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Gobbledigook

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Everything posted by Gobbledigook

  1. With only an FF proc slotted in kick i would not bother using it at all. It may or may not proc, it may or may not hit with no accuracy added and it will do no damage and lower your dps. The buff only lasts 5 seconds anyway and that is if it even procs. It is good in a slotted power that is used in a rotation though. Delete it from the build and you will get a better picture of that builds recharge.
  2. Maybe if they combined quick recovery/Fast healing into one power called Heightened metabolism or something and add some heal debuf resistance. That would free a power for something else. Increase the regen/recovery a little also so it is not all about IH. Add a +damage or+recharge of some sort with that extra power slot maybe. Resilience damage resistance could increase as health is lowered, a bit like SR. Change MoG to something that lasts longer. Maybe an absorb with some +recharge and defence/resistance. An Oh Crap button that protects and speeds up heal cooldowns. I think the regeneration should be spread out a little more. Then Instant Healing could remain a cooldown power that won't be as big of a deal when it is not active. Otherwise Toggle IH. Less clicky would be good also.
  3. I would say Broadsword if based off the old HM as he holds it in one hand usual. New He-Man looks more TW. Invuln or Shield as secondary. Scrapper or Tanker would work, although i would probably side with Tanker. Maybe do He-Man as a Tanker and She-Ra as a Scrapper lol.
  4. I had a Fire/SR Sentinel for a while, pre buff, but i scrapped it after a while due to boredom of it. Whilst it was quite survivable it took too long compared to other AT's to clear mobs making it vulnerable to more attacks. I felt a Corruptor or Defender and certainly a Blaster etc would be more effective solo or in a team. I have recently made a Fire/Bio Sentinel and forgo any survival other than what Bio and an aggressive damage build brings. My aim is to have Blaster level dps, or close if possible but with weaker AoE due to lower targets. Bio will have heals and shields and add some dps. I could not go back to SR as it does not bring the extra dps that Bio has to an AT that is damage orientated and will compete with other damage AT's. Will it be more effective and bring something new compared to Corruptors/defenders/Blasters in a team? probably not. The Sentinel is an easy AT to play though and hopefully it will be good enough to give me another viable choice of damage AT other than Blaster etc. If not then i still have my Fortunata that also brings good team buffs.
  5. Swing them toggles...
  6. I would say a set with some added survival like Crowd control/buffs. Battle Axe, Ice melee, MA, Katana/BS, Staff, stone TW, WM, SS for example. Lots of choices there. Of those i would pick BA or Ice i think, but that is just my choice as all will work.
  7. Bio/EM for single target. SS or BA or FireM etc with Bio for more AoE. Rad/SS is a good trash clearer but Bio is up there with it and better for single targets.
  8. I think it is when they are on a single target rather than surrounded by enemies.
  9. What if they changed the ATO proc to giving a flat increase to Fury cap by 15/25 with superior and let Fury rise above 85 consistently. But increasing Fury may not be the best option as the Brute would not benefit from outside damage buffs as much as other AT's. So maybe a very small increase to base damage scalar .75>.8 even to .85 scale could be a better option? Looking at the math it does not seem too much of a buff. Hopefully a small buff like that would not step on Scrappers toes too much. Also Tankers could live in peace lol.
  10. Sky splitter does buff you with 3 combo points. 10% resists with Form of the Body for example which will increase your survival. It is slow activation but the buff can make it worth it. Staffs strength is not damage though. Some of the activation times could do with speeding up a little i think.
  11. I would not be against reducing Tanker AoE. No one actually asked for it anyway i don't think. The increase to the damage scalar was added because Tankers used to have Bruising that reduced target resists but they lost that because it wasn't good and gained a damage increase to compensate. They also need to be able to take on hard targets now and then and not be at a stand off. Every AT can clear trash easily anyway. A Scrapper will take a hard target down far faster than a Tanker can. Tankers have better mitigation. That seems fair. The Tanker getting the extra AoE is the cause of the disputes in my opinion. Brutes have an awkward middle ground. Too close to either of the other AT's and that upsets them and can cause imbalance. Too far and Brutes underperform. I would also not be against Brutes getting a Fury buff increasing damage but being much more difficult to maintain. What reasons other than maybe players struggling to maintain Fury was given for the changes i don't know. The ATO proc may become more valid. Maybe Brutes could do with a better niche than just middle ground though.
  12. But that is more to do with the IO's then as you say. Damage is easy to build for in the form of procs. Do procs and IO sets need tweaking? probably. A Brute with Fury hits harder than a Tanker but a Tanker hits more targets and is tougher generally. IO sets and procs can alter this either way. It is going to be really hard to balance the Brute between the Scrapper and Tanker without affecting either of them. The best thing they should have done was Change/Delete the Brute entirely before porting it over as it is not really needed and people expect too much from it. They expect a Tanker with better damage or they expect the Scrapper/Tanker to be nerfed badly to make the Brute look better. But Tankers are in a good position with better survival than a Scrapper but a lot less damage. Brutes are the problem and not Tankers imo. So the Brutes need a better niche where it is not stepping on the others toes. Whether that is a harder to maintain Fury but with greater rewards or a 2 stance approach jack of all trades but slightly less than the counterparts or something entirely different. Buff Tankers or Scrappers and Tankers/Scrappers are happy but Brutes aren't, Buff Brutes and Scrappers or Tankers are not happy again. On and on it will go. I think they had to be very careful where they went with the Sentinel also as to not upset other AT's. Tweaks are ok. But what i can't get behind is the "Tanker OP...NERFFFF!!" caveman mentality without decent explanation. "Brute bad Hulk Smash!!!" and delete the Brute instead....fixed! 😁
  13. People see to much into Mids rather than actual testing in game lol. Try the test server for a better comparison. Check in game also as Mids gets it wrong quite often.
  14. I think it is the Tankers extra AoE that is tipping the scale a little not the Scalar. Tankers need to be able to take on hard targets also, of which they aren't even the best at doing and Brutes do it even better. Every class can solo now and the days of a Tanker standing taunting do nothing else has gone. Blasters have ranged dps on a higher scalar and buff their own damage. Comparing a ranged dps AT to a melee AT and concluding the melee is nearly the dps on of the ranged AT?. 95% does sound more dramatic/sensational though lol. Sentinels have received a damage buff and they are an armored AT with ranged survival, yet the limiting number of mobs they can hit makes it acceptable. Perhaps they should lower Brutes target caps and they would get a good damage buff to compensate 🙃.
  15. I think that could potentially make them overpowered. I play my Brutes like a Scrapper, for damage. Ill end up with similar stats to a Scrapper but with more health and a few better resists, but i won't do as much damage as the Scrapper. Put that Brute in a team with a few buffs flying around and that Brute can now have Tanker resists and good damage. The Brute may need a tweak here and there(Not the only AT to need that), especially it's ATO but they are still a good AT, just in an awkward position between Tanker and Scrapper.
  16. Brutes are still very good and some deemed them overpowered pre nerf. Some did not like the nerf. Tankers got a needed buff, which some did not like also. Was it too much? maybe with the extra AoE lol. If you want to tank more then roll a Tanker and if you want better damage then roll a Brute but the Tankers extra AoE does help it clear mobs fast but a Brute will win on a single target. It's best to make your own judgement.
  17. I think 1 min 50secs-2mins ish was the best time pre buff for Sentinels, so that's a nice improvement.
  18. It's hard to pick just one powerset combo as many of them are so good. Of the resist sets i like Rad Armor the most. It has good resists to most types and brings extra offensive power for clearing. Invuln and Shield are really good sets and probably rank near the top of the survival chain. SR is very good also with a good build and secondary combo. My personal favorite would probably be Bio though. It takes some getting used to but it can be tanky and is the best offensive armor. Super strength, Battle axe, Fire and Dark melee are good secondaries. SS being my favorite there. I would probably vote Bio/SS or invuln SS.
  19. Nice run and fast for a controller or for any AT. Health didn't budge much either. GJ.
  20. Yes i do add procs where i can but i also build in some set bonuses for general gameplay.
  21. I did a pylon time of around 1 minute 20 seconds with a EM/Bio Brute and i felt that with more aggressive slotting it could possibly shave off up to 10 seconds off that time. That is a little less than what a Scrapper can do with EM but it is still impressive. About 15-20 seconds slower than a Scrapper and 20-30 seconds faster than a Tanker.
  22. Katana and Broadsword get 1 PBAoE and 2 Cones which is good for clearing trash. Tankers get increased radius and targets boosting the cone. Katana has faster activation times than Broadsword. Tankers hit more but for less damage usually.
  23. Tankers get 10% defense. Brutes get 7.5% defense. Eagle claw give bonus damage to them for a short time.
  24. That's me done. Have fun lol.
  25. Lol actually check the figure in game and not just mids. That explains a lot.
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