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Carnifax

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Everything posted by Carnifax

  1. Yeah I have it perma on with Sprint for Invis. Makes it easier to peek-a-boo TP in for Eclipse before a Blaster nukes the spawn. Fluffing Eclipse sucks This is a good point too. All Rikti drones flat out ignore stealth anyway, nemmies have good perception as do some Vanguard. Could be the reason. Base cloak Vs normal enemies seems fine to me though going on today's test Vs CoT and NuCouncil
  2. Flashfire is Fires main AoE control. Personally I wouldn't skip it over Cinders Ditto for skipping your main single target hold for Ring of Fire. Also I wouldn't bother slotting Cages for damage, it's pretty crap damage even then. Slotting Kick with a Winters seems wasteful as well. Overall your single target damage is going to be pretty bad and you've no way to lock a horrible boss down easily. Mez is defense too, something held, falling over or stunned can't hurt you. Edit : Here's a Fire / Trick I'd go for personally. You lose some s/l def but with Flash Arrow you'll still be okay. Mu is nice because it gives Energy Resists and you still get an AoE, plus Power Sink which is really handy, Fire Control is thristy. And energy damage still lights Oil Slick. I've a Trick Arrow / Elec defender who lives in melee Def numbers are about the same as this and they're fine in close (I also have a Ranged Grav/TA which is what I built this off of). Proccing up Ice Arrow and Acid gives you a little more damage. Char + Ice means a boss is held, hurt (and debuffed, Ice debuffs damage). Honestly I'd also drop Tactics for Entangling, the immob is handy vs AVs and it has a 20% damage resist debuff to stick on top of Disruption (if you go with it stick in an Acc/Mez Hami-O). Quantum Arrow - Controller (Fire - Trick arrow) Mu.mbd
  3. They does LOTS of -ToHit. A PBAoE aura and then every attack (except maybe the hold) does -ToHit. So it's like a mobile Darkest Night (the pbaoe is essentially darkest night but as an aura). 4 Cloud Senses, including the proc and one -ToHit either as an IO or from Dark Watchers Despair is how I slot them. The proc will do most of their damage (it's not a lot but it's fine). No idea what forces them to heal, I suspect it's their own health + the attack chain but it's not reliable, just a nice bonus. They will wander into melee range and debuff things + occasionally heal which can be handy on teams so you don't have to. I've also occasionally summoned them into a spawn beside the aggro holder because then the debuff will kick in.
  4. I had a proper carnage Posi 1 yesterday. We were pretty much all lowbies. We had little support, just one Mind / Storm. I joined last on my baby Shield / BA Tank (so decent Def, crap resists, still poor DDR and no AoE at all, other than Taunt). I did offer to switch but the TF started so I went with it. Utter carnage. The CoT were obviously stripping our defenses to nothing as were the zombie bosses. Many, many deaths. Worst of all the TF was started at +2 and even though the leader dropped the level it seemed not to take effect (finished one mish, started the next and things were still level 17). Confirmed myself after the 1st that it was +0/0 yet no difference. In fairness we gave it a good go, no-one was being nasty about it but we were mostly the appropriate levels so not greatly slotted out and the lack of defensive support really hurt. After the 3rd mission (the Vas one in the office with the ambushes which were +2) we called it a night. My own personal note to self is "If I think I'll need to switch to another character I need to be more forceful with the team leader because I know what a pain Posi 1 can be" But like I said even though the TF was a disaster the team were pretty chill about it both during and after, we were all trying to problem solve it and there were no recriminations, so no hard feelings (and I still made 6 levels).
  5. One thing I can't test is if Orbiting Death + Shadow Cloak is triggering and thus causing them to aggro cos I don't have it.
  6. Stealth seems fine to me, here's my WS with their Cloak + Celerity combo on with the expected 65 feet of stealth and not aggroing a Possessed Scientist from just now And here's me rezzing from some NuCouncil and I was untouchable for the first few seconds.
  7. MA is good for Rad to me because the constant Forced Feedkbacks in Dragons and Crane Kick work well with Rads slow recharging AoEs (and absorb shield). And MA likes the extra AoE Rad can bring. You can also get def cap on melee, s & l without giving up on resists, 2 stacks of the Tank ATO and I'm capped to everything bar Cold. Yes the Def can and will be stripped but it's like layer one of your protection. Think of it as the "starter", you've still got the main course of capped resists and the dessert of Absorb shield + heal to go. And Ageless Radial for when you're deeply debuffed and fancy a timeout to remove the cascading -Def. But there's probably no bad choice here anyway.
  8. Or accidentally murdering a Willpower brute because they'd jumped a spawn ahead and suddenly found all bar the purple bosses got yoinked by my Warshades version and they swiftly died. Glad I never did that 👀..... I have it specced into my baby Shield/Axe but yep, it's been tough to fit. Not sure I'll stick with it.
  9. Dark Extractions can pump out a lot of damage on my triform They are totally idiot paper bags though, they're still too willing to sneak in too close. But when I've checked their damage output numbers after a few missions it's been surprisingly good Worst thing about them is how they dry up in AV fights, which is Warshades biggest issue overall. In the toughest fights you often can't heal from bodies, can't buff damage, can't get good numbers from Eclipse and can't raise fluffies.
  10. I wrote a parser pretty much for that reason. You can run a couple of radios solo *8, upload the combat log and see where it ends up overall in terms of damage. For me it didn't seem worth the slots but happy to be corrected. I like procs and the build options & tricks they can provide. More choices is always good.
  11. It won't for a good reason. Procs only trigger in pseudopets when they use a power which would trigger the proc. Bombardment is a damage set, the oil slick doesn't do damage so no proc check. If there was some kB proc which did fire or energy damage itd could. But even then because Oil Slick counts as a "patch" power and patch powers are essentially an invisible pseudo pet with an aura you're looking at "test once every 10 seconds with the recharge locked at 10 seconds" against a big AoE. It's why I don't rate procs in things like Slick, freezing rain, tar patch, caltrops or other Rains. They just don't go off often enough.
  12. Yep, my Ice / Traps junkbot has it. Enflame is fine but I wish there were alt-animations / FX for Arcane, RoP and the flight. Although flambè Jack raises even more questions. Animations are one of the harder things to add when designing a set so I applaud the Homecoming team for playing it smart with Arsenal. Powers are a nice remix too. I don't mind that.
  13. Charsets are the second most annoying thing about computers (printers are 1st, then charsets and finally timezones).
  14. Yep, email. Thing is I rarely strip chars (advantage of mostly using cheaper sets and rarely loads of purples or Winters). Anyone I do spend the time to purple / winter out I've had on a cheaper build since the mid 20s so I know they work and I like them. Hence they never get stripped for parts. Mostly email is full of Oblits, Thunderstrikes and Kinetic Combats (because those are the ones replaced by Winters / Purps as an upgrade). I will start using tables to squirrel away LOTGs and the uniques as I craft-convert them though.
  15. Gone there but there's no mention of how to store enhancements. I know there are salvage racks but I'm stumped on where Enhancements can go. Searching the page for enhancement returned nothing either. Edit : Ignore me, found it by speeding through a video! Off I go for Attempt #2
  16. Acc is a multiplier to your final ToHit as well. So even popping a few won't make a huge difference if you're at like 6% ToHit At 50 one thing I find really useful on my Rad Tank for dealing with Cascades is Ageless Radial. That's my "I'm sick of these red numbers" button. Gives you a breather and lets you reset (and move if needed) and gives the debuff stack time to wear off.
  17. I'm going to admit my dense-ness here. How does one store enhancements in a base? I tried a few weeks ago but couldn't figure it out at all.
  18. Then you drop the diff surely? If your team is mostly made up of pre-twenties why are you running +3/4x8? Just drop the notch and pull them out of the Purple Patch range. As a lowbie player who has joined 54 PI teams not being able to contribute and watching someone solo em isn't a lot of fun personally (takes me back to the bad old TankHerding days). I quite like the fact we have things like Sorcerers / Paragon Protectors which the Control folk can nullify, Blasters who can mow down the chaff and Stalkers & Scrappers who can delete bosses. I've found both groups to be fine on teams. Solo my Ice / Stone Stalker can be murdered by the new CoT if I'm not paying attention. The Tank will find NuCouncil a slog. But with 8 people on a PuG team I've not noticed a huge difference. You'll nearly always have a kryptonite on characters. My Fire tank will deflate against lots of Psi damage. Stone Stalker is great until a load of Rad attacks do mean things or I stand in stacked Quicksand. Rad / MA Tank will be slooooooow against bosses who rez or turn into something else. But most teams will counter / help with that, and if they don't just drop the diff a notch.
  19. And it doesn't take too much time. I happily spend 20-30 mins of an afternoon doing this in batches of 30 and making about 70-100 million on the batch I'm not loaded but I can easily slot out my characters using this method. All my TF merits go into this (discovered during the week that a char I basically just use for Tinplexes was sitting on 900 merits). Convert the merits into the Hero thingies (50 merits = 1), mail them to myself, switch to my Kin crafter, nab them, convert them back to merits, buy converters and start craft-converting yellow recipes.
  20. Hey folks Been messing with this for about a week after "finishing" my Ice/Stone stalker. Basically got 3 characters on the go and trying to decide which to level (this, a Water/Trick Arrow Corruptor and an Arsenal / Elec Controller). Concept / costume wise this might be the winner ("What if the Clockwork King binge-watched Lord of the Rings one weekend?" : Grimli Gearsmasher was born). Plus holstered Axe with Page 7 looks excellent. I shamelessly nicked it from someone's Shield / Stone build further down in the forum and have been messing around. Really want to keep Fold Space, I don't have a Tank yet where I've managed to fit it in, so Hasten & Epic pool go bye bye (I remember from my Shield stalker how Shield is pretty much "Take everything", even OWTS is handy given the 70% s/l/e/n resists to stack off) but since Shield needs Active Defence on autocast not to cut up about losing Hasten. Slightly worried AD won't be perma double stacked for the DDR but hey. I also remember how thirsty Shield is from my Stalker so tried to cover it. Feedback welcome. Tanker (Shield - Battle Axe).mbd
  21. The second part is REALLY important. On the LGTF doesn't matter how buffed you are, those neural bubbles will mess you up. That was my main, chastening lesson, along with "Don't decide to be the Rad Tank on a 1 star LGTF while playing in the study on a SteamDeck over a glitchy WiFi signal" So. Many. Lag. Deaths.
  22. Ew. How old are you? Was that necessary? I'm not trying to upset you, just if there's a build of stuff I know (like Ice / Nature) I'll comment on it. Like I'd expect in return (without the childish crap of course)
  23. It does LESS damage per animation. You can cast Freeze Ray & Bitter Ice Blast, do way more damage, still have them held and have 1/2 a second left over to start something else.
  24. So does Freeze Ray, that's my point. FR does everything BFR does, but faster, yet you skipped it.
  25. Replace Bitter Freeze Ray with Freeze Ray, the DPA is much better thanks to a 1s cast time compared to 2.5 seconds. Bitter Ice Blast and Freeze Ray are the top single target powers in Ice in terms of DPA, BFR is a trap.
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