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Everything posted by FupDup
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Letting go of Def and giving in to the concept
FupDup replied to hoodedKitsune's topic in General Discussion
I think a part of the issue is that different ATs are suited towards different things, and while the build system lets you go against the grain it's sometimes an uphill battle. Like for that Human Torch example, Blasters mostly just have one epic pool armor toggle and their manip sustain power for durability. It would probably be easier to just make a Sentinel for a similar overall feel of "durable ranged shooty guy" if you're willing to give up some damage in the exchange (building a Blaster for pure defense is giving up damage too). Of course, the game's overall difficulty is low enough (in a good way, IMO) that either the Sent or softcapped Blaster are still going to handle themselves just fine. -
There are a number of powers out there that have secondary effects but can't slot enhancements for them, and Charged Shield is one of them. Another similar case is Obscure Sustenance from Dark Armor (also can't slot endmod). I wish that it could slot EndMod, but at least Elec's native recovery tools are good enough that it's not needed. Would still be nice though even if for just holding a Power Transfer proc or w/e.
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Robotic tails, both a smaller version and a larger version (think Mecha Godzilla). On that note, a Stegosaurus spine back piece and mecha version would be appreciated too.
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Kallisti Wharf loc badge update on vidiot...?
FupDup replied to Snarky's topic in General Discussion
I had the same problem a few days ago. Go check the VidiotMaps thread on this forum (my posts are on the last page) and see if your issue was the same as mine. -
Why is there no Armour set in the game?
FupDup replied to Scarlet Shocker's topic in General Discussion
The current armor powers can be interpreted in different ways and could certainly fill this need if matched with an appropriate costume. Most specifically, Invuln can represent a more low-tech power armor that is protected by just layers of metal/composite/ceramics, while Energy Aura is more of a forcefield/energy shield type. Electric Armor is kinda borderline. But I do think there's still room for an actual "Power Armor" or "Mecha Armor" kind of powerset. I would use Invuln as the base (typed defense/resist hybrid), with the survivability reduced a bit in exchange for adding some offensive tools to the mix. Like an energy damage proc somewhere, Seeker Drones to eat an alpha, T9 as a transformation into "assault mode" for more damage (no survival bonus like other T9s, just pure offense). Maybe a ranged AOE concussive or toxic missile barrage (several armors have PBAOEs so why not a ranged AOE?). -
That did the trick, ty.
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Those IOs are part of what I consider the "bare minimum" baseline that almost all builds use. I was asking for extra powers and/or IO set options for extra special situations. As for teaming, that's not always realistic depending on what schedule/server shard someone is on and you can't always guarantee that there will be recovery-buffing supports present (or supports at all). And not all content attracts a large population (try forming a group for a random no-name story arc, especially a redside or goldside one). I'm not asking for a free global handout here, I'm asking for the ability to spend extra powers/slots in exchange for something. There's a cost built in, you'd have to give up something else to get them.
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After finishing Number Six's first mission as a rogue, the "internal monologue" part of the text isn't in orange like it's supposed to be, which gives the impression that the contact himself is saying it when it really doesn't fit him (third person, almighty figure of power):
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I downloaded the update in the mod installer version but in-game I don't see any of the new KW exploration or plaque badges (it says it was published on June 23rd). I also tried the manual download and stuffed it in the HC mods folder, still shows up the same as the above.
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I think that since inherent Stamina, the base costs of things are generally in a fine spot, especially if you're using a powerset that comes with recovery tools (like Willpower). However, there are combos out there that lack built in recovery tools, and the generic pools available to everyone offer very little (just a few T3 powers with very long recharge timers). I do wish there were more generic choices out there for these kind of cases; Give people the option to invest in more blue juice if they want/need it (don't give it for free).
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Fix tanker cones to have larger range like pbaoes have
FupDup replied to WindDemon21's topic in Suggestions & Feedback
Just wanna make the distinction that changing AOE size doesn't automatically cause damage to go down, that's a developer decision. The values in-game are not auto-calculated, they are manually inputted, as a choice. They use their magic formuloni as justification, but that's just a post-hoc justification for their manual data input. Really, there's a lot of melee cones that have both a small coverage area AND low damage, so that would indicate to me that the formuloni is scuffed. -
These are the two main differences: 1. Dark's melee attack has lower DPA and 1 less proc option, but it does have a faster recharge so it can be spammed more as a filler attack. Beam is a somewhat busy set so I think the slower and heavier hitting Midnight Grasp makes more sense here. Handy chart: 2. Dark has a PBAOE option in the form of Engulfing Darkness, but Soul has no such option. So if you just want the ST melee I'd go Soul, but if you want a PBAOE bonus attack I'd go Dark.
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When I did it, I brought them one at a time but didn't get the bonus, so I think it's something else causing it.
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The new patch is brilliant for fire/fire blasters!
FupDup replied to Intermipants's topic in General Discussion
Even when buffing other things, the devs always find a way to buff Fire Blasters. -
So I'm on the final mission. I lost 2 teammates to the DE ambush earlier and had a mutiny just before this. Over the PA system I told everyone to come with my to the Utopia complex but only Shadow Dragon showed up at the door (there should've been 5 of them). EDIT: Another issue, Erin got pissed and sent those 4 missing teammates to hunt me down, and Shadow Dragon disappeared at this moment and then only reappeared after I beat the infested alpha team members in the final room. There might have also been some missing cutscene dialogue? Shadow said her bit at the end but there were a few scenes with no text beforehand, that doesn't feel quite right.
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Just adding to the pile of people that brought the assets back to base but didn't get the bonus mission.
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That's something I've never noticed since I've only leveled one VEAT so far (many years ago), and the game does give a popup window telling you to speak to Kuzman, and there's the yellow arrow over his head to indicate that he should be open. If this is intended then I think the popup and yellow arrow are pretty misleading. It'd help if he had special dialogue like "You're not on the destined one list, bug off" or whatever to make this more clear.
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Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
FupDup replied to SenTheFortress's topic in Sentinel
Vulnerability can be a little clunky at times and its impactfulness is questionable, but it's definitely better than the previous implementation that made you take both the T1 and T2 blasts to use it fully. It's not a great inherent but there are worse ones like Vigilance and Conditioning. I just wish it was stackable with multiple Sents. I feel like the bigger issue with Sents is in their base stats, with the most important one being that they were denied the proper ranged AT target caps. Secondary to that I think they should have their armor modifiers and HP equalized to Scrappers, to help cement their intended survival benefit over Blasters (and Cap Powerhouse does like to claim that Sents are "Ranged Scrappers" so it fits). There's a few more issues beyond those (like better ATO procs), but those are the two big ones to get out of the way first. -
One thing to note for Sentinel BR is that Piercing Beam has the second highest DPA of the set, provided that the target is already Disintegrating. So usually the ranged ST cycle would be Disint - Piercing - Lancer - etc. until Disint needs a refresh (and of course add in an epic melee after Piercing when level 35+). Piercing can also hold Annihilation to sneak a little more -res into the ST chain.
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Duplicated the issue with a fresh Widow: I tried a fresh Stalker and skipped the tutorial, and then Kuzman talked to me immediately. The issue appears to be unique to VEATs (I haven't tried Khelds and am too lazy).
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As the title says, I made a fresh level 1 Soldier of Arachnos and ran straight to Operative Kuzman, but he gives me the "too busy" dialogue: He also doesn't even appear in the Find Contacts button. I don't have any active missions at all, I just made a beeline straight for him upon character creation.
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The tanker cone change feels terrible, please revert!
FupDup replied to nyttyn's topic in Suggestions & Feedback
Yes, that is the problem. Those dimensions suck in a lot of cases, across all ATs. -
Focused Feedback: Powerset - Dark Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
The def values given are quite low, the set has no DDR, and Sents are a redheaded stepchild in general. Letting them have full value from both would still leave Dark Armor on Sents below several other armors on an underperforming AT. -
Focused Feedback: Powerset - Dark Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
To expand on this, it specifically lacks Toxic and Psi defense. It also lacks positional defenses. Given that Cloak of Darkness does legitimately give defense to ALL types and all 3 positions, it would be logical for Shadow Dweller power to also follow that.