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Everything posted by Greycat
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He's not actually there "all the time." I often run through Boomtown (easy 5 merits for zone badges, after all) and flat out do not run across him. He *is,* however, part of the task force. He is supposed to come after the task force as an ambush. *Not* having him do that doesn't make the taskforce unable to be completed, no, but it does remove some of the story and rewards (6 fewer merits for a "hard reward," not to mention just standing around waiting for an ambush - which several see as a fun part of the TF, not to mention other people dropping what they're doing to help, only to stand around until its determined Babbage isn't coming for some reason.) While I don't think he should be immune to police drones, reviewing pathing and guaranteeing a Babbage for the TF I wouldn't see as hurting anything.
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Isn't that basically the recovery bonus?
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What does it matter? If the argument is "This is immersion breaking," well, more meta-information has *always* been given for quite a few characters. Since, well, before IOs were a thing and SOs were what were sold for most of a character's career.
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Also this, yes. Friendly fire is one thing when you're in something like a first person shooter, where it's you (and/or a small team) dealing with things as they come along. It's another when you have powers that will affect 36 targets (I think that's the upper limit of Judgement?) in a certain area, and people *must* be by the enemies for powers to work. Then what about things like Clarion? Or Howling Twilight? Are you now suddenly giving mez protection or rezzing all the enemies in a specific area? We can't *pick* who to affect with AOEs (it's part of why the AOE buff "buff" irks me - I can't skip people who don't want a certain buff.) I could see controllers and doms suddenly becoming MUCH less welcome as a result of something like this. Force Field becomeing even LESS played because you're also buffing enemies... No, I don't think I'd like this at all.
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It may not have kept the TF from being completed, but it does remove some of the fun and challenge from said TF.
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As someone who likes control sets, especially with confuse, I can pretty much guarantee *that* won't happen. Just like anchor targets, they seem to get killed immediately before they can help the team at all.
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Wow. Serious hostility here on both sides for such a ... well, "fluff" idea. Yes, the information can be looked up online. No, that's not a good argument against it. Honestly, neither is "My immersion" - and I'm saying that as an RPer. I mean, really, how different is it from "I can introduce you to Fred, who deals with Freakshow and Crey and sells these enhancements, or I can introduce you to Susan, who deals with Circle of Thorns and sells these enhancements?" Do you normally introduce people that way in real life? "Well, I can introduce you to this person, who does this and sells that, or that person, who does that and sells this!" If the way contacts are introduced *now* isn't immersion breaking, neither is this idea. Especially with the thought you can hide the information (just click on "more info" to get specifics.) If being told which SOs they sell isn't immersion breaking, frankly, neither is this. Personally, I'm solidly in the "meh" camp. I don't care one way or the other about it. I probably wouldn't notice it if it were put in, and wouldn't be bothered if it weren't. Oh, and I do have to add... post an idea here, *deal with* the fact that people are going to have their own ideas, pros, cons, etc. You want just the devs to see it, email them. Otherwise, you're getting feedback, and you may not like it.
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I tend to do it with support characters, especially team-focused sets. One team build, one "selfish" build for soloing. Also, contacts still see you as being whatever your max level is - it's just like you haven't gone to visit a trainer in however many levels.
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All you need to do is play the game. You will get inf. And yes, purple sets will drop. Will it take longer? Yes. Will you get them eventually? Yes. There are also other options. You can, at 50, use merits. You can buy the recipies - looking at the AH right now, at about half the price (And the price is *far* cheaper than it was on live.) You can check the prices of the VRs, buy the ones going for less (or even cheaper, buy the recipies for the ones going for less) and convert them to what you want. Heck, if you're running content, you're getting merits. Might not be "the most efficient" but you can get them that way. These are not out of reach for someone casually playing.
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I don't *think* the game is "aware" of the walls in that way, other than knocking through a geometry hole and taking falling damage beyond the map.
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First, no zones are really level restricted. The hazard zones used to be and that was changed well before sunset. Second, "No other reason?" Nobody can do it because they like it, or are part of a group or SG that was doing other things, saw the raid and said "Lets join that" regardless of level? Nobody can enjoy playing together without having to alt? Yes, there *are* other reasons. Leveling can be "just" a side effect.
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Honestly, this palette more makes me want ice cream. 😄
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OK. Sunday. New palette day! I give you... Freshhh. Four colors this time.
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I think Techwright has it. You have a few options.There's definitely coyote and panther, as well. Can't fight that way, though.
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Character creation, UNKNOWN power origin?
Greycat replied to Menelruin's topic in Suggestions & Feedback
I don't know about origin specific sets - it's one thing to do melee or AT, as there are some specific definitions to abilities, but origin... doesn't really do anything. They'd have to be fairly generic. That said, I'd requested (in the past) more "origin attention" by villain groups. Crey could be very interested from 1-50 in this new tech hero coming up and try to ... er, borrow... their stuff, for instance, or convince them to work on their behalf while trying to undermine or blackmail them. Give them all something to work trhough all the way up. -
I don't think that we have "enough information" on what the other abilities were. Pretty much all we have are their names. Plus, we were supposed to get (supposedly) harder-still content in the Batallion (and I want to say another "group," beyond Incarnate - what Prometheus is - but I don't recall if that was "post-Incarnate tree" or "full Incarnate enemies.") Regardless, lot of work involved.
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Eh, don't think I matched very well... Mostly picked this character because her hair already matched one of the colors pretty well! What's slightly annoying is dealing with how some items materials altered the tone.
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Let's not *force* specific difficulty levels just because something's at X level range. If you want to run it at that level, you set it at that level. You want more challenge, pick some of the other options available to you now. No taking away options. It's not a good idea.
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Tips will frequently (but not always) spawn in the zone you're in. Not sure what would happen with radio missions, if there's anything technical to it or not.
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All for having the Brawler back there. I mean, it's an Echo. He was there. He should still be was there.
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What enemies do you find most difficult/what kills you the most?
Greycat replied to Peacemoon's topic in General Discussion
Really depends what I'm fighting at what level. I mean, low-ish level redside vs a bunch of Mu means no END to do anything with, for instance. Higher level, I can do more about it. The Vanguard mobs in the RWZ can be nasty. And, of course, Quantums if I don't kill them first. I usually kill them first. I think the last time I really died badly was backing off and into another mob with a Q that hit me before I knew he was there.