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DR_Mechano

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Everything posted by DR_Mechano

  1. The basic rules of thumb I know are that for Scrappers your +50% crit for X seconds proc should go in either the beginning or very end of your attack chain so that it buffs the following attacks. Stalker ATO 'chance for hide' should pretty much ALWAYS go into Assassin's Strike since it will always proc on the first AS you use on a target of an encounter and allows you to follow up with your other hardest hitting attack so that it too will crit and if you've got the 'chance for build up' proc in build up this means you're hitting stupidly hard for your first two attacks (StJ stalkers can shave off like 2/3rds of an Elite bosses health this way). For Brute...I think the +fury proc either goes in a fast recharging attack or in an AoE damage aura if you powerset has one though that one I'm not 100% sure on.
  2. Notice how I didn't say they're GOOD design just that you can work around it. They're useless filler at best and as such I would, like others, rather have that entire part scrapped and just have a few door missions in Eden (like 2 should cover the time sink). All the non-revamped heroside taskforces are just crammed chock full of filler that really doesn't need to be there. One day I do hope the HC devs get around to finishing off the planned rework (that the live Devs had, Positron was merely meant to be the first in a line of reworks) of each of original Issue 0 and Shadow Shard taskforces (so everything but Posi 1+2 and Yin) to strip out a lot of the guff and stick the originals in Ouro if people want to run them.
  3. See I always found that if the mission leader knew which order the 'beat up X things in X zones' missions were then you'd have the team prep for it, have all 8 stationed in different zones, once complete leap frog to the next not covered zone and then all coalesce towards the end for the 'at level' zones made it go a lot quicker....that isn't to say that series of missions isn't complete garbage however. I get why its there, it was the endgame TF in issue 0 and meant to be a 'look how far you've come' tour of the city...doesn't make it any fun though.
  4. Alright folks, whats your vote for the worst TF/SF in the game. I know the top 3 runners for me are. 1) Synapse Whilst it doesn't take as long as the number 2 worst TF it comes in a place where you've not got all your powers yet which can make it feel like an uberslog, not to mention it is very, VERY boring. 2) Dr Q. Yup, we all know the horror stories of this one. On a well oiled team who all have mission teleporters, assemble the team and such it can be down to about 2-2 1/2 hours but it is also very, VERY boring. 3) Citadel. All council, all the time, the same map basically 8 times in a row, whilst people love doing +4/x8 council missions they don't make for a very fun TF.
  5. Yeah it's not exactly the pinnacle it once was. Just removing the taunt from it would be nifty. I get why it has it, it was a way to keep blasters safe before they had more personal defense but now it just isn't needed and I'd much prefer it losing the taunt aspect. I mean if folks want to turn it into TF2 tier 3 Sentry turret, that's got low hp is stationary but basically spits out rapid fire damage I wouldn't object 😄
  6. Well what I can do is, for a small investment, have you buy a monthly packages of random uncommons off me in 10, 30, 50 or 100 IOs per month, now naturally they're going to be at a high mark up but I assure you, they're essential...just like some oils. Now I offer big discounts for larger orders so I recommend you recruit friends and family to join so you can sell them the uncommon IOs at an even larger mark up, the more friends you have buying, the larger the order, the larger the discount on your monthly package, the more profit you make. Best of all is that you don't even have to leave your own home to do it, just you usual social networking. In fact I have set up special ingame channel for all our members, it's called Massively Liberated Marketeers. In the channel you can all chat about how great I am and how someone got enough inf to totally afford outfitting 1 billion inf builds in a matter of days. Now there are naturally ranks in this group, the more large bundles of uncommon you buy per month, the higher your rank is but you're also required to have people under you who buy uncommon IO packages off of you and the higher the rank, the more people. Remember though more people means more sales! Sound like a good deal?
  7. God yes. I remember back on live there was a huge call for this as well and honestly don't know why people would even say no since it's such a niche power nobody but MMs really takes.
  8. This in Monster hunter is known as the Desire Sensor. Since if you're after just one part of a monster (say a plate), then you'll have to grind through god knows how many until you get it BUT if you don't need a very rare drop from a monster, it'll flow like candy. This got to the point that in the latest game they introduced a way where you could get at least 1 of the very rare items once a week if your luck was especially crappy. So yes, the more you want something, the more the Desire Sensor knows you want it, the more it'll do its best to keep it out of your hands.
  9. Da comrade, these bourgeoisie inf farmers cannot be allowed to oppress the hard working common folk. Rise up Comrades, Rise up and seize the means of your freedom, cast off your shackles, bring them down until all recipes and inf is distributed fairly!
  10. As an Englishman it took me to work out how Slough rhymes with Though...since here that spelling is used for a place name and the pronunciation of it is completely different to how its written since it's pronounced as Slau. This has been your 'British English is kinda weird' segment for the day.
  11. Recently I've found a set of uncommon recipes that is both fairly cheap to craft and, at a certain level range, always converts into a rare BUT at a lower level range doesn't always do so. Currently I appear to be the number one buyer of these recipes which I found after the more common converter fodder has jumped up in price. However because I spend a set amount each time (10k) I've effectively opened up the market for that particular recipe since I'm buying in bulks of 10 or 20 at a time, if I wanted to I'm sure I could afford to buy out the entire stock, prior to me finding this niche the recipe price was around 1k but has since settled at my usual bidding price of 10k since nobody else is buying the bloody things and people know that their recipes will always be bought for the 10k asking price eventually. So I'm curious if other marketeers have their own little niches or whether you make more of your money through constant flipping?
  12. I mean working front end retail is also a pain in the arse because you're never allowed to just be a bit miserable, even on your worst day you've got to be all smiles and "how can I help you today?" and if you're not, you get customer complaints about 'being unhappy'. This was one of the reasons why I asked to be transferred to the loading and unloading section at the back of the warehouse, meant I wasn't dealing with customers which meant I didn't have to maintain this horrendous facade of being perky and happy ALL the time. They were short staffed once and they picked the worst possible time to have me cover for a couple of hours because my Grandad had just passed away so I naturally wasn't feeling in a very happy mood. Had several customers complain about me not being 'happy enough' at which point I told the manager that technically, having just had the news earlier that morning about my Grandad passing, that as far as I was concerned those customers could just shove it and that I shouldn't even be there as I could take 3 days bereavement and that I was going to be taking them as of tomorrow. The retail and service industry has this whole 'be happy OR ELSE' mentality around it even here in the UK where it's not quite as bad as America so I actually totally get that 'having to sparkle' for 8 hours thing because it's not just Exotic Dancers that suffer from that.
  13. You laugh but this actually happened in WoW. I know of, personally, at least 3 or 4 players who made bucketloads of Gold via this kind of thing...I mean I never saw the appeal judging by the fact they kept complaining about their 'clients' all the time.
  14. Bah my bad, got LRSF on the brain. Corrected
  15. One that made me chuckle was a Hellion to the lady he was mugging, "that dress makes you look big..." like wow...I get mugging her man but, jesus, leave the ladies fashion choice alone, you really ARE villains.
  16. So far this week just doing the old converter roulette combined with farming made about 500 million inf casually. Saving up for an absurd build for my Psi/Bio scrapper to match my TW/Bio scrapper. Reason I throw in farming is that every purple recipe is 25-30 million less inf I need to spend. I'm one of these people that will do the basics of market play and farming and then splurg billions back into the market all at once with price being no object. Unless it's things like LotG +Recharge, in which case I just rare roulette into those.
  17. Considering last night I explained to someone the Rare Roulette which is the simplest way to make money in Help in about a minute or less (buy cheap yellow recipe that doesn't use rare salvage, craft, convert into rare, spin the rare roulette wheel on convertors until you get something 2-3 million or more and then sell) they don't even have to look at a guide. This isn't WoW where the mystery of the Auction House and all its profits are hidden behind guides or require absurd amounts of knowledge and apps tracking prices (yes really, in order to play the Auction House well the big earners will basically play it like they were stock brokers, closely following the ups and downs of various items). If you want to spend time invested in flipping and all the advanced stuff in CoH AH play, you can and you'll make billions within 3-4 days. Or you can simply chug along and make like a billion inf in two weeks or so. Also those 7 IO'd squishies will probably feature a buffer/debuffer of some kind which means it's unlikely the SO'd brute is going to be dying any time soon since they'll be buffed to the nines. If a team of level 1-20s plus a single IO'd 50 can complete +4/x8 council missions then I think they'd be fine. Hell a full team of 8 50s even in SOs is virtually unstoppable on radio missions and its only when you get up against the tougher content in the game, like say the final mission of the MLTF that you might struggle but what we did was have the tank buy a crapton of purple and orange insps, choke them down whilst taking Recluse whilst the rest worked on the towers in the proper order. The only thing you need a 1.5 billion inf build is for being able to do silly things that are frankly above and beyond what was expected like high end task force soloing. There are budget spines/fire farmer builds which clock in at less than 200 million inf and use no purple or winter ios and only the Brute specific ATOs. They're not as fast as the absurd 1.2 billion inf builds but they're not THAT much slower to be honest.
  18. Yeah for heroes it's sadly a bit tougher than Villains. Villains there's one arc where if you set it to x8 it will spawn a full group of 8 (admittedly Elite boss) and there are several multi-hero mission arcs. For Heroes, however, the one arc that you would think would count towards beating up AVs, Hero's Hero or a Hero's epic don't count since they only count to the Dimensional Warden badge.
  19. As you mentioned in the rest of your post essentially preforming a pre-made model swap would be the first and awesome step. For example Robotics becomes Malta Titans, they share the same build rig as robotics henchmen AND the boss titan has pretty much all the attacks of the Assault bot, minus the flamethrower (it has missiles etc) I personally think the Malta Titans are a much cooler robotics design and would think it would be awesome if given the option even just to model swap. I know they wouldn't show upgrades on them since they're premade models but eh...I'll take cool looking giant robot over current robot with upgrades if I could.
  20. Went on test, made my variant of the build and did my usual baseline which is Marauder and it had enough damage to outdo AV regen quite nicely not to mention the attack chain is both A) Very basic (it's hitting 4 buttons) and B) much less endurance heavy than TW/Bio. Meaning I wasn't end-crashing without ageless like I was with TW/Bio. Once I got my Agility Paragon in there reckon I could lower the attack chain to 3 buttons (psi-blade, TK blow and Greater Psi Blade) thanks to the amount of recharge the build is rocking.
  21. Nope IIRC there are sub-1 minute times posted by Crabbermind, so whilst 1:36 is VERY good, it still needs some work 😛
  22. Question for you guys, how would this do at AV soloing? I know the premier AV soloing powerset is TW but would Psi, which isn't as resisted as S/L amongst AVs be useful and could it put out the DPS needed to overcome their regen once built to a high level?
  23. Not to mention on female characters the spines dig into the back of the legs....which is kind of annoying.
  24. As Siolfir mentions, a Huntsman build which uses double Leadership toggles (from both their own pool and from power pools) gives huge buffs just by being around. They can be a little end intensive at times though and the best thing is you still do respectable damage, especially since you're running a 30% damage boost. A well built Huntsman is a bit of a beast in both damage and passive team support.
  25. Especially a huntsman build with the double leadership toggles. Not only do you get to do decent damage for yourself but you also boost the teams to-hit, defense and damage output by a decent chunk.
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