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Everything posted by WanderingAries
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That's certainly a 100% ideal setup for sure as you (now-obvious to me) know. Just covering the basics as the userbase is quite varied. We've seen some rather odd behavior during the time of Post-Live and personally I've run into things that "shouldn't have a remote chance at happening", but have certainly done "the thing" in front of my eyes helping clients.
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What is the actual file path you're using for the installation? That sounds like your files are in a protected folder in Windows 10.
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Very good points, but I'd like to throw some personal experience in here Yeah, games aged and platforms change, so expectations should be realistic, but... I have apps apps and games that I've been using since the Release of Windows 3.11 that Still run (albeit begrudgingly) on Windows 10. That's a slightly different beast with Apple as they've flipped platforms drastically two (?) times now and those are the times when pain is felt the most, but there's always been a solution until now. As for the Mac side of long term compatibility, besides testing this and stuff for work, (because I could) I retested the compatibility of the GoG versions of The Journeyman Project Trilogy. I bring this up because because I'd played the game back in the mid 90s (first game is from 93 I think) and had been active in Tommy Yune's Journeyman Project forums. He looked me (and probably others) up somewhere between 5-10 yrs ago (?) to ask if I'd "smoke test" the remake of the first game for Linux/MacOS/Windows as they were secretly planning a rerelease to work on more modern platforms. I think it was about a month or so of testing later and we had viable ISOs that were sold physically and eventually on platforms like GoG (my preferences for PC because I hate DRM). Note: This was Volunteer work, but I did get a signed copy. Why'd I bring that up? Because I managed to get that up and running on my M1 with probably nothing other than Rosetta 2 being installed. I didn't have to tweak anything or do any funky process. Now the older games I had to run within my Parllels/Win10 ARM environment as I didn't feel like finding the MacOS ISOs, but they worked mostly right. Pretty good for something built for 16 bit Windows using Quicktime too boot. Mind you, these likely had a wrapper of sorts to support x64 when on Win10, but ARM felt like a gamble and it was cool to see it pay off. The big caveat to this argument is that unless you intentionally buy an Intel Mac (assuming you need to get a Mac for reasons). Not to long from now (if not already), Apple will stop producing Intel Macs, period and anyone buying a Mac won't have a choice if their needs require modern/current equipment. Granted, we don't Know how long this game will last either. Especially being a "work of love" as it is, so the reality is that we're already on borrowed time and I'd expect most understand that.
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Probably not, but try this and if it doesn't work submit a ticket. Some odd thing that seems to happen is that character arrangement can get screwed up for some reason, but the GOOD thing is, that's stored ON the local computer in a Very easy to see place. A single file (per account) that contains the last arrangement of every character for that account. Firstly, here's your reference point for finding said file: What you're looking for is this: Find that file and open it up in a basic text editor like Notepad for Windows or TextEdit for MacOS. I wouldn't trust things like Wordpad or say Microsoft Word because of the Off Chance they add invisible characters to the file. Find the name of the character you're looking for (hopefully you know it or it'll be harder) The file is sorted by server (last one played) and then by character-ish Note what server that character is on Delete the Whole Line where your character is, save the file, close the file Don't stress, nothing will break!!! When you next load the game, that character will now be located in the first available empty slot on that server list Tip: You can see this in Real Time by backing out of the character list to the server list, making a change in the file (saving and closing it first!), then going back into the character list for that server Checkout this thread for more on the topic:
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Consider this a Nail in the Coffin (for now). I just tried running the BC Assistant and it flat says it's not compatible and quits after clicking the confirmation button.
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Is there a way to use the Parallels VM I have to create an ISO inside it (that I can pull out for use)?
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One too many
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The maximum (ignore the Rez) VFX I could push before the visuals basically exploded (but didn't crash!) are as follows:
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****This is not a permanent solution**** Testing performed on a M1 Mac Mini / 256 Gb SSD, 8 Gb RAM, HDMI to a 40" HDTV / 1080p Max Rez I'd like to start off with: I didn't come up with most of this on my own! There was some basic Google Researching involved and I basically followed this 9to5 Mac Article. https://9to5mac.com/2020/12/22/run-windows-10-arm-m1-mac-apple-silicon-x64-x86-no-boot-camp-video/ The process starts with downloading the beta version of Parallels Desktop 16 that is being tested for M1 compatibility. For now, you only need an account to sign into the site and that is free. The trick here is that at Any point in the future, this will be merged into a live build that WILL be a paid purchase be it one-time or subscription. The beta page provides the file and a beta use only keycode for activation that Everyone uses. Again, this will only work during the testing phase. Once I had that, I had to get the latest Win10-ARM Windows Insider Preview build. Basically, I used my MSFT account to link to a free Insider account and downloaded the file directly to the Mac. With Parallels installed, simply opening the file launched the VM's installer process. After a while it completed, I followed instructions in the Windows Update/Insider page, and restarted the VM. With the VM shut down, I tweaked a few settings even more than what the guide stated so I could get the most out of the Mac and it was obvious that I chose properly. Even with those settings tweaked, I had to toy with my audio settings in Parallels as at first it wasn't coming out of my TV speakers. While I was tweaking I triggered some obvious "did you Really mean to crank that up?" type warnings as I expected. Note: I haven't figured out how to get the x64 to work, so the game only loads in x86 even though it asks you to install the x64 code before proceeding with the launcher opening. Images of the tweaked settings: It became Very obvious where the breaking point was with In-Game visuals, but the audio was awesome. I simply drag/dropped all of my CoX user files from my existing installation into the appropriate folders and that aspect was seamless! Gameplay was decent, but even with the tweak, the visuals had a noticeable issue at times. Some things would be off (color mostly) or just random issues with DoF handling (some things turned white in the distance occasionally during redraw). Images from the Launcher: The sum of it: Beyond the obvious hurdles, this CAN be done and without "hacking" the machine, but it WILL cost once this version of Parallels exits beta. To do: I still need to test Bootcamp, but I think that may fail as I won't have an ISO of Win10-ARM to install from anyway.
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We'll see, but I like poking things I shouldn't, so it's more about learning and experience right now. 😛
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Wow the first season of Stargate SG1 is bad
WanderingAries replied to DougGraves's topic in Off-Topic
Not a Single one of you followed my bait? Disappointment, the lot of you! -
Confirmed what's mentioned above on an M1 + Rosetta 2. Upon initial launch you Can try to adjust the size of that "window", but it's all white if you do and the Second the game's login has likely loaded, it snaps to just the controls. If I understood Wine enough to control window sizing or to force the launcher to use Windowed, then I 'might' have a chance at seeing things, but that's a weak might. It's complaining about compatibility as well, but I'm trying the standard Parallels 16 on it when I can get a VM imported. I'm also going to see what happens when I try bootcamp for the hell of it.
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Wow the first season of Stargate SG1 is bad
WanderingAries replied to DougGraves's topic in Off-Topic
The first season of Firefly was the bomb....*cries* But yeah, SG1 gets better overall, especially once it starts mixing with SGA/SGU. Hopefully the rumors of an SGU pickup are true and we get to see what happens there, but many of the actors may not be available anymore. -
The launcher being active doesn't have an effect so much as the Game being active as your changes may not take effect until you restart the game itself. Generally, it's best not to be logged in when managing mods, but the launchers can stay open.
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Ever have a moment where you just went "DAMMMNNN"?
WanderingAries replied to JnEricsonx's topic in Stalker
Nothing to see here beyond Nostalgia -
IDK if that can be done with a Mod so much as it would be a good idea to throw at the Devs for a settings option (unless there's a setting I've forgotten about).
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I guess that leaves someone trying ARM based Bootcamp next.
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Ok then, yeah, that's probably the linch pin for that as it requires the OpenGL. Hopefully someone will decide to write new libraries for general compatibility, unofficially of course.
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@pauper_ill, can you try the following for the New launcher? You'll likely need the Rosetta 2 installed I'd imagine,
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You can via a Support Request as I think it has to be done manually to the database.
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@GM Tahquitz, if you ever find anyone who cares to lend one of those M1 MBPs out for testing purposes, then let me know as I could Really use the experience for work as well. :p I'd consider saving up, but I've got medical to deal with this year too.