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lemming

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Everything posted by lemming

  1. From a few weeks back, I had two of Silver Mantis, Riptide, and Alec parsons
  2. I'm from California. I've called my toaster Dude.
  3. Looks like my main reply email will turn 3 on Oct 8. Mostly, my email just has a bunch of wakies, but I do have a running chunk of influence for new chars.
  4. Currently running a Rad/Rad Corrupter thru all of Praetoria. Just finished up in Nova. It's all about the Proton Volley
  5. Gah! Now I know why I never paid attention to this. Why does it go B,A,C,D in order of strength. My CDO brain can't handle this... edit: no real opinion otherwise.
  6. Maybe he has a lot of fingers that he picked up from woodshop teachers?
  7. Nope. you have the current state of the patch. And as a dev pointed out, this was to address the cycling chars up to a certain vet level for their Emp Merits. Apparently enough of a strain on resources, that there were a couple different ways to address. I think the non-convert is a better solution, since no Vet levels in AE would just get circumvented, though I'm guessing it had more to do with AFK farms anyway. In answer to the OP. I'll still be using them to boost alts
  8. I might have to roll up "Mitzi Panoramic"
  9. My current potato takes 30-60 seconds to zone. 2012 Dell laptop via Wifi. Though I'm all for less swapping between IP & Talos even if I had a fast connection
  10. My Fire/Bio tank did terrible and I had to do a lot of running. My Elec/MA Blaster did alright. Kept at range and wore them down. Less incoming damage that way.
  11. good point. I'll go check that now. I can throw a few different chars at it
  12. I've run it a few times since the change. yes, they're tougher, but worked Ok as long as I wasn't leroy jenkins. (Twice with melee, once with a blaster. Blaster was T3, and I ran it at +3/1)
  13. I will sometimes just buy a stack and sell the scattered ones to consolidate. Would be nice to stack inspirations like salvage though.
  14. Probably worth popping into a base and get a KB protection from the empowerment station
  15. Drat. I noted that after the first beta release. Hadn't had a chance to recheck
  16. Most of my stalkers solo'd from 1 to 50. They're excellent for that. As people said, the ATOs work great for them, but you can go without. One of mine did just SOs for most of it's run. And some of those ambushes will come right to you, but still won't see you. Even if they do, i always liked the run around a corner and pop them one when they come by.
  17. I know! And I just finished a round of testing under different parameters. Though I need to check the methodology and probably need to run a few more times to check results. Right now I have AE producing 2x influence for same effort/time not taking in consideration selling drops. Mission from AE & outside AE showed about the same drop rate, so for comparison, drops can probably be ignored. Repeated this a couple times: Council Mission in PI that took about 15 minutes Ran fifteen minutes of AE Mission #50311 Last time I ran, each had about 160 kills, so I think the EBs in the AE boosted the inf the most. Neither would be suitable for an AFK run
  18. From the current patch notes, so they were added in the latest: Super Group Bases Base Items Additions Removed '(new)' tag from previously released items from Page 3. Added 8 previously unreleased kitchen items from Page 3: Ice Box 1 Ice Box 2 Washing Machine 1 Clothes Dryer 1 Washing Machine 2 Clothes Dryer 2 Refrigerator 1 Gas Stove 1
  19. Just to add to the anecdotal evidence: Out of 108 chars, nine are fully equipped with sets, though around 20 others have partial setups, thirty in some incomplete state. I tend to hit 50, respec, fill in with generic 50 IOs. Then those characters get filled in as they play. Three of my chars are fire farmers ( brutes, one tank), pretty much equipped with what I picked up with all those other chars. Tried out a few different styles and have a few others that could be outfitted, but I don't do it very often so hasn't been a priority. I do tend to run them thru the various content to at least get the stat accolades, and for the most part, they seem to do just as well if not better as any of my generic IO builds.
  20. Should be noted, on Live we didn't have anything pooled and iirc, some of the items that can be bought with merits, weren't available for purchase.
  21. Woo. Yes, I should have listed the links: I got there by looking at the Issue 25 patch notes: https://homecoming.wiki/wiki/Issue_25 That included a link to the google doc from the Score server which included the quote https://docs.google.com/document/d/11cLJiSYlfueJheOumRywG8Evip2Mjmu_30Y6ePaetqY/edit#heading=h.gjdgxs
  22. Hmm. I might be wrong. May have been DevChoice only ones that gave the choice of XP. There's a note in the Score Doc about that. And this may be of interest. I had read it when I first came to HC, but forgot about it
  23. Upkeep wasn't via influence, but via prestige. And I would jranger any suggestion to bring back base upkeep so fast... I like touring all these different bases built by some serious artists out there. (meanwhile, I'm quite happy in my industrial box with teleporters and boxes for my stuff)
  24. I'm pretty sure normal rewards were an option before HC got involved. It used to be custom enemies didn't give XP, but that was solved in issue 17
  25. My theory: Would have taken some resources they didn't want to spend at the time. Balance is also going to be a subjective thing, and if you have a limited amount of Development/QA, you need to prioritize. And AE is a fun tool outside of the whole farming bit, just under utilized there.
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