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Everything posted by Carnifax
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I hated my 20-something Rad/Elec Brute with a vengence. Sloooooow melee attacks and a rather boring secondary where End is a constant issue til the 30s, then it buggers off entirely. And this is as someone with an Ice/Traps Controller I happily played to 50.
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As per my tests today RDR doesn't appear to care about AT Resist caps. It will happily go over and apply. Details are in the Tank thread (why is there two threads on this?). My Stalker had 79.77 "RDR" even though the AT cap for Resist is 75. That's not to say there isn't some hardcoded RDR cap, just that its not the AT modifier. That said if they're flat out unresistable all going over the cap does is give you a bigger figure for the -Resist to be taken off. Edit : Which MOBs do the debuff? Maybe City of Data has their power listed.
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Yep. The main question I had really was "On a non-Tank does going over the AT cap help with resisting resist debuffs?". And it does, two ways. RDR figure is based on uncapped resist and the -resist also comes off the uncapped amount. Balance-wise they could do with fixing or rebalancing (split the figure to X unresistable and Y resistable vs players). I'd be inclined towards the second approach to avoid players being totally immune without Resist based chars being totally neutered (say a 20/80 split between resistable and unresistable) although in the fairness of balance it'd be nice to see some Defense Debuffs go the same way (for certain enemies on TFs for example).
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So I decide to take my Inv Stalker off to St Martial to kite Wailers to see what Combat Attibs says and it looks to be exactly as Obus says. Your uncapped buffed resist is your RDR (so total resists with no debuffs) and your uncapped Resist is the figure debuffs are taken from. I used my Inv stalker because the Fire Armour tank just stayed at 90% fire resists regardless, so I wanted someone I knew was over their AT Resist cap but could see a figure less than the cap which I could "aim" at in a spreadsheet trying different combinations (RDR uncapped, RDR capped to AT levels). So I started with this : And broke it down into a spreadsheet with the 4 variances in assumptions (RDR has a cap or not and debuff is taken from total buffed resists or total is AT limited) and the one matching is with RDR at my buffed resists (so 79.77 RDR), ignoring the AT cap and is taken off that buffed resist (again 79.77). So if the Aeon SF is stripping Resistances from Tanks it pretty much has to be the buggy Unresistable version that Mob Tar Patch (or something similiar) is using. I wonder if City of Data has a version siphoning off the newest Beta release, it'd be easy to verify there if it has.
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Is "RDR" capped at the AT cap or does it allow it to go over as above? IE is "RDR" capped at 90% or will go however high your undebuffed resist figure is? It's an interesting question, especially for Scrappers and Sents. > IIRC there are very few enemy abilities that deal unresistable damage resistance debuffs There seems to be a few buggy ones floating about, notably Tar Patch which Shepards in the First Ward arcs use. It's flagged as unresistable when targetting players.
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Oh god. It's spreading... On the other side since it's now a bug in new content it'll probably get patched \o/
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Warshades..ok where's them macros!?
Carnifax replied to The_Warpact's topic in Peacebringer & Warshade
I've a separate key bound for Human Toggles on by pressing it repeatedly. Sorted so the Stealthy powers activate 1st (because often they're all I want). v "powexec_toggleon Orbiting Death$$powexec_toggleon Twilight Shield$$powexec_toggleon Gravity Shield$$powexec_toggleon Penumbral Shield$$powexec_toggleon Maneuvers$$powexec_toggleon Combat Jumping$$powexec_toggleon Sprint$$powexec_toggleon Shadow Cloak" Weirdly I don't even have Orbiting Debt. Normally I just hit it twice for Cloak and Stealthy Sprint. That enough to be invisible. -
Never stacks but also doesn't have the cut-off period of 10 seconds so can be chained over and over again extending the duration. Not that that's incredibly likely but it is possible.
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Focused Feedback: Various Power Changes
Carnifax replied to Booper's topic in [Open Beta] Focused Feedback
Is this where fixing EMP Arrow feedback should go? I hope so. Seems fixed now but visually it was hard to tell who was affected. Can't remember if it was always like that (I vaguely remember them doing the "punchdrunk" animation). Maybe something like Tesla Cage FX might be a good idea. -
Agreed on splitting the Scourging set for 2x10% recharge. My DP/Kin has it in the cone & rain, along with a Forced Feedback. That gives you 2 slots per power for a proc and a random Acc/Dam IO (on my Kin I only have them 4 slotted because Fulc + Soul Drain easily covers the missing damage). Hail of Bullets I actually have 5 Sup Winters + Armageddon but you could reverse that (5 Arms + the Chance to uppsy-daisy from Winters) or go with some other proc. Since the knockdown hits immediately it works nicely to keep you alive while you gunbreakdance.
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Why the patron Soul Drain rather than the version in Dark? Dark version has half the recharge and Cold doesn't really need Power Boost. I've found the Winters chance for kd is fab in Hail of Bullets (rather than Forced feedback). I do have FF in the cone and bullet rain.
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Well that explains why a tricked out incarnate Rad Brute got annihilated by Bile while my scrapper looked on a bit bewildered. I was a level 40-something Ice/Ice and the whole point was that they'd get something tougher to deal with a +4 Bile.
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Null the Gull and Dimensional Warder progress
Carnifax replied to Carnifax's topic in General Discussion
Yup, that was it. Had Dimesional Warder but not Portal Jockey. Dialogue must depend on Dimensional Warder, not Portal Jockey. Edit : And done \o/ -
Null the Gull and Dimensional Warder progress
Carnifax replied to Carnifax's topic in General Discussion
Can't be that. I've literally just finished off Nightstar and been awarded the Shrouded badge. Ditto with the Hydra one Edit : Double checking that I have Dimensional Warder but not Portal Jockey. Maybe that's it -
Null the Gull and Dimensional Warder progress
Carnifax replied to Carnifax's topic in General Discussion
Nope, pure hero. Just double checked -
Did Null lose the option for showing who you have defeated for Dimensional Warder? Or am I just thick?
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Some Vahzilok bosses apparently also use this version of Tar Patch, according to CoD but on the Wiki I can't see it listed in their powers. Which is probably why it's escaped things. If Vahzilok had widely it Posi 1 and 2 would be pure evil.
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Edit : I should have reread the rest of the thread 1st, others have picked up on this too 🙂 Looking at Combat Attributes and City of Data I think I've figured out why my maxxed resists Rad Armour folds like wet tissue paper. Guess who still has the Unresistable version of Tar Patch then..... https://cod.uberguy.net/html/power.html?power=pets.tarpatch.tar&at=minion_pets
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This is my approach on Water/Temp. Water is lower on single target damage so Dehydrate has 2 procs (1 of which is Achilles), Water Jet also has two (purple + jav). Rest is one random Acc/Dam IO and 3 Thunderstrikes (avoid Recharge enhancements). Part of that is leverging the insta-recharge Water Jet can do when you've got the orange circle on it.
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So long as any rebalance preserves the 30 second debuff time I'm okay with that. I'm guessing originally the fact FR debuffs for 30 seconds is there because Storm is so knockbacky in its default state. Last "patch" to be revamped was Disruption Arrow and it looks like Homecoming have superior tech in their hands now so they don't need to go down the route of "different pseudopets for each AT". Rather a generic pseudo is created and the Character imbues it with a power, ensuring it obeys the AT modifiers across the board. https://cod.uberguy.net/html/power.html?power=controller_buff.trick_arrow.disruption_arrow&at=controller https://cod.uberguy.net/html/power.html?power=redirects.trick_arrow.disruption_arrow&at=corruptor EMP Arrow works the same way now (although granted they borked EMP Arrow across the board by forgetting it's main function is an AOE Hold)
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They have to have been in the FR to get the debuff. Unlike something like Tar Patch though once you have been debuffed it lingers for 30 seconds. So stuff escaping it doesn't mean they aren't debuffed any more (it does obviously mean they are less AOEable though). This is also why Freezing Rain stacks so well (since different patches count as different casters). One reason Storm is good on a Controller is that FRs -Resist looks a little higher than I'd expect compared to Defenders. Defs have -35% resist. Controllers have -30%. I'd have expected it to be 40% / 30%. https://cod.uberguy.net/html/power.html?power=pets.freezingrain_controller.freezingrain&at=minion_pets https://cod.uberguy.net/html/power.html?power=pets.freezingrain.freezingrain&at=minion_pets They both get the same Tornado as well from what I can tell. Weirdly they do get different versions of Lightning Storm.
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Here's my (reasonably cheap) Water/Temp. Great at floating at range and making groups explode. Not great single target damage but tankier than it looks thanks to the Absorb shield, Hoarfrost and Dehydrate topping you up constantly. I reckon you could move things about and go for things like Forced Feedback in Water Burst.
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It's great advice. I've used it for various potential combos. And don't forget you can build the char in Mids then export a popmenu to beta which gives you all the IOs in the build (in order). You still have to level etc but it makes slotting up your beta char a breeze. Import / Export > Export build to beta server is the option in Mids
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Or, as someone said to my Warshade before, "I like the way you built Stygian Return into your attack chain"