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Everything posted by FupDup
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I think that since inherent Stamina, the base costs of things are generally in a fine spot, especially if you're using a powerset that comes with recovery tools (like Willpower). However, there are combos out there that lack built in recovery tools, and the generic pools available to everyone offer very little (just a few T3 powers with very long recharge timers). I do wish there were more generic choices out there for these kind of cases; Give people the option to invest in more blue juice if they want/need it (don't give it for free).
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Fix tanker cones to have larger range like pbaoes have
FupDup replied to WindDemon21's topic in Suggestions & Feedback
Just wanna make the distinction that changing AOE size doesn't automatically cause damage to go down, that's a developer decision. The values in-game are not auto-calculated, they are manually inputted, as a choice. They use their magic formuloni as justification, but that's just a post-hoc justification for their manual data input. Really, there's a lot of melee cones that have both a small coverage area AND low damage, so that would indicate to me that the formuloni is scuffed. -
These are the two main differences: 1. Dark's melee attack has lower DPA and 1 less proc option, but it does have a faster recharge so it can be spammed more as a filler attack. Beam is a somewhat busy set so I think the slower and heavier hitting Midnight Grasp makes more sense here. Handy chart: 2. Dark has a PBAOE option in the form of Engulfing Darkness, but Soul has no such option. So if you just want the ST melee I'd go Soul, but if you want a PBAOE bonus attack I'd go Dark.
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When I did it, I brought them one at a time but didn't get the bonus, so I think it's something else causing it.
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The new patch is brilliant for fire/fire blasters!
FupDup replied to Intermipants's topic in General Discussion
Even when buffing other things, the devs always find a way to buff Fire Blasters. -
So I'm on the final mission. I lost 2 teammates to the DE ambush earlier and had a mutiny just before this. Over the PA system I told everyone to come with my to the Utopia complex but only Shadow Dragon showed up at the door (there should've been 5 of them). EDIT: Another issue, Erin got pissed and sent those 4 missing teammates to hunt me down, and Shadow Dragon disappeared at this moment and then only reappeared after I beat the infested alpha team members in the final room. There might have also been some missing cutscene dialogue? Shadow said her bit at the end but there were a few scenes with no text beforehand, that doesn't feel quite right.
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Just adding to the pile of people that brought the assets back to base but didn't get the bonus mission.
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That's something I've never noticed since I've only leveled one VEAT so far (many years ago), and the game does give a popup window telling you to speak to Kuzman, and there's the yellow arrow over his head to indicate that he should be open. If this is intended then I think the popup and yellow arrow are pretty misleading. It'd help if he had special dialogue like "You're not on the destined one list, bug off" or whatever to make this more clear.
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Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
FupDup replied to SenTheFortress's topic in Sentinel
Vulnerability can be a little clunky at times and its impactfulness is questionable, but it's definitely better than the previous implementation that made you take both the T1 and T2 blasts to use it fully. It's not a great inherent but there are worse ones like Vigilance and Conditioning. I just wish it was stackable with multiple Sents. I feel like the bigger issue with Sents is in their base stats, with the most important one being that they were denied the proper ranged AT target caps. Secondary to that I think they should have their armor modifiers and HP equalized to Scrappers, to help cement their intended survival benefit over Blasters (and Cap Powerhouse does like to claim that Sents are "Ranged Scrappers" so it fits). There's a few more issues beyond those (like better ATO procs), but those are the two big ones to get out of the way first. -
One thing to note for Sentinel BR is that Piercing Beam has the second highest DPA of the set, provided that the target is already Disintegrating. So usually the ranged ST cycle would be Disint - Piercing - Lancer - etc. until Disint needs a refresh (and of course add in an epic melee after Piercing when level 35+). Piercing can also hold Annihilation to sneak a little more -res into the ST chain.
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Duplicated the issue with a fresh Widow: I tried a fresh Stalker and skipped the tutorial, and then Kuzman talked to me immediately. The issue appears to be unique to VEATs (I haven't tried Khelds and am too lazy).
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As the title says, I made a fresh level 1 Soldier of Arachnos and ran straight to Operative Kuzman, but he gives me the "too busy" dialogue: He also doesn't even appear in the Find Contacts button. I don't have any active missions at all, I just made a beeline straight for him upon character creation.
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The tanker cone change feels terrible, please revert!
FupDup replied to nyttyn's topic in Suggestions & Feedback
Yes, that is the problem. Those dimensions suck in a lot of cases, across all ATs. -
Focused Feedback: Powerset - Dark Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
The def values given are quite low, the set has no DDR, and Sents are a redheaded stepchild in general. Letting them have full value from both would still leave Dark Armor on Sents below several other armors on an underperforming AT. -
Focused Feedback: Powerset - Dark Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
To expand on this, it specifically lacks Toxic and Psi defense. It also lacks positional defenses. Given that Cloak of Darkness does legitimately give defense to ALL types and all 3 positions, it would be logical for Shadow Dweller power to also follow that. -
Focused Feedback: Tanker - Archetype Inherent Changes
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
Brutes really do need higher armor modifiers regardless of any Tanker nerfs. Sharing the same 0.75 value as Stalkers and Scrappers is dumb design for an AT that is meant to be an offtank, and this makes it pretty hard to actually leverage their high caps. Tankers are a full 1.0, so I’d suggest between 0.80-0.85 for Brutes. -
The first thing that pops out at me is that I think G-Force should buff your slow effects for a short time similar to the Charge Up power in Elec Blast, to follow the trend of sets getting slightly different Aim/Build Up powers. Otherwise, I'll just leave this here to set the mood:
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There's a lot of pool powers that are total ass and have been total ass for years, I think we should look into those first. If Fold Space remains king after that, then we can have a discussion. Right now there's not much competition.
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Focused Feedback: Powerset - Electric Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
It looks like they wanted to reduce the size of the Toxic hole and that's just the power they chose to stick it on. Maybe they chose it since it currently only gives Psi, so adding a second type to it adds more incentive to slot that power for resistance. Whatever the case may be, it appears to be a step towards "soft holes" as an armor design philosophy rather than "gaping holes" like classic armor sets used to have. If Invuln is allowed to have Psi def + res, I think Elec can have its Toxic hole plugged up a bit too. -
Maybe Nemesis for lore? They have a steampunk aesthetic and the blunderbuss weapons, which is the closest we can get to cowboy stuff currently.
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If the rest of the set were designed to be more "range agnostic" on those ATs then I'd actually agree (i.e. I actually strongly support things like Sents getting Terra Firma in place of Mud Pots on Stone Armor), but AOI/AOM and MM both want you to be in the thick of things anyways. This is just a direct downgraded version rather than a sidegrade like most other aura replacements.
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Well, the upcoming patch will be helping quite a bit. >Obscure Sustenance (previously exclusive to Sents) will be getting nice buffs, and you'll get the option to pick Dark Regen like the melee ATs in case you still don't want it >Clock of Fear buffs >Tenebrous Regeneration (exclusive to Sents) is getting a small defense buff >Soul Transfer changes So basically, post-patch the only difference in power structure (relative to melee ATs) will be that Sents lose the damage aura in exchange for a bit more regen and defense.
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...To be more specific, are you asking for opinions on the effectiveness of such a combo? For a completed Mids build? Something else?