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Everything posted by Gobbledigook
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I noticed that Cremate in the epic Fire Mastery pool does not do Knock up like other newer versions. Is this an oversight?
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It's a shame we don't have the dominators version of Hurl Boulder. 1.5 second animation compared to 2.5. Hurl would make it into more builds if it was.
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It worked well in the ITF you just did anyway :). Hurl though....ew lol.
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I have some older builds that may give you some ideas. You will need to swap jab with punch and you can swap Taunt with Darkest night if you prefer. You can also throw another proc in KB if you prefer also. This one has some offensive power whilst still being fairly tough. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), ImpArm-ResPsi(5), Rct-Def(13), Rct-Def/EndRdx(15) Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), LucoftheG-Def/Rchg+(50) Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), ImpArm-ResPsi(17), Prv-Heal(19), Prv-Heal/EndRdx(19) Level 6: Active Defense -- RechRdx-I(A) Level 8: Against All Odds -- EndRdx-I(A) Level 10: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Rchg/Res%(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(27) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 14: Boxing -- Empty(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 20: Knockout Blow -- FrcFdb-Rechg%(A), UnbCns-Dam%(29), Hct-Dam%(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(33) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(50) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(34), GldArm-3defTpProc(34), ImpArm-ResPsi(36) Level 28: Rage -- GssSynFr--Build%(A) Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-ResDam/Re TP(36), ShlWal-Def/EndRdx/Rchg(37), Rct-ResDam%(48) Level 32: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), Erd-%Dam(39), Obl-%Dam(39), ScrDrv-Dam%(39) Level 35: Gloom -- Apc-Dmg(A), Apc-Dam%(40), Apc-Dmg/EndRdx(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(42), CldSns-%Dam(42) Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Acc/Rchg(43), Arm-Dam%(43), FrcFdb-Rechg%(45) Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), Bmbdmt-+FireDmg(46), CldSns-%Dam(46), JvlVll-Dam%(46) Level 44: Super Jump -- WntGif-ResSlow(A) Level 47: One with the Shield -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(48), ImpArm-ResPsi(50) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), Mrc-Rcvry+(21) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Rchg(48) Level 44: Double Jump Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Cardiac Core Paragon ------------ This one is stupidly overkill defensive lol. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), ImpArm-ResPsi(5), Rct-Def(50), Rct-Def/EndRdx(50) Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Rchg/+Absorb(7), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(15), ShlWal-Def(15) Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(19), ImpArm-ResPsi(21) Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21) Level 8: Against All Odds -- EndRdx-I(A) Level 10: Boxing -- Empty(A) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(25), ImpArm-ResPsi(27) Level 16: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31) Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 24: Stealth -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def(33) Level 26: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Rchg/HoldProc(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36) Level 28: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37) Level 30: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40) Level 32: Super Jump -- WntGif-ResSlow(A) Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43) Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Rchg/ImmobProc(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 47: One with the Shield -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(48), Ags-Psi/Status(50) Level 49: Taunt -- PrfZng-Taunt(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 32: Double Jump Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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I have farmed many times with a Rad/SS and a Bio/SS Tanker. Yes they can be effective with enough procs in the build. Footstomp, Dark Obliteration and Rad therapy with GZ when it is up can clear trash fast. Drag the bosses to next group. Bio is better for bosses. It was never as fast as a fire Brute though. A SS/Rad Brute will only lose a little AoE vs a Tanker with footstomp hitting 10 instead of 16. But the Brute will hit harder usually.
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I think that would be me lol...well sometimes anyway. Just misunderstood 😛 SS/Bio is a lot of fun. Enjoy 🙂
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Shield/War Mace seems the obvious choice.
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BS is probably due a buff like Ba had. BS isn't that bad just not as good damage as some other sets. It does bring a survival buff and will be fine with a tanking build. If you like BS then play that. BA and WM are good options.
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Highest single target DPS assuming capped damage and recharge?
Gobbledigook replied to nihilii's topic in Scrapper
I suspect it would be a EM/Bio Scrapper, although a Mastermind or Veat Crab with pets may be interesting. Are debuffs from Cold for example allowed? -
Furry Muff.
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With only an FF proc slotted in kick i would not bother using it at all. It may or may not proc, it may or may not hit with no accuracy added and it will do no damage and lower your dps. The buff only lasts 5 seconds anyway and that is if it even procs. It is good in a slotted power that is used in a rotation though. Delete it from the build and you will get a better picture of that builds recharge.
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Maybe if they combined quick recovery/Fast healing into one power called Heightened metabolism or something and add some heal debuf resistance. That would free a power for something else. Increase the regen/recovery a little also so it is not all about IH. Add a +damage or+recharge of some sort with that extra power slot maybe. Resilience damage resistance could increase as health is lowered, a bit like SR. Change MoG to something that lasts longer. Maybe an absorb with some +recharge and defence/resistance. An Oh Crap button that protects and speeds up heal cooldowns. I think the regeneration should be spread out a little more. Then Instant Healing could remain a cooldown power that won't be as big of a deal when it is not active. Otherwise Toggle IH. Less clicky would be good also.
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I would say Broadsword if based off the old HM as he holds it in one hand usual. New He-Man looks more TW. Invuln or Shield as secondary. Scrapper or Tanker would work, although i would probably side with Tanker. Maybe do He-Man as a Tanker and She-Ra as a Scrapper lol.
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I had a Fire/SR Sentinel for a while, pre buff, but i scrapped it after a while due to boredom of it. Whilst it was quite survivable it took too long compared to other AT's to clear mobs making it vulnerable to more attacks. I felt a Corruptor or Defender and certainly a Blaster etc would be more effective solo or in a team. I have recently made a Fire/Bio Sentinel and forgo any survival other than what Bio and an aggressive damage build brings. My aim is to have Blaster level dps, or close if possible but with weaker AoE due to lower targets. Bio will have heals and shields and add some dps. I could not go back to SR as it does not bring the extra dps that Bio has to an AT that is damage orientated and will compete with other damage AT's. Will it be more effective and bring something new compared to Corruptors/defenders/Blasters in a team? probably not. The Sentinel is an easy AT to play though and hopefully it will be good enough to give me another viable choice of damage AT other than Blaster etc. If not then i still have my Fortunata that also brings good team buffs.
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Swing them toggles...
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I would say a set with some added survival like Crowd control/buffs. Battle Axe, Ice melee, MA, Katana/BS, Staff, stone TW, WM, SS for example. Lots of choices there. Of those i would pick BA or Ice i think, but that is just my choice as all will work.
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Bio/EM for single target. SS or BA or FireM etc with Bio for more AoE. Rad/SS is a good trash clearer but Bio is up there with it and better for single targets.
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I think it is when they are on a single target rather than surrounded by enemies.
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What if they changed the ATO proc to giving a flat increase to Fury cap by 15/25 with superior and let Fury rise above 85 consistently. But increasing Fury may not be the best option as the Brute would not benefit from outside damage buffs as much as other AT's. So maybe a very small increase to base damage scalar .75>.8 even to .85 scale could be a better option? Looking at the math it does not seem too much of a buff. Hopefully a small buff like that would not step on Scrappers toes too much. Also Tankers could live in peace lol.
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Sky splitter does buff you with 3 combo points. 10% resists with Form of the Body for example which will increase your survival. It is slow activation but the buff can make it worth it. Staffs strength is not damage though. Some of the activation times could do with speeding up a little i think.
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I would not be against reducing Tanker AoE. No one actually asked for it anyway i don't think. The increase to the damage scalar was added because Tankers used to have Bruising that reduced target resists but they lost that because it wasn't good and gained a damage increase to compensate. They also need to be able to take on hard targets now and then and not be at a stand off. Every AT can clear trash easily anyway. A Scrapper will take a hard target down far faster than a Tanker can. Tankers have better mitigation. That seems fair. The Tanker getting the extra AoE is the cause of the disputes in my opinion. Brutes have an awkward middle ground. Too close to either of the other AT's and that upsets them and can cause imbalance. Too far and Brutes underperform. I would also not be against Brutes getting a Fury buff increasing damage but being much more difficult to maintain. What reasons other than maybe players struggling to maintain Fury was given for the changes i don't know. The ATO proc may become more valid. Maybe Brutes could do with a better niche than just middle ground though.
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But that is more to do with the IO's then as you say. Damage is easy to build for in the form of procs. Do procs and IO sets need tweaking? probably. A Brute with Fury hits harder than a Tanker but a Tanker hits more targets and is tougher generally. IO sets and procs can alter this either way. It is going to be really hard to balance the Brute between the Scrapper and Tanker without affecting either of them. The best thing they should have done was Change/Delete the Brute entirely before porting it over as it is not really needed and people expect too much from it. They expect a Tanker with better damage or they expect the Scrapper/Tanker to be nerfed badly to make the Brute look better. But Tankers are in a good position with better survival than a Scrapper but a lot less damage. Brutes are the problem and not Tankers imo. So the Brutes need a better niche where it is not stepping on the others toes. Whether that is a harder to maintain Fury but with greater rewards or a 2 stance approach jack of all trades but slightly less than the counterparts or something entirely different. Buff Tankers or Scrappers and Tankers/Scrappers are happy but Brutes aren't, Buff Brutes and Scrappers or Tankers are not happy again. On and on it will go. I think they had to be very careful where they went with the Sentinel also as to not upset other AT's. Tweaks are ok. But what i can't get behind is the "Tanker OP...NERFFFF!!" caveman mentality without decent explanation. "Brute bad Hulk Smash!!!" and delete the Brute instead....fixed! 😁
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People see to much into Mids rather than actual testing in game lol. Try the test server for a better comparison. Check in game also as Mids gets it wrong quite often.
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I think it is the Tankers extra AoE that is tipping the scale a little not the Scalar. Tankers need to be able to take on hard targets also, of which they aren't even the best at doing and Brutes do it even better. Every class can solo now and the days of a Tanker standing taunting do nothing else has gone. Blasters have ranged dps on a higher scalar and buff their own damage. Comparing a ranged dps AT to a melee AT and concluding the melee is nearly the dps on of the ranged AT?. 95% does sound more dramatic/sensational though lol. Sentinels have received a damage buff and they are an armored AT with ranged survival, yet the limiting number of mobs they can hit makes it acceptable. Perhaps they should lower Brutes target caps and they would get a good damage buff to compensate 🙃.
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I think that could potentially make them overpowered. I play my Brutes like a Scrapper, for damage. Ill end up with similar stats to a Scrapper but with more health and a few better resists, but i won't do as much damage as the Scrapper. Put that Brute in a team with a few buffs flying around and that Brute can now have Tanker resists and good damage. The Brute may need a tweak here and there(Not the only AT to need that), especially it's ATO but they are still a good AT, just in an awkward position between Tanker and Scrapper.