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ChocolateMercenary

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Everything posted by ChocolateMercenary

  1. I'm actually ok with this. But, the number should be limited to less than five powers, and they should all be powers that ONLY effect the user. I know this kneecaps Incarnates, but we don't want to build scripting for botting. You might think it sounds like a mild issue at best, but I came to Live in i6 from Ragnarok Online, where the bots ran wild. The mods couldn't act fast enough, and it got even worse when the game went F2P. It was up to the userbase to deal with them.
  2. Marvel owns The Mighty Thor™. Just don't use any of his comic or MCU costumes.
  3. This are likely East Asian inmates being forced to grind so guards can get side money.
  4. That's an INF seller trying to be sly. I got one a few weeks ago that instructed my to delete the message after I read it. Needless to say, that isn't what occurred.
  5. This sounds like I should build my Elec/Ment Static Shock knock off again.
  6. The walk power seems to be bugged for Shield Defense users. It does not remove the shield or animate properly, instead playing a very slow run.
  7. Traps is a great set, for soloing. For the average run-and-gun team, you simply don't have enough time to benefit from from laying down the traps. It works best for hard targets and raids that set you in place for a long time.
  8. Much like Guile's theme, Dark Melee makes everything better. Not the best damage, but it is an amazing toolbox that can help cover holes in any secondary.
  9. Honestly, the DEF sets in general tend to be more endurance heavy, but Nin and EA have ways to recover.
  10. How good is Rad Melee for scrappers? I know Energy Armor is a perpetually solid choice, but how well does it pair up with Rad Melee?
  11. I am not saying those people didn't exist, but it was accepted by the majority that it was the wrong way to play, and those people were duly ridiculed for doing so. Not to mention, I vividly remember Positron going on a rampage when people started using AE to powerlevel and farm, doling out nerfs and bans like a goddam vengeful deity. The folks at Paragon were very disappointed to see a tool for creativity used as a shortcut. Yeah, powerlevelers and farmers existed, in a minority, and as a sort of grimy underbelly that we mostly ignored and laughed at. It was not THIS bad. Every other character I see is a damned Spines/Fire now. The biggest problem was not with people skipping content, but people skipping learning how to play. BAEbies would join and get jumped straight to 50, and then start joining PUGs without knowing how to activate their own mez protection or run toggles. That's a problem when you organize a Pick Up master run of any TF and three members of your team simply don't understand the characters they are playing.
  12. I ran a Super Reflexes Scrapper for years back in the day. The -def debuff resistance is great, and it's necessary, in a sense, in order to distinguish SR from all the "I got SR's main thing with IO sets" crowd. Be warned that Earthquake from COT mages is flagged unresistable for some reason. I think that's a bug -- the player powerset doesn't mention it. There are several attack in the game that don't follow the damage-type/position composition rule. Manticore's TP Arrow is one that does it on purpose, and I'm sure there are several other, whether by design or mistake. These position-less attacks are very dangerous to SR, EA, and NIN users.
  13. Well, lots of posters are missing the other half of this. Willpower is boring. Set and forget, much like a reliable used car. Just don't push it and WP will always get you where you to the destination, but it isn't showy. The only clicky in the set is a mediocre and skippable T9, only good for Alpha soaking. WP is a good set, but nothing close to OP.
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