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Greycat

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Everything posted by Greycat

  1. All right. So I see a few different things going on and inconsistent results. Obviously, during the Rikti invasions, if you (or your team) completely destroy a bomb, you get credit. I also see people "tagging" them. I've seen two different results from that. For instance, I had an elec/elec sentinel in the middle of three bombs. Destroyed one, got credit, was working on the other two (putting a shot in every once in a while, trying to keep them from turning red, or using the VS to zap them.) One said I had destroyed the bomb. The other, nothing. I'm fairly sure I put in at least equal effort on them - and nobody else came by to do more damage. (Ended up fighting the rikti as well, so the bombs went off on their own.) Had another lowbie mm who fought three bombs. Took a long time to blow one up, got credit. Two others I worked on damaging. One said "You have destroyed A Bomb" when it exploded - though it didn't seem to count for the badge (only showing 1) and the other said nothing. So what *are* the parameters for this?
  2. Dammit jim, I'm a gamer, not a biologist! 🙂
  3. I'd say the core reason is that they didn't or couldn't create the skeletons and animations for anything "dinosaurish." There's nothing that uses "chicken legs" (that reverse knee) - even the "monstrous" legs in the costume creator are basically very oddly shaped boots. I don't think we had four legged skeletons until fairly late in the game (I can't think of any right offhand before beast mastery for masterminds and/or night ward. Even the unused "nemesis horse" didn't have legs - it hovered on four jets.) Scaling's probably also an issue, but I think things can be "big enough" now to give passable dinos if the other issues are dealt with.
  4. Which are you looking at, specifically? About the only downside to the existing power I can think of is, perhaps, cooldown. Not sure if they can or can't be used in a macro...
  5. Possible? Sure. (There are some joystick controls in the game.) Likely? Probably not with a small, volunteer team, and with the current grey status of the game...
  6. Base transport powers are already in game.
  7. So, no to "run them both and it also sprouts PBAOE Teneebrous Tentacles?" 🙂
  8. It depends. If you have a theme you love but the set hits *that point* of frustration or difficulty (not really saying DA is difficult, just different,) it makes the "theme" less fun to play. I don't think it's ever hit that point for me, personally, but still.
  9. Aren't cannons kind of... already armed? Also, what good are arm cannons without headcan(n)on? 🙂
  10. Even if it's "shut down right away" by an AOE, someone with a sleep is handy as early as Posi 2 - since the big dispersion bubbles cast by ruin mages gets shut down by it. No dispersion bubble = no AOE defense for the circle. Same's true for most bubbles of that sort (not the sky raider generators, though, as I recall.) Sleep will often shut down armors that ignore or deflect other things. And those armors do have recharge times. Also handy in the MLTF/LRTF in keeping the AVs coming one at a time while the others take a nap... >.>
  11. If part of the issue is "balance vs incarnates compared to non incarnates," do we need perhaps to make a fully incarnate version of Recluse? Breaks lore, somewhat, with Tyrant wiping the floor with him, but he *is* one, after all. Maybe if half the team is incarnated, the incarnate version spawns? Possibly cheese-able, but ... *shrug* Or you get an option where a fully IO'd team chooses "stronger recluse" for a challenge?
  12. I like some of Cutter's ideas. To me, DA felt like it was thought of as "paired with DM," because, yes, that does have an end drain and works well with DA. Throwing one thing out there, since there seems to be a little dislike for Cloak of Fear - since it's a control (and some -tohit) aura, why not add something else thematic and let it sprout some immobilizing tentacles? Say, max 5 targets. Immobilizes targets, keeps them in the fear and -tohit as well as OG's damage. Heck, add some small drain here - even tics of END drain returned to the player. It comes a touch late at 28, granted, but it would help a little with the END *and* be thematic (a nightmare of being weakened to the point of not being able to do anything?) Edit: Trimming out "I didn't get enough sleep and couldn't get to sleep" idea that... is still basically an end discount. 🙂
  13. You use those just like you would combine IOs. Slot, click on the IO in the slot, it should show a catalyst to use. Drag that over, combine, you should be good to go.
  14. The only difference Origin makes, really, is (a) the names of the normal enhancements you buy, (b) some dialog (rare, mostly seen in the Origin of Power arc, and (c) the initial "temp" attack power you get. Poked my nose in here out of curiosity and i just want to say - nice to see actual "on the way" builds, not just "you're 50 with a bunch of Inf." *applauds.*
  15. I *seem* to recall some hami combinations aren't covered by IOs - that may have changed late-live or here. Not sure how I feel about boosting them back up. *shrug* I can see an argument being made with the unique combinations and the fact they don't give any sort of set bonus, plus having (generally) to wait for a raid to get one, being reason enough to boost them, though. I don't know how it'd balance against everything else.
  16. *shakes fist!* Oh, well. OK then. (Kidding. 🙂 ) I'd think it would have to be a two stage thing - general permission in the SG properties, then permission on a specific storage rack. Little more work if you want to share everything, sure. I'm not sure if I'd want to do it per-coalition but that might be good, too (I know, even more work) in case you have some "we like to play with..." groups as well as "Actually the same group, but this one's housing" situations.
  17. Honestly, I'm ... somewhat split on it. On one hand, I like outgrowing some mobs. And there's a definite storyline progression dealing *with* outgrowing mobs (like going to trolls/family and seeing the connections from the skulls.) I'd think a level 50 powered individual would have outgrown the Skulls (even the leaders are faced down in... what, 10-15 range?) There's just not much room for growth in them. On the other hand, I *could* see higher level outcasts - or people with outcast logos/gear - showing up, at the very least as mercenaries or B-list heroes/villains. I guess to me it's not just a question of level but "does it make sense for the group?" (And also, I suppose, how much overlap is there with other groups.) Hellions, for instance, are into artefacts and summoning. I could, I suppose, see a "high level hellion boss" cameo, but as a group as a whole... eh. As a level 50, I should be swatting them down. "High level luddites" don't really make a lot of sense to me, as another example. I guess for me, saying "that would be fun/make sense" would be kind of a case by case basis. But that's me.
  18. Right, and what Psyonico is explaining is that some groups don't *have* a higher scale. You mention the Council. If you look at them, they have different mobs at different level ranges with different abilities. It's not just that nebula gunner you saw at level 1 suddenly hitting you at level 50. Mobs that have been "scaled" where they normally aren't... aren't that fun. Rikti invasions vs a level 5 something? *not* fun. What would need to be done - and I believe players did it on AE on live - is not just "scale the mob," but "create even more minions, LTs, bosses, etc. for all level ranges and balance for those ranges." Which is not an insignificant amount of work if you want to do it for every group in the game.
  19. Think of it more as an offline costume creator.
  20. Though you can also get that without a "travel power," given the steam/jump pack from P2W, or the temp travel powers from the Atlas and KR safeguards. (obtainable a few ways, actually.) That said, for me I'll take a travel early - I generally don't have to allocate slots to it, and that means the next two (early) slots can go into a power that needs them early. Alternately, I'll play a PB or WS and get free travel powers anyway. 😄
  21. All that's needed is someone who enjoys playing. You like support, you have a lot of options just in AT, *before* getting into powerset selection! Make use of all the slots you're given, don't be afraid to try things out (or shelve them if something's not clicking right away.)
  22. Since you want criticism... er... "No! And your screenshots could be color balanced better!" ... that work? 🙂 OK, that done. I'm pretty sure this has been asked for since live, and would still be nice to have.
  23. That's all I do. I don't care to chase after IOs to perma... anything. Domination, light form, hasten... in part because I *like* having to choose when I'm going to use it (and otherwise not sweat it if I forget or miss a click.) Doms are perfectly fine without it. The "If you don't have it you shouldn't play a dom" thing... can go suck an egg.
  24. I've run into this situation in multiple SG nights where we end up with 9 or 10. Just run as two groups. You can be in a league and run different missions, if you want to have everyone talking back and forth (assuming they're not in the same SG, keeping SG chat available.)
  25. I'll still, on occasion, mention something like "Ooh, 20, I can take Stamina now!" or "22, time for SOs!" Usually someone gets what I'm talking about. It saddens me when they don't...
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