-
Posts
1637 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Carnifax
-
Honestly I've never used it. From reading CoD (https://cod.uberguy.net/html/entity.html?entity=pets_iceelemental) I can see it's a melee pet, and you'll be able to make it tough as nails with FF so I could see some worth as a tough Tank & extra damage. It's essentially "free" damage in terms of animation times once you have them out, they'll just attack things for you (but you have no control on what they attack). The most important thing is that it has a loooooong recharge so if you do want it you really want to slot it up to have it around as much as possible and as damaging as possible. Plus good set bonuses. I have Epic pets on a few chars. They tend to be on chars with a lot of Global recharge to make them perma (Illusion / Dark controller with the spider from Mace Mastery and a Time / Sonic / Soul Defender who has silly amounts of recharge from Chrono Shift & set bonuses so has a perma Fortuna). I do have the Mu pet on a Grav / Trick Arrow, not quite perma but still useful. Definitely not required or build defining but if you like it keep it. It'll be pretty unkillable with Forcefields buffing it.
-
Sword Lady's totally objective tier list of (most) TF and SFs
Carnifax replied to Killroy308's topic in General Discussion
Apex finale can be a but annoying for melee loving characters. Blue patches will burn you down quickly. Also you need to tell Controllers not to immob her (unlike pretty much every other AV where Immob = good). My Fire / Marine quite enjoyed the ITF I was on during the week. KB still works fairly well (and is downright broken for the Rommie fight once he rezzes. Also really good vs the Lobster Khelds).- 19 replies
-
One thing I'd suggest is getting Forced Feedbacks into Force Bomb and Electron Haze. You'll constantly be buffing yourself with little chunks of 100% recharge when lobbing them out. Really handy for getting your nuke back up.
-
Here's mine, pretty much along the same lines as yours and fairly cheap. I went for S/L/Ranged Def rather than resists but you might get some ideas from it. One thing I always recommend, split Scourging Blast 3 and 3 across 2 powers to get the 10% recharge twice. Absolutely fantastic on Tinplexs, they're my #1 for them. Corruptor - Fire - Nature - RoP.mbd
-
Yep. All my "secondary" holds I proc to the gills. For example I don't think I've ever slotted Trick Arrow > Ice Arrow for holds across the 3? 4? I have. It's a debuff which happens to take lots of procs from my PoV. On my Trick Arrow / Elec Blast Melee Defender (great fun, would recommend) I think the proc chances weren't as fantastic in Tesla Cage, because it can chain but haven't checked it recently and my build has it somewhat procced up still For Seismic it's expensive in terms of End but worth it. 550+ damage per hit and a Mag 4 hold (even if it's short) is fantastic. For example my proc happy Ice / Traps controller has a focused / I-want-the-set-bonuses single target hold but poison trap, fissure and Seismic are procced up.
-
As someone with an actual Irish brogue (isn't that a sort of shoe?) let me just say : Never say that again! 😄
-
Freeze Ray > Bitter Freeze Ray. That's an easy swap. The reason is the animation time. FRs Damage per second is nearly twice that of BFRs. Bitter FR is sloooow and you'll end up corpse blasting a lot. Freeze Ray is quick and snappy. You can dump a Freeze Ray + Bitter Cold Blast onto someone and Bitter Freeze Ray is still animating (2.07 for the 2 compared to 2.5 seconds for BFR). I've messed around with your build and come up with this variant. A lot of your set bonuses were small enough (1.5% smashing resist isn't work 2 slots IMO). BFR -> FR I've discussed. Essentially you get a decent and very quick blast. Corpse Blasting begone. With the PBAoE heal ATO it becomes "Spam and hopefully green numbers will show" Force Bomb has crap damage, so turn it into Proc Bomb instead. Forced Feedback procs give jolts of recharge, good for self-recharge (since we're going the proc route), Elemental, Hasten and your nuke. It's 0.67 knockback so didn't bother with a KB2KD IO. Switched Replusion Field (which is annoying on Teams) for Flash Freeze for giggles. Solo / in a duo it can be a useful panic button. It'll do a little bit of a heal now. Also since it does damage you can get away with proccing it (the sleep comes after damage + damage procs so it's not self-breaking). You could go for Repulsion Bolt as a "Get out of my face" with another Forced Feedback instead if you like (and / or a KB2KD to turn it into "Fall at my feet") Hoarfrost is a Heal + MaxHP. So slot it for that. Going Numina's gives you max HP from it, Ranged Def which is good for getting over the magic 45% and +Regen and +Recovery for 120 seconds after triggering. Frozen Armour was underslotted for Def. It's going to give you the main chunk of S/L defence so might as well max it. Good spot with the uniques in here, no need for Fighting. Ice Elemental is now useful for you (and gives some Ranged Def and Recharge as good Set bonuses). 60 second downtime Blizzard : Won't proc often so may as well go 6 Winters and hit 45% on Fire and Cold. Never really worth Proccing Ice Storm or Blizzard sadly, I've chugged the numbers via Log parsing. For Ice Storm a full set of Ice Mistrals might be better. Proc still isn't great but just to get that AoE Def if you want it. Ice Mistral means Slow enhancements so stuff runs out of it slower which is always good. Health and Stamina looked underslotted so added slots to those and got a Miracle and a End in there Similarly if you're going Hasten then 2 slots for 2 50+5 Recharges maxes it out. Force Blizzard2.mbd
-
This bit is important. Procs "cost" you both Set Bonuses and Enhancement values. So procced up Seismic Smash for example is expensive (18.5 End) so if you've gone the whole proc route for it and Fissure for example that's 1/3rd of your Blue Bar. This is also the reason I never Proc up my single target hold on Controllers. Lots of folk here do but I like having an effective hold with good Acc, Hold, Recharge and EndDiscount. I want to be able to quickly lock down a +4 boss and keep them there, so that's my preference (almost always 6 slotted Sup Will of the Controller). I'm a Controller, not a blaster. Someone on the team (or my imps) can murder them. I'm just going to keep them there to do so. Post your build @omegacypher and folk will make recommendations. For Hotfeet a lot of people run Oblits, which isn't as good in terms of End reduction compared to 5 Ice Mistrals (not the proc) and 1 random Acc/Dam/End IO like this. 6 Winters is okay too, but expensive (plus the set bonuses aren't that amazing since you'll likely be building for Smashing / Lethal def ahead of melee to stack with epic def shields, and that's only 2.5%). 5 Ice Mistrals + 1 rando IO is cheap as chips too (maybe 4-5 million for the 6 IOs) and gives Acc, Slow protection and Recharge as set bonuses and also boosts the Slow movement bit of Hotfeet (along with good Acc, Damage and EndDiscount).
-
It's not a bad move at all. Did the same on my DP / Kin with the two AoEs. If I'm firing them I'm in a high target fight, therefore I'm FSed up to the gills. So half a Superior Scourging Blast into Empty Clips & Bullet Rain along with a Forced Feedback and let FS (and procced up Spirit Drain as +Dam and another AoE) carry the slack.
-
It's 30% more damage to anything inside it for your whole team. And that's 30% of the final damage figure after all damage buffs & enhancements are taken into account. It's basically one of the strongest things you can do to boost damage. And it's a no-slot wonder. Doesn't even need recharge. It's the first "combat" arrow I always cast (Flash is pre-combat).
-
A few questions about 'Trollers with no innate heals.
Carnifax replied to Soulsifter's topic in Controller
Just want to drive-by and point out one of the most cost effective ways to slot Hot Feet is the new(ish) Ice Mistral's Torment slow set. 5 of those (omit the damage proc) gives decent Acc, Dam, End Reduction & Slow. Top it off with a random Damage/End IO or Acc/Dam/End (Scrirocco's Dervish for example) and you'll cap Dam & End while having decent Acc and a nice boost to the -run speed. Set bonuses are also nice. 7% Accuracy, 10% slow resists and 6.25% recharge. So it's not even a "I'm frankenslotting to sacrifice Set Bonuses for Enhancements" option, you still get useful bonuses. And it's cheap, you're looking at less than 1 million per IO, compared to around 15 million per purple or 20 million per Winters. Also not really worth slotting Bonfire for damage. You'll rarely keep something in it long enough for it to matter. 260 damage over 45 seconds is meh. Go 1 kb2kd and one Forced Feedback and spend the slots somewhere else IMO. -
Ooops, sorry!
-
Cold Snap was pretty much (re)designed to be Ices opener. What's your secondary? For example Trick Arrow can Flash Arrow them so they can't see you barrelling in / casting Ice Slick and once they do chances are the barrage is going to miss you thanks to the debuff, whereas a Dark will Darkest Night em.
-
This is me too. I've always read it as "I can do it at my level but some of you might end up missing your shinier powers, so does anyone else want to?" Happened with a Yin I joined during the week. Leader asked the question, I happily took the star, asked what diff we wanted, set it accordingly and off we went. If someone tried to drive-by Star me, especially for a mission team rather than a TF I'd just quit and move on.
-
I've always loved TA (even the Live version) but the version on Homecoming is even better. Got some great buffs throughout the set. Works well with a Corruptor / Defender (I've one of each, plus a Grav/TA controller) because a lot of the big debuffs are quick to cast. So it flows in between the blasts really nicely. Plus it really doesn't care if you're pure ranged or want to be in close (Water/TA works as nicely as a TA/Elec Defender who gets in quickly beside the Tank to drain & debuff things).
-
In case anyone is wondering "surprisingly good" = "Did as much damage as Hotfeet + Fire Imps added together on a LGTF during the week". All while buffing the teams Acc, Dam and Recharge a bit. It'll also trigger the Chance for Damage proc a fair amount of the time on teams, you'll notice your damage bonus is frequently around 110 from Shifting + the proc + Tidepool . It's a tad strong.
-
In Primaries Ice > Fire in terms of procs because the single target blasts can take Slow sets + you have two very proccable Hold-Attacks. Holds get lots of Proc options. Water is pretty proccable as well and very Scourgy (Whirlpool is a Rain). Nature isn't particularly proccable I'm afraid (I've a Fire / Nature corruptor and a Zombie / Nature MM), there's not a lot in Nature that's worth / capable of proccing up. Still a great set though. Proc secondaries I'd lean towards Trick Arrow (Ice & Acid Arrow), Time (Time Stop & Slowed Response). Time is also handy in that it boosts Def & Recharge by a lot, giving you more space for procs over sets. Maybe Marine too (Whitecap is stupidly proccy). I've included my Water / Trick Arrow (which is a very fun combo) build here. You could probably lean in even heavier on them if you liked. Corruptor - Water - Trick Arrow.mbd
-
Which Missions Do You Auto-complete? Or... "I'm too old for this..."
Carnifax replied to tidge's topic in General Discussion
The "DPS readings" Tina mission in PI where stupid Dr Calvin hides stupidly and is stupidly dressed exactly like some of the stupid enemies. It's stupid It also ignores the "last objective gets highlighted on the map" rule added a while back, so once you clear the glowies you've still no idea where he is. Fine. Stay in there so. We'll just make a clone or rob an automation or something and tell Tina that it's you. -
Honestly I think I got lucky with the new Renaming Policy freeing up the name (maybe, maybe not : Got Carnifax on Everlasting recently too and that WAS taken previously). Once I'd nabbed that it made itself.
-
I'd forgotten I have a level 50 Necro / Nature so I brought her to the RWZ and tested the Soul Extraction. Answer seems to be that the spirits strongly prefer ranged and will never close in to do their holds. Guess they might if something is in their face maybe, but Pylons aren't known for their melee abilities. No Holds = No hold procs. Given the AI I'd say Cloud Senses proc all the way and don't bother with others (I don't have it slotted because Mombie predates the Necro changes and I haven'ty updated her)
-
So I ended up dumping the Storm / Marine I'd posted previously and replaced them. So introducing my newest 50, Waxwork : Fire / Marine Controller : Master of molten wax. Cossie itself is plain enough (spectrum coloured white with orange to give that "lava lamp" feel) but like the way the "Slime" Aura + Bubbles Path Aura + Hot feet + Toroidal Bubble come together to give a "pool of molten wax" feel.
- 7842 replies
-
- 11
-
-
-
If you run the log through my parser it should tell you which powers the Soul Extracted mob is using, along with the procs. For example here's Phantasm for Carni. https://www.carnifax.org Does sound like it's never using its hold to me though (or maybe the hold is bugged and not triggering the proc)
-
I've done Staff / Inv and it's quite fun. Inv is a very decent scaffold for an IO build. You can make yourself pretty tough. Pretty passive though, no clickie tricks but with Staff that was a blessing (redraw irritates me). I'd second EA as a good shout too.
-
Trying Dark/Assault, not sure what's worth taking
Carnifax replied to BasiliskXVIII's topic in Dominator
Yep, it's a copy of the newish Blasters Devices Mine, not the original Traps one with the long, interruptable cast time. So it's a decent AoE for a domi. Quicker, can't be disrupted but a smaller boom. -
New Dawn's Paragon AT is pretty sweet!
Carnifax replied to Captain Fabulous's topic in General Discussion
I disagree here. I think I'd make one uber-char, play it, get bored and move on. I'll have "exhausted" the game. Making a powerful IO build within the sandbox of "these are your powers" is interesting. Making a powerful build with "there are no limitations" is awesome for a bit, then gets boring quickly.