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ChetManly

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Everything posted by ChetManly

  1. @Col. Kernel Late reply, haven't been on the forums in a bit. Ironically, I ran a Numina last night with Global Girl and she hipped me to the RO world. I'm down. Signed up on the site last night. 🙂 Thanks!
  2. This is great to know! I'll get in on it. Thanks!
  3. I know this reply is waaay late but I feel you, I did a Thug/Poison back in the day, same thinking. Thats why I made this guy. I'll post up the build at some point here soon, whether its relevant or not. Ice tweaked since then. I think someone recreated it in this thread. Edit: look up, @Dzuh did it. Thanks Dzuh!
  4. I don't have a ton of experience with MMs, (A Poison/Thugs back on live) and I mostly lurk the defender forums, but this caught my eye as I have played a lot of TA as a Defender and I literally just rolled this exact combo. Just from a glance... The Pet slotting is fine, as is any slotting... it really depends on what you are going for; Acc, Def, Res, etc. That said, the +Def bonus in Genin will not work as it is for Pets that require a lot of recharge, which MM pets do not. It says that in the description. Unless there is something i am unaware of. The TA slotting is fine, you could go with 4 on FLash if you want(MIne currently has 1 on my defender) I would go 3 slots each in Health and Stam and put those slots somewhere else. Take a slot from Tough and drop it in Scorpion Shield. At the end of the day, its really what you are going for. -Chet
  5. These builds are getting tight... Tough choices! My question to you is, are you finding all those Dam procs in RoA going off or not? Someone posted in another thread that it isn't as reliable a proc power. Based on that(posted my build below) I didn't bother procing that and went full set of Regular Defenders Bastion in it. -Chet
  6. Yea, I misspoke, sorry. The hover over says it takes Acc enhancements and I can't seem to get it out of my head. There was a Rech in it and I just swapped it for a toHit Debuff.
  7. All Hail! Just posted this in the Incoming TA Buffs thread. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Major Brass: Level 50 Natural Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Entangling Arrow -- TraoftheH-Dam%(A) Level 1: Snap Shot -- Dcm-Build%(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(3), Dcm-Acc/Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15) Level 2: Flash Arrow -- DflEgo-ToHitDeb/Rchg(A) Level 4: Combat Jumping -- UnbLea-Stlth(A), BlsoftheZ-Travel/EndRdx(5), LucoftheG-Def/Rchg+(5) Level 6: Glue Arrow -- PcnoftheT--Rchg%(A), PcnoftheT-Rng/Slow(7), ImpSwf-Dam%(42) Level 8: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/Rech(9), Artl-End/Rech/Rng(9), Artl-Acc/Rech/Rng(11), Artl-Acc/Dam/Rech(11), Artl-Dam/End(13) Level 10: Ice Arrow -- ImpSwf-Dam%(A), GhsWdwEmb-Dam%(21), BslGaz-Acc/Hold(40), GldNet-Dam%(42), NrnSht-Dam%(42), Lck-%Hold(46) Level 12: Poison Gas Arrow -- CaloftheS-Heal%(A), IndCom--Rchg%(15) Level 14: Acid Arrow -- AchHee-ResDeb%(A), Bmbdmt-+FireDmg(19), PstBls-Dam%(40), TchofLadG-%Dam(43), ShlBrk-Acc/DefDeb(43), Ann-ResDeb%(46) Level 16: Blazing Arrow -- VglAss-Acc/Dmg(A), VglAss-Dmg/Rchg(17), VglAss-Dmg/EndRdx/Rchg(17), MlsFur-Acc/Dmg(19), MlsFur-Dmg/EndRdx(21) Level 18: Kick -- Empty(A) Level 20: Disruption Arrow -- RechRdx-I(A) Level 22: Explosive Arrow -- PstBls-Dmg/Rng(A), PstBls-Acc/Dmg(23), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(29), PstBls-Dmg/EndRdx(34) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(27) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 28: Oil Slick Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(34), TchofLadG-%Dam(37), ImpSwf-Dam%(37) Level 30: Ranged Shot -- StnoftheM-Acc/Dmg(A), VglAss-Acc/Dmg/EndRdx(31), StnoftheM-Dam%(31), StnoftheM-Dmg/EndRdx(31), VglAss-Rchg/+Absorb(33), VglAss-Acc/Dmg/EndRdx/Rchg(37) Level 32: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(50) Level 35: EMP Arrow -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(36), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36) Level 38: Rain of Arrows -- DfnBst-Acc/Dmg(A), DfnBst-Dmg/Rchg(39), DfnBst-Dmg/EndRdx/Rchg(39), DfnBst-Acc/Dmg/EndRdx(39), DfnBst-Acc/Dmg/EndRdx/Rchg(40), DfnBst-Rchg/Heal%(48) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 44: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(46), GldArm-End/Res(48), GldArm-Res/Rech/End(50) Level 47: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(29), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) ------------ Couple notes... Kick is empty because it has a FF + Rech in it and in Mid's it throws the numbers out of whack. This is a budget build with some proctology based on Myshkin's work and build's. I built this literally days before the Issue went live. It transferred well, although i will be tweaking based on playing with it a bit... Already assessing re-taking Entangling again, although the build is monsterous as is, solo and on teams, and i've hardly noticed it's absence. I'll repost this in Kaizen's build share thread. -Chet Edit: During the respec build, i decided I HAD to have Aim still. Edited: I have Ageless Alpha slot(I think, the one with the across the board End discount and Range boost) as I found the insane amount of toggles(I guess I think 6 is insane on a Defender) was giving me too many End problems, even with sets and End Redux in many of the powers.
  8. Not /AR, I know, but it's got half of what you want anyway for contrast. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Major Brass: Level 50 Natural Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Entangling Arrow -- TraoftheH-Dam%(A) Level 1: Snap Shot -- Dcm-Build%(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(3), Dcm-Acc/Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15) Level 2: Flash Arrow -- DflEgo-ToHitDeb/Rchg(A) Level 4: Combat Jumping -- UnbLea-Stlth(A), BlsoftheZ-Travel/EndRdx(5), LucoftheG-Def/Rchg+(5) Level 6: Glue Arrow -- PcnoftheT--Rchg%(A), PcnoftheT-Rng/Slow(7), ImpSwf-Dam%(42) Level 8: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/Rech(9), Artl-End/Rech/Rng(9), Artl-Acc/Rech/Rng(11), Artl-Acc/Dam/Rech(11), Artl-Dam/End(13) Level 10: Ice Arrow -- ImpSwf-Dam%(A), GhsWdwEmb-Dam%(21), BslGaz-Acc/Hold(40), GldNet-Dam%(42), NrnSht-Dam%(42), Lck-%Hold(46) Level 12: Poison Gas Arrow -- CaloftheS-Heal%(A), IndCom--Rchg%(15) Level 14: Acid Arrow -- AchHee-ResDeb%(A), Bmbdmt-+FireDmg(19), PstBls-Dam%(40), TchofLadG-%Dam(43), ShlBrk-Acc/DefDeb(43), Ann-ResDeb%(46) Level 16: Blazing Arrow -- VglAss-Acc/Dmg(A), VglAss-Dmg/Rchg(17), VglAss-Dmg/EndRdx/Rchg(17), MlsFur-Acc/Dmg(19), MlsFur-Dmg/EndRdx(21) Level 18: Kick -- Empty(A) Level 20: Disruption Arrow -- RechRdx-I(A) Level 22: Explosive Arrow -- PstBls-Dmg/Rng(A), PstBls-Acc/Dmg(23), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(29), PstBls-Dmg/EndRdx(34) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(27) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 28: Oil Slick Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(34), TchofLadG-%Dam(37), ImpSwf-Dam%(37) Level 30: Ranged Shot -- StnoftheM-Acc/Dmg(A), VglAss-Acc/Dmg/EndRdx(31), StnoftheM-Dam%(31), StnoftheM-Dmg/EndRdx(31), VglAss-Rchg/+Absorb(33), VglAss-Acc/Dmg/EndRdx/Rchg(37) Level 32: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(50) Level 35: EMP Arrow -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(36), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36) Level 38: Rain of Arrows -- DfnBst-Acc/Dmg(A), DfnBst-Dmg/Rchg(39), DfnBst-Dmg/EndRdx/Rchg(39), DfnBst-Acc/Dmg/EndRdx(39), DfnBst-Acc/Dmg/EndRdx/Rchg(40), DfnBst-Rchg/Heal%(48) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 44: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(46), GldArm-End/Res(48), GldArm-Res/Rech/End(50) Level 47: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(29), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) ------------ Couple notes... Kick is empty because it has a FF + Rech in it and in Mid's it throws the numbers out of whack. This is a budget build with some proctology based on Myshkin's work and build's. I built this literally days before the Issue went live. It transferred well, although i will be tweaking based on playing with it a bit... Already assessing re-taking Entangling again, although the build is monsterous as is, solo and on teams, and i've hardly noticed it's absence. I'll repost this in Kaizen's build share thread. -Chet Edit: During the respec build, i decided I HAD to have Aim still. Edited: I have Ageless Alpha slot(I think, the one with the across the board End discount and Range boost) as I found the insane amount of toggles(I guess I think 6 is insane on a Defender) was giving me too many End problems, even with sets and End Redux in many of the powers.
  9. All hail! It's funny. I read that post of yours this morning and smiled thinking how fun and easy its been to play that MM combo. With the new Flash arrow numbers, my henchmen are hardly taking any damage; and I'm talking... I'm at lvl 19 with just one slot with an ACC SO in it. I've been doing an even mix of soloing and teams at +1/+3. It's tremendous. It's like having your own little team to test and use the buffs on. I didn't take the damage powers in the primary, Just fistfull with an Acc and I procc'd Entangling and Ice for damage. I just got PGA and it's that much better. Again only one slot.
  10. Thanks for recognizing that. I'll bolster that with this; I had this toon to 50 on live. When the game came back , he was one of the first I rerolled, name and everything. I enjoyed the set on live, never cared for what various detractors said and enjoyed slowly leveling him up here over the last year and a half. Friggin ' great set. My love grows for it daily. Just rolled a NIn/TA MM.
  11. Perfectly stated. I had just gotten mine to 50 right before the issue went live and the difference is not night and day but feels like it's been injected with a nitro booster. So strong now. Enjoying it just that much more. -Chet
  12. Shame. Infectious Groove is a good name. I get it though. I may use it as i've wanted to try a Corr and I love Poison. Yeah, they are long.
  13. Kind of late reply bought... How bout Infectious Groove? I took psi for the hold and the shield. With Dominate, that give me 3 ST Holds with the one from Pistols. Psychological hold give me more damage neutralizing capability. I learned a bunch playing with Poison and then a ton more reading Frosticus' guide in these here forums. Have a look. -Chet
  14. This is great. Was considering dumping entangling arrow until I saw this. I'm going to try this out. Thanks!
  15. Drats!! I knew eet! Thanks for the quick reply and subsequent disappointment. 😃 I think the only recourse is to start something like this on Everlasting. Yers, -Chet
  16. @krj12- What server was this on? I would not only love to get in on this, I would love to run all TFs like this. Sincerely- Hoping on Everlasting...
  17. Now that i've had some time to collect thoughts and reread the guide a few times I can share. Firstly, I'm not a numbers guy. Not a min/maxer or any such thing. I play for theme, style and fun. I also like playing power combos that noone else is playing. I never really cared to do what everyone else is doing and I guess it carries over to this. It's fun to play combos that noone is rolling up and see how to adjust playstyle and such to make them work. Many folks don't like to do that, but I do. That said, I do like to pimp my builds out to make them more effective and more fun to play. While I will try to get the max bonuses out of a build, it has usually been relegated to pumping up Acc, Rech, Recovery rate/End management. And while I've played for years on live and have played a ton since it came back, it's only recently that I started taking a harder look at how certain builds can give you something more in terms of survivability , utility, and fun. Maybe it was my old thinking from back in the early live days dying hard(trying to max out Dam,Acc,End,Rech), or just being so/too resistant to 'the numbers' of it all, that I never looked at how I could, really, effectively do a build out combing the best of the numbers with the best of what I like: just playing a cool character with a cool theme, and having fun. Now I have. This is a killer guide. Really hooked me as it's about a set that I love, that I think is great and fun. My history with Poison/Dual Pistols is such: I played a Thugs/Poison MM when they released those originally as I just thought It was a cool couple of powersets and wanted to see dhow it was. I also reeeeeally liked the 3 pistol powers baked in with the MM Thugs set. I took that toon all the way to 50... pretty sure. I might have made a Dual Pistols toon back on live, but I had so many characters and it was a few years back and I just don't remember. That said, When HC came around, I jumped right back in, and shortly thereafter rolled up a P/DP Def as I wanted to make an Homage to that MM but do something different. I started HC with a Pistols/Rad Sentinel(at 34) first, then Rolled up Poison Pete, said Poison Defender(at 50), then a Pistols/Nin Blaster(at 31). I have a Corrupter in the pipe, but haven't landed on anything solid yet. I just like the guns. I wish there were more, better looking gun options, but hey... I also like the utility of switching between the 3 ammo types. I many don't like it, or think they do anything. I disagree/don't care. All that said, I have some experience playing DP. Here's how I am currently rolling... Let me share some more: While someone like yourself may cringe at this build, It's actually pretty damn effective. You said above that you had gone through many respecs. I have as well with this toon. My original build as I was taking him up to 50 had no Dual Wield or Piercing Rounds because as you said, and I totally agree, Poison is in your face, down and dirty, and there really is no other way to play it. I just discovered that looking at the powers and playing them as they were. I had no travel power other than Ninja Run for thematic reasons and Recall for utility and to use slots elsewhere. As I got up toward 50 an into the Epics, chose Psychic Mastery and had what I have now plus World of Confusion. I thought it would be a great synergy but ultimately got impatient with it and 'speccd it out before I gave it a chance to really get slots, sets, and procs and really see what it was capable of. I then respecd into Sorcery, took Spirit Ward, Mystic Flight and Rune of Protection. I dropped WoC. I still had Antidote through this. I wanted a proper travel power and the convenience of flight is just so great, the teleport was nice too at times. With Rune and Clarion incarnate power, I had status protection most of the time. This build was great, with good mitigation and damage but I found I was really just trying jto do too much- debuff all the bad guys, heal people, status protect them and add Absorbs with Spirit Ward on Tanks and such when I could- It was a lot of work and I was also noodling with procs and sets and bonuses and the like the whole time. I wanted to change it again. I also had a bunch of FF +recharge procs in there as many Pistol powers have a KB component to them when not having a typed ammo equipped. I had to sacrifice those in the current build and will figure a way to get them back in there. When I saw Experimentation in the pipe, I knew I wanted to spec into it for a number of reasons. Travel that more fit my theme and primary, Toxic Dart with nice Poisony damage and Corrosive and Adrenal as nice additional buffs to have. And that brings us to the build above. Adrenal Boost is great, uptime is alright, not awesome. Corrosive Vial I find to be wonderful. For my character, it fits thematically, it has great debuff action going for it. Again, not a numbers guy, so I cant comment on that, but what I see is jumping into a group, Weaken first, then Envenom, Poison Trap followed by Corrosive Vial and many are dead before Hail of Bullets is finished animating. Cleanup the scraps and move on. I would absolutely make room for it on any Poison, and really many other debuff type builds and proc it out. Paralytic Poison with the + Mag 2 Proc in it is a monster. The recharge slow proc in it is also real nice. I am now going to do the same in Dominate. I put a Chance to Hold proc in Dual Wield and it goes off all the time. Counting that, Suppressive Fire, Paralytic and Dominate gives me 4 ST Holds. If I count PT, its 5. It's great. I can hold all kinds of enemies and that makes for great mitigation. I have a lot of Damage procs in PT, but will likely put another -Res proc in and another hold proc in it. Dual Pistols thoughts: Swap Ammo & Suppresive Fire. Chem ammo is great is it only adds to the debuffs you are already laying down. Even if it's small, more is usually better, and a different damage type. Fire ammo gives you another dam type and a chokey Hold from Suppresive Fire. You get a chokey hold on Chem ammo on Suppresive Fire as well. You get Slows and an Ice Block hold on Cryo ammo in Suppresive Fire. Get it? I love the Ammo with Suppresive Fire, plus while the 2 Psionic procs may seem overkill, I want that power to deal damage as I use it constantly. Dual Wield. Originally I had AOE heavy build and then put Dual Wield back in. It's going again. Why? Because what you said above is right: Poison is down and dirty, in yo face. I'm trying to debuff everyone all the time and Pistols and ES are great for runners and cleanup randoms. Pistols. Why Pistols? I know many hate the T1's and they're skipable and blah, blah, blah i've read all those things for years. Here's the thing... Damage isn't your main bag on a Def, so load it with slots and procs and you get some great secondary effects plus decent to as good as T2 damage. The above is not the best example, I know. But next respec im going to try more procs with utility; like holds and exotic dam; like psionic. It also recharges fast and has a low endurance cost. It's always there and ready for you. Multiple animations that rotate is also cool for theme/play reasons. There. Piercing Rounds. I have it on my Sentinel and Blaster, and not here. Yes, it's a suuuuuper narrow cone, but it's too narrow. Animation is way too bloody long. I usually don't care about shit like that if it looks cool, and it looks cool. But here I care. Doesn't work for me. I have it on my Blaster and it is still, unslotted. I have it slotted up on my Sentinel. Bullet Rain. Bullet Rain has a bit of a gonky animation but it works great at distance OR in melee, which you are often in with Poison, so I love it. Empty Clips. It's an AOE. Love it, can't go wrong. Executioner's Shot: Looks cool as hell. Great damage. Need to explore procs in it. Nothing to not like. Hail o' Bullets. Wicked cool animation. Yea, it's a tad long. But it looks sooo cool. And does good dam. AND it's another AOE. Like all these, you can switch up the ammo effectively changing what it does; slow/cold dam, fire dam, or debuff/toxic dam. I like that it's not a bloody nuke and it serves our purpose of #beinginmeleepoison well. Thinking back now, as I write this, one of the reasons I took DP with Poison was because of the potential stacking of Chem Ammo's debuff with Poison. I think the synergy is great. Someone who is better with numbers than I might tell me different and I'd be interested to hear that. But, at the end of the day, I still like playing sets other people aren't, so I still dig it and now I dig it even more after reading this guide and will be adding a lot of ideas from here to my build and encourage people to try Poison with DP. This guide and your extensive testing and knowledge, have convinced me to crunch it down once again, lean up the build whilst still keeping it thematic, add more procs and different and better bonuses. I'll share that when I land on it. I really like your 'not being there to heal you' and 'if i'm getting mezzed, so are you' philosolphy. You can see I started going in that direction with this build and will likely drop Alkaloid altogether in the next iteration. Antidote was already gone even though it was a nice place for some uniques. I'll edit if I have any more thoughts but I think that's all for now. Again, thanks for the great guide and flying the flag of Poison. -Chet
  18. Frosticus- You are 1000% correct on that. NOT for a new player and I never should have suggested it. Someone from live returning perhaps, Vet player for sure. I was intrigued by /Fire just reading your new guide the other day. Ill post a build share more experience with /Pistols there. And your builds were interesting as well, gave me many ideas.
  19. Wow. I went into the forums looking for a Doc Q TF guide or breakdown of some kind and this was just staring me in the face... Had to read it as I am a Poison acolyte having had a Thugs/Poison MM on live and now a 50 Poison/DP here. Love the guide, so many thoughts. Need to collect them, reread guide and report back. Many thanks. Great to see another lover of this unloved and unappreciated set.
  20. People seem to really not like Poison, and only one person mentioned it here to no fanfare. I have a Poison/Pistols 50 with Psionic mastery... ton of debuffs, 3 ST holds not including Poison Trap. Super fun to play. Put all those -Res procs in this set and its great. +Chemical ammo... Yo! Someone mentioned Weaken Resolve. I have it on my Plant/Sav Doominator for just that reason, and while I usually don't get picky about animations and such, and while it is prolly stronger on a Defender, the animation time is lengthy and I find it difficult on that AT/toon to use and get a flow going. Was considering speccing out of it the other day.
  21. This. ...is a really cool idea. Some kind of tech control either additionally or seperately would be cool.
  22. ChetManly

    Thorns

    Had one on live back in the day. Plant/thorn that is. Loved it. Built her with only the ranged powers and I recall mowing thru enemies. Dont remember if I got her to 50, but upper levels for sure. I could be remembering incorrectly.
  23. I just got mine to 32, and I've taken every power in the set. I feel like i've read a bunch of posts of people not being stoked about Poison or this combo, but I love it. I slotted all my primaries up pretty heavy so far and basically just ACC in the guns, utilizing the secondary effects for debuffing ATM. Ank pretty much said it but ill add... ...that I have the heal and it's come in handy about a jillion times already. I have 1 Rech and 2 Heals in it currently. ...Antidote is great Mez Protec with the added bonus of Resist to some tougher Dam types, Toxic and Cold I think. I Rech and 1 DamRes ATM although that is a bit overkill with Hasten and i'll prolly spec out. ...The Rez. It's a rez. I regretted taking it at first and then needed it literally 5 times on the next mish. 1 Recharge ...I like trying to work the hold in with the Poison Trap Hold component and use it all the time. I currently have this 5 slotted, 2 ACC, 1 Rech, 1 Hold, 1 End Mod. I wanna see how and what that does but will likely change it. I'm not seeing any big -END -Rec so far. I'ts not much, but maybe it'll be helpful. If I think of more, i'll post it up. -Chet
  24. I had a TA/Arch back in the day I got up to 50 named Major Brass. I rerolled him as soon as I got in here and still just love playing the set. I didn't have him as a Proc Monster 50 or anything like that and i'm not really a numbers guy. I loved and do love playing the set. Such a great debuff set as it is and just tons o' fun to play. So, yes, there are a few.
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