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FupDup

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Everything posted by FupDup

  1. It’s true that most sets don’t normally want or need all 9 powers, but SS is on the opposite rare extreme end where it’s not truly a power set so much as 3 powers wearing a trench coat.
  2. Entirely new incarnate slots would pose balance problems, but new options within the existing slots would have fairly little chance of disruption. Stuff like a cold damage interface, Malta or Dev Earth lores, a damage boosting destiny, a toxic judgement, etc.
  3. This is actually canon for Captain Marvel's eye beams, funnily enough.
  4. I'm not a fan of the anti-synergy that the def crash has with def armor sets, nor do I like how the damage crash forces proc bombing to do anything at all during that time, but the whole set is balanced around it and a lot of people are attached to it as it is now. I think it would be safer to just work on other punch-based melee sets, like for example giving Street Justice some actual functional AOE, so that people could pick an alternate punchy-themed set while leaving the classic Super Strength as a legacy feature. Any attempt to change Rage on Brutes or Tanks would likely get Beanbagged (Scrapper/Stalker version would 100% never have Rage as it is now).
  5. Rename the set to Beam Blast, problem solved.
  6. Freeze Ray doesn't have a slow effect like the other Ice Blast powers do, which is why it can't slot for slows. It's a very strange inconsistency, likely due to the power dealing obnoxiously high DPA without even being a snipe attack. Still feels weird though. To partially hijack this topic, Sentinel Chilling Ray (Freeze Ray replacement) is the same way in terms of enhancements, but has a 63.8% DPA loss compared to Blaster Freeze Ray, so I think that one could be given the usual slow effect and slow enhancements to make it suck marginally less.
  7. AOE vs ST would definitely need to be separate categories because of their separate applications.
  8. Note that Radiation Blast is a very good substitute for Energy Blast because it doesn't need to pay the knockback tax and can be recolored to look about the same.
  9. Presence could really use a toggle taunt aura as a 6th power choice, being a T2 option (only need 1 prereq first). So then people could do something like Provoke + Aura + Unrelenting for example.
  10. Electric Blast is pretty straightforward, but Psi Armor can be annoying with needing to continuously refresh two different clickies to maintain the buffs and debuff resistance.
  11. Provoke aside, it would make sense for Brutes to have the AOE -range too because they're lumped in with Tankers into the tank role (based on res/hp caps, -healing cap, armor set design, punchvoke & taunt auras...).
  12. If I was to change Opportunity Strikes, what I would do is make it apply a mini-version of the Vulnerability debuff (like 1/3 - 1/2 of the strength) to whatever it hits, and allow that to stack with your built-in Vulnerability.
  13. I know we don't like to bring up other servers here, but I'm pretty sure that one of the other servers did actually do a universal mezz set as a Halloween event reward? I'd like to see it here too but I know that the HC team can sometimes be contrarians in that they don't want to do something that somebody else already did, even if it was a good idea.
  14. I want more toys to play with so I added my upvote. My nitpick is regarding some of the proposed set bonuses. Being able to enhance both resistance and healing with one set is something that will mostly be used with armored ATs, who tend to get very little benefit from the KB protection or range bonuses (but Sentinels would like the latter at least). I'd suggest swapping those out for other things. I'd also like the S/L defense bonus bumped up a bit, which I admit is purely for selfish reasons (Sents have a hard time building typed S/L defense so I'm trying to shoehorn that in here). I guess a second nitpick might be that this set doesn't really have a Halloween "feel" or flavor to it, contrasted to winter sets for example which have a very clear flavor to them. I think this could be perhaps given out as a reward for either the redside or blueside respec trials instead, which offer a little more wiggle room in terms of theme and also could use some more incentive to play.
  15. I think a part of the issue is that different ATs are suited towards different things, and while the build system lets you go against the grain it's sometimes an uphill battle. Like for that Human Torch example, Blasters mostly just have one epic pool armor toggle and their manip sustain power for durability. It would probably be easier to just make a Sentinel for a similar overall feel of "durable ranged shooty guy" if you're willing to give up some damage in the exchange (building a Blaster for pure defense is giving up damage too). Of course, the game's overall difficulty is low enough (in a good way, IMO) that either the Sent or softcapped Blaster are still going to handle themselves just fine.
  16. There are a number of powers out there that have secondary effects but can't slot enhancements for them, and Charged Shield is one of them. Another similar case is Obscure Sustenance from Dark Armor (also can't slot endmod). I wish that it could slot EndMod, but at least Elec's native recovery tools are good enough that it's not needed. Would still be nice though even if for just holding a Power Transfer proc or w/e.
  17. Robotic tails, both a smaller version and a larger version (think Mecha Godzilla). On that note, a Stegosaurus spine back piece and mecha version would be appreciated too.
  18. I had the same problem a few days ago. Go check the VidiotMaps thread on this forum (my posts are on the last page) and see if your issue was the same as mine.
  19. The current armor powers can be interpreted in different ways and could certainly fill this need if matched with an appropriate costume. Most specifically, Invuln can represent a more low-tech power armor that is protected by just layers of metal/composite/ceramics, while Energy Aura is more of a forcefield/energy shield type. Electric Armor is kinda borderline. But I do think there's still room for an actual "Power Armor" or "Mecha Armor" kind of powerset. I would use Invuln as the base (typed defense/resist hybrid), with the survivability reduced a bit in exchange for adding some offensive tools to the mix. Like an energy damage proc somewhere, Seeker Drones to eat an alpha, T9 as a transformation into "assault mode" for more damage (no survival bonus like other T9s, just pure offense). Maybe a ranged AOE concussive or toxic missile barrage (several armors have PBAOEs so why not a ranged AOE?).
  20. Those IOs are part of what I consider the "bare minimum" baseline that almost all builds use. I was asking for extra powers and/or IO set options for extra special situations. As for teaming, that's not always realistic depending on what schedule/server shard someone is on and you can't always guarantee that there will be recovery-buffing supports present (or supports at all). And not all content attracts a large population (try forming a group for a random no-name story arc, especially a redside or goldside one). I'm not asking for a free global handout here, I'm asking for the ability to spend extra powers/slots in exchange for something. There's a cost built in, you'd have to give up something else to get them.
  21. After finishing Number Six's first mission as a rogue, the "internal monologue" part of the text isn't in orange like it's supposed to be, which gives the impression that the contact himself is saying it when it really doesn't fit him (third person, almighty figure of power):
  22. I downloaded the update in the mod installer version but in-game I don't see any of the new KW exploration or plaque badges (it says it was published on June 23rd). I also tried the manual download and stuffed it in the HC mods folder, still shows up the same as the above.
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