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Caulderone

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Everything posted by Caulderone

  1. That is a Global. It doesn't matter whether or not the power is grayed out. It only matters what level the IO is. As long as you aren't more than 3 levels below the level of the IO, you have the effect/bonus, even if the power is unavailable. https://paragonwiki.com/wiki/Steadfast_Protection:_Resistance/Defense Moving it to keep some of the resistance value it provides could be worth it, though. That won't be much when the exemplar penalty shrinks it, so not much difference either way.
  2. Made an attempt. Simple ST attack chain of GSB-PBS-TB-PB. edit: Move the extra slot in SJ to Ninja Reflexes and add the Kismet +ToHit. Realized that I left to-hit a bit short without that.
  3. PsiNado does knockUP. I don't think you need the KB to KD converter in it.
  4. You get access to all epic/ancillaries. Side doesn't matter.
  5. This post has inspired me to play with this build. I had a Mind/Energy Dominator back on live. I liked the Mind powers, but lacked AoE. So, I used the builds here and in a couple other threads to try to work out a Melee range FortuDom. I generally require my builds to be 100% endurance neutral or better when firing the single target chain (Lunge,FU,Strike,Dom in this case) which I achieved with a bit of tweaking (barely). This also has WAY more AoE than my old Dom with 40 second nuke, PsiNado, Spin. Control wise, Wail at 40 seconds (stun), Aura of Confusion (65 seconds), and Total Dom (65 seconds) means that I can rotate through them fairly regularly. I would appreciate any feedback or tweaks or criticism. I designed this one to be able to work from Level 27 to 50. Still need to work out the low level exemplar build.
  6. Current version is 2.6.0.7 and linked in the first post.
  7. I see it in the list between Savage and Staff. What version are you using?
  8. I would ditch Unstoppable, frankly. It isn't worth the crash. Here is Hyperstrike's guide: Look around on this Tanker forum and he has lots of builds submitted for folks. Your defense is well short of where it can be.
  9. Infinitum's Shield/x build and several of Hyperstrike's Invuln./x builds are likely the best besides Earth (Granite). Earth using Granite is the most survival, but sacrifices lots of offense.
  10. Well, point him back at that last post you quoted. It gives examples that should be easy to see and understand.
  11. Ooh. Beta just patched something. edit: nothing patched here yet. Other stuff.
  12. There are two softcaps, but AVs have nothing to do with it. AVs get accuracy, not to-hit. Normal content = 45% Incarnate content = 58.75% I believe I made that clear above and that he understood that. edit to add numbers: +4 AV, 45% (or more) defense = 5*2.1 = 10.5% chance to hit you +4 Incarnate AV, 58.75% (or more) defense = 5*2.1 = 10.5% chance to hit you +4 Incarnate AV, 45% defense = 13.75*2.1 = 28.875% chance to hit you
  13. RotP also gives you 10 seconds of damage immunity, giving you plenty of time to recover. The best slotting to me is a single Peroxisome Hami-O for Damage and Mez. RotP does a lot of damage and a Mag 10 stun for 14.9 seconds. That Peroxisome makes RotP a great 1-slot wonder. Given the slot starvation in most builds, that is handy.
  14. 1. RD scaling resist is global. That will work even if hover isn't on, so long as you are not more than 3 levels below the level of the RD IO. Get the RD scaling resist as either minimum level (20) or as Attuned to maximize the level it works at. 2. PS in that would only have a chance to proc when you click it. Not recommended. Recharge, Damage, Stun are likely best bets.
  15. You've missed Altaholism. More Alts = more IOs needed = more cash needed. And Hoarding like Smaug, too, probably.
  16. Not exactly. 45% is the best you can do against normal content. Going up to 50% doesn't change things. The minimum base to hit is 5% and the mobs are getting Accuracy bonuses to that minimum 5% to hit chance. +0 minion = 5% to hit +4 minion (1.4 acc) = 5*1.4 = 7% to hit +0 boss (1.3 acc) = 5*1.3 = 6.5% to hit +4 boss (1.4*1.3) = 5*1.82 = 9.1% to hit Once they get to +5, then they get +to hit bonuses, and then more defense might matter. So, the correct statement would be: to floor a +4 AV you need 45% defense. Their floor would be 5%*2.1 = 10.5% chance to hit you. Now, extra defense can help against defense debuffs to an extent. For Incarnate content, same deal except the softcap is 58.75% instead of 45% defense.
  17. Version 2.6.0.7 shows Dominator's Frozen Armor providing 12.75% S/L Defense and 8% F/25% C Resistance. I haven't double checked those in game, but it seems about right. What version are you using?
  18. Standard content: Base to hit of enemies is 50%. 45% defense soft-caps you against them at 5% to hit. +1 through +4 mobs gets an Accuracy bonus. At +5 and above, they get To-Hit bonuses. Enemies also get an accuracy rank bonus. So, a +4 AV has 1.4*1.5 = 2.1 Accuracy bonus giving them 5%*2.1 = 10.5% chance to hit. Incarnate content Base to hit of enemies is 63.75%. So, the Incarnate Softcap is 58.75% defense, leaving the same 5% to hit. https://paragonwiki.com/wiki/Attack_Mechanics
  19. Well, it seemed like a good idea at the time? 😉 All three of those cones back to back seems a pretty interesting way to aggro a whole spawn. I can't tell if the Arc increase on test affects them, though. It doesn't say it doesn't.
  20. I found this sheet on the board here somewhere. I don't remember who to credit it to. It has an easy to change section for ST vs AoE, and it does the max recharge thing, too. Attached. For ST, just change the radius to zero, and the AreaMod becomes 1. Tada! i25 PPM formula.ods
  21. Looks reasonably solid to me. Should do fine. Couple small tweaks I'll suggest: 1. Taunt only needs Acc in PvP. Switch to one Mocking Beratement Taunt/Range (very cheap). 2. Weave gives more defense than Stealth. I'd flip the slotting of those two. 3. I'd seriously consider dropping the Impervious Skin in Tough for a Panacea proc in Health if affordable. 4. Consume has to hit. I'd replace the one recharge with an Acc or a endmod set Acc/x.
  22. Oops. Correct you are. Guess both are a bit messed up, then.
  23. Well, this isn't so much an improvement as an alternative way to go. ST=Smite-Gaze-Gloom AoE=Blackstar,Engulfing Darkness, D.Obliteration The damage numbers for many of these are off in the planner. You'll need to adjust the planner based on the in game numbers to see the correct damage output.
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