Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
911 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by FupDup
-
Focused Feedback: Blast Power Set Updates
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
The only compromise I'd support is doing something like how Sentinel SR can choose between Master Brawler or Practiced Brawler but not take both. So this means if you want to take Beanbag instead of Aim and/or Ignite instead of Incinerator, you'd be able to. If people want to make bad builds I don't want to stop them, but they shouldn't hold back others from making good builds. Assault Rifle has deserved this ascension for a long, looooooong time. Don't you dare take this from us. -
Officially Unofficial Weekly Discussion #23: Zone Events
FupDup replied to SeraphimKensai's topic in General Discussion
They're also super laggy which can make the game barely playable when you're standing in the middle of them. My favorite "event," if we could call it that, is when Kronos Titans spawn in zones that they're not supposed to (which seems to happen several times a day nowadays). The most I saw spawn in a row was like 7 of them in Talos, like an endless horde. -
Yes, there are several story arcs and a task force there, but IMO the story isn't very interesting. Probably a part of why it sees so little traffic. That being said, if you're bored of the other low level zones then the Hollows can still be a refreshing break from the monotony.
-
I forgot about Earth Assault since I don't play Doms, megaderp on my part.
-
Seismic Assault could be a fun secondary for Doms. Mix some Seismic Blast with Stone Melee attacks and we're good to go.
-
I just want Body Mastery for VEATs for the recovery powers, so that double-leadership builds are a little less thirsty for blue juice. And it fits their theme because their inherent is an auto regen/recovery power, and they're elite conditioned soldiers.
-
Malaise got killed a long time ago by Sister Psyche during Who Will Die, so that's a no-go. I think War Witch might be a good choice for this depending on what her powers were before she got killed. She uses magic so it probably wouldn't be too hard for her to figure out Ghost Widow's powers. As for Mako, Riptide is the most obvious choice that comes to mind given that he is also a walking fishman.
-
Here is the promised clean rebuild. I managed to get melee and ranged defenses to just a hair over the incarnate softcap with the help of Agility as the alpha slot ability and a bunch of Hami O's (that does increase the cost a quite a bit unfortunately). https://www.midsreborn.com/builds/download.php?uc=1843&c=767&a=1534&f=HEX&dc=78DA6594594F135114C74F3B33144A594BD9115AC496A5856A7C37114980828D24BE99669011069AB6E99444BF861A7D62F3C9F5C98FE02BB83CB900AE317163718BD197F130670E5CA63799F677CFFDDF73CE3D7719BB3CE85B5B4D9C0257E5E9B46A18A9092D53D0335ADA33AE16E6F36A1AB07926E6F4C96CC7090F722B0B52E7D4CCB436151B9C57D3A9A46E14B269A3697F7050BBA4650C2D36AE6766F582310FDE64369B8E4DE4346DAAC2C2217D7A06B5D33EAB97D0D41C76AAB833A5E58D193DD77C26A75F8C1D7855F373A931D52868F92B8D984C14BFCD30FEB8809BA900DCC2FFB80C6E586158209061916189A00496098623456E7E4AB66487A0147E306C13786197200EDF095E87452F60CA2E78205B2395709FE10E4135DC65B8473082494842122E09022E6BA4164EEE6D84046F308022E6A940A9624B3C04752031C804F5A03094108C62248FE046F2C028ADA01186F6A00C6198A0194608DE62EC3261714A193CA3C49BE129412BAC32AC111C81C70C4F081218BBDCB55F2613CAA117AC00EF30408590953986D22A31CD2AB8E6B6BD5D27E880AB0C3709DEA3971AB144355CA20E2E51904B14E41205B9449D5CA2718CED17DDF8614BB225DF183E131C852F0C5F193E117CC06C02A29B006C521D8EC106C30B8697046178C5B04E7016B369102BD100BF245BF297A01B7E33FC21F888B19BC4D3D8042BB22D5926E8810586458625824EBCEF2DC26CECB490DF108EB489E7B48D77B08FC18D927671723B6EA769021E340889EB08C17172DA0771C9F6314010B556DC86D71527750993DC5D7C2FA27C2FA2504D967AD446C4DC22ACED873A821A94F48AEE7A0F24B6BB38BBF3A33626BA8B1D486CA845C9802081013C4DD60266BBAD4745D93FCFAD3288CDB48C5895847CF8F5C14FA2C39C940F3F28D8B1666C798B664429E876F1488446761C231821C80FD9795AAE0F4610C232EC166BEDEBE5E30BD70F37081EF5E02E09399AFFEAD12EDEE30B5E8741751A269D86A4D3F07CEF7110A3AC3B0D1B4E43BEC1E9C38F0651E10F38140F9D8ADB2187E13FC450F42E
-
I took a stab at this build with a different philosophy... Namely, I tend to build around collecting as many set bonuses as possible, which means I cut back on a lot of the frankenslotting. Secondly, I tend to prioritize durability on Sentinels over stuff like proc bombing because having armor is the whole point of the AT compared to blasters. On that note, going over 45% defense is actually a very good idea on a pure defense set like Nin because of two reasons: 1. Incarnate content has a higher softcap, 58.75% to be exact. Pretty much all level 50 content is incarnate so IMO it's an important consideration. 2. Even while playing non-incarnate stuff, going over 45% can give you a bit of a "buffer" against defense debuffs which gives you a little bit of wiggle room against cascading defense failures. Here is the first revision I made, which keeps the proc bombing and tries to keep the "spirit" of the original build as much as possible. The main thing is that I added a travel power (Super Speed, replace with whatever you want) and shifted slots around to beef up your +End and +Heal powers since they're so important. You also had way too much knockback protection from IO's given that you have an auto power for that, so they got yoinked out. I boosted all of the PVP's and Purples to +5. https://www.midsreborn.com/builds/download.php?uc=1741&c=772&a=1544&f=HEX&dc=78DA6594594F135114C7FFD399B2949652CA0E95A56ACBD2819AF8A06234114C80825512DF4C33C858066ADB744A221FC02FA0267E03133F86F1155C9E7C70894B7C70418C5BF4A99ECE990BB7A549E137E79C7B967FCFDCC55B33FE9DEDD47928AD1772866D6796CD7CD9CA9BB9C625A3BC593272A08F7779C35A2934120D0877E68A91CF9AABFACCA691CBA42DBB5CC8D9BDFBCE19F38699B74D7DC9CAAF5B657B13FE74A190D353A651B4F2D980F370D1CAAE5174D6E73C2D174D733528A256CD92BD6615FB668BD675FD20AB51DAC82C1A76D92C6DF5503331FABEA9FE39F854BCC09407486AF0609A0C9A4AF04001221A34DC6697862D82B08606E8AA63998B53AC5293C6A7389E06B430F8E0171060F0A3554090619ED228721A056DEC694548403B431BC2023A18DAD1C9B0406954298DAA6281FBECC0C52A3413CC3174619EE12D29E1956B7B91E471BB30C7D023C6EDC12C431F0CD6A60F37B9F63B4AD328A5A9A4A89966655F9C0A9A310EA7E27B0A6D912BB6605B73920C6047C0138623782AE09980E70C5DB45801298D1210824C0A4116A987A02C48107778A421DC65388AFB0C13B8C7F081DA0BC9ED85D0A03AC30E61429C760519C68EC705775986F18877C443ED85A5340863034EEC08793AE5C63B85325101210AE996423CDD6221A262C8A81852A5D85E2956EBC51FD59DED9780DF0CC7F157C03F862592A85F3EDD8F5D11F2557595F9C290C467019F1834AA1D91058E88AE62F8A9BAB0C730861F0C1F49E04159E0419C13B1A758CE519C167046C0B4C74D7396E112753E22773E82139C26E16817A92E823BF72492BCED4921C0653A7D4CBA00E8C1ED3C4C33C565EDE33849FFC93AC6A092220FB987D734CAB81C3B8E84C72994802E6092214A1974B9A28E7EEEA59D3C53F2AA4CD11A3967D6479DFBC5BBFF560D68B5F79663AC54903A6C57B9C5B426DF50E451F8C4AEAFF6EAA26F82F7F3DB614F9C3D7B751EAA30CC2334619EECB1EA65749565FC5E174BE8BE694DE2257C3C56AB48E51A9D49CA9788516F58A937A4EB0D2F62CE6F756078596F78556FF80F5A75D638 Here is my second revision, which slots the attack powers with full sets rather than proc bombing. I also crammed in Empty Clips because I believe that you can never have too much AoE. If I were to make this for real the power ordering and which sets go where would be a bit different but this is pretty close to how I would run it. https://www.midsreborn.com/builds/download.php?uc=1741&c=748&a=1496&f=HEX&dc=78DA6594594F135114C7FFED4C454A0B9482EC229B74A12DA868DC1213910428D848E29B21838C65A0699BB624FA35D4C4CFE0F6297C05972717C0353EB820C62DFA540F737AE8A54C32ED6FCE7ECF3DF74E5D1FF5ACAEC4CFC1517B3E65E4F3B33366BA60A5CD54D5B45158CE1929D0E39A59B2E63255441DA29EBD64A493E67C7474D948CD26AC7C2193CAB7EE2847CD6B663A6F46A7ADF4A255C82FC393C86452D1B86964AD74D26B7F8C59C905B24EBAEDAF99AC69CED789D5BC99CB2F58D9B60B59EB6AB41CD5C82DCD4E19F98299BBD142C50CD0FB7AFBA7FC1475E021BDC33A9C7820709741C73D81FB0CE301F27194BD5D80DB616BF6A146C0C3B01F5E815A0637EA1826288C430DE3403D6B6AE1136860A8875FA091A1014D0C93144653C2681A26B592C9D83654A311E302130C6FA9012EA5012E1736787107B02EF082A1052F055E31B4618DE11D85A9527217E3544CB563A7394554230C3BE37B32AD51575B831589B6CAD081C7024F180EE2A9C0B35255344F5E258CC32B0D39280D99A21AEAD486D4E1A6D3D61CC22D813B02B7193E50793EB5213E44B855DD080A8404C20CBD1814883238A93CBF921B7E2CC14ED0439A26B5F026E94CAF808F4C9A151367B30C449F2CB24F16A9916DAB62ABB7E28F5632F9C57018BF05FE0AFC6398A616B5ABDEEDD864CD00BE0A7C11F8CC10C427069D7277AA0DEE94AA82F829B65B0C21FC60F8480DEE525376E1ACB36472D269AF3F84530C83382D7086E12215DCA3A6ECC1118E3B68B7AC53470443BC07110C33BCA194FD6ACA7E1C75964C4E70EE188EB124861186611C67F0D32A03EA86053042FF248D3168D8A0046175C3C2884894A8408CA1971CA3CA80D1477BE9989266489D99219A30DB6731685F34AE9DE3D5A1EFBEB76C61B188F85EB9C60B4CE8EA55451A077B6CBA77DF61F4467850BFEDD50458B355A1A10CDD5AE94E9B20F9800E0F2EF3247CAFB0252C1D398F9CC647A1DD1D295E219F61F536312A0573958244A5E0F980BD4565C15AA560BD52F01FCBC1D922 EDIT: Both builds failed to account for Hail of Bullets contributing to defense, so now I need to find a way to squeeze a bit more out to get closer to the incarnate softcap. I'll make a completely clean rebuild of it later since that will be easier than untangling the existing spaghetti.
-
The powerset you'd love, but you know will never be implemented
FupDup replied to SteelR4t's topic in General Discussion
IMO I'd rather have Broadsword reworked so that every power worked like Parry (different powers giving different defense types so every power is useful), making it a set that sacrifices offence for defense. -
Sentinels: "Am I a joke to you?"
-
If you want to lean into the "support" role, you could try Radiation Armor because it has a power that heals nearby allies (and damages enemies).
-
You can get Essence of the Incarnate from either Miss Liberty's TF or Lord Recluse's SF. Or you can craft it with some Incarnate Shards. However, I prefer just using thread-based components for crafting alpha slot items because it's way faster and easier.
-
So imagine our Devs decided to go for CoH 2...
FupDup replied to Scarlet Shocker's topic in General Discussion
The end costs would likely be combined together in addition to the armor effects. -
So imagine our Devs decided to go for CoH 2...
FupDup replied to Scarlet Shocker's topic in General Discussion
There is a difference between tactical/strategic complexity and just pushing more buttons for the sake of pushing more buttons. That is what aethereal is trying to say. Another analogy would be difficulty in games. Increasing enemy health and damage does make the game harder, but at a certain point it can become a sort of "artificial difficulty" that is just a chore rather than a true exciting challenge. Or, in this game, stuff like Paragon Protectors popping Moment of Glory and being nigh unkillable for like 5 minutes. It's not difficult. I can go make a sandwich or something and not be in any danger while I wait it out. It's just tedious. As for aethereal's specifics, one part of me does agree that some of our toggles do feel artificially spread out across multiple powers just for the sake of filling up the "required" 9 power slots. However, if we did consolidate some, then we would have to figure out other thematically-appropriate things to fill in those gaps with. And we'd have to reevaluate set bonuses since we wouldn't be able to stack as many defense or resist sets on an armored toon. So while the suggestion appears simple, in practice it's like pulling bars out of a jenga tower. -
So imagine our Devs decided to go for CoH 2...
FupDup replied to Scarlet Shocker's topic in General Discussion
An interesting thing about player power is that too much of it can actually backfire and make you feel powerless, if enemies die way too quickly and you never get a chance to even target them before they get deleted by your teammates. And obviously, nerfing players to feel like you're slapping baddies with pillows also makes players feel weak. Such is the great "Power Paradox" of balancing. -
For Numina, I'd be fine with the sweeps if they were no longer zone-specific. We would be able to pick whichever zones we wanted to kill the villains, which would allow for some optimization/streamlining since most of them spawn in multiple different zones.
-
Team and multi insps can't be combined like singles, so I tend to avoid unlocking them since they clog up your inventory real bad. Making them combinable would be a great QoL update. And supers too for that matter, but those don't drop randomly so those are less needing of an update. In my personal SG base I have a single insp collector filled up with a bunch of supers, which I can call upon when I absolutely, positively need to nuke something from orbit if I'm having trouble solo.
-
In regards to hero/villain access, Scirocco was meant to become a hero and bring patron pool access to blueside along with him. The OG devs were pretty close to finishing the arc too, with completed cutscenes having been posted on youtube. If the live server had held on just a little bit longer we might've had that. 😞
-
Battleaxe needs a chainsaw skin for parity with Broadsword and Katana.
-
I haven't yet tried Dark Blast or Dark Armor on Sents (gonna get there eventually), but one thing to note is that they actually get a recovery power unlike other variants of DA.
-
So imagine our Devs decided to go for CoH 2...
FupDup replied to Scarlet Shocker's topic in General Discussion
In regards to origin, I'd like each origin to have its own unique incarnate arc. Right now the Ramiel arc makes sense for magic characters but cramps the style of everyone else. Some ideas: Natural: Go to ancient mountain temples, study under Tsoo monks Science: Reverse-engineer Crey's Revenant Hero Project to modify your own body Technology: "Borrow" some tech from the Rikti's homeworld Mutant: Harness the power of the Devouring Earth virus to change your DNA to become more powerful Magic: Drink magic juice from a magical well (the current Ramiel arc) All origins could access every arc in Ouros (or Midnight Club after Dream Doctor blows up the place). The mutant one could maybe be the science origin instead, given that Dr. Hami designed the Dev Earth in a laboratory... -
The powerset you'd love, but you know will never be implemented
FupDup replied to SteelR4t's topic in General Discussion
Leadership Affinity: Making an entire support power set out of leadership toggles and like 2-3 clickies. Just like VEATs, these stack with pool leadership. Probably needs to include a passive recovery aura so it's not constantly drained of blue juice. -
Difficulty of adding new models, costume parts, and textures.
FupDup replied to Rigged's topic in General Discussion
On one hand, many of the older faces do look a little too pixelated/blurry. On the other hand, some of the newer faces look completely uncanny and stick out from the rest of the game's art style like sore thumbs. I think that's a worse sin than the above. Any update to the older faces would need to be very careful to reduce the blurriness without going full derpface. -
IIRC, the user Vanden proposed a purple healing set as an advertisement of his enhancement set building tool a few months ago. I'm not sure what the live devs' reasoning was for skipping over certain enhancement categories, but there are definitely a lot of holes left to fill in and this is one of them. As for the HC devs, they've only added a few new sets that weren't on the live server and I've seen people say on the forum that they don't intend to ever make anything as strong as purple/winter sets (I don't know of any official source on that). But yeah, I wants more enhancements to collect. I wants them all.