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biostem

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Everything posted by biostem

  1. A better option, IMO, would be to add something like a little vestibule in each mission entrance, which cannot be opened until the mission owner has zoned in, (and the map would actually populate with enemies at that point).
  2. Well, some do, and it's not like you can't just take tough/weave or get more defense/resist from IOs... If we were talking about unlimited development resources, then sure, add ALL the options!
  3. While I'm all for more options, you have to keep in mind that the powers in those pools are basically pulled from existing sets...
  4. You do get access to different builds, so you can do things like take fighting/sorcery/etc for your solo build, and more team-centric stuff for your other one...
  5. Well, inventions and their associated recipes & salvage weren't there at launch, and SOs are very easily replaced, so they probably didn't think it'd be necessary...
  6. This sounds like an idea with no tradeoff. For instance, you pick a scrapper/brute/etc that is easier to level up quickly as 1 build, then a much more difficult AT as your secondary, and reap all the benefits of both with no drawback. Instead, I'd rather see more hybrid ATs introduced and/or have those ATs or powersets that are underperforming looked into...
  7. Agreed; It's an unknown quantity at this point. Even allowing us to tic a box via the powers menu, after taking the pool power(s), would be great...
  8. Maybe they could implement some repeatable in-zone missions, such as patrolling waypoints, defeating a certain number of enemies of a given type, rescuing some civilians that are being mugged, etc. The problem with the system proposed by the OP is that all it'll really do is get people in the zone for just long enough to get the reward, then they'll go back to being just as empty as they are now. Perhaps give out some merits for doing a few, or allow us to select a reward that is level-appropriate to our characters...
  9. Or implement some sort of "buy back" feature for vendors...
  10. Simply put, I'd love an option to have color picks for powers apply to power pools/APPs/PPPs that our characters take later on in their careers. It's kind of annoying to go through the trouble to choose colors for your primary & secondary, then have to run to the tailor or a trainer to change the colors on your power pools and pay a fee. I envision this as working via a checkbox next to your primary or secondary power pick, similar to the option to have the color selection apply to the entire powerset. Your thoughts?
  11. Be careful! There's already a Brave Woodsman! XD
  12. Yes, it is the full game. Keep an eye on this section of the forums; Homecoming is a not-for-profit organization, so they only accept donations at the end of the month to cover server costs and what-not... Cheers!
  13. Say "Braiiiiiiins!" 😝
  14. Most KD powers, IIRC, list their actual mag value of 0.67. I wonder if there is a significance to that value. If they were to be set to, say, 0.10 instead, even doubling or tripling the effect wouldn't put it over the threshold, but then you could boost actual KB powers without fear of it changing the KD ones... In giving more thought regarding the ghost MM set, here's a very rough rundown: 1. Ice bolt 2. Summon Spectral Follower (has basic ice attacks and gains more with upgrades) 3. Ice blast 4. Enchant spirit (1st upgrade power) 5. Freeze ray (or maybe Ice breath) 6. Summon Spectral Knight (has ice melee and ice armor powers, gains more with upgrades) 7. Deathly chill (basically a pet-centered toggle version of sleet with a smaller AoE) 8. Summon Daemon Lord (uses ice blasts and ice control powers, gains more with upgrades) 9. Spectral empowerment (2nd upgrade power)
  15. Try using a 'petcomall goto passive' command, so they'll ignore everything, and eventually go into their idle animations...
  16. I hate to sound negative, but have you never heard of the concept of "private servers" before? I suppose not, but that's basically what Homecoming is; A 3rd party group got a hold of the original game files, (from around the time the game shut down), and setup their own servers for it...
  17. It's rare that I can just sit and play for more than like 20 minutes at a go. As a result, I usually solo, and what I'll do is enter a mission, take out a few groups, go and tend to the laundry/cooking/whatever else I have to do, then return to the game when there's another gap that I can play. I don't really play the market or anything, beyond selling some orange salvage or buying a stealth IO, etc. On the few instances where I am able to team up and/or play for a longer session, I like making small talk with my teammates, etc...
  18. So, beyond changing the color and perhaps having a few alternate animations for the regular attacks, all that'd be different is that there might be another few options for the Nova and Dwarf forms? Is that all that's being proposed?
  19. Here's what I'd recommend: 1. Get a decent used tower as a starting point, (something like this). 2. Get a good quality SSD, (I lean toward Intel, Samsung, or OCZ). 3. While the 8GB that the tower comes with should be plenty, it wouldn't hurt to bump that up to 16GB or so. 4. Get a decent graphics card - something like a GTX 1060 can be had for about $150 new, or $110 used. The above should run the game handsomely, without setting you back too much.
  20. Since knockdown is basically knockback with a magnitude less than 1, powerboost would fundamentally change those powers, instead of boosting their existing effect. Would these ghosts basically just use dark blasts and melee attacks? Ice? Psi? We have many models in game that could conceivably be bundled together into a MM set - how would this differ from, say, necromancy, whose pets get dark attacks after the 2nd upgrade. Admittedly, this could be interesting, but the animations would probably be quite difficult/complex. I wonder if, instead of a huge regen buff, if they could just be given a HoT component, (maybe tied directly or inversely to how injured you are).
  21. Could be any one of a number of things; Maybe the requirements of CoH have changed between now and then. Maybe CoH is coded to look for certain revisions or "newness" of software, but because some of that software may be newer than the client, it get confused or something. Have you tried launching the game in safe mode or with other startup options? Check out the client commands at paragonwiki...
  22. Yes it does - there is literally an item listed called "Influence". It's further down in the list. Here's s screenshot, for reference:
  23. On your powers tray, click the "Combat attributes" link, then from the resulting menu that comes up, right click any attribute you want to track and choose that option. It''l then show up as a mini menu/window on your main screen, which you can move to wherever you want.
  24. It'd also be nice to know which specific OS you're running, and perhaps a screenshot of the error message. Cheers!
  25. It'd be nice if they could add various belt options, (maybe shoulder?), that consisted of suspenders or other overall-like straps that went up the front, over the shoulders, and down the back...
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