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Everything posted by Erratic1
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I get perfectly well what you're stating. You on the other hand....
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Fury decays sufficiently slowly that were a solo Brute resting between fights to full health/end, they are likely entering the next fight at 20-30 Fury (observations from a weekend of fighting things with the difficulty a little to high while making comparisons to the difficulty a Tanker I am also levelling). A couple of attacks (incoming and outgoing) and the Brute should be quickly back in the 80%+ range. Infinitum's 75% is probably more accurate, depending on length of fight, with the average likely running higher the longer the fights are.
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A Brute's Fury bar passes through 50% but does not stay there. If its going upward it will level off up in the 80-85% range. Not sure what one would do to try to hold 50%.
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Resistance sets do not have Defense Debuff Resistance. So if you load up on a bunch of Defense on Electric Armor, the moment something comes along with Defense Debuff, that defense you invested in will be stripped from you. Invulnerability, while often thought of as a Resistance set, is to my mind really a hybrid* one given it has DDR. Dark Armor, Fire, and Electric do not. But even if you want to call Invulnerability a resistance set, it is a singular exception. *I would also call Radiation Armor a hybrid set too, just it dabbles in the oft forgotten third method of melee survival--health/absorption.
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Skipping Weave on my current go at a FM/EA brute as without it, not factoring in Energy Drain, S/L/F/C defenses are all at 50% in my current build plan. And I am eyeing Night Fall from the Dark Mastery epic mastery.
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I am not aware of any primary which does not fit well with EA. EA provides endurance, healing, and +Rchg--things any primary benefits from.
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That is talking about Damage Resistance debuffs, not Defense debuffs.
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Kinetic Melee is something you should avoid unless you accept up front it will never give you the functionality of some other offensive set. I say that as someone who, for some unknown reason, is levelling a Willpower/KM Tanker. What can I say? I like challenges.
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It is amazing just how often discussions in the Brute forum turn into Tank discussions. Fire/Fire Tanker was the original farmer.
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Solo, probably not worth it. Definitely a team consideration.
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No, but the 15% is additive, not multiplicative, right? Its basically half an SO for you and your team. And 15% is more than most ATs get. Only Defenders get more, and Controller and Corruptors get the same.
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If you look at it as a single-target power which occassionally hits other targets, its damage is not horrible. Or you step backwards before using. But yeah, it is not PBAOE like Combustion
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15% of base. You did it without damage enhancement slotted?
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I have an SR/Titan Weapon Tanker. Had him for years at this point. Here is the thread from back in 2019 where I talked about him: And here is where @Hyperstrike talks about SR Tankers and not needing Weave:
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Offered with not a shred of backing. Just going accept you conceding the point. No, I stated exactly what I was saying. And clarified after your first attempt to twist what I wrote. Oh, now its, "Whose keeping score is it?" AFTER Brutes have been nerfed. AFTER their position on a team has been undermined? Fine. Let's make an AT which does...oh roughly half Defender damage, is no sturdier than a Blaster...and I am sure, without keeping score, that will a design you can get behind because, "Who is keeping score?" As I have noted before, if nobody had been keeping scores there would have been no Brute nerf to begin with. So somebody has been keeping score. I have been assured up and down, including by you, that Tankers are perfectly fine. Why should they need a nerf? And do note: I am on record repeatedly opposed to the need for a Tanker nerf. That looks suspiciously like "keeping score" to me. I trust I must be misreading you there, given your earlier questioning of doing so. Doubtlessly there is little desire to advertise that fact in certain quarters. Last word is yours. I'm off to do something considerably less frustrating.
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You have literally just stated that it is fine for Brutes to have no reason to be on a team (whatever they provide being done better by other ATs) but that it would be wrong for other ATs to be in the same situation. Seems...oh, I don't know...contradictory.
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And you should stop putting words in my mouth. To wit... I did not say Brutes were being called out did I? I asked a questiton: WHAT ARE BRUTES BRINGING TO A TEAM THAT IS NOT BETTER PROVIDED BY ANOTHER AT? Don't dance around things that were not suggested or shift focus. Answer the question. And here is more of you translating things I never said. Indeed, last time this came up I left the floor open for quite a bit of things other than damage. So stop trying to say otherwise. And yet if Brutes are proc'd to the gills...oh wait, doesn't work for them does it?
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It is not just SS or Rad/SS that outperforms on a Tanker vs Brute comparison. Ston has a whole host of combinations documented. And again, it required a team pushing a Brute to his maximum (with a limited number of offensive sets) to outperform Scrappers and draw Brutes on the whole a nerf. In any event, going to drop that issue..... And when can your Brutes turn things up to x6? I tried upping the numbers on my most recent Brute (Fire/EA) and it was unhealthy in the 20s. Yeah, he no doubt finishes single targets faster than a Tanker (say my currently worked upon WP/KM Tanker) but a group beating on you, without the same level of defenses as a Tanker, is a path to a dirt nap. This is strictly on the solo front. Groupwise? Really depends on the group. This past week, on both the Brute and the Tanker, I held the door during the Freakshow ambush at the end of the Penny Yin TF in the reactor. The Brute had help (and retreated once or twice). The Tanker did the job solo. I did not even realize I was alone until suddenly the TF was over because Clamor had reappeared and been put down by the rest of the team while the Tanker held the door. Of course, that is what a Tanker is designed to do--tank. The obvious benefit to the team is they were all able to focus on killing Clamor while not being disturbed by the horde being kept entertained by the Tanker. Brutes do not bring that to the table. But they bring damage! Scrapper, Stalkers, and Blasters bring more. And in no way is Brute survivability, even those that can do +4x8, going to get you past the nastier AVs. Lord Recluse eats my +4x8 clearing SS/Bio Brute casually. Anything less than an AV anyone can tank with a team behind them. Controllers bring the obvious, control. Defenders and Corruptors are buffing? What precisely is a Brute bringing to a team? Substandard damage and even more substandard tanking ability. Yeah, if everyone were playing on +0x0, who cares? But that is not how people play. And it is not like the difference in damage is, a lot of the time, even remotely close. No Brute ever leaps into a spawn and <<BAM!!!>> they are all dead short of the foes being grey in color. Blasters do that, some as often as every 30 seconds. Brutes are single-target experts? Pretty sure Scrappers and Stalkers got that beat handily (see Pylon tests). In any event, this excursion down the usual path is over for me. I am not going to continue to drag the thread off topic. Edit: FWIW, I have one more Brute than I do either Scrappers or Tankers at level 50.
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If you don't care, why do you keep ending up defending the status quo? That was the case before Brute nerfs and before Tanker buffs--all the melee classes could do +4x8. And yet both things occurred. So that standard does not seem to be the measuring stick. Not sure Tankers need wholesale nerfs and I am not sure the origin of the notion Tanker nerfs are coming. Currently (as in while I am typing this...well, parked in a place where he won't be attacked) playing a Tanker solo in a mission. Playing at 0x6 because it is not like the extra foes are anything but xp generation for him. Could probably bump the difficulty but volume is more efficient.
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And reduced range and damage.
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Was it baffling that Scrappers had to be the best at damage and incredibly edge cases (much moreso than the considerably more plentiful Tanker cases of outdamaging Brutes you defend) were the justification for nerfing Brutes? I'm pretty sure those were not even bleeding edge bulls, but bleeding edge builds backed by a team.
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Tell me you did not seriously try Z Boson or Xi Baryon. More seriously, being based on comics, you are allowed to create your own particles and names for them. For real world physics, do not forget adjectival forms of names, like Fermionic, Baryonic,
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That is the data chunk. It is not meant to be human readable, but can be imported by others to show a build.
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Well, he flew through the Protean arc, melting things pretty quickly.