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skoryy

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Everything posted by skoryy

  1. Two points on that synopsis: 1. We have a much smaller player base than live, hence IOs and incarnates were goosed so you're not waiting months for a Luck Charm. 2. We have a lot of vets from live, like myself, who spent a lot of time leveling up our characters and tricking them out. We really didn't want to spend all that time we did in live doing it all over again. Tedium isn't difficulty. Other games figured out over the years that you need to throw mechanics and expanded content at the player to keep their mind engaged. Real challenge would require more than just turreting while repeating your rotation, stuff the game wasn't quite designed for what with animation locks, defense caps, et al. CoH is what it is, an old school beat 'em up with occasional spurts of mechanics that require some awareness but one that can't compete on the level of other modern MMOs. You have to start there and work your onwards.
  2. The question is not 'is this OP', the question is 'how do you get players to use a hold as a hold instead of a damage bomb.'
  3. Por que no los dos? *gestures a couple pages back to myself and Galaxy Brain*
  4. Huh. My DP/Fire has 5.01 end rec / 1.99 end use before procs, she laughs at carnies but yeah that might be a bit overkill. I'll check her out in Mids using your suggestions, that could help in her next respec.
  5. DPS balance no longer becomes an issue if all those tankers and defenders have incentive to build for something more than just highest DPS. If you're just nerfing their DPS, all you are dis-incentivizing is anyone's reason to play them. You're not building an imperfect balance around just DPS. There have to be more factors there.
  6. The problem is that the only thing your challenging by lowering DPS is your players' patience. The problem isn't DPS balance, the problem is 95% of the game's content is tank, spank, and maintain your rotation. There's minimal mechanics to memorize, mainly as the system was never designed for mechanics to begin with. No boss mechanics, no telegraphed attacks to avoid, no rage meters, no break bars. If all I'm doing is just pressing the same buttons over and over and over again, you're right that people will get bored. Trust me, I did!
  7. Probably my last words here as this thread is invariably going places... My Rad Armor tank is a shade below S/L cap even with Barrier incarnate, and those are the only ones close. Even then she's pretty much nigh invulnerable thanks to the massive absorb shield, high resistance, and -to hit. A Rad Armor brute won't be as invulnerable, sure, but you're making that up in DPS - more so if procs are as OP as been advertised - and they'll still have the strong layered defense set that'll make 'em tougher than most other brutes.
  8. Coincidentally, I was working on an ice/ice/cold build earlier today as I was looking for another blaster build to compliment my DP/Fire. S/L capped, E/N capped with a small purple, and permahastened with the T4 alpha, I'm surprised at all the builds here missing Freezing Touch, given its the third heaviest DPA hitter in the primary-secondary combo. Bitter Ice Blast -> Freeze Ray -> Freezing Touch -> Ice Sword is your main rotation, with plenty of AoEs to spam liberally as needed. I might have to see about putting in Hoarfrost, though I like keeping my low level attacks for exemplaring. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snowball: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Chilblain -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(43), EnfOpr-Acc/EndRdx(43), EnfOpr-Immob/Rng(45) Level 2: Ice Blast -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(34) Level 4: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48) Level 6: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7) Level 8: Freeze Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13) Level 10: Frigid Protection -- PrfShf-End%(A) Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dam%(17) Level 14: Fly -- Empty(A) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17) Level 18: Bitter Ice Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23) Level 20: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), Hct-Dam%(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25) Level 26: Bitter Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 30: Boxing -- Empty(A) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Freezing Touch -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), UnbCns-Dam%(37) Level 38: Frozen Aura -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(42), GldArm-3defTpProc(42) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Snow Storm -- CrtSpd-Acc/EndRdx(A), CrtSpd-EndRdx/Rchg/Slow(48), CrtSpd-Acc/Slow(48), CrtSpd-Dmg/Slow(50) Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(5) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 14: Afterburner Level 50: Agility Core Paragon Level 50: Clarion Core Epiphany ------------
  9. Do you not use the same proc builds on a brute? My brute builds are more proc dependent than my tank builds since they're better bang for the buck than damage enhancements.
  10. A reminder that DPS nerfs don't make the game more 'challenging', they just make it more tedious.
  11. Another piece of evidence that this should be renamed the 'Some Men Just Want To Watch The World Burn' forum.
  12. I'm back to maining my controller, and even then she's Ill/Sonic. What defense and heals?
  13. I checked Mids Reborn. Five slotting a corruptor's Acid Mortar for proc damage gets me 395 damage every six seconds. (Are we sure its per fire and not just on the summon?) My tank gets 361 per combo 3 Spinning Strike every ~6 seconds. Also the Acid Mortar actually has to hit with a base 75% unenhanced for accuracy, on top of surviving aggro. So, yeah, I don't really see it as exceptionally OP. Its certainly stronger than it was, but you're making some tradeoffs for that.
  14. What problem is this solving?
  15. Yeah, this is a fair critique. Most bios I write these days start in Notepad++ before copying to the game, inserting paragraph breaks, and hoping for the best. One improvement I'd like to see is a better text editor that doesn't disappear whole blocks of text and lose track of just how many characters you're actually using.
  16. There's a trick to Energy AoE. The damage is light, yes, but chaining Total Focus -> Power Crash -> Whirling Hands -> Power Crash is doable so you're consistently generating AoE damage. And with Power Crash's 120 degree cone and the Energy Focus bonus, you'll also be consistently hitting a lot of targets. And if you have the crit proc in Total Focus... Well, you're not Titan Weapons, but who is anyways. Here's the build I'm currently aiming for on my Energy/Energy to see if it might help: This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Actionette: Level 50 Science Scrapper Primary Power Set: Energy Melee Secondary Power Set: Energy Aura Power Pool: Experimentation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9) Level 2: Energy Punch -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(17) Level 4: Bone Smasher -- CrsImp-Dmg/Rchg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(21) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--Build%(23) Level 8: Power Crash -- Obl-Dmg(A), ScrDrv-Acc/Dmg/EndRdx(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(27) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Speed of Sound -- Run-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 18: Whirling Hands -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34), Rct-ResDam%(36) Level 24: Dampening Field -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(37) Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39) Level 28: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(40), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Rchg(50) Level 30: Energy Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40) Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dam%(43) Level 35: Energy Drain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(43), PwrTrns-Dam/EndMod(45), PwrTrns-Dam/Acc/End(45), PwrTrns-Dam/Acc/Rech/End(45), PwrTrns-+Heal(46) Level 38: Boxing -- Empty(A) Level 41: Tough -- RctArm-ResDam(A), RctArm-EndRdx(46), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(48) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 47: Toxic Dart -- Apc-Dam%(A) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(13) Level 1: Energy Focus Level 50: Musculature Radial Paragon Level 50: Mighty Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Assault Core Embodiment Level 50: Ageless Radial Epiphany ------------
  17. At this point, all prestige would be is an SG high score and I don't believe we need more of that drama. Now, if I were to take a page from the other MMO I play: 1. Make SG prestige private 2. Enable it full time in or out of SG mode 3. Create temp buffs that SGs can spend prestige on
  18. Where there's action, there's.... ACTIONETTE! EM/EM Scrapper Rad/Atomic blaster, available for crimebusting, rescues, clobberin' times, and bar mitzvahs. Batteries not included, nor needed. (It took me several characters and multiple revisions to get this costume to where I was happy with it. It ain't much, but its the look I've wanted for a while!)
  19. Remember that Homecoming is based off of SCORE, which is based off of Paragon code of indeterminate origin. We don't know just where in the development stage Sentinels were or how much work had been done on them by the SCORE team to make them an in-game option.
  20. All I see is flamewars and blatant baiting, I don't see anything beautiful there. But I also think Thanos was a piker, so.
  21. After spending several months playing FFXIV and its lack of class balance sturm und drang, my question is 'why is balance such a huge matter when any combination of classes can clear content?'
  22. Combat Readiness -> Ground Zero -> Spinning Strike and Agent Trinity clears half the room in the first three seconds. Extra damage is extra damage. If you're not using your Build Ups, you're not getting the full use out of your attack set.
  23. My elec/elec stalker until I can get my EM/EA scrapper up to speed.
  24. Why not? Let people enjoy things.
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