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biostem

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Everything posted by biostem

  1. I gotcha. Here's a tweaked version: [EDIT: D'oh! I totally misread that as you saying the costume I posted was too tomboy for her... -_-] to the point 2.costume
  2. I thought that a "French jewel thief" turned art student would be very stylish. With that in mind, here's my attempt: to the point.costume
  3. I really like the leftmost one; Striking colors with a strong supernatural vibe! The only thing I'd change would be to add just a tiny pop of a 3rd color... maybe a gold or blue/green. Cheers!
  4. Back to female costumes now, since I like their options and how they turn out better, I present to you "Kitt Bash": kitt bash 2.costume And here's a slightly tweaked version with a Beam Rifle: kitt-bash1.costume
  5. I've created a lot of female costumes lately, so I figured I'd go with a male one this time. I present to you, "Mr. Fissile": mr fissile2.costume
  6. Those are awesome! I sooooooo wish we could get those steampunk belts without the clock on them, though...
  7. Yeah... I wanted something a bit more protective than just sandals, and I thought the Roman armor was too "expected", if that makes any sense. Cheers!
  8. I really love this design! I took it as inspiration, and came up with a slightly more colorful one for "Strike-through": strike-through.costume
  9. I wanted to go with something with a bit of a classical flair, so here is "The Piercer of the Veil": piercer1.costume
  10. I'm confused - I'm just talking about the weapon model. Why would it be that difficult to simply swap-in the AR models into the selection of BR ones? They're held the same, and there are both long and short BR models already...
  11. I see no reason why it really matters what your "beam rifle" looks like, especially if you consider that dual pistols has some very non-ballistic-looking options available. More options is better, IMO, and if you don't like a particular weapon model, just don't use it...
  12. Not only would I proliferate all beam rifle weapon models between Bots Masterminds and the Beam Rifle set proper, but I'd go as far as also sharing the Assault Rifle models...
  13. Can we see how your character turned out? 🙂
  14. If you play around with the color options, you can use regular tights, (and their associated patterns), to basically pull off what you're asking for. You tend to have to go with less-than-usual skin tones, but it's definitely doable...
  15. Thanks! Here's my attempt, (I modified a costume I created recently, and rather liked how it turned out): conflagrationist 1.costume
  16. I hate to be a PITA, but do those colors correspond to specific boxes on the in-game color palette, (or should we just use our best guess)?
  17. If they can iron-out MM pet customization, then you basically solved the problem. It's a huge hurdle, but I think this would be the best approach...
  18. I had some down-time, so here's anther I put together - "Singularia": singularia.costume
  19. Here's my attempt; I tried to keep a balance of high tech parts while not looking too robotic. I hope it's something you can work off of: hydro-ninja1.costume
  20. Somewhat inspired by Episode's "Lady Death Alternate" costume, which can be found here, I present to you "The Warp Wraith": warp wraith 5.costume
  21. I was playing around with some colors and patterns that I liked, and here's what I came up with - "Kinnie Nettic": kinnie nettic3.costume
  22. Here's 'The Cactus Lass', a brilliant chemist and avid cosplayer, who isolated "the essence of cactus" and tested it on herself: cactus lass 2.costume
  23. I finished watching both seasons of Terra Formars; It's a very gory series, and there's a lot of filler at times, but there are several characters that stand out as "tanky". The characters underwent an operation to give them aspects of different creatures, (mostly insects, but sometimes other creatures), and two stand out to me as being extra tanky: The first is a Russian commander who has aspects of a deep water crab, giving him a carapace that is so strong that he can shrug off powerful attacks like they weren't there. Another has characteristics of a pistol shrimp. In the case of the latter, though, it's more that the person was a championship boxer, who is resilient due to training and a strong will, rather than the creature they were spliced with. Another somewhat entertaining series is Killing Bites. It's a little heavy on the fan service, but it's pretty interesting. The main character was spliced with a ratel (honey badger) and is extremely resilient as a result. There's also a character crossed with a pangolin, who is extremely durable.
  24. I know we can do this manually, but I think it'd be great if we could somehow set an "in combat" trigger for costume changes, kind of like how auras work. The way I envision this working is that you can set a costume change bind, using an argument like: /ccc [costume slot # here] The above "/ccc" would stand for "costume change-combat", and you'd revert to the previous costume you were in, before the ccc command triggered, once you left combat.... Thank you for reading!
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  25. I wonder how difficult it would be to offer alternate beam animations for fire blast. Fire breath could use a sweeping beam animation. Fireball and rain of fire might be a little awkward with this setup, but I think you could make them work...
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