -- Rct-ResDam%(A), Ksm-ToHit+(40), ShlWal-ResDam/Re TP(40), BlsoftheZ-Travel(42), BlsoftheZ-ResKB(42)Level 16: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(17)Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23)Level 20: Wild Fortress -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)Level 22: Boxing -- Acc-I(A)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(31)Level 28: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34)Level 35: Vines -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(36), NrnSht-Dam%(39), GhsWdwEmb-Dam%(40), UnbCns-Dam%(45), GldNet-Dam%(45)Level 38: Spore Cloud -- HO:Enzym(A), HO:Enzym(39)Level 41: Charged Armor -- GldArm-End/Res(A), GldArm-3defTpProc(42), GldArm-ResDam(43)Level 44: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Slow%(50)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5), Prv-Absorb%(34)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 50: Intuition Radial ParagonLevel 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Clarion Total Core Invocation------------ Edited October 12, 2020 by brasilgringo Link to comment Share on other sites More sharing options...
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