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Galactiman

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Everything posted by Galactiman

  1. You may want to think about why you keep posting these long winded, hostile rants making assumptions about the motives and emotions of someone you don't know and who has barely said a word to you. Anyway, there hasn't been a lot of discussion about the actual crafting system. There has been an almost unanimous agreement that the crafting system is just fine, a couple of minor thoughts to the contrary, a bunch of people making strawman arguments involving the assumption that any changes would make the crafting system too similar to bad designs of other MMOs or that I must have come from MMO X and just want the game to be more like that, and then it basically turned into a discussion about drop rates and the economy. The thread doesn't need me just because I started it, it was meant to spark a discussion. So there is no need to insult someone just because they haven't participated in a thread they started according to your arbitrary timeline, especially when you don't know what real life constraints a person is under and how it impacts the frequency of their participation in an online forum about a superhero video game. Regardless, the reason I suggested closing the thread, nevermind the hostility, is because it's completely off course and doesn't appear to be a topic that the forum going community seems interested in discussing. If you want to prove me wrong, I challenge you to redirect your energy into the actual topic at hand.
  2. Why are you so angry? Might want to take a moment to reflect and evaluate what in your life has led you to be so hostile. Probably not healthy to be so riled up all the time. Anyway, the thread has gone pretty far off topic at this point. No one seems to dislike the current crafting system or have any ideas on how to make it better. Might as well close the thread.
  3. The thread pretty well exploded into hostility and assumptions, and here you are calling me crap, so what kind of civil discourse is here in which to participate?
  4. My opinion is that a player run economy makes no sense not only in a superhero game, but also a game with such a small population, and the income to cost ratio should be changed such that just playing the game normally allows for finishing a build in a reasonable time without reliance on other players, but that's probably an unpopular opinion. Also, I probably have a different idea of "reasonable" than other folks.
  5. Crafting in this game is basically just grocery shopping. You have a list of crap that you pull from your storage or buy on the AH, you travel to/summon a workbench, and you click a button. There is no interesting gameplay aspect involved and it just boils down to a time waster and inf sink. If there are no plans to change the system at all then it would be better to either get rid of the crafting system altogether and have IOs just drop instead of recipes, or at the very least just have recipes require inf to craft, because at the end of the day that's what it is already, just with extra pointless steps. This isn't a live service game anymore, we don't need pointless time wasters to keep people subbed. Agree or disagree? Also, for anyone out there who enjoys crafting, what are your ideas for how to fix the system so that it's actually an interesting gameplay feature?
  6. This must have been introduced in the i24 beta, because it's happening on other servers as well. Either the original devs changed it on purpose or it was a bug in the beta that no one has bothered to fix.
  7. If you do Ice Melee you can slap a Call of the Sandman heal proc in Frozen Aura. If you don't enhance recharge, it has about a 35% chance to proc per target hit. 6 targets to cap at 90%, 5 to get you to ~88%.
  8. All recharge reduction is additive. So adjusted recharge of a power is RechargeTime / (1 + (TotalRechargeReduction / 100)) where TotalRechargeReduction is the sum of recharge reduction enhancements slotted into the power and any other global sources of reduction such as Hasten, buffs such as Speed Boost, set bonuses from enhancements, Alpha Incarnate, etc.
  9. Sorry, I was being stupid. Looking at it again with fresh eyes and they line up exactly. Trying to do math with a tired brain is a bad idea. On a different note, do you think you could come up with a "Proc or Recharge Enhancement" calculator or even a "Proc or Damage/Recharge Enhancement" calculator. Maybe getting 3 Damage/Recharge (DSOs or even IOs) and 3 procs in something like Ground Zero is better than 6 procs (global recharge could be one of the inputs)?
  10. I've noticed the average damage that Mid's calculates for a damage proc is quite a bit different than your spreadsheet. (Assuming average damage is simply ProcDamage*Probability). Am I doing something wrong in the spreadsheet or is Mid's just not accurate?
  11. Pretty sure there is no such thing as damage debuff resistance, so making half of it irresistible is pointless.
  12. First of all, this has never been true. Certain sets underperform, but Tankers have always been much better at dealing damage than Defenders. Secondly, I don't think you've been keeping up with the changes on Homecoming. Tankers received a base damage increase and their AoEs are bigger and hit more targets than Brutes and Scrappers. At this point, when it comes to AoE damage, Tankers are top tier.
  13. Invulnerability is still objectively bad. Honestly, I would say any set that relies on Defense for mitigation is pretty gimped in the world of IOs. It's too easy to cap defenses for any set, but capping resists is not as easy. It's why sets like Radiation and Electric are just so good. You can cap Resists and Defense to just about everything, while having perma-Hasten plus the Health and Endurance recovery options that both powersets have.
  14. This game is too easy, only if you either have certain powersets and/or an expensive build. Especially on the powerset front, some of them are objectively terrible and are only ever picked because of thematic reasons (Stone Armor, Invulnerability, Ice Melee, the list goes on). Inversely, sticking to certain powersets for thematic reasons can feel punishing. I also hate how creating a build requires too much planning, and equipping yourself into your final build as you level is only really possible by having a ton of influence, generally by farming on a level 50 alt. I really wish IOs just dropped. I hate having to craft something and I hate playing the market. I guess I wish the looting was more like Diablo. I may be in the minority on that front.
  15. The flight speed total with Hover active is bugged. It shows flight speed as much higher than it should be.
  16. It is reset after zoning, and that includes any costume slots as well.
  17. I was under the impression that increasing difficulty increased mission complete rewards but I can't find a definitive answer anywhere.
  18. Just thought of some more: An option to show buff icons above teammates heads in the game world Some sort of indicator of whether or not a mob is targeting you. Maybe a red outline around their overhead health bar if they are targeting you and a green one if they aren't.
  19. A lot of hostility in this thread. Anyway, OP has kind of stumbled into something that is a real issue and that is the disparity in recovery between defensive powersets. Some sets get a large recovery boost, an AoE end drain, or both while some sets get zilch. And there seems to be no rhyme or reason to it. It certainly has no discernable balance motivation, because the sets that get endurance management abilities don't consume more endurance than the other sets. I say normalize recovery across the sets like they did with Blasters. Hell, it may have been something they were planning to do and just never got the chance before the game was cancelled.
  20. Some things that would make it infinitely easier to support your team: An option to only display your own buffs in the team window. Some type of highlight in the team window on team members that are mez'd. An option to show buff icons above teammates heads in the game world. Some sort of indicator of whether or not a mob is targeting you. Maybe a red outline around their overhead health bar if they are targeting you and a green one if they aren't. Remaining duration on buff icons similar to new recharge timer. Post your own suggestions and we'll keep a running list.
  21. Tldr; Divide the recharge time by the duration. Hasten recharges in 7.5 minutes and lasts 2 minutes. 7.5/2 = 3.75 So you need 375% recharge for perma Hasten. 375 -100 base -100 from enhancements slotted in Hasten -70 from Hasten itself 105 needed from other sources
  22. If a person doesn't know how drag and drop works then how are they even playing this game?
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