Jump to content
The Beta Account Center is temporarily unavailable ×

Frozen Burn

Members
  • Posts

    1243
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Frozen Burn

  1. Ok, I think I understand now what is being said here -- thanks for clarifying, @Onlyasandwich I thought it was being stated that a larger team was causing it to proc more often (which is not true -- team size doesn't affect proc rate), but rather you all are stating the buff is granted to anyone on the team in range of the Tactics -- that makes more sense. My experience with the proc in a toggle is from Targeting Drone in Blaster secondary /Devices -- similar to tactics, but not a team buff. I had the proc in there for a long time, but it rarely proc'd while I was actually in battle. I noticed it proc more often out of combat and I decided to remove the wasted slot. However, if this is something that buffs a team occasionally, I can see it being somewhat useful in Tactics, then -- and especially for a MM as it would buff the pets too. Again, thanks for the clarification.
  2. I thought it would be hilarious to make a tiny toon with a titan weapon. 😄 So I made a Titan/WP Brute pixie: Peace'blossom (a heroic take on the fairy name "Peaseblossom"). She's a small as you can make -- pictured next to Infernal to help show size difference. ...And a battle shot of her fighting Babbage. (My SG-mate loved the idea so much he made a Titan Weapon fairy too, also pictured.)
  3. That's obvious that when they're the objective to save, you can't ignore them. But that wasn't what the OP was talking about in their example. And even if they are an objective to rescue, I am ok with them being aggressive -- if it fits their character / who they are / story content -- as it provides a better story and better challenge for game-play. ...but that's me. 🙂
  4. While I understand your frustration with this case and this particular mission, not all in the game are set to "Aggressive." Some are set to "defensive" in other missions and other arcs. They all seem across the board to follow their own story/character on whether they would be aggressive or defensive. For me, when I come across an aggressive one, I ignore them and let them do their thing -- and if they get killed, so be it. And most of the time, they take aggro off me and i can work to complete the objective easier.
  5. Earning "Master of" badges in iTrials already awards random rare drops. UG iTrial already guarantees a Rare or Very Rare upon completion, and Magisterium iTrial has an increased rate for dropping a Rare or Very Rare upon completion. Obtaining other badge achievements in the iTrials also reward random incarnate component drops. While I'm still on the fence about making one a weekly, there really isn't much gained here for it. There is also content in Dark Astoria that you can get incarnate component drops as well -- most people forget about the content there when they're trying to work up to T4.
  6. Your Alpha Incarnate ability is like adding an extra IO slot of whatever the buff is into your powers that CAN ACCEPT that buff... so if you do not have a power that grants defense, you will not get that bonus. And the 20% Defense bonus is 20% to the POWER, not 20% to you overall... big difference.
  7. I get where you're going with this and yeah, the extra toggles in DP, Bio, and Staff are kinda cool. But I think you've gone overboard for this concept. Right now, you can make a DP/Bio Sentinel and get 6 toggles to switch up your Attacks and your Defenses. Now you want to add on up to 6 more "Sentinel-based" toggles? That's way too much and all it would do is muddy up the AT. These types of toggles are within the powersets themselves and not inherent to an AT for a reason. I get that you're trying to elevate the AT and make it do more, but I see this as making it a "jack-of-all-trades and master-of-none" -- which Sentinels are already not even a "master of ranged damage" because Blasters are king (as they should be by not having a defensive secondary). This huge diversification just gimps Sentinels further, in my opinion. Sentinels can already go into Offensive mode or Defensive mode. I personally think Sentinel's inherent Opportunity power should be 2 toggles or clicks for the AT, instead of having to do a shooting combo to achieve either boost to damage or boost to defenses. That way, you have either at the beginning of the fight and not starting in the middle because you had to do some combo -- and if you miss, you have to wait even longer for the buff.
  8. That is very nice! Glad my build inspired you -- and sorry it made you want to increase your budget. But you'll love how it plays. 🙂 You have Combat Jumping where I have Infiltration instead -- that certainly puts you on the soft cap on most where I cannot due to defense-suppression in combat. I considered doing this too, but I wanted total invis for character so I needed Stealth or Infiltration to add to my Stealth IO. But you also have way fewer HPs than I prefer to play with -- with my blappers, I prefer to play with at least 1700 HPs. Trade-offs!! 🙂 It's why I love this game -- many ways to do this!! As for Gaussian proc... Proc mechanics make them not work as well in toggles like this as compared to a longer base recharge of a click-power. Teaming has no affect on the proc. I too team with large teams often and there was no difference in the proc rate -- which remained very small and generally happened out of combat. (That was my experience.) But you do you.
  9. As a player who writes story content in AE and likes to play it, we should not be punished for those who only use AE for farming. End of story. Farming will never go away. People will do it no matter what. If someone is not happy or concerned about low competency of players coming out of AE farms -- whether they are new to game, an AE PL'ed baby, veterans or whatnot -- we as a community need to help teach them to be better players. I run into veterans who played this back on live for years who still struggle with basic strategies and concepts. They just never had good mentors or a good SG to help guide them. We all need to help these players and not punish those who use AE for its intended purpose.
  10. Seismic /Martial is a great combo and lots of fun. This is what I chose to make with the release of Seismic. I also have an Energy/Martial blaster that is also a lot of fun to play -- /martial makes everything fun! 😄 @InvaderStych has some really great comments above. You have a lot of wasted slots and enhs in unneeded places. In addition, your build is also more for a ranged blaster. If you're playing /Martial... you're going to want to be in melee and you're gonna need to build up your other defenses / resists -- and especially get more HPs! Otherwise, if you want to stay at range, then i suggest picking a different secondary like /Devices or /Energy or such. More suggestions for your build... Ki Push -- I LOVE THIS POWER! Best in the game! Well, at least it;s the MOST fun. 😄 But no real need to slot it up. Just an Acc or an Acc/Dam Hami-O is fine. This power is more useful as a control power to keep pesky bosses away while you deal with that second boss. Invest slots and sets in your defense toggles (Fighting, Scorp Shield, Maneuvers) -- these are what help you stay alive so don't skimp. All your attacks do not need to be 6-slotted to be effective. Invest in more HPs. Slotting Devastations, Eradications, Apocalypse, and Shield Walls (if you can) really really help. You're at 1500 (even with the Accolades toggled on) -- that's pretty low and 347 HPs below cap. As stated above... get rid of the Miracle in Health and put your Preventative Medicine +Absorb Proc there instead. This will free up Reaction time for better slotting. Reaction Time -- yeah, as stated above, get rid of all the procs. This is your end/regen sustain power. Drop your extra slot in Stamina and put your endmod and heal sets here -- you can get some really good HP bonuses here too! Inner Will -- I both love and hate this power. It's great having a free "breakfree," but I've also died many of times trying to click it because the mez wore off by the time I went to activate it and then I couldn't click and by the time i figured out what was going on, I was dead. lol But still it's a good power and useful while leveling up. And you should single slot it with a recharge. Unlike stated above, it CANNOT be made perma. it can get close though, if you invest in a crap ton of recharge into your build -- which is not worth gimping you in other areas. Inner Will has has a duration of 30s and base recharge of 180s. Even with all the recharge in the world and all the speed boosts in Paragon City added to you, there is a bottom limit to how low powers' recharges can go and it's 1/5 of the base recharge... so 180s / 5 = 36s... so there will always at least be a 6s down time for Inner Will. Given all that, you don't need to recharge that often. With your defenses, most mezzes will miss you and when it does hit, it'll be there for you. If you want to slot up with 2 recharges while leveling up that's ok... but in the end-game and with perma-Clarion, the power is useless and not needed at all and that extra slot can go elsewhere. Gaussian Proc -- pretty useless in Tactics. It doesn't proc often in a toggle like this and when it does, you most likely will be out of combat. That's what I have learned from personal experience. Put this in Seismic Force instead. It will proc almost everytime you hit the button and then you get the BU when you want it and not at some random time. To give you some further ideas, below is my build -- this is an end game build, and a high-priced build, but is highly survivable! I used this mostly as I leveled up. Really the only difference is, I used Inner Will while leveling up and dropped Throw Sand, and the power order in the 20s-40s was a little different, but all were there. Now as an incarnate, I have perma Clarion and don't need Inner Will anymore. If I EX down, I'll just use breakfrees like I do with all my other blasters. 🙂 Even without Agility (and pre-incarnate), I'm near the soft cap on S/L/E. I am also at 1807 HPs (40 HPs below cap). That's 307 HPs more than yours... so catch up! 😄 And no, my ranged Def is not capped nor near it.... it's not needed for a melee build as others may have you believe. Yes, it's nice to cap it -- always is... but when you get into melee range and start beating on mobs, they will switch from ranged mode to melee mode and attack you with their melee powers (and S/L/E being the most common types). Yes, there are always exceptions and for those mobs that want to still stay at range and shoot -- if it's S/L/E, they will still miss you. And then you can either shoot them back or close the gap and kick them! And no, Hasten isn't perma. Don't really need it and I needed the slots elsewhere for better set bonuses. ...but this is my choice, others may feel differently. And no matter what your defenses/resists/# HPs are.... you'll still want to chew on inspires occasionally to help fill in holes. 🙂 My end-game build.... and I hope this helps give you some ideas for your own..... https://www.midsreborn.com/builds/download.php?uc=1645&c=744&a=1488&f=HEX&dc=78DA6D94594F535110C7CF5D4A2D50DBB29542595A41A1C06DABE8B3716982D0A4D2678397722937A96DD3DE1AF9160A2E89B2484062D547B707BF82FBF21924889AF8A2E1A14E3B73D243C24DDADF993933F39FB3DC1BBF71A1797E3E769649CEF319BD589C3907FF9651B0C5F5B49962F0D8A74BB38BFDB1921DC67E9A9D99D6B369634E4B1A66F19A99C2A4013E992CE5F3B982A5C5F58265EA9999B89E35F3A58C6E99B9AC6722BB60148CACA5F1812791CB65C0BA6E16CD5933635A8B8D354F326F1873CEDA3066A6172C339B76D5AC29439F330AC50533EFBB9837531A978DEB2903FEAAE3C54E68F634FCDE85187F2A32DB04441D4CDE46AA5B48F7403D88B1AEAA5365EF215322A72A3D576B4EF905527D893CFA0AD9FB1AF91692142EA7AC62F9E806710DF901826CBCB2ED31663694894F909D4F89CF901EE8D1CE93EC09405065472E13A791FE24327415D7D006490E5C44C5E658C14A8DABC435E4C03AF1217103F909DA6CE2C94D0C9DCD1251A60D50680354E4980DE9825E9D7C239C7F013DD0D6A4529B8CFE41B6437B2E0A525C3B3204C161EC127F207BF7909FA11D0F0FF684E55A85168D18410646911D50B995F7DEBA84CEB6BBC4650ADAC5364EEC2043DF9141E8BD9D9259FB081EDA4790F7E285A8306F192B7C01A78FF7E4DBC44DEFDA223E42FAB7912DD0533795ADC8A0D1C3AF5C0F5DB9AF50AE8F77DD771FBBE97F405C21AE22036BC475E4BE1B8E9E9295600C9DC726889788D5750115901FE44A83A7D0793C421C27FEA3FD3949F44AB563542179882B0D91D230290D93D23029F960D5235C69E426DE8ED15BC425E232DD9EDBC43B74E94149E34A1A298549294C4A6152EA04A508DFD2C81980AAB06FD5F79F6FBA5F3DE43D0FA842C49460C0AB83A79C50EB5F02267563DA5EA3183986CE5F82536201ECAF630FF9F340C61066FC3EE0BC878293A1FA4A0E7DC6C5362B247E58A0C35DFF1E5512A015E52BBD221ABA68CC8AC67E876014BD82F1A655301A0605A32CCE948382F11FD3271941
  11. There is no way to un-attune an enhancement except through the Auction House -- selling the attuned and buying the unattuned.
  12. I don't think Stealth or Infiltration from the concealment pool will work with Field Operative. Also Stealth and Infiltration's defense suppresses once you are in combat, so not much gain there. Combat Jumping, Weave, and Maneuvers are probably the best options for you. CJ is a low cost toggle and provides good def + immob prot. Weave is a great Def to All, but can be a hefty toggle. Maneuvers provides a little less Def to All than Weave, but does stack nicely and has about the same end cost.
  13. To further the discussion.... in addition to all the above suggestions for epics and their pros/cons (as you requested).... To be "tanky" with a Blaster goes beyond "sturdiness." It also takes into account your playstyle, power choices, and your attack chain -- including leveraging your crowd control powers (stuns, holds, sleeps, etc -- especially AOE ones) -- all to help mitigate the incoming damage and increase your survivability. Unfortunately, /Devices doesn't get much in the way of these types of hard "control" powers. So for DP/Devices, here are some suggestions to help supplement whatever Epic you choose: Caltops: use these often to help make them turn away from you and run (slowly) -- a Ragnarok (or possibly other) Chance for KD proc in it is great! They won't fall over like Ice Slick, but generally can get several to fall over upon casting and/or a couple later while they are trying to run out of it. i LOVE my Caltrops of Tripping! 😄 Taser: with the recent changes in /Devices, this is best slotted for damage. However, it's base stun duration is good enough to keep pesky lieutenants at bay for 6s, if you don't outright finish off killing it. Unfortunately, if you have Incendiary, Cryo, or Toxic Ammo toggled, it will not stack with Suppressive Fire (if you have it) as they turn SF into a hold. But if you pick up a hold in your Epic, it along with Suppressive Fire will then stack to hold pesky bosses. Alternatively, and if you do not have an extra hold power, you could turn off your Swapped Ammo to stack with Taser to Stun a boss -- I don't really recommend turning off your Swapped Ammo as you want the extra damage they provide, but I state here for "OH CRAP" situations where you're out of options and there is just a boss left and it's at nearly full health and you're out of inspires, low on health, and you have to get it to stop wailing on you. 🙂 Smoke Grenade: I think most skip this power (I generally have a hard time fitting it into my build), but it is really good, especially if you can add a few slots for even more -To Hit. Not only is the -perception good, the -To Hit debuff helps make your Defense even better. Even if you are not soft-capped at Defense, the -To Hit debuff on the mobs "acts like" extra defense for you.... So it is something to consider putting into your build.
  14. Correct about the crashes. to add in... your Field Operative / endurance-sustain power in whatever secondary you choose should also be enough to keep you from completely detoggling from the crash (at least it is so on my /Tactical Arrow Blaster with "Eagle Eye").... so the end crash of Force of Nature should not be a deterrent. I generally do not even know the crash happened. I think one time Hasten and Force of Nature crashed simultaneously and it detoggled everything but Eagle Eye. (lived through it with no issues.) But that rare occurrence has only happened once. So again, no need to be scared of the crash, just be aware of it. Also, don't forget to build for +Max HP in addition to your defenses and resists. Extra HPs for a blaster (anyone, really) can go a LONG way for your survivability.
  15. It was a very windy day at the temple in Cimerora....
  16. I do too... it's great!
  17. Here is.... Ignition Burn (Elec/Fire Brute), Path Aura = Electricity on movement
  18. This is Raffaella, an angel and daughter to Archangel Raphael, who also heals and and protects. (Emp/Sonic Defender) Normal looks and her battle armor.....
  19. In addition to the above suggestions, you can also set a boss and it's surrounding minions to friendly as well. Just be sure you do not set them as being "required" objectives to complete -- even though you do not get flagged in creator, the player has no way to actually complete objective with a "friendly" boss and minion group. You can fill the entire map with friendlies like this. Just look at the map allotment for front, middle, and back and fill it up, less your actual objectives you want the player to do. Be careful with friendly patrols as they will fight with static enemies that you may have in the mission -- unless that is what you want them to do, of course.
  20. There's a sewer access in Atlas Park and a door to the Abandoned Sewer Network. The Hydra there will give you makeover. ...or is that workover? Anyway, you'll look different when they're done with you! 😄
  21. 1) yes, appropriate locations do exist - that's what this thread is all about. 2) you are getting too far into minutia on badge descriptions and it's faulty logic because the badge descriptions change as you switch alignments. And in cases where it doesn't -- the Devs can reword or make it so it does. 3) Again, not ALL the PPD want you dead or hate you because you're Powers Division. Also, even though Primal PPD is more friendly towards heroes, they still do not want you in their way. There are late game missions where you do fight them. There is no reason lore-wise to not be able to have a Day-Job in the Praetorian police stations. You apparently disagree and that is your right. But again, we can spend years arguing over lore. And at the end of the day, it's all up to the Devs to decide what that lore is. I realize it and I think @Greycat does too. 😄 Yes, Villains have "mechanical" equivalents to Hero badges, but some of those "unique" villain-only badges cannot be earned by just switching alignments. Heroes still need to switch an alignment to earn the Crey Employee badge, Arachnos Official, Smuggler, and etc. So there is no reason that same thing can't happen for Praetoria. HOWEVER, I'm not proposing any like that... I just think normal locations, like Studio 55, the trains, and such should award appropriate Day Jobs. Despite Praetoria (including FW and NW) not going up to lvl 50... it does not affect Day Jobs. Level has NO bearing whatsoever. Yes, all Praetorians will eventually go to Primal and pick either Hero-side or Villain-side... but again, this does not impact the current Day Job scheme in Praetoria.... As I mentioned above, logging out in the Trading House in Imp City earns you the "Day Trader / Marketeer" Day Job... this is both Primal Day Jobs into one and when you go to Primal, the badge will switch to the appropriate name for whatever alignment you pick. Logging in the Imperial Bank of Praetoria earns the "Banker / Thief" Day Job.... again, both Primal naming convention. There is no need for a "Praetorian" naming convention. They can stick with what they have and are currently doing. As for Descriptions on badges, they also change depending on your alignment. This is a current in-game mechanic. So this can happen too with Praetorian Day jobs you earn sub-lvl 50. So while a Praetorian, you get a Praetorian description of the badge -- like the example for Commuter you gave above -- then when you go Hero-side, the description changes to the Hero description (Or if there is a Villain equivalent, it switches to that, if you red-side). It's simple. You're really making this much harder than it needs to be. lol 🙂
  22. It doesn't matter if Praetoria (including FW and NW) does not got to lvl 50. This is a thriving environment and there are Day Jobs to be had -- NOT ALL need to be available -- but those that are PLAUSIBLE should be. That is all this thread is about. We can argue lore for years. The fact is, it's plausible (lore-wise / reality-wise) for above stated locations to provide game mechanic Day Jobs. And regarding the Pilot badge argument you present where the Day Job description in the badge is referencing Rogue Island Fliers only... of course it does, it's currently a Villain only badge. But this COULD be opened up to Heroes and just like other Hero/Villain shared Day Jobs, the description would also change given your alignment. So your argument that it's lore for only villains is not reasonable either. But at the end of the day... I am fine with this being a Villain-only badge. (Opening up to Hero-side is for another thread.)
  23. Yes, as i stated above in previous posts, I know of the workarounds, but that isn't the point here. 🙂 As for Reporter... it doesn't need to port to Primal. First Ward Day Jobs do not port to Primal. Villains have Day Jobs that are unique and not available to heroes too. It is fine if Reporter is unique to Praetoria.
  24. As @Greycat stated, Lore should have nothing to do with whether Day Jobs should or should not be available. But if you want to go down that route... Praetorian Earth is a COPY of Primal Earth that just had different circumstances affect its outcome. So yes, it IS lore / canon / whatever that they would have Day Jobs too -- and as this is a GAME -- just make it for all the same places POSSIBLE (not all are appropriate) that you can in Primal. I kick myself for not mentioning the Day Job Recruiter sooner to help spark the lightbulb. Speaking of Day Job Recruiter, even they have wrong info -- and you've circled one of them: Day Trader is actually given for logging in the Auction House in Imp City (this is as it should be) -- not the Underground. So the text is apparently wrong. There is currently no Day Job for logging in the Tunnels -- it would be great if they could put this unique Day Job in as it was apparently intended. Fashion Designer is apparently copy and pasted text from Primal Day Job Recruiters as there is no Tailor building to log out in... the Tailor is a contact out on the street, just like the stores -- so Fashion Designer (along with Shop Keeper) would NOT be an option for Praetorians and this should be removed from the Day Job Recruiter's text. As for some of the others you mentioned: Law Enforcer -- the PPD is divided on their feelings towards Powers Division. There are many missions where you help and save the PPD and they are grateful -- and yes, there are many where the the others want to take you down. HOWEVER< it is Lore that Praetor White wants Powers Division to work with them and Provost Marchant would run s the PPD wants Powers Division (ie you) to work with them -- so it is completely believable for you to log off in the Precinct Station and earn a Day Job. Commuter -- There are people inside the stations working the ticket sales booths.... so there are Day Jobs to be had there. Or maybe, you work on maintaining the system and earn your free Commuter pass (ie temp power) for that. Shop Keeper -- obviously, as I and you also mentioned above, this is not an option as the stores are contacts -- which is why I left it (and the Tailor) off my original list. As for your suggestions of new places -- I was trying to keep this to existing Day Jobs for ease on the Devs... but why not add them in too! 😄 I love the suggestion of City Official as I was thinking that would be a good one to add in too! However, Smuggler is the Villain version of Commuter -- it switches when you go from Hero to Villain and vice versa -- so not sure you really gain anything for this in addition to Commuter at the train stations -- it would have to be one or the other. Some additional new Day Jobs that I'd like to see in game: Reporter -- for logging out at the TPN complex. Corporate Stooge / Administrator / Office Worker (pick something appropriate)-- for logging out in an office building somewhere. And this could also be a Primal (Hero & Villain) Day Job as well. Reactor Worker -- for logging off at Keys' reactors and Terra Volta reactor (maybe earn a protection from Defense Debuff temp power?) Tunnel Worker -- as I mentioned above and as mentioned by the Day Job Recruiter, there is supposed to be a Day Job for logging in the Underground and you get a temp power to quickly port you there. Just adding tot he list here so it doesn't get lost above.
  25. This is Divine Radiance (Rad/Rad Blaster) -- she's the embodiment of the Light of God sent to smite evil-doers. It's hard to see, but she's all "Spectrum" and bright yellow and white, and of course, the "Divine" hair style. I wanted her to be nothing but a blinding light (as she should be). 😄
×
×
  • Create New...