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Everything posted by Carnifax
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Obviously I have the Combat Logs on, that's where the parse comes from 😁 I'm more pleasantly surprised by the total damage it produces, especially considering Storm Cell is supposed to do the same sort of thing (but for your own attacks only) and this easily surpasses it AND gives the whole team buffs & the enemies debuffs. It's VERY strong.
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This could be it. In fact, since the aura doesn't actually do damage it could be even worse : The proc works as per an Aura, on a once every 10 seconds basis, but since the aura doesn't do damage itself it'll never roll (in the same way a Posi's won't trigger off Oil Slick until you get the burn going, then it's test once every 10 seconds) More testing required, I haven't seen anything trigger off it yet.
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Hmmm. Run a few tests now on Beta with Shifting Tides & Procs and neither the Parser nor just going through the logs via Find All shows any instances of Bombardment or Positrons working with it. This was running a 0x8 mission solo. I can see the base damage for Shifting but no procs (and the damage is fairly consistent with just having a set slotted). So I'm dubious that Procs work in Shifting at all to be honest. I can see them working happily in other pets (so it's not like I forgot to log them), just looks to me like Shifting Tides is not proc compatible. Happy to be proven wrong but cannot for the life of me see them getting logged anywhere (it's the only instance of Bombardment I have slotted so it should show up). Has anyone seen evidence that Shifting Tides works when procced up? Makes sense to me from a balance point of view if they didn't, since it'll trigger from any attacks not just your own.
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I'm strongly considering Dark / Marine ( @Meknomancer was right, Storm / Marine has a LOT of set-up). Tide Pool -> Whitecap -> Heart of Darkness sounds fun and you get 3 pets. Fire would probably be better but I'm wary of End woes trying to run Hotfeet + Shifting Tides. Going to try these on beta later (these are cobbled together, likely I'll fiddle around with them once I decide) Controller (Fire Control - Marine Affinity).mbd Controller (Darkness Control - Marine Affinity).mbd
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Thanks @Onlyasandwich. Didn't realise Chains was actually proccable. I just assumed "Chain, so procs are crap" Got Shifting Tides yesterday and ran a few missions on a x8 team on Everlasting (sorry Reunion). Not really sure what to make of this (this is unslotted!). I suspect the "Average Damage" is off because it's marking me as doing all the damage but not all the Hits (it's probably dividing Total / number of hits, but "Hits" means when I cast the toggle it on a foe / ally) Think I need to hit beta with some different slottings
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Yeah, I'm getting Elec / Traps Controller vibes off the combo in terms of set-up time. But I like my Elec / Traps as a change of pace so I don't mind too much. Plus if a team is whizzing along I can just tag along and go 50/50 on dropping things, likely they aren't needed. Thanks for all of this, especially for the Shifting Tides advice. Had no idea it was so End heavy! And completely missed the debuff in Soothing. Might strip that back a bit and use the precious slots elsewhere.
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Hey folks Back this week and have started a Storm / Marine corruptor since I've never tried either. Really enjoying it although Reunion is eerily quiet most of the time. Not really sure what some of the powers do but been reading other threads and cobbled something together. Basically seems like both reward you for getting things into an area, then getting lots of bonus damage attacks on things inside that area (although I haven't got Shifting yet to see how effective all of that is altogether). This is a levelling build for the most part so haven't bothered with Purples or Winters (I only give them to deserving 50s I end up really liking). (Note I've no idea what my actual Defense totals are because Mids seems to be stuck on 38% s/l + ranged even if I shunt things around. So this could be awful) Corruptor - Storm - Marine - cheap.mbd
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Hallo. I'm sorta back. This is also sorta back
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This is me. I make a cheapish IO build and start slotting from 27 (other than the uniques and ATOs which go in earlier). I'll also make a more expensive 50 build. When I hit 50 I'll decide if I want to go the Winters & Purples route, but that's only if I'm really liking the build and it'll add a lot. It's fun and late-30s IO builds can be pretty godly for the content. Feels good to be 37ish and be like "holy crap, can't believe I'm still alive"
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Cyclops Log Parsing and Game Overlay Tool 1.3
Carnifax replied to KaizenSoze's topic in Tools, Utilities & Downloads
Nice, great work Kaizen and glad my rambling code helped. On hols at the mo but I'll definitely have a look once back. Really like the index page idea. I considered it but then I'd be getting into usernames and accounts and I was too lazy 😀 One thing which is also cool about an "on pc" application is it can monitor/update the info while you play so hoping that's something on your radar (stream-parsing the active log file as you play). -
I didn't because it was changing when I last made this build so couldn't slot into it. Thunderstrike is the cheap and cheerful option to get Ranged up towards the softcap. Or 5 purples. I do run Defensive Amplifier on this character basically perma (he's also my money making character so I can afford it with 20 mins crafting & selling work) so that gets me pretty much capped to both anyway. I checked, I actually have 3 thunderstrike, 3 procs in it now. With Def Amplifier that gives me just 45%
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No need to feel naked. This is pricy (by my standards) but is a machine https://forums.homecomingservers.com/topic/47465-hello-and-thanks-for-your-time-if-youre-reading-this/?do=findComment&comment=599372
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I tried but when I fired up Mids it updated and immediately started throwing exceptions and refusing to load anything. Mids is all over the place at the moment. Very frustrating. Let me see if I can fix it.... Edit, right reinstall and avoid the latest update seems to have sorted it Cheap build Expensive version
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And raised from the dead. It did its thing where it forgets about the 2nd disk mount for whatever reason.
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That's why I like to stack them one below the other, the originals let you know how long is left to recharge.
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Actually if we're talking the change from Soul Drain to Spirit Drain in the Dark pool for Corruptors and Defenders you lose the set bonuses when keeping the old set there, but keep the enhancement values. So chances are you've already lost the +recharge set bonus and whatever else. My DP/Kin has, I assume, the same Oblit in there but when it changed I lost the melee defence. Posted about it at the time of the change multiple times in the beta forums but the devs never acknowledged it. Ended up just going with 3 Artillery and a load of procs and using it as another AoE attack.
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It does. In terms of logging Containment just looks like another line of damage in the logs. There isn't even a "Containment" added to it, unlike Scourge or SHOCKED! so I've no way to show what % is containment damage. It all looks part of the main power in the log file.
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The Graphs tab is probably your best friend, I've a graph for damage taken by type. Remember this is after ToHits and Resists of course. These are pulled from the Defensive part of the Tree tab (Offensive is outgoing damage & stuff, Defensive is attacks coming in). Individual attacks against you are here. Not sure why the individual Damage Types aren't being filled in though, they should be (Offensives are)
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Try it and parse it via my online parser. Because it's a pseudo it'll give you the procs as subpowers of itself so you'll see how often they go off. Beta is a good place, you can slot it how you like try it on target rich radios (x8) and on smaller settings. And/or test it in "AV like" fights using a pylon. Generally overall patches aren't the best for procs, unless they are weird ones like Volcanic Gases or Carrion Creepers. That said looking at the power on CoD I think damage procs will be good and Slow ones will work far less often (because the damage is a "direct" effect and the Sleep & Slow is a patch). So I reckon Posi, Bombardment & Jav are the way to go here along with some Acc/Recharge IOs. But that's just me theory-crafting. Haven't tried it to verify.
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It's not a Secondary, rather an epic, but Ice Storm does do a reduced amount of Containment damage and is a pseudo. I think it's just inconsistency across powers developed over loads of years by lots of different people (your Acid / Gale example for example).
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So they do, they also have Containment for the Controller version. Weird. I assume during the last upgrade to FF the Powers dev added it in. Technically they shouldn't have but I like the precedent. Most annoying for me is Enflame. That won't do Containment or Scourge AND they gave Controllers the same damage modifier as Masterminds. Arcane Bolt supports both. It irks me deeply.
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Why do you want Sleet to Scourge? The damage is crap anyway (I've just checked Freezing Rain in an old combat log I had on my Plant/Storm by parsing it and it's 1/5th of the damage of Tornado and unlike Tornado that'll be spread across a lot of enemies). Generally secondaries don't Scourge / do Containment damage. Primaries and Epics should, to some extent (Ice Storm in Controller epics is 50% containment damage for some reason, direct attacks like Fireball & Fissure do Containment as normal). In Corruptor Dark epic Dark Consumption and Soul Drain do scourge (hilariously because it can target corpses Soul Drain will often pop up a load of SCOURGE messages on dead things). Although my Water / Trick Arrow is fully on board with the idea of Scourging Oil Slick Arrow (and my Plant/Storm and Grav/TA up for Containing secondary shenanigans too). It doesn't but it should. LS in general isn't great for the stupidly high End costs. It's defined in each power (or not) individually as is Containment. So there'd be work in adding them to each Corruptor and Controller secondary (on the plus side it means one could define a rule like "Secondaries do half the Containment / Scourge damage" if they liked / wanted to take a cautious approach. Looks like this in CoD. https://cod.uberguy.net/html/power.html?power=epic.dark_mastery.dark_consumption&at=corruptor https://cod.uberguy.net/html/power.html?power=pets.sleet.sleet&at=corruptor
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Attach your actual saved file. Data Chunks be borked right now. So sharing the actual saved file is the way to go about it.
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You can lob the logs through my parser http://www.carnifax.org/ and see how much damage your powers do along with other stats. Look in the Tools section of the forum, there's more details on City of Data and my parser in there. Good thing to do solo and on things like after TFs. COD is great for getting the numbers, and mids will give you damage per animation time graphs which I find really handy.