Um. I have an Elec/Psi blaster that I love, ported over from live as a semi Static Shock knockoff. He is going to have a bad time at the with various enemies resisting him. I'm still going to have fun, but I know up front his combination in easily in the bottom half.
For 1-22, I'm going add about the P2W enhancements. One of them(Might of the Empire) has a knockdown proc. If you are playing a character that gets a PBAoE damage toggle, make use of this enhancement. Otherwise, slot it in the first cone you get before level 10 or so for extra mitigation.
Do people look at Empathy and only see the first three powers? I mean people that play it and people the criticize it. Do they only see the first three powers?
EM is terrible, but it doesn't need much to fix. It doesn't need heaps on AoE. I'm with you there. It needs a T8/T9 that isn't worthless. Maybe a small cone somewhere. It does need much to make it usefully good. We don't need OP. EM doesn't need a weird gimmick. We don't need all the procs in the world, I'm with you there. We just want better.
Mace hits like a truck, but is endurance heavy early on. Elec has three toggle before level 12, and that eats endurance like candy. That's gonna be a problem until you hit 22 and can use Single-Origin enhancements. Just hang in there, any maybe team a bit to cover your soft spots. Maybe don't run Conductive Shield unless fighting enemies with elemental damage.
I'm convinced that the old devs paired a number of 'underpar' sets to vex people claiming it. Ruin Mages are Earth/FF trollers, and I should probably roll one.
Katana, much like Dark Melee, improves every set it can be used with. The synergy isn't always the greatest, but Katana is NEVER a bad choice. You'll get more mileage out of pairing with a resist or regen set, but have fun.