Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Harakh

Members
  • Posts

    221
  • Joined

  • Last visited

Everything posted by Harakh

  1. Yes, what you said has been done/checked and had no change. I shall update when I know something new.
  2. Thanks for chimming in. The only thing I know for sure is the nvidia graphics card is definitely involved. Device manager is giving me error code 43 for the card. I haven't completed all troubleshooting steps I can find online, yet. Gonna wait for my tech brother to stop by cause I don't know what's hard on the pc or viable when reading through random troubleshooting articles, and have screwed stuff up in the past... ptsd >.<
  3. Thanks all. The nvidia card doesn't show up in the dispaly settings in order dedicate programs only the onboard card; it's not possible to change which card is utilized anywhere because the nvidia card isn't recognized as installed. I used DDU in safe mode to uninstall the nvidia drivers, and then installed the newest driver which didn't work. Then repeated, but installed an older driver version which didn't work. I had the laptop plugged in the entire time, and checked the power mode which was set to turbo (max performance setting). Fingers crossed brother will be able to figure something else out.
  4. Thanks for the help. I'm not very tech savvy so am gonna hold off till tomorrow. Looks like my tech bro can stop by then and take a look. Fingers crossed I don't have to go through a warranty claim to end up being charged anyway (cause companies love to do that crap lolol *sad face*). Much appreciation tho. May tomorrow bring fortune. Goodnight for now.
  5. Thank you for the info. Troubleshooting a while ago I found the nvidia control panel won't open so figuring something still isn't computing right. Then, in hopes the info you shared would do it anyway, found, the nividia card wasn't an option so I went back to the device manager window to find it giving the error again.
  6. Uninstalled the graphics driver and restarted PC. Says the device is working properly except the game performance isn't running any better. ...continuing to research ...
  7. Lolol NOOOOOOO My icons are somewhat small and I didn't notice the warning symbol on the first time through. ... looking into this now
  8. I could go through each graphics setting to see which is causing the most strain, but this doesn't answer what would cause the extreme change in performance. Device manager says drivers are up to date, but I'm in the middle of looking for manual updates in case the auto scan is wrong.
  9. I don't know if this covers all that would be asked of me...
  10. I typically use a desktop computer, but have a gaming laptop at hand. I've not used the laptop much. When I first played CoH on it I was able to play on Ultra graphics. I came back to the laptop to play CoH over a month later, and now the game hardly plays on mid level graphics. I was advised that it to do a recovery-rollback but unfortunately forgot to turn that on upon unboxing the laptop. Any advice on what I may do in the attempt to returning to play CoH on Ultra graphics, or at least higher than lower mid level??
  11. Just tested using Warp +Perception in dwarf step, and Rectified Reticle +Perception in Bright Nova. The two combined was enough perception to counter "Blind". So helpful for this triform build since running leadership isn't an option. I cast dwarf step (tp to enemy keybind) into fight to make sure I have perception buff before blinded. Beautiful. Add on: completed a max arachnos mission with almost no inspiration use. Had to wait on cooldowns if there were too many Mu mobs. Such a fun build. Carnies are an issue. May revisit them one day. Wish peacebringers had better mez protection built in to powers + end drain resist. I have a faint feeling I'm copying this, but peacebringers being made of pure kheldian energy (as light form states) we should not be affect by endurance drain.
  12. Haha hopefully didn't kill your spirit to continue on with the PB X.x !! After making the post yesterday I went and ran a +4/x8 archnos paper mission - used barrier and inspirations ... died once but it was definitely doable. The worst part was the -Perception. I think there was another +Perception IO created. I'll slot it having two +perception IOs to see if that gets me by without yellows.
  13. ^^^^ ... my remarks are in regards to soloing +4/x8 with limited inspiration use.
  14. Added latest build to OP: "the Latecomer"
  15. (Got hung up - laptop could run Ultra graphics and today cant even move in PI ... what a pain lol) ... Looks like I'm running the latest build posted: Peacebomber Force Of Will - Ranged defense 7/10/21 When I'm next on I'll add any updates if needed. Otherwise, just consider what you want to do with the build per which incarnate destiny you'll want to use. I have barrier, clarion, and ageless. If you don't want to invest in all of those... barrier is nice to cycle with Force of Will for farm style play, Clarion if you want to challenge yourself against mobs such as carnies, and ageless I was using against Arachnos, but they're such a pain on PB that unless you're going for supreme challenge skip them solo.
  16. Sorry I missed your post. If you haven't put together the build yet I'll reply further asap. I actually played my PB last night. I will check the build with what's posted for any possible changes that I may not have noted. Post again soon.
  17. Looks like a fun build - great defenses covering incarnate content. I've never made a melee only attack chain on my Fortunata so would have to take it for a run to get my mind out of using Dominate/having ranged backup options (currently mostly playing my Fort as a Hybrid). Really just wanted to point out you can use boosters on the recharge enhancements in Hasten, as well as, in Mind Link to lower their downtime. If you really wanted to go all out on slotting the defensive skills and lower Mind Link recharge to a state of perma (although with the FF proc and Ageless I imagine it would be most of the time anyway) you can move 1 slot from combat training defensive (since melee is by far your highest defense) and put into Mind Link to add another X/Recharge enhancement. Or really use that slot anywhere else at the lose of only 1.5% fire/cold resists. I most commonly suggest running the +Absorb proc on Forts/Widows, it can really see you through low HP moments - taking the slot from CT defensive to Health. If you don't mind also losing the 1.5% smash/lethal resist from the CT defensive slotting I'd move the defense/end slot to Psychic Wail for a damage proc. IMO you'd get more mileage of the slot there. I'm expecting very active forum posters to arrive anytime to further assist you ^.^ Otherwise if I find time to really dive in and refresh myself on more options I'll report back. GL
  18. A Knockback to Knockdown toggle imo is more a quality of life change than anything else since KB to KD already exists through enhancement slotting. I’m sure I’ll be regurgitating some other comments when saying, sets with knockback have less slotting customization after using 5 or 6 kb to kd. No other secondary effect I can think of requires this trade off to be more team friendly. Some argue “be smart with your knockback”. In reply, PBAoE knockback skills are near impossible to use in crowd situations without causing scatter. PBAoE and ranged AoE Knockback requires either a wall, attack from above, or a control set with -kb to manage the effect. If the management factors are what cause you to tick then by all means tick, and expect if subjectively using knockback “incorrectly” to hear about it… Since KB to KD enhancements exists, what does a toggle truly change? So someone might complain that a player is no good at utilizing knockback and asks that guy to toggle up. This is no different than players asked to slot the enhancements. I have witnessed players giving that guy the KB to KD IO during missions and asked to slot them immediately. This is no different than asked to toggle up but actually requires more time spent for the group waiting for the transaction and change to take place. In both cases that guy could of said “NO”. So whats the difference? The word choice used to convey “KB to KD please”. The idea of this toggle seems to cause a heartache in those who want to play CoH as close as possible to its debut. What does the toggle take away from those people? Nothing, continue to say “NO” to change and use knockback.
  19. The challenge wasn't yours from the beginning ^.^ ... AE farms broadcast for lowbies frequently. That same new player could still join, and manage to reach the AE building. That new player would either be told how to get there, TP'd there, or broadcast for help on how to get to the AE farm instead... cyclical...
  20. Thank you much, mids + code updated.
  21. I have some keybinds and macros shared in the first post of my PB build. Click the Peacebomber banner below 👇 Just realized I don't see banners on my phone, just in case:
  22. QUOTING MYSELF FROM LAST POST This appears to be the case after further play with the macro. ... Even tho glinting eye hasn't become a part of my main single target rotation (further explanation below) it comes in handy when you need to create distance between you and a small herd of Mu soldiers at higher levels, and good for lower level play. With moving LotG into the lower levels and having glinting eye, and dwarf smite enhanced the build isn't in bad shape to exempt. Will try exempt-play soon. After testing the FoW Build changes (code in last post), it worked great for farming, but mobs such as arachnos with -rch made it difficult to keep Light Form perma once the mob count dropped. I was able to get around that by removing 1 dmg proc from Radiant Strike and replacing it with a +recharge proc, giving the single target chain a solid method of combating recharge debuffs. The build has conserve energy, although not necessary, its nice to rotate with Unleash Potential for the end management. Current FoW Build Code Macro Testing For public context: Version A: The macro format I've been using has both a "toggleon" and "toggleoff" command, looks like: /macro_image "UmbralBlast_EbonEye" "Nova Detonation" "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" Version B: Another macro format suggested to lessen the chance of activating an extra form switch removes the OFF activation, although the form switches off if the macro is clicked quick enough, twice, or if another form switching macro is activated, this macro looks like: /macro_image "UmbralBlast_EbonEye" "Nova Detonation" "powexec_toggleon bright nova$$powexec_name bright nova detonation" Why does this matter? I am finding Version A to activate smoother on a more consistent basis; the window of activation time to activate the next power in the rotation feels tighter in Version B, although if you're newer to playing the rotation, Version B feels like bumpers down a bowling ally, because if you press a skill that is on cooldown you don't flip in and out of the form. New AoE Chain Advice During testing I found the quickest casting rotation consisting as a chain of three skills: 1) Nova Det > Dwarf Flare > Flare > (These three cast so fast - IN THAT ORDER - you have a second to buff after the chain before then casting:) 2) Nova Det > Dwarf Flare > Det > Repeat 1 & 2 New Single Target Chain Advice With the addition of +recharge proc in Radiant Strike, I've had a consistent flow of using: Radiant Strike > Incandescent Strike > RS > Dwarf Smite > (with a slight pause) Radiant Strike (or immediately) (human) Flare &repeat Was a tad late when running the single target chain I recall it feeling smooth. Will report any new or misinformation. Add-on Worth Mentioning Dwarf Smite The activation time between Dwarf Smite and any other macro is faster than leading with Glinting Eye. Dwarf Smite can be weaved through-out the Single Target chain for an extra chance of knockdown, and a 4s taunt. Glinting Eye If leading with glinting eye the animation > next power activation times feel slow. USING MACROS, GE seems to chain best when used after Nova Scatter, Nova Scatter > Glinting Eye, for example, comapared to casting Glinting Eye > Nova Scatter.
  23. This information was recently shared with me on another post, hopefully its what you're looking for. For a basic bind all binds start with "/bind" followed by the desired "KEY", then the "activation command + skill name". To cast a skill on an enemy such as Teleport you want to use the location command "powexec_location target", looks like this: /bind KEY "powexec_location target Teleport" Notice only the activation command + skill name has ( " )Quotations( " ) For more info see: Link> Powexec_Location: <Link For other options ^^ see the Reddit post Keybinds: Teleport Keybind Teleport to Target Combat Teleport Keybind: Teleport to Target
  24. I just stumbled across a hiccup when using a Macro with Glinting Eye. Two things, 1) The nova form damage buff and ATO form empowerment take ~2sec to fully kick in 2) using the above macro in a slow fashion (not that we'd want to) causes it to not toggleoff Bright Nova. Is this your experience too @inqueblawt? Applied changed to the FoW Build mentioned in last post, currently testing. Glinting eye seems good as a set mule or lower level nova play since the nova damage scale isn't applying fast enough to make use of it in a single target triform rotation, causing Dwarf Strike to nearly match it's damage with an ever so slightly faster cast, plus taunt effect, and knockdown. I may chance GE. FoW build has become more of a 45+ build than exempt build anyway. Shall fiddle and report back. Build Code:
  25. Great link! The only macro/keybind that was giving me an issue was Glinting Eye, fixed by you (thx again). I will change the format of all other macros/binds to match that of Glinting Eye for consistency at least, if not to prevent future issues. I'm really not missing Photon Seekers in place of the changes made to the build. I'll look at making the changes and reposting the TP Pool Build 👍 . I skipped over eradication without much thought, so I just plugged these in, and the damage lose isn't terrible. I'm going to try these on live when I log on. ... if they work out, could remove Proton Scatter for an extra power pick/slots, and maintain ~45% ranged defense in all forms with UP, and Barrier at 1 min mark. For the TP build both Glinting Eye and Flare would be used if playing in the same manner as the FoW build using Dwarf Strike instead of Nova Glinting Eye. NG Eye > Rad Strike > NG Eye > Incan > NG Eye > Rad Strike > NG Eye > Flare, filling in Incandescent recharge gap with th last NG eye > Flare Same, using the FoW Build roation, WD Smite > Radiant Strike > WD Smite > Incandescent > WD > Radiant > WD > (human) Flare. Definitely, 'midscrafting' doesn't take into account the player at the keys... Likewise! I first made a real shitty Peacebomber post at my start on HC (I think its still available near the last pages esh), and you dove in like no one else. Will continue making updates - If you see anything else feel free to leave as many suggestions/comments. & sometime once I can stop the alterations and PLAY we should try to login and hit some groups - see what 2 Bombers can destroy, make a video for the OP if we have time. Let me know what you think? @inqueblawt
×
×
  • Create New...