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Greycat

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Everything posted by Greycat

  1. OK. Sunday. New palette day! I give you... Freshhh. Four colors this time.
  2. I think Techwright has it. You have a few options.There's definitely coyote and panther, as well. Can't fight that way, though.
  3. I don't know about origin specific sets - it's one thing to do melee or AT, as there are some specific definitions to abilities, but origin... doesn't really do anything. They'd have to be fairly generic. That said, I'd requested (in the past) more "origin attention" by villain groups. Crey could be very interested from 1-50 in this new tech hero coming up and try to ... er, borrow... their stuff, for instance, or convince them to work on their behalf while trying to undermine or blackmail them. Give them all something to work trhough all the way up.
  4. I don't think that we have "enough information" on what the other abilities were. Pretty much all we have are their names. Plus, we were supposed to get (supposedly) harder-still content in the Batallion (and I want to say another "group," beyond Incarnate - what Prometheus is - but I don't recall if that was "post-Incarnate tree" or "full Incarnate enemies.") Regardless, lot of work involved.
  5. Eh, don't think I matched very well... Mostly picked this character because her hair already matched one of the colors pretty well! What's slightly annoying is dealing with how some items materials altered the tone.
  6. Let's not *force* specific difficulty levels just because something's at X level range. If you want to run it at that level, you set it at that level. You want more challenge, pick some of the other options available to you now. No taking away options. It's not a good idea.
  7. Tips will frequently (but not always) spawn in the zone you're in. Not sure what would happen with radio missions, if there's anything technical to it or not.
  8. All for having the Brawler back there. I mean, it's an Echo. He was there. He should still be was there.
  9. Of *course* they don't speak up. Even if you can hear them around that mouth... thing, you can't understand them.
  10. Really depends what I'm fighting at what level. I mean, low-ish level redside vs a bunch of Mu means no END to do anything with, for instance. Higher level, I can do more about it. The Vanguard mobs in the RWZ can be nasty. And, of course, Quantums if I don't kill them first. I usually kill them first. I think the last time I really died badly was backing off and into another mob with a Q that hit me before I knew he was there.
  11. It doesn't. It really doesn't. Never has. Even on live.
  12. ... This has... never been the case. No, you can't drop him into the lava and do anything, but he's still cheesily easy for anyone. Yes, even a tanker. I mean, the encounter is "Get to Trapdoor. Punch Trapdoor repeatedly until he's at 20-25% health and gives up." It's doable with any character. Even on SOs.
  13. ... you know, I've stated elsewhere, I don't do "builds," I don't softcap or perma anything (at least not intentionally, my "builds" happen as I level up. But this smacks more of "You don't play my way and shouldn't be able to." Hell, I've had the opinions that IOs, as introduced, broke the game - but that ship has sailed, come back, gone on a few 'round the world cruises and been scrapped for a newer model. Some people enjoy pushing builds, just like some people enjoy badging, RP, PVP or any other aspect of the game. This suggestion - though I wonder just how many people pushing for "harder difficulty" actually do any of what I suggest - doesn't turn gameplay into "a test bed for theorycrafting builds." I don't think we need an additional difficulty level, but I don't begrudge anyone for asking for them. IT wouldn't prevent anyone else from playing the way they want. (The only ones I can think of that would be affected would be badgers, who'd then have to have builds to handle the extra difficulty.)
  14. So why not just take advantage of what you already have? Ouro it and buff the enemies, debuff yourself. Drop your IO build. You can already *make* things more difficult for yourself. Heck, the Ouro options even give the requested for rewards, at least badges, as I recall. I don't care if it's made or not, but to me it's like putting in a godmode code on another game then complaining everything's too easy. You *have the power now* to make things more difficult.
  15. It would not stay visible. It would behave like password entry fields in many other places do - you have to deliberately click on an eye icon at the end of the line to reveal what you've typed.
  16. Hmm. If you're going for that (which I don't really see as pets, actually...) are you counting the demons from the portals in Orenbanga? Theyv'e been doing that for ages.
  17. I think this was his response to a lot of hanging content, and it was... rather annoying at the time. Sure, I get "giving new people creative freedom" or whatnot, but you end up with "War and pea" and "The lord of t" that way, too...
  18. One thing to remember is that mains don't have to remain your main. And you can have "mains" aside from your main main. When I started, I made a few characters trying to get a feel for the game. I eventually had an elec/elec blaster who was in an SG, who I'd started RPing, getting a feel for not just the powers but for the "person" I'd created. She was my "main" for years. Of course, she also ended up not being one character, having made her a PB when she hit 50 and continued her story from there. So the "main" was more the character than the specific name/AT/powersets. Eventually that faded away, I joined a different group and had another main - and alts. Oy, did I have alts. And that sort of became the pattern. The main doesn't have to be the "most played," to me. It's more... the character you identify with, the one you immediately think of when thinking of playing COH. It's not necessarily the most played, most IOd, highest level, etc. And it doesn't have to stay the same. Heck, you can even have sub-mains - an RP main, a PVP main, etc. What a main is, in the end, is really up to you and what you feel it is. And it's perfectly fine not to have one. You have fruit salad instead of a main. 🙂
  19. There's not a lot in the game that Origin affects - but it is there. Off the top of my head, DOs and SOs and some dialog choices/results (the Origin of Power arc, for one, will change how one character responds to you, as well as which symbol you get after facing Trapdoor.) We (sadly) are no longer sent anywhere based on origin, like the old starting contacts - but that sort of functionality *is* still in the game and could be used in the future. Basically, I think this is one of the things that could really *break* a lot more than we suspect. 🙂 If you don't want your origin *seen,* an option to "Hide origin from other players" might be a good compromise. You'd still know what it was as a player, but RP wise could feign ignorance.
  20. I may have had catalysts in mind with that. You're right, you can boost crafted IOs. I'd let the yes or no on that be up to development, though.
  21. Can't do that to regular IOs either, so this shouldn't be a surprise. Exactly! Which is part of what I'm aiming for. That and creating a little flexibility in what's out there. 🙂
  22. Just having them not count for "rescue the hostage" and "defeat all" would make them far less frustrating. And for me it's not the phantasms that Master Illudionists spawn, it's the decoys that *they* spawn, since you have to sit there and wait for *both* to despawn to have the defeat finally "count" for a defeat all or hostage rescue.
  23. Bleh. Illusion. You'd need to dump one of the invisibilities for something that would help with dom. Maybe combine them into a PBAOE stealth toggle. And yes, PA would need to be changed. Probably reducing the number of summons or making them able to be killed - essentially a non targeted Haunt. The rest.. eh. Works. I can see the argument for changing Spectral Wounds to an immob - Spectral Cage, maybe. Possibly split some things into a themed "spectral" assault group, but that'd be even more work.
  24. Eh. I'd probably turn it off if it existed - people put in lowball bids and sometimes get several of the same item. If we have a recipe (for instance) that often goes for 70,000 (for instance) and someone for whatever reason has several of them and dumps them at 1 inf, suddenly filling those lowball 5k bids, the next "normal" prices would trigger it. I'm not against it, like I said I'd probably just turn it off like so many of the other warnings.
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