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Carnifax

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Everything posted by Carnifax

  1. I've had a look at Shocked previously in my parser on my TA/Elec. It's... fine I guess overall. The results are weirdly erratic too. I can understand Ball Lightning since I use it a lot after Short Circuit (SC animation reduction is where the real buff was) but I'm a bit stumped as to why Zapp comes out so low since I use it as my main attack in combat (especially compared to Charged, they're used together for the most part). Thunderous I can understand since I usually use it as an opener. 10% buff to Ball Lightning (remember that's the final damage value, so its more like 20% of base damage) isn't awful though. But it's weirdly erratic.
  2. Probably sapping, especially with the pbaoe + transference. Kin likes pbaoes. Fulc shift, pbaoe, transference on whichever boss is close by. Then a ball Lightning and go to work on the boss. I'd a Kin/Elec on live but corruptor nowadays is the better option (on live the biggest draw for the defender was not waiting 6 more levels for fulc. The 30s used to be sloooow to get thru)
  3. Electric is fine. It has a layered approach to mezzes / end drain which is quite interesting. Damage is meh. But if you're just on a team running content it's perfectly fine, I enjoyed my Elec/Poison all the way to 50 but don't play them much any more. The gremlins are utter cretins though
  4. One 50+5 Yellow IO is 50% accuracy so it's fine. Plus Kismet and a few set bonuses. Honestly the damage comes mostly from pets anyway. Checked a run I did over lunch and Phantasm + PAs do most of the work (PAs together do twice the damage of the Phantasm but he's no slouch either), Toxic T in 3rd (about the same as a single PA) and Dark Servant last, the majority of which is from the proc. Poison Ray is mostly to give 18% + 20% -resist to the toughest thing in the spawn if Achilles kicks in (Achilles never stacks on an enemy) on top of the 30% from Tar Patch. PAs like -68% resist.
  5. For target location attacks I use the macro 95% of the time so if it switched to target an enemy I wouldn't mourn the change. Very rarely its nice to place a shield charge in the middle, because the mobs are slightly spread out but that's solo. Never have time on teams so Macro it is. And it's not the end of the world if I couldn't do it any more. But I guess where do you draw the line? Blizzard / other rains is a target location attack and I like being able to finesse where that goes. Ditto for oddball things like Creepers (or Freezing Rain). Definitely would be annoyed if those changed.
  6. Here's Carni's planned "Oh crap they moved the powers" respec build. Pretty much as per live other than moving some powers around and taking Tarantula over the Epic AoE (I think personally without a good way to set up containment Epic AoEs are meh, even procced up). I like Mace because Scorp Shield gives S/L/E defense and there's a lot of Energy attacks flying around in end game. Poison Ray is a decent attack but a really nice -resist debuff (and one of the few places an Ill/Dark can squeeze in an Achilles Heel). Hits the Incarnate cap for S/L/E defense along with the standard softcap for Ranged. Incarnates are Agility, mostly for +Recharge and +Def but the End Mod is nice too. Void because it's thematic, Degen because the -MaxHP can be useful vs AVs, Phantom again for theme (Carnies are a good alternative or whatever you want), Ageless Radial both for more recharge AND stacking AoE DDR with Fade and Control Hybrid mostly for trying to add Immob to attacks. Carnifax_tarantula.mbd
  7. Yup, I said this was a (very) rough scaffold to give Jeff an idea of the sets available, not a fully formed build.
  8. No worries. Never said you didn't, just the Ranged Def requirement reminded me of the Water / Temp blaster I capped pretty cheaply a while back.
  9. Actually there's two which are very handy for getting Ranged Def up on a ranged character at least. Thunderstrike & Artillery. They're what I used to get a Water / Temp Blaster to the e/n/r softcap. Here's a very quick and pretty dirty example for Water / Fire sent. Ingame (because Mids seems to underestimate def by ~ 1.6% for some reason I've found) this should be capped e/n and ranged Def. Numinas and Preemptive also give ranged Def so used them too. Not complete but should be a good base for experimenting. Not suggesting you go full bore like this, the Epics are way underslotted, but maybe go ~35% e/n/r and you're a small purple away from capping. Sentinel (Water Blast - Fiery Aura).mbd
  10. Hit 50 yesterday and here's my mid-range version of the build (my Live build I've actually gone with 5 Hecatombs in Freezing touch but if you're on a budget I always just go for the Purple Procs and use a cheaper set instead). Other than that it's basically the ingame build. Not convinced I want to go full bore with adding Winters and more purples in yet. This build is still very strong and saves you a lot of Inf. Note that ingame my Def is about 1.6 higher than shown in Mids even mid combat. No idea why but it gets NRG Def to 44.9 and S/L to just about 50. Periglacial - Stalker (Ice Melee - Stone Armor).mbd
  11. Here's my mid-range priced (and oldish) build for Water / Temp. Lots of Artillery and Thunderstrikes to get to ranged cap with a smattering of procs to make it interesting. I've kept and frankenslotted Future Pain for dealing with boss / AV fights. I prefer Aqua over the tier 2 just as a way to build Tidal up and fill the attack chain. Temporas_cold_rejigged - Blaster (Water Blast).mbd
  12. Wow. That's a LOT. Amazing work folks. Very interested in the Time Bomb changes. Temporal Bomb looks very intriguing.
  13. I've run multiple runs through my online parser and Targetted AoE procs in there are the way to go. They dramatically increase the overall damage. Procs do show onscreen and in your Combat Log file (if you switch it on). Even better for "pets" like Carrion they're logged with the name of the parent pet which triggers them which makes it easier to pick out how effective they are.
  14. I've been doing my usual, IOing as I go and shoring up with standard enhancements. One thing I did find useful from 16ish to 30 when I respecced was taking Air Superiority (or Frozen Fists) to fill gaps. Only if you're happy to respec it out later though. I've taken Zapp & Ball Lightning as my epics. Ball Lightning is great as a trigger to set off Assassins Mark. Freezing Touch from Hidden, Assassin's strike, Zapp (again from Hidden) is a great combo. Solo hidden Zapp snipes are also a great way to thin out / pull. Was running a Carnie tips mission +2x4 with multiple bosses in the spawns and this was a great way to tactically deal with them (snipe them, drop ice patch and duck around the corner) Ice Patch is still the best no-slot power in the game. Oh, and for prioritizing which IOs you need ASAP Performance Shifter chance for End in Stamina and Crystal Armour are must-haves. I've some spare ones, email me in-game @Carnifax and I'll send them on to you.
  15. Yep. Targeted AoE procs are very very good in Creepers. You want all 3. Final slot is a toss up between a Dam IO or Trap of the Hunter proc. Avoid the KB and Slow procs. They don't trigger enough to be worth it.
  16. I'll usually run a DFB anyway if they're going. After that I'll typically PL myself using the alt account to 18 and do Posi 1 and 2 from there. Then typically missions / tips / PuGs / SG stuff with friends. Arc wise I'll try and do some but they're very easy to quickly outlevel.
  17. I've done Elec / Poison / Earth to 50. It's a funny one. No one huge control, more layering lots of controls on top of one another. Definitely wouldn't solo it but if you're teaming with mates (like I did a bit with it) it can be fun. I've rerigged my build slightly here for you. Damage is meh outside the Epics so maybe you want something with Arcane Bolt fitted in instead. I've tested Procs in Jolted Chain and came to the conclusion that sadly they're pretty meh in there. Definitely not a top-tier controller but entertaining enough. Be aware that the Gremlins are as thick as Imps, if not more so. Controller - Elec Control - Poison New.mbd
  18. Oh okay. Weirdly it doesnt seem to record them (or the procs) in the logs
  19. Update after ~40 levels. Enjoying this build immensely as a replacement for Ice/Bio (who has been gutted for IOs). Far less secondary clicking required and nice and tough. Did some Log Parsing as I do and found some interesting things. Brimstone "proc" is about the same in terms of overall damage as my Ice Sword (which I use regularly). Brimstone doesn't ever seem to recharge Build Up via Assassins Mark, which seems right. Looks like the check is tied to ToHit rolls and Brimstone doesn't make them Frozen Aura is, for some reason, Autohit (??). Logs support this and it has to be a bug right? I can't think of a single other PBAoE which is autohit (apologies to any Ice Stalkers out there who are like "Noooo. We knew but didn't want it getting out!"). For the moment this is your "Stupid Paragon Protector Elude" killer. End woes were as bad as ye predicted so I've ripped things out of Build Up and redistributed to giving extra slots to Stamina, Health (for a Numina) and Crystal Armour (for another Performance Shifter) Is there anything I can lob into Geode to also help recovery, assuming I never / rarely use the thing (it really is a crap Hibernate. Lots of the time it just immediately bursts, especially solo). Happy to move Panacea there if it'll just chug away but not certain how it'd work (I know Miracle & Numina would be "it'll work for 2 mins after you trigger the power" which is fiddly).
  20. So I've the 3 targeted AoE damage procs, trap of the hunter proc and then two Acc/Dam/Recharge IOs in there. "Creepers" is actually an invisible pet who follows you around and creates vines against living enemies and "tangle patches" (think small AoE explosions) against corpses near it. There's also a graphical patch when you 1st drop it but I think that's display only. The vines do damage & slow with their attacks (so all 4 procs have a chance to trigger per vine attack) and the patches do damage (so the targeted AoE procs get a chance to go off).
  21. There is. Creepers be crazy. This is the parsed results from me running Lacewing on a Crey Tips mission +4x8 (well most of a Tips mission, a load of Arachnoids showed up and did me over) and running the saved Combat Logs through my parser on https://www.carnifax.org You can open it yourself at https://www.carnifax.org/?uuid=2ea0216e-c954-434e-ac11-178929d64918 and pick the 22:17 entry
  22. Creepers slotting for me is still a off ? You aren't building for Defense anyway so I'd dump the Winters altogether and go the Proc route. It makes a huge difference. Of the 4 procs I have the Trap of the Hunter is the one to drop if you like (I frankenslot with 2 Acc/Dam/Recharge then procs but you could replace Trap of the Hunter with the Bombardment Dam IO)
  23. Wait, storm kick is AoE on Tanks? When did that happen? Is it just Punchvoke confusing things? Edit: oh no, I see from the tooltip. That means i t GRANTS AoE defense. I knew that. On my Tank the answer was Rad. Proccing up Radiation Therapy and Ground Zero gave me good "alpha aoe" then Dragon Tail in fights with a forced feedback.
  24. It's not too bad, solo you have time to set up your little death spots and Trip Mine is actually pretty End efficient if you're TPing everything in. Just ran it through a radio mission in PI and wasn't really ever gasping for End. I do have an extra slot in Health for both Panacea and Miracle uniques. Plus you have the solo Insp drop rate in your favour. Honestly I wouldn't recommend Enflame hugely anyway. It's not amazing damage for the effort. So for saner people I'd advocate dropping it for something else. But "Dumpster fire Jack" is part of my build now and I've an attachment to it. Sorcery for Arcane Bolt makes a huge amount of sense for Ice. Enflame was me going all-in on concept (part of which was "lots of this build is going to be pool powers").
  25. Solo? Ice / Traps / Earth with Sorcery and Fold Space. Solo to the beat of your own drum. I've a junkbot I got to 50, mostly solo. Cobbled together from Clockwork and Nemesis parts. Recoloured so he looks like a "Pollution / Traps" controller. Ice patch is more "oily sludge", Arctic Air is a miasma of smog etc. His "traps" are bits of him which fall off mid-combat and explode. Set Jack on fire with Enflame, maybe plant a Trip Mine & Poison Trap, Fold Space, drop Ice Patch and then just whale on them with the Earth epics, hold + Arcane bolt.
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