Jump to content

Caulderone

Members
  • Posts

    788
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Caulderone

  1. Alternate animations for more things. In particular, things that have some weapon and some non-weapon attacks having all-weapon and all-no-weapon options. Most of the examples are elemental based (fire melee, ice melee, etc.), but some Psi sets have this, too.
  2. Is there any chance of eventually having a display for proc chance on non-damage things (Might of the Tanker, Absorb procs, etc.)? Minor concern at best.
  3. Using Incinerate (on a Tanker) with 97.4% slotted recharge. MRT = 10 / 1.974 = 5.066 AreaMod = 1 (single target) Cast Time = 1.67 Hecatomb proc = 4.5 PPM Probability: PPM * (MRT + CastTime) / (60*AreaMod) 4.5[ppm]*(5.066[mrt] + 1.67[ct])/(60 * 1[areamod]) = 0.505 50.5% chance calculated using the formula, which is what the spreadsheat gives me, too. The planner is showing 24% chance in the mouseover in the damage section.
  4. Are the new PPM formulas working correctly? When I use the spreadsheet someone set up and provided on the forum, I get a different value from what the planner now shows. Incinerate is showing way less in planner than spreadsheet, Combustion is showing way more, so it just looks odd. Then again, it could be the spreadsheet I have that is off.
  5. Yeah, it is only readable for me on fullscreen on my 1920x1200 display. I don't like using it fullscreen, as it is then hard to have 2 builds open at the same time to compare and contrast. Previously, there were View options for 2,3,4 columns. We need options for 3 or 4 columns to get a readable size. There is plenty of room to stretch vertically downward.
  6. Maybe some kind of splash damage a la Beam Rifle or Rad Melee for these sets lacking AoE?
  7. Your endurance usage when running Darkest Night is going to be rough, depending on regular use of multi-target Energy Absorption. Against hard single targets, you'll probably have to slow down your attacking or eat blues. Outside of that, conceptually it should work fine.
  8. When I change the Adaptation to Offensive in your build, it shows 78.4%. At that point, there is probably a rounding error. Are you using Offensive Adaptation in game?
  9. I went onto Test (Pineapple) to test the MB absorb amount. The exact number isn't listed, since it scales with how low your HP are. At level 50, unslotted and at full HP, it gives 231.3 Absorb (temp HP). That should be a touch over 450HP fully slotted, even more if HP are low. 450 Temp HP would seem to me to be awesome for absorbing Alphas.
  10. Just because, I played with a rebuild with MB and went for more max HP. Outcome was fairly similar, but you get the Absorb from MB once every ~20 seconds if you need it. Defense was a bit different, but more resists, too. edit: Ignore levels of stuff, I made no attempt to order them as I actually would. edit2: Agility Radial Paragon incarnate softcaps Range, adds fly speed to Hover, and makes Hasten perma, but Musculature Core is nice for damage. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Flight Hero Profile: Level 1: Aqua Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(3), Dcm-Dmg/Rchg:40(3), Dcm-Acc/Dmg/Rchg:40(5), Dcm-Acc/EndRdx/Rchg:40(5), Dcm-Build%:40(7) Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(40), ShlWal-Def/EndRdx/Rchg:50(42), ShlWal-ResDam/Re TP:50(48) Level 2: Water Burst -- Rgn-Knock%:50(A), Rgn-Dmg/Rchg:50(7), Rgn-Acc/Dmg/Rchg:50(19), Rgn-Acc/Rchg:50(19), Rgn-Dmg/EndRdx:50(21), Ann-ResDeb%:50(21) Level 4: Focused Senses -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(42), ShlWal-Def/EndRdx/Rchg:50(42) Level 6: Dehydrate -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(23), Thn-Dmg/Rchg:50(23), Thn-Acc/Dmg/Rchg:50(25), Thn-Acc/Dmg/EndRdx:50(25), Thn-Dmg/EndRdx/Rchg:50(27) Level 8: Tidal Forces -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(9), GssSynFr--ToHit/Rchg/EndRdx:50(9), GssSynFr--Rchg/EndRdx:50(11), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--Build%:50(13) Level 10: Agile -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(50) Level 12: Master Brawler -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-EndRdx/Rchg:50(15), Prv-Heal/Rchg:50(15), Prv-Heal/Rchg/EndRdx:50(17), Prv-Absorb%:50(17) Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Enduring -- PrfShf-EndMod:50(A), PrfShf-EndMod/Acc:50(39), PrfShf-End%:50(40), LucoftheG-Def/Rchg+:50(46) Level 18: Water Jet -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(27), Apc-Acc/Dmg/Rchg:50(29), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(31), EntChs-Heal%:35(31) Level 20: Dodge -- LucoftheG-Def/Rchg+:50(A), DefBuff-I:50(50) Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40) Level 24: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(46), ShlWal-Def/EndRdx/Rchg:50(48) Level 26: Steam Spray -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(31), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(33), SprOppStr-Rchg/+Opportunity:50(34) Level 28: Quickness -- Flight-I:50(A) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37) Level 32: Geyser -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/EndRdx:50(36), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(36), SprSntWar-Rchg/+Absorb:50(36) Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(43) Level 38: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(45) Level 41: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-Travel:50(46) Level 44: Hover -- LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel:50(45), BlsoftheZ-Travel/EndRdx:50(45), BlsoftheZ-ResKB:50(50) Level 47: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(48) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(37), Mrc-Rcvry+:40(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Acc:50(39), PrfShf-End%:50(39) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;682;1364;HEX;| |78DA6594494F535114C7EF6B1F605B66641E0A6568993A08EAD2441123424268A20| |BC5FA2817A836A56931C1A50B3F802EC4798AE3C64FE2B853C0B523EA1730F5F4FD| |FF40435FFAF2BBEFCCE79E9C4EAD8E95BF3E71F588322A8F25AD6C3616D5A995444| |A27CBA2F1844EC5B5CA3F65F2B66E6B6233566A51CF07CF582B3A133B2A5E2BDE1D| |DD985ED0A9AC0E462FA74539A317927A556755C5F4F27232389E585C12B345B7FD1| |54D6B3D5F651F27B535AF33D9A544DA03C364DEB2E5783A110FEE86B63297625392| |4D67AE344941FDF2B605149F5C895A13F84DE5B845DE06CDBBE41DB0F41E7836EF6| |BD8BE4E35EE542A622AFF04D87F120C9D023B0234953CC661872D2B1D016B47C983| |E0FE43E457F89E135F27F2389CCCD3BF278F576C4A18BFE4BEB2650D0FC88760D32| |3F231D8F204EC0C604079DFB2A7C8BDEF19F91C74BF205F82E5AFC059F175A136C3| |556FD8B2C83FF96C37D579D17918D7F30D75967F072B7F903FC1EA5FE416E890822| |AE0AB2AAE219725F1AA78DF553720EBBB09FAD7C061D6E013DB1AE6AE8940D7320C| |B605C910D81126AF8BB9CF5417C4B78E3DD56DF7D481BB724A5DF5D4D5371A769FF| |E03A8D9145D23E7D4C8390D734E21CEA95B6237B3AEE64F26F27E063BD7C90D7213| |ECFA02CE896F2BE2ABD66ED4E3939CEDACA77D10B29E6D8ABD97B9BC6F18EB2DF90| |EEC7E4F7E203F8271F1F5B1171F7B19602F03ECA54672F7D2A6778FCD106D3C6283| |15CB19810DCE681D74896E90F31CE43D0F513744DBC826A81A940A324E903621DAD| |44A9C30EF25DC85DEDBCC9DBD969F3CEA627EDD8DFC8EE4720345DA709124522419| |29928C1649268B24D3E6CEE62BC396B8AA659F21C96DB945CBDA0DCEF4CFAECC617| |4E11E7B4EE37E7A260CFBBFE777A19F1DF56FA1D79EEDE8E3764CBBF3F787CCB305| |67ABE03C5770FE0FD5F3F569| |-------------------------------------------------------------------|
  11. Oddball bug for you, if it even counts as a bug. Pinned builder to taskbar (Win10). When I right click on it, it shows as Pine's still. Best I can tell, that is the only place the name isn't updated.
  12. Any particular reason you took Practiced Brawler instead of Master Brawler? MB looks pretty darn useful.
  13. Some of the Incarnate powers do oddball things to other powers. You could try toggling them off just to see. There is an option to export your build from the game and import it into the planner. You might try that to see if you get the same results. Crytilis posted the method in that thread.
  14. But it does function in the same way (X absorb every 3 seconds)?
  15. Does Sentinel's /Regeneration - Instant Healing function like the Blaster Absorb sustain powers (Temporal Healing, for example)? Those powers for Blaster get X amount of Absorb (temporary HP) every 3 seconds. It looks like it is the same based on the planner, but I wanted to verify. Advanced details in game shows at level 50 that Temporal Healing giving 60.24 base absorb and Instant Regeneration gives 48.19. Assuming it works the same, it seems odd that it gives less than the Blaster gets.
  16. Only other thing I can think of is to make sure you have the most current version as linked in the sticky in this (Tools) section.
  17. Try mousing over the bars in View Totals. The non-rounded value should show in a popup.
  18. I can't recall who to attribute this to, but I found an excel file of resistances posted on this board a goodly while back (mid-June). This it not mine, so I take no credit for it. I have found it very informative and useful. I'll attach it here and see if I can figure out who posted it to accredit it properly. CHres.xls edit: Doh! It was already linked in the Scrapper Melee Testing post with attribution. Should have checked that out before posting. Oh well.
  19. As an alternative example to give you a variety of ideas and options, I'll attach a build, too. Bear in mind that -ToHit effectively stacks with your defense. Blackstar is -35% for 20 seconds on a 30 second cooldown. DOblit is -5% to everything it hits. Your single target attacks (4 of them) all stack -5%, as well. Blackstar + DOblit will quickly erase the small fry mobs. Your ST chain should keep you Incarnate capped against single hard targets. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Hero Profile: Level 1: Gloom -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7) Level 1: Focused Fighting -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(7), GifoftheA-EndRdx/Rchg:40(9), GifoftheA-Def/EndRdx/Rchg:40(9), GifoftheA-Def:40(11), GifoftheA-Run+:40(11) Level 2: Focused Senses -- GifoftheA-Run+:40(A), GifoftheA-Def/EndRdx:40(13), GifoftheA-Def/Rchg:40(13), GifoftheA-EndRdx/Rchg:40(15), GifoftheA-Def/EndRdx/Rchg:40(15), GifoftheA-Def:40(17) Level 4: Agile -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17) Level 6: Abyssal Gaze -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/EndRdx:50(21), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(21), SprOppStr-Rchg/+Opportunity:50(23) Level 8: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(48), AdjTrg-Rchg:50(50) Level 10: Master Brawler -- Prv-Absorb%:50(A), Prv-Heal/Rchg:50(23) Level 12: Dark Obliteration -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(29), Rgn-Acc/Dmg/Rchg:50(29), Rgn-Acc/Rchg:50(31), Rgn-Dmg/EndRdx:50(31), Rgn-Knock%:50(31) Level 14: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(A), WntGif-ResSlow:50(33) Level 16: Enduring -- LucoftheG-Def/Rchg+:50(A) Level 18: Antumbral Beam -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(33), SprSntWar-Acc/Dmg/Rchg:50(33), SprSntWar-Acc/Dmg/EndRdx:50(34), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(34), SprSntWar-Rchg/+Absorb:50(34) Level 20: Dodge -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(25), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam:50(27), UnbGrd-Max HP%:50(27) Level 26: Life Drain -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(36), Dcm-Dmg/Rchg:40(36), Dcm-Acc/EndRdx/Rchg:40(36), Dcm-Acc/Dmg/Rchg:40(37), Dcm-Build%:40(37) Level 28: Quickness -- Run-I:50(A) Level 30: Weave -- GifoftheA-Def:40(A), GifoftheA-Def/EndRdx:40(37), GifoftheA-Def/Rchg:40(39), GifoftheA-EndRdx/Rchg:40(39), GifoftheA-Def/EndRdx/Rchg:40(39), GifoftheA-Run+:40(40) Level 32: Blackstar -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(40), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(42) Level 35: Evasion -- GifoftheA-Run+:40(A), GifoftheA-Def/EndRdx:40(43), GifoftheA-Def/Rchg:40(43), GifoftheA-EndRdx/Rchg:40(43), GifoftheA-Def/EndRdx/Rchg:40(45), GifoftheA-Def:40(45) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50) Level 41: Hover -- LucoftheG-Def/Rchg+:50(A) Level 44: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(45), BlsoftheZ-ResKB:50(46) Level 47: Grant Invisibility -- Rct-ResDam%:50(A) Level 49: Invisibility -- ShlWal-ResDam/Re TP:50(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(46), Mrc-Rcvry+:40(46) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(48), PrfShf-End%:50(50) ------------
  20. Assuming the mob doesn't resist the debuff any, you'd need 4.6%. The -tohit and defense need to add to 45% for non-incarnate mobs. Here is the formula at the top of this page: https://paragonwiki.com/wiki/Attack_Mechanics
  21. Looks like that type was just left out, assuming it can be slotted in game. You can add it, though. Options -> Advanced -> Database Editor Main Database Editor -> Mastermind Summons -> Mercenaries -> Spec Ops (double click this, or click Edit at the bottom right) Go to the Invention Set Types Tab, find Stun, click it to add it to the Accepted section above. OK -> Save and Close (wait for re-indexing to finish) -> Close You'll need to reload or start anew and it should now have that option.
×
×
  • Create New...