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Carnifax

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Everything posted by Carnifax

  1. +3 HOs? You're insane. I normally just slot regular ones I picked up in Hami raids. I'd suggest sticking your latest build up and highlighting the powers in question. Honestly though if you're exemping down you probably won't notice. But put the build up and we can suggest alternative slotting if needed.
  2. Damn you! So I'm ~level 20 now with Fish Kebab after doing a couple of builds and as expected really liking them. Haven't even got the really fun Trick Arrow powers yet. Cheapo / getting to 50 build (no purples or the like) and a maxxed out version. I'll probably end up somewhere between the two builds once done (although I may also have my traditional Emergency Endurance Rejig in the early 30s). Close-enough-to-caps that Flash Arrow should floor their ToHit chances, lots of procs in various powers. All the TA tricks (even Glue Arrow which I usually skip). Corruptor - Water - Trick Arrow_cheap.mbd Corruptor - Water - Trick Arrow.mbd
  3. This looks VERY expensive. Also you're missing out on a fair few attacks (no Dehydrate or Steam Spray which is one of the best cones in the game). Maybe your recharge covers it, I dunno Here's my reaonably cheapo hover-blaster version (I don't do purpled + winters set builds for the most part, if I really like the character I might lob some in after but this isn't one of the characters where I did). Temporas_cold_rejigged - Blaster (Water Blast).mbd
  4. I usually come up with an idea. Then I Mids it and maybe move it to the beta server. Then I'll usually lob it into the appropriate sub-forum for people to look at and they'll correctly say things like "Carni, you're going to be GASPING for End all the time". So I'll correct it a bit. Then I'll hit 30 and realise they really, really meant it and spend more slots into fixing it properly and rejigging the build. Then, if and when I hit 50 I'll decide if I'm really enjoying the character and if yes I'll go from "mid-priced sets build" to "Winters & purples" version (because usually I make one build or download someone's then cut the dear things out like 5xWinters or 5xPurples. Then I go back and mess around making an expensive version). This was pretty much the journey for my Ice / Stone Stalker who is now one of my favourite characters and overtaken the other Stalkers & Scrappers I had. Edit : I'll also chunk 2c into the "other" debate. I really don't mind how other people build or what they like to do with their builds. As long as you're not doing something like "I have Repel Bubble on my FF at all times and scatter every spawn to the 4 winds" it's all good. Also build-wise I agree with Mael. You don't always have to go with pure sets. There's a fun trade to be had between full set slotting, few IOs + procs or just 4 frankenslotting a hold with 4 different Acc/Hold/Recharge IOs so you can save spots for something else. Losing any of those options would be terrible.
  5. Nope, I tested and reported the fact I'm losing the set bonuses earlier in this thread. Slotting might stick but set bonuses are definitely lost.
  6. Yep, as an abuser of Soul Drain I knew this was coming too. Only irk is I'll need to reslot it cos the Oblit set bonuses don't work post change.
  7. Looks very Tanky. It's a little different to how I like my controllers, I try and avoid proc-bombing core controls and prefer mezzing but that's up to you. Ditto on not taking Shadow Field, I have on Darks I've played but those were Dominators, so if you don't want it fair enough. Keeping that in one thing I did spot. You're not using Superior Will of the Controller at all. So maybe swap the WotC proc into Fearsome along with the rest of the set for more Recharge AND Defense and move the Cloud Senses proc into HoD. That also gives you 15% accuracy and Weave and Maneuvers look a little overslotted to me, you could drop one of the Def/End/Recharge slots from either or both of them and use the slot to max out -ToHit on Dark Servant and damage on the Haunts (I've dropped the +resist from Haunts too, personally I'd prefer the proc change on every punch they do but haven't run the numbers through my parser). But I'm very impressed with your def numbers overall with those capped Resists backing them up. Edit : Agreed on your Possess slotting. I NEVER proc it up because you can cast it from outside combat, if you proc it it will start triggering the enemies. As-is it's a useful "softening up" tool. On Carni solo I always use it on those Cairn-dropping Devouring stone lieuts (if I remember rightly doing so disables the Cairn buff but I could be wrong there). Mistress of Chains_rejigged.mbd
  8. Don't really notice. I'd still assume it needs a standard SOs worth of Acc so I slot one in. Best answer I can give is "run a radio or 2 with logging switched on and no extra Acc slotted then fire it through my parser", you'll see there what the actual hit rate ends up for each of its powers.
  9. No, just upload the actual file from your hard disk. That's the expected way now cos Import / Export is borked at the mo. Like this Carnifax_tarantula.mbd
  10. I'd definitely lean towards Haunts over it. Carni does have the Tarantula out all the time, but that's a side effect of massive recharge bonuses to get the PAs perma. Tarantula as a mule depends on the rest of your build really, like I said on my first post upload your mids file here and folk can give it a look over
  11. Sorry, I've actually got 4 Cloud Senses including the Proc, plus the +ToHit from Dark Watchers slotted for them in Carni. It has a chance to proc every time the pet where it is slotted (or pets for things like MM tier 1 & 2 pets, imps or Phantom Army decoys) attacks. It will never affect you. Pretty sure yes but not sure why you'd never summon the Tarantula, it's a decent enough pet.
  12. My hover-blaster is Water / Temporal and works nicely. Water self-heals in attack chain + Temporals constantly rejigging Absorb makes you tanky and Tidal + Chronos + Geyser is always fun. My only Devices is a pure "in your face" Rad / Devices who likes dropping trip mines so can't help there.
  13. Damn you. I've spent 20 mins making a mids build too. Looks tasty. But I already have 2 waters and 2 trick arrows. But it looks so fun.
  14. Everything scourges but Whirlpool is a rain so it scourges extra-well
  15. Water / Trick Arrow would be a monster. Edit : remember Cold is getting normalized in the next Page, Sleet is being set to obey AT modifiers
  16. All 4 of the unique pet IOs give a Def or Resist bonus to all your pets. Great on masterminds and useful on you depending on your secondary. For Dark/Dark you get Fade so I'd aim for the Def ones if you have the slots. Typical pet slotting is 4 or 6 Expediant Reinforcements for the set bonuses, a proc if it'll go off a lot and maybe one of the uniques. Knowing which damage procs will go off means checking the powers they have and seeing what'll trigger. You can check Barkleys powers here for example. https://cod.uberguy.net/html/entity.html?entity=pets_umbra_beast Your slotting for fluffy looks good, I usually go 4 dark watchers and the cloud senses proc. The proc does most of his damage, because all his attacks do -tohit. It's not a LOT of damage but fluffy isn't for that. The soulbound proc is good for giving your most damaging pet build ups. I'd assume that'll be Barkley. I'd suggesting uploading your mids file totally so others can open it in mids and have a look.
  17. Uun is bang on here. The issue isn't just "cones" but that Nightfall is the most ridiculously narrow, long going. You want to be a good ways back with it So you miss out on that lovely extra damage from the PBAoE -resist for almost all of your Cone AoEs lowering your AoE damage overall. The cones just don't play nicely with Poisons Tier 9 at all regardless of how good you are at moving about. You'll always move out of it's debuff range. Radiation blast might be a better fit. That come is crap anyway and Rad feels "poisony" too, although I prefer water.
  18. I assume it's to bring it inline with Tornado in Storm. But yes since it seems that changing sets like this loses set bonuses from the old set even if you leave it in (verified earlier in the thread) I'd be dubious about forcing this change on everyone since it forces them to reslot or lose set bonuses in the rejigged powers.
  19. Are you sure about this? Doesn't tally with what I am seeing. I jumped onto Beta over the weekend and checked the change and it looked to me like the Oblit set bonuses I'd slotted here weren't available. Beta is back up so I've checked again, I've two sets of Oblits in Dark Consumption & Soul but can only see one 5% Recharge and one 3.75% melee def bonus. So it's looking to me like you definitely lose the set bonuses from keeping melee slotting in the new power. There's also a 3.75% drop compared to Live
  20. You need to switch on logging to a file ingame. From the original post : /logchat will stick a message in general telling you it's on (also don't forget to add the Pet channels to the Combat tab). Then once done the log file is in : [Base Homecoming folder]\accounts\[AccountName]\Logs Mine are here for example.
  21. I found it easier to get Positional caps over Typed. That also lets you pick the Epic of your choice rather than having to go with Mace for Scorpion Shield. I'm 44.9% melee and 39.58% ranged def ingame alongside 66% S/L resists. Some tips : You're a Kin. You'll be capping your own damage. So you can easily underslot the AoEs for damage (Empty Clips and Bullet Rain). Your Damage Cap is +400% and slotting is included in that. So essentially if you can keep the Fulc Shifts going and stay at ~340 or more those AoEs are still at the cap. It'll drop off for AV battles but you don't use those in AV battles (I usually just focus on Fulc, Siphon Power, Transfusion and Transference and lob the odd shot in). Ditto for Assault. (and Musculature Alpha). You don't need them. You won't be at cap in an AV fight but you can still easily maintain a 250% damage bonus. Always split Scourging Blast 3+3 across 2 powers, that gives you two +10% recharge bonuses. Forced Feedbacks in the two AoEs are great for gets lots of little jolts of +recharge (Empty Clips and Bullet Rain) Remember you can take powers earlier now in CoH. Tier 8 Primary opens at 22 rather than 26. Tier 9 at 26. Tier 8 Secondary at 28 and Tier 9 at 30. Take them as early as you can. Yin with a Nuke & Fulc Shift is silly. I went Dark Mastery because Oblits are great for recharge + Melee Def and having two additional PBAoEs is great, but Soul Drain is changing with the next patch so I'll probably need to rejig (depending on what sets it'll take). Also having Dark Consumption + Transference (an Acc is enough) means I don't need to worry too much about End. I'll just siphon it off someone. 2 Performance Shifters in Stamina and Pancea in Health is plenty. 5 Superior Avalanche in Hail of Bullets, including the Chance to Knockdown is godly. Purple proc in the 6th slot. Somehow I get away with not slotting Tranfusion with Accuracy and can still happily heal away (34% Acc from Set Bonuses is probably the reason) The P2W temp power can give you 5% more Defense and 7.5% more resists (Defense Amplifier. 2.5 million per active hour at 50 but can be worth it, as you approach Def softcap every % gain is more and more worthwhile). Buy 8 hours of all of these at Level 1 cos they're dirt cheap. Hybrid Support also grants + Def so layer that in if you like. This is one of my favourite builds. Objective is always "Race the Tank into the spawn, Fulc shift, nuke". Be ultra aggressive because you have the defenses + heals to survive most things. Nemesis and the like can get annoying but you'll learn what you can get away with. BulletTime_Final_respecced.mbd
  22. For end game content usually debuff is king (because a lot of the bottlenecks are AVs and the like). Psys summary is pretty bang on for my money, although I'll also give a nod to Dark Affinity (AoE resist & defense "shield" with DDR added in plus -resist and -regen debuffage), Rad and Trick Arrow (although TAs -regen is fairly time-limited as it's in EMP Arrow, but it does come with a single target immob also with -resist which is great for stopping AVs wandering around the place). One minus for Poison, it doesn't have much -regen compared to Cold, Traps or Rad (Darks & Trick Arrows are also better but not up 100% of the time). That said Nature is fine on end game content, my Fire / Nature corruptor is my character of choice for TinPlex because the combo of team wide buffs which don't need to be in close to enemies (because of the annoying Death Patches) and there is some debuffage : Nature has a single target -resist and -regen (issue is the Regen is 85% resisted by AVs so Natures 150 gets heavily resisted). The Tier 9 being "Mini-Buildup for all for the next 60 seconds" is lovely on fast moving teams (no squabbling with Blasters who nuke your Fulcrum Shifts, which happens sometimes on my Kin). Cold can throw out a LOT of -resist and a decent amount of -regen. Traps can basically floor Regen and in prolonged fights can have 2-3 Acid Mortars out. Trick Arrow and Dark can have good -resist. Mace Epic helps too, Poisonous Ray is yet more -resist. So I'd agree with Psy, Dark or Earth are good primaries because they've a lot of tricks (Illusion too, PAs are "free" damage in terms of animation times). Cold, Traps, Dark, Rad and Poison are good "Let's give the AV a bad day". I unwittingly soloed some RWZ Mission AVs in Gaussians arc on Carni yesterday (Illusion / Dark / Mace controller). One was level 50 and one was level 53 (allowing for the fact I was level 50+1). Wasn't expecting them but once the adds were dealt with I could fairly handily wear them down.
  23. Trick Arrow still can't light its own Oil Slicks, it's why my Grav/TA takes Mu epic. But "fire or energy damage" isn't too hard to figure out. No clue what "wet" means. Cold damage? Something new added to some powers?
  24. On my Warshade my answer is "close to the Tank", although if it's a herding Tank chances are I'll leave after one mission anyway cos that bores me. But the Tank is the handiest focal spot usually. So close to the corner so I can try and snag some into the Blizzard anyway, but since the follow-up is a mired Quasar it probably won't matter too much. I once had a Brute ragequit a team without warning because of Fold Space (or whatever the WS version is called). In my defence they never said they were Willpower and needed hugs to live. I'm used to Brutes basically being scrapperlocked 24/7 so I was just doing the usual yoink and explode manoeuvre.
  25. Brute build but might be useful for you. Old & cheapish Staff / NRG Snookered - Brute (Staff Fighting).mbd
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