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Everything posted by biostem
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To be honest, I'd recommend trying all sorts of different archetypes and power combinations in the starting zone, Atlas Park, until you find a particular combination that you find fun to play, before teaming up with anyone; Familiarize yourself with how different powers and game mechanics work, what different enemy tiers are like, and so on, so that you at least have a foundation upon which to begin playing with other people. Grab one of the movement and jetpack powers from the P2W vendor there, and just become more comfortable with moving around and navigating. I'd suggest something like a scrapper, brute, or sentinel at first, since they have a more straightforward playstyle. Make sure you absolutely love your character's look and powers, so you know you'll want to stick with them for a while. Don't be afraid to push your comfort zone a bit and there's really no penalty to dying below level 10...
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Heck, you could make a bind that activates a power then changes your power tray, then press the same number to activate the same slotted power and move to another tray again., so you're just pressing 1 button to activate multiple different powers, (if you don't want to access saved keybind files).
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I would do something like: /bind lctrl+lbutton "powexecname fire imps" - makes you use the power when you press the left control key and left-click or /bind mousechord "powexecname fire imps" - makes you summon the imps when you press both mouse buttons at the same time
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Mastermind Pets Shuld Not Die at Doors - Aesthetics
biostem replied to Cidri's topic in Suggestions & Feedback
I mean, if what happens to your pets is really of that much concern when zoning, then just dismiss them yourself, before zoning... -
Ugh: Powers that combine two different effects, and you only want one
biostem replied to RikOz's topic in General Discussion
Ah, gotcha. I wonder if they could make a version that *doesn't* disable all other toggles, then - doesn't seem like it'd be overpowering to do so or anything. -
Ugh: Powers that combine two different effects, and you only want one
biostem replied to RikOz's topic in General Discussion
Often, I find myself having to step away from the computer in order to take care of RL stuff, so teaming is very difficult for me - so in that regard I can certainly sympathize. As for the speed issue - they added a walk power/toggle that greatly slows you down, so give that a try... -
I just could not get into poison, no matter how many times I tried. Give nature or radiation a try - everything poison can do, they can do better...
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Think of them like a a lower damage blaster with tons of control. The degree to which you lean on the damage side or control side of the see-saw, and whether you're more single target or group-focused, depends heavily on which primary and secondary sets you choose. For instance, I'm in the process of leveling up a gravity/earth dom, and she absolutely annihilates single targets, but groups can give her some problems, (she's still relatively low-level, so that may change later). I'd imagine that a dark or plant dom would fair much better against groups of enemies...
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Do you happen to know how Gamma Boost, from Radiation Armor, works? Powers like stamina list a % bonus to recovery, but Gamma Boost's power icon shows an amount of end/sec, and the tooltip says that varies based upon your health... Bio armor's "inexhaustible" has similarly cloudy data on its effects in-game. Thank you!
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The Plan for Wind Control [updated w images first-last post]
biostem replied to daveyfiacre's topic in Suggestions & Feedback
If you look here, you can see an outline of what the powers would be. They're actually very reasonable regarding the knock effects... -
The Plan for Wind Control [updated w images first-last post]
biostem replied to daveyfiacre's topic in Suggestions & Feedback
Right, so the real question or division is this: Would you rather get wind control sooner, with animations reused from other existing powers, or get it at a later, indeterminate time, (or possibly never), by holding out for all new animations... -
Generally speaking, if I am duoing with someone else, I like to stick to 1 of 2 approaches: 1. Go with a shared theme with similar powers/effects and max out those effects. 2. Go for powers and ATs that compensate for each other's weaknesses. So, for instance, maybe you want an earth theme, so you go with an earth/earth dominator and stone/stone tanker or brute. Alternatively, maybe you want to compensate for the stone tank's slowness and lack of maneuverability, so you go with a stone/stone tanker and a kin/ice defender to slow enemies and speed up the tanker. Maybe you want self-sufficient characters who can fight back to back, so you just roll 2 scrappers or something...
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I'd love to see one for gravity control - lift:
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If buttons on the gamepad can emulate mouse or keyboard buttons, then you can do things that way. I haven't used it myself yet, but JoyToKey seems like a possible solution...
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Ugh: Powers that combine two different effects, and you only want one
biostem replied to RikOz's topic in General Discussion
Does the walk toggle override such a speed buff? -
It's one of the "experimental" graphics options that you have to enable in the settings. It definitely gives the game a fresh look, but it also kind of obscures some of the textures, IMO.
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It always bugs me when I train up, choose a pool power, then have to go to a tailor or through the trainer to set the power colors/animations; I wish they could be set to our liking right from the get go, based upon what we've selected during character creation. Most of us are experienced players, so have our builds in mind way ahead of when we actually unlock/choose the actual powers...
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Increased Character Creation Options
biostem replied to StrykerTyger's topic in Suggestions & Feedback
A simpler option, IMO, would be to allow one to select the voice options apart from the body type, and perhaps proliferate some faces and facial options, (like makeup), to regular male and huge bodytypes. -
Increased Character Creation Options
biostem replied to StrykerTyger's topic in Suggestions & Feedback
Keep in mind that the Homecoming devs aren't really in a position, currently, to start creating new assets. You could use the "minimal FX" option and create a bind to change into an "armored up" costume, though, (since you basically have max additional costumes right from the get-go). -
Generally speaking, nothing kills a live/online game faster than instant [insert preferred item or status X]...
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Thank you for the clarification!
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Yes, but is it because of the end drain or because of the holds, sleeps, immobilizes, confuses, etc?
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A lot depends upon what you consider "quick"; You can certainly level to 22 using the AE tunnel missions, accumulate enough inf to fully kit yourself out with level 25 IOs at level 22, then start soloing missions with their difficulty/team size cranked up from there on out...